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Alaris

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  1. Rainforest field (using Rain Dance or Heat Wave in a Forest field) "A stifling atmosphere surrounds towering trees..." -Rain will be persistent whenever this field effect is active. -Burned or frozen statuses will be removed at the end of each turn. "The damp atmosphere cured the burns!"/"The environmental heat melt up the ice!" -Chlorophyll and Leaf Guard are activated. -Grass, Bug, Steel and Water pokemons' speed is doubled (it's easier for them to move in there or they have better resources). -Flying, Rock, Ground, Dragon and Electric pokemons' evasion is halved (it's harder for them to move in there). -All types' accuracy will drop by 1 at the end of every turn, except for Fire, Water, Bug and Grass-type pokemon. "The harsh climate exhausts the pokemon." -Grass-type evasion will suffer a drop of -5 when switched in (they don't need to move in a jungle). -Grass-type physical and Fire-type special moves deal additional Water-type damage. "The plants gathered the water!"/"The surrounding water started to boil!" -Poison, Grass and Bug-type moves increase in a base power of x1.2. "The forest strengthened the attack!" -Fire, Electric, Ice, Rock, Ground and Flying-type moves suffer a x0.75 decrease in power. "The dense vegetation blocked the attack!" -Flying-type physical moves always suffer from a 1/8 max HP recoil damage. "It got entangled in the branches!" -Steel-type moves become super effective against Grass-type. "Steel is cutting the vines!" -Fire-type moves cause normal damage on Steel-type pokemon. "The moisture cover softened the attack..." -Water and Grass-type moves will be always physical (no room for specials). -Pokemon with the ability Dry Skin recover 1/4 max HP each turn. -These moves will transform the field into a Forest: Sunny Day. -These moves will terminate the field and will automatically KO the enemy: Hyper Beam, Air Cutter, Cut. "The trees collapsed!" -Nature Power becomes Leaf Storm. -Camouflage changes the user's type to Grass. -Secret Power may lower accuracy by 1. Archaic field (using Ancient Power on any field) Continents and oceans become their true state. -All the active pokemon will suffer from confusion at the end of each turn, except from those with Own Tempo. "Where am I?" -Attack, Special Attack and Speed of the following pokemon increase by 2 when switched in: Omastar, Kabuto, Kabutops, Aerodactyl, Lileep, Cradily, Anorith, Armaldo, Cranidos, Rampardos, Shieldon, Bastiodon, Tirtouga, Carracosta, Archen, Archeops, Tyrunt, Tyrantrum, Amaura, Aurorus, Groudon, Kyogre and Rayquaza. "Power is drawn from the ancient earth." -All the stats of the following pokemon will increase by 4 when switched in: Omanyte. "God drew power from the ancient earth." -Any pokemon mentioned above will be under the effect of Choice Band from the following turn this field is set. "Fury grows within!" -Any pokemon mentioned above will have a recoil damage of 1/4 max HP if it misses a physical move. "The ground was hit with rage!" -Any Electric, Normal, Fighting, Psychic or Steel-type special move will terminate this field and instantly KO any of the pokemon mentioned above (both allies and enemies). "Back to the present!" -Ground, Rock, Fire and Water-type moves increase in a base power of x2.5 and deal mixed damage with any of the other mentioned types (chosen randomly). "Elemental powers unleash at full force!" -Electric, Psychic, Fighting and Steel moves suffer a x0.5 decrease in power. "Those modern trifles won't work on prehistoric lands!" -Dragon-type moves deal normal damage to Fairy-type pokemon. -These moves increase in a base power of x1.5: Outrage, Dragon Rage, Rage, Fury Cutter, Fury Swipes, Fury Attack, Frustration, Petal Dance and Thrash. "Rage increases the strength!" -These moves increase in a base power of x1.4, but are given -1 priority: Eruption, Earthquake, Earth Power, Magnitude, Land's Wrath, Precipice Blades, Ancient Power, Surf, Origin Pulse. "Ancient catastrophes devastate the land!" (the total combined results in x3.5). -The following move affects all the active pokemon and increases in a base power of x4, KOing the user and terminating the field effect, even if it misses: Roar of Time. "The flow of time is unstoppable." -The effect of the following abilities is doubled: Defiant, Justified, Sap Sipper, Moxie, Intimidate. -Nature Power becomes Ancient Power. -Camouflage changes the user's type to Dragon. -Secret Power may raise attack by 3.
  2. By the way, has anyone noticed this image in the field effects page? So THAT'S how he got it! (I couldn't stop laughing hahaha)
  3. Yeah, she will probably post the information about the last field just when the beta starts, just as in previous episodes
  4. Well I think that her eyes and mouth might be a bit low in the first image...(for an adult person, that is). I realised that when I tried to mentally draw the typical lines used to mark the face points when doing a sketch. Although similar things happen when you try it on the other characters, so it might just be a question of style... (?) I personally would prefer any of the two last ones but of course, they all were just a suggestion. That idea is, in fact, quite cool! Talking about Tania's eyes, don't you think there's somethig wrong with the sprite, too? I can't tell what without moving a little bit all the pieces (and now I don't have the time to do so...) --maybe too close to each other? Also, the arm is quite thinner than how it shnould be, no?
  5. About the new characters page... it's just me or the new Ciel's face looks quiiiiiiiiiiite weird? I think her right eye it a bit too low maybe? it makes them seem unalligned. Wouldn't something like this seem a little bit more natural? EDIT: ...aaaand I think she looks more lively here
  6. Where has this been confirmed exactly? ._.
  7. Isn't that the Lucario protecting the egg ontop of Ametrine? I can't remember its level exactly but when I saw this I thought about that Lucario ._.
  8. +1 ...and rain dance turn into hail maybe?
  9. I think she meant that we could not melt the icy field to a water surface and then dive in there
  10. I dislike the auto-save thing you mention, honestly. I prefer to save when I want to. Then again, back to the point of the topic, I think that these changes could be inplmented once the game is finished, couldn't they? I mean, I personally see no neccessity of these changes just right now, so I'd take it easy and progressively improve those, and when you're done, you can implement them, and that's it. I don't know if I explained myself, I mean that for me, the changes are great but not obligatory to enjoy the game right now (I feel like I'm not explaining very well...) Anyway, thanks very much for all these options!!
  11. That would be amazing. And annoying. But amazing. And a duble battle 6 vs.12 against Titania&Amaria would be really cool (I swear, I would love this game forever if this happened), but then they should be the last gym battle, because it would be the toughest of them all.
  12. 14 The setting, the story, the MUSIC... and the battles are good as well. I didn't see that plot-twist coming
  13. And the most impressive thing is: what are the odds of meeting 18 persons with so particular lives? I mean, things like this don't happen THAT usually, let alone getting to met 18 characters with that "interesting" (huh) lives.
  14. Woah, that would actually be soo cool!!
  15. That would be really cool indeed
  16. I only have one savefile (I started in ep.11), and since I got past Agate, I've only backtracked to change my pokemon's names, nothing else. I didn't know that Charlotte was the next leader back in ep.13, as well as I didn't know the pokemon she would have. When I knew she was the upcoming leader, I just gathered my ground pokemon and sweeped her in my first attempt. I do not pretend to boast or something, but if I could do this (I'm quite a mediocre player), I'm sure that the rest of pleople also can. Maybe not at the first time, but... it's not impossible, even without Rain Dance.
  17. Just between you and me... I think kricketune should be removed before Florinia. Her battle is pointless with a fury cutter kricketune ._. And yeah... I think that many people complaining around here haven't tried enough. I had a really tough time with pre-nerfed Aya... I battled her like 50 times, and I ended up training a Flygon and a Golem... but I never complained. It was my fault not to have the right pokemon... Same thing with the old Noel... I had to wait for a sunny day to fire at will with my typhlosion and rapidash...
  18. Yeah. I mean, I didn't do that, but I think it'd work too, wouldn't it? I just used Swampert's and Golem's EQ and Flygon's Rock Slide to sweep her at my first attempt. But I'm kind of an aggressive trainer, so I think that that made me counter Charlotte quite well.
  19. I completely agree. You can't compare the feeling you get beating a tough leader with the one you get with the nerfed version... And come on, there are plenty of water and groud pokemon before calcenon, she's NOT THAT hard!! EDIT: ninja'd!
  20. From hardest to easiest (v. 14.5) Corey (Corrosive mist field) Samson Shade Blake Aya Terra Noel Kiki Serra Luna Radomus Shelly Florinia Charlotte Julia idk why but I found Charlotte incredibly easy (in ep. 13). Please don't nerf her more ._. PLEASE... Of course, if we consider the leaders with their pre-nerfed teams, the order would be: Aya (I agree with the nerfing, she was FAR too strong) Noel (I don't like the change, the battle against his team was amazing) Serra (no comments on this lady) Samson Shade Blake Terra Luna Kiki Radomus Shelly Florinia Charlotte Julia Poor Julia... ._.
  21. yeah, I'd totally vote for it!! XD I mean... one could complain about the first version of Charlotte (although I think it was ok ._.), but now she's much easier
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