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SJMistery

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  1. There was a time I loved this game. Then I noticed that the only way to win is to pay millions for rare cards. Since then, I have never touched it again. It is still around on my house, with a Dinosaur+old Mech deck, with a chockfull of random additions. If you want an idea of how long was the last time I played, the game still had no Deck card or Special Deck card limits on the rules, and Fusion and Ritual were the only special summons available. Off Topic This game is the reason I added the Third Rule on my personal guide of competitive games: (In case you want to know, they are the rules that a game must follow to be truly competitive) 1 Equally Winnable: That means, the game can never be decided by who plays first. 2 Statistically Fair: Random elements with a realistic chance to happening should NEVER be able to completely turn the tables on a game. That means, weapons like the Blue Shell, or the Freeze and Confusion status in pokemon, must be either removed or limited as much as possible (for example, with the Freeze Clause). 3 Universally Available: ALL viable resources must be available to all players from the start. Otherwise, the game might be decided before even playing simply because you couldn't afford to pay for that super-rare-10000-dollar-worth-card. 4 Relatively Balanced: If one single strategy decides the game, the game becomes a coin-toss on whoever does it faster. However, this also means that the game shouldn't be decided from the start depending on what both players pick. Ex Rosalina vs Ness in Smash 4. The main reason I dislike the ORAS and S&M metagame. 5 Anti Stalling: A strategy that consistently prevents the game from ending after long periods of gameplay on resonable circumstances should NEVER happen. For example, two players constantly switching back and forth between two Regenerator pokemon. by the way, rule 5 Technically does NOT apply to the "Funbro", or better said "Scumbro", as the only way to ensure it to work requires the opponent to willingly carry a team with 6 pokemon, no one of them having Shed Shell, Ghost typing, or a switch-out attack and no one of them having Toxic, a stat-boosting attack, or a variant or Roar, or deliberately leave the pokemon they have on the field that happens to lack all of the above knowing Block will trap them on the immediate turn. However, it is still better out, in my oppinion.
  2. Dragon Spirit: Mega Dagonite-only. ALlows the user to ignore the opponent's typing when attacking, only works if all five ally pokemon have been knocked out by enemy attacks or indirect damage (IE you cannot abuse it by going solo or by repeteadly using Memento or Explosion. Well, there have been many memes of Corrin looking like a pokemon, so why not turning him into one entirely? Basic form stats: HP:70 Attack: 110 Defense: 70 Special attack: 80 sepcial defense: 70 Speed: 100 Total: 500 Dragon form stats: HP:70 Attack: 80 Defense: 130 Special attack: 140 sepcial defense: 105 Speed: 75 Total: 600 Both forms share Steel-Water typing. Dragon Fang: Increases the power of steel type attacks by 10%, gives +10% accuraccy to itself and it's partner in doubbles, and allows to change into Dragon form right before using an offensive dragon-type attack. Draconic Armor: Adds the Dragon Type to the pokemon (becoming Dragon-Fairy-Water), nullyfies enemy critical hits for both itself and it's partner in Doubles. Causes you to reveert to basic form when using an offensive non-dragon attack or when switching out.
  3. I would bring back Brine, just so Scald is no longer a TM. Also, I kinda miss having a Metronome TM. I REALLY want to get a legal Metronome Arceus around. Also, Softboiled for Unaware Calm Mind Clefable, Pay Day for grinding, and Counter for everybody, tough Metal Burst would be cooler. And Recycle for trolling angelcakeholes carrying full Stall teams with something like Funbro. Seriously, why ban a set that only works on a pokemon with: no special attacks, no set up moves, no Toxic, and no switching moves; and that requires the opponent to be either an idiot that stays in on Block or lacking any answer to a Slowbro capable of taking advantage of it (the most extreme, Hone Claws Dugtrio)
  4. want one? as soon as i get sun and get to pass mine through pokebank, it will be yours. The only shiny i want to have is my Dragonite anyway... Only my signature mon should and will be ever shiny. EDIT: oh, it's no big deal, I never use that dugtrio and i don't care for having or not a pokemon i never use. Plus I won't loose it anyway as I got it on old gens. That's cloning glitches are for...
  5. A Dratini could be possible? I don't request anything in particular, I just love using the tiny, adorable dragon. Please... EDIT: tough if it gets to be shiny with HA to mirror my signature Dragonite, better yet.
  6. Just started to play the 3DS version. There is somebody with a GMT+1 or similar willing to get on some sparring matches with this newbie in the near future? Not this week tough...
  7. Eh, I was the one who swept. HE had been taunting me before the fight, and still went all cocky on multiple turns.
  8. Please tell me you are joking. The main reason Dragonite is so good at tanking is due to having Roost to repair Multiscale and increase his durability to absurd levels. Assault Vest Dragonite must be the worst Dragonite set since... well, since the bulky Evs+Calm nature Agility set that got posted some months ago, but that's besides the point.
  9. Remember that Ferrothorn takes between 35 and 40% and has no reliable recovery... but well, your team, your threats.
  10. HUH, where do I start... First thing, what is the point on outspeeding Garchomp with Toxicroak if you lack Ice Punch? I can't describe on educate terms on what i think on HP ice landorus. Dragonite takes about 50% max without multiscale, that should be a proof of how weak it hits. Can you explain me the reason to waste Tornadus' speed? those HP won't make a difference... FOR THE LOVE OR ARCEUS. CHANGE THAT NATURE! Consider running speed EVs on Rotom. Gliscor can stall the Hydro Pumps and you really have nobody that can reliably take on Gliscor. Use Earth Power on Diancie. You will hit Scizor very hard anyway, plus Rotom can wall it out. By the way, Heart Stamp sucks. Ice Punch is a better alternative to beat bulky ground types (no, Landorus won't be there to kill Gliscor in the long run. All the scorpion needs is to hit with Toxic on the switch, use Protect to reveal the HP ice, and on the next switch stall your entire team to death) Oh, and nobody with more than two functional neurones will think this Landorus is Scarfed. You have no other bulky pokemon that can pass for a Stealth Rock setter for them to confuse it. Rating: I WANT TO BE STALLED/10
  11. First thing of all, replace Thunderbolt with Discharge. The damage difference is minimal and the paralysis chance is tripled. Other threats: Jirachi. Troll/10, barely takes 45% from the EQ or HP fire, and he can cause you heavy damage too if she packs Calm Mind or U-turn, and can hax your entire team to death with paralysis. Bulky waters: In general HAX Sweep/10. Specific examples: Suicune destroys this team with Calm Mind, no questions asked. Same thing for M- Slowbro, except you can't even hope for a crit with Discharge. Quagsire walls your entire team, even Latias thanks to that weird set. The game will be reduced to "how many times can Azumarrill switch in to try to flinch it with Waterfall until she gets burned". Very Bulky Seel types Empoleon. Like Jirachi, he is too bulky for Dugtrio and Magnezone to OHKO, and neither can take two Scalds in the face and live to tell the tale. Scizor. The moment they see Magnezone they will start using U-turn like crazy. Likely to Rotom-W to troll you even more. You send Latias, then Volt to Scizor, Pursuit, and Rotom walls you. GG Dragon types. Azumarrill and Weavile can be easily worn down, and if the dragon is called Charizard X packing EQ and Roost, it is a 6-0 in situ, as he is too bulky for Dugtrio to take it out, even with the sash intact. Without EQ the only difference is that he will need a little prior damage in Azumarrill, nothing else. Consider a tyranitar instead of weavile, preferably a choice band set with Superpower to keep the anti-Ferrothorn option, with the bonus of Tyranitar easily luring him in. Also consider a physical tank instead of that useless piece of trash known as Dugtrio. You need a stronger ground-type. I would recommend Swampert. I recently saw a set with Refresh that proved quite an annoyance for my defogger, Empoleon, whose main modus operandi for bulky SR users is Toxic/Scald them on a switch to slowly wear them down every time they switch on my Defog to replace the rocks. Additionally, Swampert can act as a reliable check for Chari.
  12. I wonder who would be dumb enough not notice you have a Zoroark and to gloss over the fact that "Excadrill" didn't use Mold Breaker... Otherwise, it's a kinda decent team. I would never recommend Mega Venusaur on this meta but i suppose it at least is good for non-Zen-Headbutt Mega Medicham
  13. Everybody looses to M-Medicham. Seriously, since Aegislash got banned nothing in the game except really bulky psychic types can take a High Jump Kick/(insert wathever coverage move he has here) and live to tell the tale. The team is good, but why that title? This team is quite fast actually, and has priority to eliminate faster pokemon... But please, there are better ways to kill Talonflame than Stone Edge. You considered Hidden Power Rock? It is not as easy to stall out and never misses.
  14. Taunt to get swept. True combo. http://replay.pokemonshowdown.com/ou-467839884
  15. NoGlitch2Win http://replay.pokemonshowdown.com/ou-467258530
  16. Can I join with Corrin's stantard basic skillset? (by that I mean being able to use swords+dragonstone, any iron sword/katana will do). If not, i'll conform with being simply a manakete.
  17. PiKKchu (Pikachu) @ Flame Orb Ability: Lightning Rod EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Tackle - Quick Attack - Spark - Substitute SmashMelee (Pichu) @ Sticky Barb Ability: Static EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Thunder Wave (pikachu's custom special 2, the only that truly exists in pokemon) - Agility - Skull Bash - Thunder Shock (I refuse to give either of those angelcakeholes something decent) Because those two rats didn't suck enough already
  18. I disagree, as the alternative is having many MANY battles lost or won from turn 1. Restricting the number of viable pokemon is not as bad as it sounds man... Plus they could have just banned Gothitelle if they TRULY wanted simplicity. Not like anybody uses it even on PU And then what? Suffer yet another generation dominated by dozens of unskilled players voting to ban everything they don't use? The more we wait, the worse this problem will become.
  19. You tried with Sacred Sword, Haze, quick set up sweepers, and Prankster Taunt? Against Deniss Team, all you needed was a strong and decently fast fighting type to smack Smeargle the moment he came in. The best option? the Musketeers with a setup move, to counter Memento. with SubCM Keldeo being the most obvious response. Simply using CM on the Memento works: -1 252 SpA Keldeo Secret Sword vs. 252 HP / 120 Def Smeargle: 320-378 (101.9 - 120.3%) -- guaranteed OHKO Even giving max HP to the stantard sticky web lead does not allow a survivance. You can also go a little crazy and run Roar Gliscor if you really hate it. Remember, one single dirsuption is all you need against a team with one single BP user. The problem persists somehow? well, one thing is clear, the main problem of this set is Geomancy, that already was considered for a ban in UU... All the things said to dugtrio (team preview makes it much easier to bait) also apply to shadow tag, plus wobba was also trolled by the ban, and he already was barely viable. Isn't that unfair too? I tought Noobsgon was against banning things that didn't deserve it, and was completely against collateral damage, especially when people commented on banning King's Shield, because clearly Smeargle needs that move to survive in the meta... Please, they have gone nuts, and we all know it. And as discussed before, this website DIDN'T follow those rules when we were on PO, and nobody was asked on the matter when we got forced to move to Showdown due to the update problem. We agree on this one. Too bad Noobsgon doesn't.
  20. Reborn: the storyline, and the field effects, of course. Level reducing candies for LC matches with ESpeed+BD Zigzagoon. And as a bonus, improved AI. If they feel ballsy, include a Harder than Hard mode Maybe giving the AI specific subroutine with a certain % chance of activating every turn, that if it activates they can "predict" your attack and send in the pokemon that best survives it, use certain ways to block it if it can (Substitute on status, Roost on an electric move, etc), always knowing if one ot their attacks can one shot the opponent or cause it heavy damage without consequences, and always knowing if one enemy attack will do the same and taking ways to prevent it, in short words, give them a chance of doing Perfect Play AI on each turn. For best results, make that chance being 10% for most of the initial trainers and all Team wathever grunts, but being around 30 for your rival, Team wathever admins and leader, Ace Trainers and Veterans, battle wathever opponents, scattered-in-the-gym trainers, 50% for leaders, elite four, battle wathever leaders , the last rival duel before E4, and common trainer rematches, and 75% for champion, bonus bosses, and rematches against E4, gym leaders and rival. Plus access to Megas and Z moves to ALL trainers from the point you get access to them onwards. Or make all team wathever members including leaders 0% plus a 50% chance for the grunts of doing an Epic Fail like sending a Geodude in your Surf, cuz they are supposed to be complete idiots.
  21. We did it on BW, we did it on XY until the lack of updates for Linux server-making for PO combined with the King's Shield glitch forced Amethyst to close it indefinitely, and we can do it again in Showdown if we truly go for it. All we need is a little more confidence in ourselves and our spirit. We could even make a custom tier with Reborn's field effects to give players extra interest in our server.
  22. By the way, my comment has lost a part, i just corrected it there but if you feel too lazy to read it again: or just plain griefing sets like a Rest+Trick+(insert two high PP moves there)+Shadow Tag+lunar dance support for Infinite PP stalling on the opposing team. The "Satan" Calm Mind set is epic Pursuit bait for absolutely every Dark type pokemon ever, plain and clear. Plus I personally would let these sets go free as only the most passive of all pokemon can fall for it, especially Slowbro's. I will never understand how the fudge were smogonites dumb enough to not simply send their set up sweeper, Toxic inducer, phazer, Special wallbreaker, or VoltTurn user right at the turn Slowbro switches in and tries to use Block... Seriously, if you go around without ANY of those, your team sucks plain and clear. Tough if the response is that the old school councils have been replaced by a bunch of scrubby noobs, it would certainly explain why they have become so addicted to banning lately. As for VoltTurn support: you are focusing on the problem wrong. The answer is giving the trapped pokemon a way to fight off the trapper. See below how I did it on BW: WOW. You have really never played on BW OU in our Pokemon Online server right? We DID allow it, along with other DW unreleased pokemon as well as many banned pokemon like Genesect, weather abusers of all kinds, and Baton Pass, even after suffering a prototype of Deniss known as Crep, who even packed a Clear Smog pokemon to disrupt my bulky Dragonite from sweping after counter-passing with a ditto. My favourite set was a custom Bronzong designed to disable rain and sand climatic teams AND act as a Chandelure bait: Fire blast does around 60% while EQ does around 52% in return. Add an Occa Berry and we survive the two fire attacks and get the KO.
  23. Trapping is not broken, it never was... Unless you are reckless enough to give clear safe switch ins to the trappers, but who would be careless enough to do that, especially on that forum? Come on! On BW we had CHANDELURE in OU and nobody complained, the veterans simply lured him in with good double switches to lethal checks... Seriously, I used him on my legendary BW OU team and what everyone considered broken was my custom Dragonite, not my Chandelure. Speaking of wich. MAny people, me included, dislike the Smogon's ban-addiction of ORAS and XY. Ironically, by "not wanting to go the slippery slope on BW by banning Drizzle" they ended worse in ORAS than anybody would have guessed, especially with that absurd speedpass clause for a playstyle that already had been nerfed to oblivion; I wonder what would have happened if they had seen Crep's Ultimate Evil (basically denisspass, except with a Drifblim packing Clear Smog to prevent a counter-pass) on BW. We should reconsider reopening our old politics: minimal bans, only for the REALLY broken stuff like Salamencite, Gengarite or Kangaskhanite, orjust plain griefing sets like "FunBro" or a Rest+Trick+(insert two high PP moves there)+Shadow Tag+Infinite PP stalling on the opposing team. Not for Mawilite, Graninja, 2 or - baton passers, Aegislash, or non-Baton Pass Blaziken. Or better yet, create a limit list for the "overcentralizing mons", giving them some opportunity cost to counter the fact that they are so easy to use, thinking specifically on Landorus, Greninja, Aegislash, Sablenite, Mawilite, Baton passers, etc. limiting the teams to 2 each. Our server has about 0 battles simply because it's easier to just go to the general server, with the same rules and much more population. If we want ours to revive, we need to distinguish ourselves from the Smogon tyrant.
  24. Dragon Dance Mega Charizard X and Dragon Dance Altaria with Facade or Heal Bell also give you big trouble
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