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SJMistery

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  1. better run both dual chop and iron head, quitting outrage and dragon claw giving a fairy type 2 free turns (the turn the rampage ends by the immunity, the turn you switch) after you kill something with it seems scary (imagine face a +4 mega mawille), and dual chop has exact the same base power as dragon claw (error, sorry), and earthquake out damages dragon claw, being the safe move of choice anyway, while dual chop breaks through substitutes and sashes (hi gliscor). iron head is better than poison jab as it lands a crippling blow to steel types without having to rely on the shaky accuracy of stone edge. you should also consider switching the same stone edge for fire blast/fang to roast skarmory and ferrothorn on the switch
  2. By far, the Star Wars lightsaber, followed closely by the Battlefront 2 game's prize-for-badasses-exclusive laser sniper rifle, capable of kill an endless row of enemies in a single shot.
  3. you missed the point, who is that the team who runs the shadow tagger is the one who needs to have the switching move: trappers are twice as deadly if they have Uturn/volt swtitch support, who greatly helps them to catch their intended target. is the reason m chandelure was so deadly in 5th gen: thanks to the support of his partner in crime, magnezone
  4. if you hate bieng waled by these guys, run Mamoswine and Magnezone, respectively, that pair shares the M of Murder
  5. as you have no rocks, try with defog empoleon, who can act both as a spinner, as a speical tank with acces to a good burning move, and as a stealth rock user, all without loosing offensive pressure with that decent satt
  6. but, on the egg moves issue, you can't just teach one of the moves first, breeding until you get a female kefki, and then breeed the another? female pokemon now pass egg moves in 6th gen too if i'm not wrong
  7. SJMistery

    My Team

    ONLY that ones? oh crap
  8. and when you launch your levitate pokemon against a Mold Breaker oponent with EQ
  9. well, is hard not to seem depressed when you know the fate of the universe...
  10. You know you're a noob when you don't know OHKO moves are unaffected by accurracy modifiers, bar the No Guard/Mind Reader/Lock On effect
  11. i tend to do it, tough; my prediction sense is legendary
  12. excluding ditto, who switches in and out a lot by nature, your team doesn't fear hazards so a spinner seems barely usefull at best
  13. if skarm uses to lead, i would recomend an ofensive spread with SR,spikes, taunt and Brave Bird with Custap. Defog don't work if you use Taunt, and Rapid spin won't work either if you kill yourself by brave bird recoil before it strikes
  14. Impressive team, tough a Life Orb mamoswine can take out your main defensive core almost by itself (even rotom W falls to a well timed Superpower). Your lack of fst pokemon bar lucario may cause you a couple of deads if an oposing sweeper (an oposing mega lucario with sticky web support and Ice Punch, for example) manages to set up.
  15. I will have a long time before my DS runs again so i comment it to have the dittos earlier and save time
  16. You're not serious are you? My monotype dragon of BW actually beats many OU and Uber teams
  17. think on great things please: No Guard Articuno/Dugtrio, for example, or Huge Power Linoone (4 words guys: Belly Drum Extreme Speed), imagine it with a +2-priority x8-boosted and STAB-fueled 80 BP move, with an already decent attack and speed to boot
  18. Really, I seriously consider Sticky Web to be OP. Cripples anything offensive bar flying types and levitators. I prefer Empoleon for Defog job, as he carries a resistance to SR, can put his own stealth rock again so is not a problem remove them from your side, has toxic and roar as nice support options, and is slow anyway so SW is not a problem. th only problem is that for some bizarre reasons he cannot learn Roost. damn it, a mantis can use it and a penguin no?
  19. I'm trying to create my trainer card, but for wathever reason teh pokémon don't appear correctly, can someone explain me how I must put them?
  20. Protect is more reliable to prevent a Crunch in this situation... Scolipede can not only sweep, but help the team with Baton Pass, so it's actually better. I'm pretty sure that MegaTyranitar will enjoy having a courple of boosts under his belt. Additionally, his poison-bug typing provides a nice x4 resistance to fighting moves, and considering fighting pokémon can severely dent your team (everything neutral or weak bar Gengar who is incredibly frail), and that bisharp even INCREASES that fighting weakness, Scolipede wins by a large amount.
  21. It depends on how you use it, tough really, Dragalgle doesn't suit for Hit and run, that is more akin to Latios and Hydreigon, sorry for that stupid comentary. Tough Rest doesn't seem really usefull in my opinion...
  22. talking abut that, what has happened to him? it's a lot rarer to see these mounths
  23. Perfect Ditto catched in Emerald. I offer copyes via wifi battle tower glitch.
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