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SJMistery

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  1. I go for Empoleon: first, the hidden ability switched to Regenerator second, defog as egg move or level-up move so it is compatible with the HA third, swap 30 attack points for a +10 defense, +10 special attack and +10 speed
  2. What about using Sunglasses and Swords Dance on Bisharp instead of Assault Vest and Pursuit? Scizor can take the Latios-trapping role instead. Maybe Substitute+SD Cobalion could pull his weight but his coverage and utility are much more limited, it shouldn't be your first option. About Hippowdon, you can also consider Tyranitar as the SR setter, combining the utility of Bisharp and Dugtrio without loosing a chance to massacre the Smogonbird and running Sand Rush Excadrill instead of Bisharp. Some friends of mine run a team with charizard+excadrill and they work wonders with them. As I just said, being creative is not casual play (using your favourites outside of certain limits is, tough), i typically run a strange, seldom seen or just plain bizarre set sometimes. Reflect Type is my favourite move to run on Starmie and Latias, and Substitute is nearly my trademark on the main sweepers (Dragonite, Jirachi, Cobalion, Klinklang...). If you want to know I define casual play playing against AI opponents, or on randomness-based tiers like Battle Factory where strategy has next to 0 influence on the outcome of the game. Being creative must be held with care tough, as it is a tool to archieve the second main objective of playing (the first one, obviously, is to enjoy the game): the goal of a pokemon match, at the end of the day, is to win, no matter if you play NU, OU or Challenge Cup. After all, simulators were intended to make competitive play accessible to everyone by trivializing EV train, the obtainance of one-of-a-kind pokemon and moves, and by putting you into anonymous contact with hundreds of opponents, weren't they?
  3. Fire Blast does not miss so frequently to sacrifice firepower and good speed tier with Modest Flamethrower. 252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Mew in Sun: 313-370 (91.7 - 108.5%) -- 50% chance to OHKO 252+ SpA Mega Charizard Y Flamethrower vs. 0 HP / 0 SpD Mew in Sun: 282-333 (82.6 - 97.6%) -- guaranteed 2HKO The target is just a blank set Mew I commonly use to show the damage differences, but seriously, that 10% drop in power is very noticeable in many 2HKOs. It's better to miss sometimes than (sorry for the pun) miss the possibility to break through the opponent, especially if he is now faster than you like. Oh and, speaking of that, that speed spread gives you 290 speed stat. If outspeeding Gabite and base 47 speed pokemon with a Choice Scarf (and I am not joking, those are the only mons with a speed stat of 289) is not much of a problem for you, consider 208 speed EVs instead (gives a speed stat of 288), the ones you need to outspace +0 Jolly Gyarados (287) with that Modest nature. Still, doing just this would make him ultra-weak to many wallbreakers like opposing Charizard Y, Tail Glow Manaphy or Choice Band Victini and is less than recommended. One thing is dismiss sweepers as a noticeable threat (a mistake in my opinion but we decided to pass over that), another, leaving yourself open to half the top tier threats. Solar Beam in teory can work to delay the inevitable "run out of Leafstorms" problem and is good to spam on the early game when you know you won't be able to sweep the team with the Leafstorm boosts, and is precisely the ONLY thing I ignored. And anyway, not like Serperior has any other coverage move to run, you don't miss anything by running it. I just gave you a couple of tips to use it efectively. Just look on my thread of teams and you will see a myriad of strange things like Substitute Dragonite, Feint Pinsir, or HP rock Serperior. I test new things on every team, that's the fun in making the teams. And, aren't RMT teams posted on that section supposed to be reliable competitive teams that work on a consistent basis on PvP, the Reborn League, or at least the in-game Battle Facilities? The teams meant for casual play should go in "Team Showcase" if I remember the rules right.
  4. never got to test the team after the sableye drop. I will look for using Dazzling Gleam and a Lum Berry on Salamence, anyway the only purpose of the Dragon Fang is to fool people into thinking it is choice locked (in fact, on the first tests Salamence used to have a Lum Berry but it never got statused so I ended getting rid of it). Also will consider using Infernape and Cross, tough the stall-breaking job Cobalion does is pretty lucrative.
  5. Just saying: sun only lasts 5 turns and you are very likely to never be able to use solarbeam without loosing a pokemon to whoever x4 grass resist you definitely will give a free switch-in to wreak avoc but all in all, not like you would end using the fourth move anyway so run with it. Switching charizard back does ont reset the countdown unless the sunlight already faded on the previous turn, too, so be twice careful. Sinergy: You literally have no defense against Flying types in general, and many Dragon types (Charizard X, Dragonite, or even Salamence and Altaria with full health and a fire coverage move) can easily sweep the team too. In particular, you need a Talonflame counter. With so many frail or fire-weak mons, and having 2 pokemon that cannot touch it (the two steel types, upped to 3 if Charizard looses the sun), and not a single pokemon that can take a boosted flying move and live to tell the tale, your team is just asking for a SD Acrobatics Talonflame to 6-0 it, and any other set of Talonflame will give you trouble in general. Hazard controll: With Dugtrio as a suicide SR user, and the fact that you carry Defog instead of Rapid Spin (awfull combination in my eyes, and even with RS a suicide rock user is bad idea as you have no ghost types and even Bisharp can be avoided with the right Defog user, namely Scald Empoleon, Wirlwind Skarmory, Trick Lati@s and physically defensive Mandibuzz). In shorts those stealth rocks will last less in the field than a candy on the hands of a child. Even Starmie can use Reflect Type to escape Bisharp or simply wait until Dugtrio dies, spin on the switch in, and predict the correct Bisharp move and escape, or just hammer Bisharp before dying, either way he already eliminated the rocks. Speaking of Defog, Life Orb Latios without roost should not be your only source of Defog with a x4 weak mon and a Dugtrio holding a, ehem, a Foobcus Sash, with the combined recoil and residual damage easily be eliminated by the very same rocks he is supposed to remove. In fact Latios should not be a defogger at all, he is just too frail without investment and is countered by many Stealth Rock users, such as Empoleon, Tyranitar, Heatran if he gets in on the sun you freely provide him, Skarmory who can prey on that lack of recovery, etc. This role is better suited to his bulkier sister Latias, really. You even have on your own team a reliable anti-Latios pokemon around, Pursuit Bisharp, so you should know how easily it can drop out of the team. I will respect your idea of SolarBeam despite the fact it was incredibly unreliable even when there was permanent sun, but you require: A hippowdon instead of Dugtrio, It will not only reset the sun counter by summoning a sandstorm, it has reliable recovery, can provide Stealth Rock more repeteadly, and with either Toxic, Wirlwind or Stone Edge acts as the Talonflame and Birdspam/Dragonspam check you badly require. After all a good chunk of your team is immune to sandstorms. Hippowdon @ Leftovers Ability: Sand Stream EVs: 252 HP / 144 Def / 112 SpD Impish Nature - Earthquake - Stealth Rock - Slack Off - Stone Edge / Roar / Toxic Stantard Set, you can run wathever fourth move you feel like using, all three work wonders on flying mons and sweepers Latios needs Roost instead of Surf, and better yet and the name Latias, after all Charizard and Serperior are supposed to be the wallbreakers and sweepers of your team, Life Orb Latios' firepower is not required very much. Latios @ Life Orb Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Draco Meteor - Recover - Hidden Power Fire / Psyshock / Surf - Defog Latias @ Life Orb / Leftovers Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature - Defog - Draco Meteor - Recover - Healing Wish / Reflect Type Choose the one you prefer, I recommend Latias. The Healing Wish can give one of your mons a second chance, Reflect Type lets you escape Pursuit very easily. Consider Heatran instead of Bisharp, while giving Pursuit to Scizor. He also acts as a Dragon check, especially with Dragon Pulse or HP ice, can spread burns for your pokemon to switch in more easily, stop some flying types on its tracks, and most importantly absorb the fire attacks your team draws to no end. Ancient Power is very haxy and is not recommended because of the low PP but can destroy flying types and the chance to boost the stats quickly adds up if you spam it repeteadly. Heatran @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Roar / Dragon Pulse / Hidden Power Ice / Ancient Power Pretty stantard, just lacking Stealth Rock which is provided by Hippowon. you can run two utility moves on Hippowdon and put Stealth Rock on the fourth slot if you want, it makes little difference.
  6. Yeah, Latios lacks a move to hit him, oh wait, it HAS one: 252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 282-333 (92.7 - 109.5%) -- 56.3% chance to OHKO Sableye, good luck surviving a draco meteor with the specs and then using recover... oh wait the mega has no prankster and is slow.... 252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 189-223 (62.1 - 73.3%) -2 252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 94-112 (30.9 - 36.8%) even without them it's a 56% chance to KO it without any prior damage or stealth rocks (no leftovers makes the former hard) PD I would like to see you on the ladder, the easiest way to test if something works is with a battle, and it would be the easiest way to confront our opposed ideals
  7. There is no need to target on the weaker defense stat to break through Chansey with Latios. Trick will permanently cripple it, even if you already tricked the Choiced item away to another wall, by eliminating the blob's precious Eviolite. In fact, my modus operandi on stall is to send the choice specs on the steel type wall, then remove the eviolite, and recover the choice specs to (star)hammer the team to oblivion.
  8. First of all, I want to apologyze for having been so harsh with my previous comments. After seeing dozens of awfully made teams since the reset of the ladder on both Showdown and PO some months before, I tend to flip out on any mistake, no matter how tiny. I even tried to look for you in the ladder to challenge and "teach you a lesson". Sorry for that too, totally immature on my part. Kamina, thanks for explaining on a civilized manner what I tried to explain. Maybe using scarf Landorus, leaving the stealth rocks to cleffable instead of using healing wish might be an alternative too to get a revenge killer and dragon and birdspam destroyer (with stone edge, rock slide or rock tomb), as Defog Latios in my opinion is not very reliable. But keep that in mind, nothing I boasted before is a lie: I actually AM a veteran Reborn player and I had a team in particular that used to strike fear on anyone. Want me to prove it? On the chat of the server, just mention "Substitute+Dragon Dance Dragonite", and ask who used it on BW. It's almost guaranteed to irritate everyone in a "Speak of the Devil" way. Not even perma-weather was so feared or hated as my Dragonite these days And, if you do not mind using the traductor, I can also prove what I boasted above about the Gothistall. Look here to see the my prototype: http://www.pokexperto.net/foros/index.php?topic=54448.1060 Its the 1074th comment, i have the same name and image on this forum, Made during January, and posted the 1-2-2015. Older than any other pure gothistall. On that forum is also where we have a teambuilder specialized in testing new sets too, with Eeveeto as our leader.
  9. I totally disagree with you. In particular, your team gets totaled by every single dragon dance sweeper you care to name with stealth rock support after weakening the landorus a little in some cases. Saying that sweepers are unviable? When your own team is incredibly weak to them!? Nice way to prove your point, really. Show me replays of your battles, so i can see just WHAT kind of opponents you have played against, because I think I have an acurate guess of the "quality" of their teams. Your Mew in particular is a massive Dragonite, Altaria or Charizard set-up bait, and landorus can't touch dragonite either, SR+packing Iron Head for Clefable (not very strange)+a Dragon Dance every time you send Landorus=immediate sweep, and the less said of what will happen if a SD Garchomp ever notices your Mew lacks Will-o-wisp, the better. You wanted to know the reason U-turn is ALWAYS the move to go on Mew? Well, it's called Ground Types, who block the move entirely, including the switch out effect. Psychic moves suck in general, the only reason it is seen at all is because Psyshock on the Starmie, the Lati twins or on Alakazam, to make short work of the fat blobs. And I also want to avoid mentions of a Pursuit Tyranitar massacring your Mew and setting up rocks (no, volt swich does not prevent the effects of Pursuit, neither does U-turn). Loosing Tyranitar in that team means get raped by Talonflame due to lacking rock moves on Landorus, or by any other flying type in fact. Mega Pinsir with rocks wrecks this team wide open all by itself (CC massacres poor slow Tyranitar, return at +2 outspeeds kills charizard, and with rocks it does not even need a boost, anything else can't even scratch it). YOU NEED A REVENGE KILLER AND A SWEEPER IN AN OFFENSIVE TEAM. NO QUESTIONS.
  10. Viridiscent: I never liked the latis as deffoggers, but after trying latios i realized the Choiced set works wonders here to eliminate electric types. Scizor proved to be nothing but a burden and got replaced by AV Excadrill that not only removes the electric weakness but also the Flying weakness, as well as providing a secondary hazard control, wich was really necessary with that double x4 rock weakness. Empoleon does not remove momentum tough, scald works wonders anytime. Also replaced EQ by Close Combat, after checking that +2 CC can break through Jirachi. Feint never has made me miss a KO until now, and killing Talonflame and Weavile after rocks at +2 is very well worth the ltiny power drop. An attack with +2 priority with the extra benefit of breaking through Protect is just too good to pass it up, even at the "cost" of a 10 BP drop Neosong: Kingrda is supposed to work as this on an emergency but as i have never been able to test the team i dunno. I'll give a try to that. NickCrash: I will do that the day i feel like loosing to almost anything. Substitute empoleon totally sucks in OU.
  11. WTF. wasn't the exp share supposed to be an irremovable Key Item now?
  12. about breeding, as far as i know, the moves do not change anymore while inside, and only readjust when you remove the mons... PD who's Clyde?
  13. for starters: you can use showdown sprites? sad thing i hear it now, i love juan's (emerald's water leader) sprite. and WTF is a $R? PD dragonite looks blue lel
  14. old veterans will recognise this team, with just Greninja replacing Latios due to the basic rules: Greninja @ Life Orb Ability: Protean EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Ice Beam - Dark Pulse - Gunk Shot - Hydro Pump Belgabad (Dragonite) (M) @ Leftovers Ability: Multiscale Shiny: Yes EVs: 252 HP / 72 Def / 52 SpD / 132 Spe Jolly Nature IVs: 0 SpA - Dragon Claw - Dragon Dance - Substitute - Roost Mamfred (Mamoswine) (M) @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature IVs: 0 SpA - Earthquake - Superpower - Ice Shard - Icicle Crash Albitr (Aegislash) (M) @ Spell Tag Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpA Brave Nature IVs: 0 Spe - Sacred Sword - Shadow Ball - Shadow Sneak - King's Shield Tempestad (Empoleon) (M) @ Leftovers Ability: Torrent EVs: 248 HP / 8 SpA / 252 SpD Calm Nature IVs: 0 Atk - Stealth Rock - Scald - Defog - Toxic Phoenix (Talonflame) Ability: Gale Wings EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 0 SpA - Acrobatics - Swords Dance - Flare Blitz - Roost
  15. Are you telling me you have a shortage of gym leaders? My dragon type leader team dreams to be used again for it's originally intended purpose, so I would like to present my candidature if possible. I doubt anyone will mistake my ace ironically, without altaria the biggest weakness of the team are oposing dragon types...
  16. I have been creating multiple teams for an oncoming tournament that requires the knowledge of DPPt OU, BW OU, and all tiers of ORAS from Ubers to NU. Unfortunately, nobody plays old gens anymore so i cannot know if those teams are viable. Can you give me some tips? DPPt teams: nº1 BW teams: nº2 ORAS OU teams: nº3 nº4 nº5 nº6 nº7 nº8 nº9 ORAS UU teams: nº10 nº11 nº12 ORAS RU teams: nº13 nº14 nº15 ORAS NU teams: nº16 Because of the size of the topic, I hope you will forgive the lack of images. If you have an idea to improve the teams, put the number of the team and comment it. Thank you.
  17. tiny hint, try using counter on the chansey, physical attackers will never try to attack him again
  18. it has turned into a wornadam, and it makes an x8 fire weaknes+dry skin. the difference being that he has only 1 HP due to being a transformed shedinja. and it's even worse if we get out crazy and take a huge power fire type with 255 base atk on the sun with two helping hands and two flower gifts from two cherrims in triple battle, using a fire clone of rollout on his last turn with defense curl combo boost, with the maxed-out metronome item and maximum boosts and crit, all against a mon with all four fire weak types (via forest's curse and an ice/steel/bug clone of it), with base 1 hp and defense, -6 defense and dry skin. not merely fainting, the target of THAT and all in about 500 miles apart would be reduced to ashes and a giant smoking crater
  19. worse: use a shedinja who not only has had get hit by forest's curse and given dry skin, but also has used Transform into a wornadam in the steel form as the target
  20. to the one who said it. since when empoleon is sub-par? scald, defog+stealth rocks support, nice sdef, unyque typing... he is a nice wall. since XY he has been my main defogger, and he has never deceived me. also, if we copy the smogon tiers, which is even the point for players to use our server and not go into the main one? it was better when whe had our own tiers...
  21. RIP my old friend, you gave me the chance to confront good weather teams and learn to predict when all other servers banned them and turned pokemon in a boring stall-forever-or-sweep-in-10-turns game. i hope the showdown server follows your star and becomes the home of all us forever... (or at least until smogon gets finnally deposed and closes his forums and simulators)
  22. i suggest for "glitched world" to become an official terrain paired with "virtual world" with every 80+ BP move switching them (you know, hitting a computer has a tendency to either glitch it or somehow fix the glitch)
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