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Kurotsune

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Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Kurotsune

  1. Your name isn't "Filthy_lurker". I'm instantly disappointed. That wall of text is also disappointingly small. 10/10 would be disappointed by again (Welcome!)
  2. And now she's in me, always with me, tiny dancer in my heart~

  3. As a heads up, I didn't agree to this. I've been looking into the players without partners and checking all characters our before commiting to a decision, so I'd appreciate not being forced into one.
  4. I'm waiting and biding my time to see if any characters I'm interested in pop up first. Since it doesn't seem like anyone else is joining, I'll start looking into it soon.
  5. FFFFFFFFFUUUUUUUUUUCCCCCCCCCCKKKKKKKKKK

    1. Jan
    2. Pyon Pyon Kyuu!~

      Pyon Pyon Kyuu!~

      KKKKKKKKKKCCCCCCCCCUUUUUUUUUFFFFFFFFFF

    3. Shamitako

      Shamitako

      What Pyon said

  6. I've deleted the last two posts as they pertained something not within the scope of this topic. Please stay within the realms of what is specified in the main post, and please do not engage those who deviate from that.
  7. It's a bit too animu for me I like high fantasy, not japanese animation! Give me high fantasy! :c
  8. To be honest I sorta dislike both of those.
  9. Incidentally, I've a shitton of new years resolutions. That said, I don't believe in the exercise. Whatever you're planning on doing "next year" just start doing right now. The new year resolution thing is doomed to failure the same way as putting something off to "next monday" or "tomorrow" is; Because you're never really going to do it. You're stalling. So to quote actual cannibal himself, just do it.
  10. TL;DR it lets some pokémon escape stuff they shouldn't and the AI doesn't know how to counter it because it assumes it does its original effect
  11. I'm confused. No idea what this program is, yet 1000% sure I've solved this puzzle. Care to elaborate?
  12. Not from another game, but I've asked Amethyst to let me make a cameo a thousand times. She said I could do it when the stars divided; God knows what that means.
  13. So I just started entertaining this idea and figured I'd go ahead and expose it if anyone is interested; I've been thinking, I don't have a lot of time to host a proper campaign, but doing something like a one-off would be interesting enough, so I'm curious; Would you all be interested in having periodic one-off reroll nights in the server where a group of roleplayers joins together to tackle a single, short-term adventure? I'd create all characters alongside the basic premise every time I feel like it, and whenever enough participants volunteer we set up a date/time in showdown to have the session.
  14. I don't really remember any plot point that I particularly disliked from previous episodes; I'd probably change Terra's magic matrix dreamland for something else because I think it's silly, but eh, holywood software engineering is hardly a sin at this point.
  15. Adding my profile here so that anyone who's interested in partnering up can let me know: PS: This profile has already been approved, I'm just posting it here so other players can look it up.
  16. I may or may not be rolling a character for this. (And by may or may not I mean the character is already done)
  17. I've never ragequit, but I've found it impossible to play through reborn after I started working on it for whatever reason. After you've seen each segment individually a thousand times, you just don't have any more joy in seeing it in the actual game
  18. Add a Fox Type. Then remove every other type. I'd probably revitalize the combat. I get the tried-and-true formulaic aspect of pokémon is one of it's pulling points; You can go back at any time after playing one game and more or less still know how to play it, or learn it quickly and intuitively. However, I feel like this medium lacks strategic depth; You can argue competitive, and yes, competitive is strategically superior to the games, but the thing is, it shouldn't be for a game whose main focus is PvE, single-player content. The fun and challenge from pokémon should come from the game itself; I shouldn't have to seek a third party to truly enjoy the full potential of a game's combat system, especially when that's only one part (albeit a big part) of it. Meanwhile, how much of that strategic depth could be achieved by changing the combat from turn-based to a more action based battle system, with a higher focus on mobility, usage of terrain, dodging attacks, alongside things like type advantage? A rock type might be stronger than an electric type, but if the electric type can dodge every single attack - Say, a level 100 Pikachu, fully trained for speed and with agility (getting like 500 speed or so) versus an Onix trained for defense? The Onix is considerably bigger, has sweeping moves and stronger attacks, but it's also considerably slower. Isn't it more consistent to imagine a faster pokémon would be better at dodging said attacks, and whittling Onix down slowly - Or using terrain to it's advantage by finding and striking out of cover, given that it's considerably easier to find a place for a Pikachu to hide in or behind than it is for an Onix - than it simply getting one hit in, getting smacked, and getting knocked out? Pokémon would work a lot better than it currently does in a medium that gives you more strategic diversity than simply moves and stats. Pokémon Reborn tries to medicate this through field effects, and while it works to a certain extent, I can say from firsthand experience you can disregard the system entirely and still breeze through the system if you have a simple enough understanding of the mechanics and teambuilding. It'd also be more interesting if more pokémon had unique moves - And I don't mean moves like Dragon Ascent, which are simply existing moves given a new type, a new animation and a new name. I mean each pokémon having an aspect truly unique to it and it alone, and it making all pokémon being more unique. Yes, that'd be pretty difficult to make for all thousands and thousands of pokémon we have, but given that the total amount of combinations you'd get from pokémon types is circa 324, do we really need that many? So, yes. Size down, make each character more unique through something other than design and name, and make combat a bit more active and more rewarding strategically. Now excuse me while I get myself some fireproof clothing and extinguishers.
  19. By and far, my favorite moment in this community was when I joined and everyone wanted to kill me for making fun of Arkhidon. Nah. Here's some of my favorite moments: And several other things that have been quotebooked. Basically, I greatly enjoy screwing with people. And uh I'd probably be strapped to some sort of machine begging for my life.
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