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Etesian

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  1. Sorry about that, my bad. If you're looking for Stunky, it's only in the southern alleyway, the one on the way to the railnet. The top one doesn't have any. The On The Hunt section's EV Training Guide has wild encounter rates by location.
  2. Well, there's Skuntank, Toxicroak and Nidoking, he'll be fine.
  3. Welp, I think you don't need to prepare too much, considering that you've got a lot of strong hitters. With this line-up, you should be able to just overpower her. Sooooo, I'll just list what movesets I'd say should be best all around for now and we'll take it from there, shall we? So, in order: -Agility, Outrage, CC, Flare Blitz Many people opt for E-Speed instead of Agility, but after one Agility, you can outspeed any unboosted foe and use any move other than the 80BP Normal one. Wild Charge would be an option as well, but those 3 give you the best coverage by far and are only 33% weaker than an SE Wild Charge. Intimidate owuld be the best ability, most useful all around since Dark type moves from the opponents are so rare and Intimidate makes Agility even easier. -Lava Plume, Earth Power, Ancient Power/HP Rock/Rock Slide, HP Grass/Electric/Yawn Pretty straightforward, not much to say since that's^^ all Camerupt can do. Does it pretty well though. -Shadow Ball, Flamethrower, Energy Ball, HP Fighting/HP Ice/HP Ground/Trick Room. Considering that almost all the Water-y fields we've had so far lower non-Water types Speed, you can see how Trick Room would come in handy...and maybe a spare Focus Sash. -Generally, Dragon Dance, Flare Blitz, Outrage, Wing Attack/Shadow Claw are the best, but you've got Ninetales, so you can run a Special set with Solar Power and Air Slash, Heat Wave/Flamethrower, HP Grass. Too bad Solar Beam is impossible on it for now. -Flare Blitz, Facade, Quick Attack, Dig. A Guts set, the by far best set on Flareon. Here, have a Toxic Orb. If that's not your thing, neither is Flareon, because it's both slow and very physically frail; even it's special defense is nothing that great. A Curse set is pretty much the only other set worth considering, but the terrible initial physical bulk make setting up very likely to fail. -Solar Beam, Flamethrower, Dark Pulse, Nasty Plot/Hidden Power/Sucker Punch Houndoom's Sucker Punches aren't even that bad, 90 Base Attack is nothing to scoff at. Even uninvested, that works well for a parting shot. Nasty Plot is an option as well, but it has the same problem Curse Flareon does, it's terrible physical defense and good, but not ideal Speed. Hidden Power could also work, but it doesn't really need any. -Nasty Plot, Flamethrower, Energy Ball, HP Rock Pretty obvious stuff, shame Solar Beam isn't obtainable, again. HP Rock is there because it's the best HP to go with Fire and Grass coverage-wise. -Hyper Voice, Flamethrower, Solar Beam, Dark Pulse/Overheat The 4th move can also be something else, since you'll probably never be using it, though it doesn't get too many options. You could use Overheat as your 4th, but you don't wanna waste limited Sun turns by switching out because you lowered your Special Attack, so it'd make th emost sense to use it when you're about to outspeed an enemy and not live their next hit. -Drill Run, Flare Blitz, Wild Charge/Poison Jab, Bounce/Megahorn Just a heads up, Drill Run is a tutor move, so don't bother trying to breed it. -No. Frail as hell, doesn't hit harder than any other member of your team. If you really insist on keeping it, Flamethrower, Solar Beam, Nasty Plot and HP Rock and pray you manage to actually live to set up 1 NP once in a blue moon. -Eruption, Extrasensory, HP Grass, Lave Plume Self-explanatory stuff. 2 same-type STABs (I know how dumb that sounds) are generally a very bad idea, but Typhlosion isn't too bulky, so Eruption won't be doing too much once you take a hit. A lot of these moves are TM moves, which you can obtain by doing breeding in pre-E13. A guide in this section has both an explanaition of everything you'd need on the subject, already given chains for a lot of stuff, as well as a download link for E12. Also, feel free to send me a PM if you need any help with anything
  4. Since you already entered the circus, you can't leave it for now; the earliest you can leave is if you beat Samson, then play E12, whihc would allow you to go back. If you don't want to do that, Route 2 is your best and almost only bet. If you do that, both Route 1 Tauros/Bouffalant and Citae are pretty good places. And the only nature changer was in 7th street, bottom-right-ish.
  5. It's slow as hell and there's no need to go mixed with it, so just Max HP and Attack.
  6. http://www.pokemonreborn.com/forum/index.php?showtopic=8468
  7. For Relicanth, go Head Smash, Double Edge, Waterfall, Bounce with Rock Head. Sableye is terrible even with E12, with this limitation, it's a complete waste of space. Gorebyss is nigh useless and definitely outclassed by Huntail without Ice Beam. Go with Waterfall, Shell Smash, Ice Fang, Sucker Punch for Huntail, Water Veil is the better ability. Carbink is pointless. It lets you set up Stealth Rocks, which Reborn doesn't need, and Screens, which are alright, I guess, but I really think you'd be wasting your time with those. With how slow it is, and with it'S bulk being only decent, Trick Room is pretty much a must. And even then, all you've got for coverage would be a STAB, Shadow Ball and, if you're reeeeaally lucky or breed it, HP Fighting, but Reuniclus does exactly what Beheeyem does, just way better. And don't bother with set-up moves, you'd have to use 2 non-attacking moves, Trick Room and Calm Mind/Nasty Plot, which means you'D have coverage that definitely wouldn't suffice. Slurpuff only has 1 physical attack worth using, so a Belly Drum set is impossible, and it's a terrible special attacker. For Carracosta, Sturdy with Shell SMash, Waterfall, Rock Slide and Knock Off is the way to go. For your other questions: No, Relicanth's Speed is beyond help, not eveen Bulldoze would help much. Not that it would matter since it can take hit decently, so it's not reliant on Speed. Nothing on your team (or what part of it we can see right now) needs the Baton Passing and those 2 are great attackers on their own, why bother passing. Carracosta's typing and special "defense" make a Curse set very questionable. You'd be doomed the moment a special attacker came in. Shell Smash also lets you use moves other than Aqua Jet to outspeed and actually do something. No.
  8. Just checked out the changes you made to your OP and a couple things: Ice Beam on Glaceon is impossible. Frost Breath does the same damage and all you lose are a very small freeze chance and an even smaller crit chance from Ice Beam. I'd recommend Mirror Coat over Signal Beam since it's unnecessary if you have HP Ground, it does next to nothing for your coverage, I think MC would be much more useful. I'd say don't bother with Morning Sun, you already have Wishers and it's not bulky enough to get any major benefit from it. Definitely give it Shadow Ball, you otherwise can't touch fellow Psychic types and an SE hit on Ghost types is always nice. The only reason you'd have to use HP Fire would be against Steel types, Psychic is stronger in every other instance (or Dark types, but most are heavy enough for Grass Knot to be the better move). Instead, HP Fighting would be my suggestion, still hits Steels and also Dark types. You don't need Baton Pass on Leafeon, only Umbreon and Flareon would benefit from passed SDs, though Umbreon can take it's time to set up anyways; it's fine for Flareon, but it's not gonna last, so I guess that'syour call, but having Dig instead of BP would give it waaaay better coverage. Sylveon can't get Calm Mind.
  9. My starter on my first run was Chikorita. I don't think I need to say more.
  10. For Flareon, make it a Guts one and get the Toxic Orb that's in the mountains somewhere. Use the search feature for details, I'd link it if I wasn't on my phone. Adamant, max HP and Attack seems like the best due to that low Speed. Moves are obvious, Flare Blitz, Facade from the Game Corner, Quick Attack, Dig. If you don't like that, Flareon's stats look like a Curse set could work, though it's low initial physical bulk means that it would fail much more often than not. It's best set is a cleric set, but clerics are completely unnecessary unless you've decided to not use any healing items. And even then, it gets neither Heal Bell nor Scald, so it won't be a very good cleric either. You could try an offensive set instead, Hydro Pump/Surf, Icy Wind, Shadow Ball, Signal Beam. Or you coukd swap the last 2 moves for Acid Armor and Stored Power, it should have a pretty easy tine to set that up. Max HP and Sp.Atk, Modest. And Water Absorb, like Hydration would ever be useful. Discharge, HP Ice, Shadow Ball, Signal Beam would be ideal, but you already said that they're perfect IVs, so Ice isn't an option I assume? Though it really does need it. I mean, the only other viable move for it is Charge Beam, but it doesn't have the bulk for that. You could use it to get 1 boost, but that's avout it before it goes down. Modest, Max Sp.Atk and Speed, Volt Absorb Max Sp.Atk and Speed, Magic Bounce, Modest. Psychic, Shadow Ball, Signal Beam, Grass Knot. Another wall without it's tools. The only way it could do anything would be a Curse set, Curse, Feint Attack, Dig, Secret Power. If so, make it Adamant, Max Attack and HP, Inner Focus abd don't expect too much from it. Signal Beam, Shadow Ball, Frost Breath, Mirror Coat? Even Jolteon gets more options than this one. Max Hp and eithe max Sp.Atk or Sp.Def with either Modest or Sassy, I guess? Ability really doesn't matter, bith are terrible. Leaf Blade, Dig, Iron Tail, Swords Dance. Or Curse instead of SD, but SD is much better IMO. Max Speed and Attack Jolly, whatever ability. Trump Card, Shadow Ball, Light Screen, Moonblast? Or you could try a Curse set since it has great bulk on both sides and Pixilate Quick Attack. If so, run Curse, Quick Attack, Dig and Return/Secret Power. Max HP and either Modest Max Sp.Atk or Adamant Max Attack. Pixilate
  11. You can check out thr guide I mentioned, it'd take you 1-2 minutes per member if you do the CE stuff I mentioned. And I only mentioned it because Scrafty is terrible without DD and Mienshao gets nothing but STABs from leveling up while it gets so many goods from breeding.
  12. In order: kinda, yes, yes, yes, yes, no, kinda, yes, no, yes, no, yes, hm slave Both "kinda"s, Ampharos and Bisharp, need a turn of set up before they're able to do what other things can right of the bat and they're not even always able to get said turn to set up. For the "no"s, Trevenant as an attacker is outclassed by others and it's way outclassed by Gourgeist as a wall. Dusknoir's onlyredeeming feature is it's bulk, it's attack stat is nothing special, which means it's bulk is worthless since ot can't kill it's opponent; it's a great Trick Room setter, I'll give it that, but your team doesn't need TR and there's better supporters. For Golurk, it's both slow and frail (thanks to it's atrocious defensive typing, so no). For the " yes" stuff, it's all pretty obvious. The only things I'd say you definitely should breed is DD and some punch onto Scrafty (Ice IMO) and to go back to pre-E13 to get Mienshao a TON of good moves, my guide in this section has details if you need them.
  13. Chesnaught is way oitclassed by Gourgeist as a staller, but I guess Chesbaught is better without breeding? Although it's still nothing to write home about, all it gets are Leech Seed and a slightly better Protect and nothing else. Trevenant gets both, with it's version of Protect being STAB Phantom Force and it also gets Will-o and Harvest+sitrus, so it's pbvious what's better here. I'd still say get a Gourgeist with the set listed in my guide since I've tried all 3 and have no doubt about what's the best one, but oh well. Don't know what to tell you about Gogoat though. It's good, yes, but you're comparing 2 walls and set-up attacker.
  14. Very unlikely, I recall that someone's brought that up before quite a while ago and it was denied.
  15. Yeah, you have to beat the current episode to go back: If you're stuck on some part, try the search feature and download E12 and you can go back if you already beat Samson.
  16. Ground and Rock are the 2 best offensive typings and a ton of stuff gets access to either EQ or Rock Slide/Stone Edge, or both. If Fire had any more weaknesses you'd never see them in competitive. There's also the fact that very few Fire types actually learn Grass moves other than Solar Beam, which is used very rarely since almost no one runs weather teams since the nerf in Gen 6. The only ones I can think of right now are Delphox and Heatmor.
  17. GreenWaveGamer, a very small channel that used to play this game around...E9 or 8, I think?
  18. That, along with multiple prior choices, makes no major difference at the moment, although there was talk that, at the end of it all, making all the right moves will be rewarded with the "best ending".
  19. I don't think that's something that'll be changed (or can be?), since I think there have been occasional complaints about that ever since the Circus first showed up in E12.
  20. Etesian

    Dive

    Just check 'em all, there's a ton of those, so you might have missed one. It should be the one bepe mentioned.
  21. My current one is as described by my last status: I got sick of the fruitless search for a good avatar>I made my avatar the first stupid thing that came to mind>I made every part of my profile stupid puns, name and title courtesy of a joke Mael made on said status. Before I hit a wall in trying to find a good avatar, I was using "Etesian" for almost as long as I've been here. That one's a pseudo-reference to MGRR, which named it's main bosses after regional winds from their countries of origin. I'm Serbain, not Greek, but we're almost neighboring countries and "Košava" doesn't sound as good IMO.
  22. Alright, not a problem. How about a team around Scarfed Chandelure then? That's something I really enjoy using in OU
  23. There isn't one there, you cna check the Location Guide when in doubt. Anyways, what you can find there is a Pumpkaboo, talk to a pumpkin at night while having a Soul Candle in your inventory. Super-size is the only one in the game, by the way.
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