So, I lately had this idea for a roleplay: it will take a lot to organize, I will need a co-host, the required autorizations (if any), and to get the "skeleton" ready, so yeah, I will need a couple of weeks at least before I can officially start a roleplay based on this idea I had... But meanhile, I have decided to start this topic to see if there would be people interested in it: since it would take a lot to organize, there's no point in going through the trouble of getting everything ready if the roleplay has to fail because of too few partecipants... So yeah, I will get to work on it only if I see, in this topic, that there actually are people interested in taking part in it.
So, here is the idea: a roleplay based on a concept similar to Pokemon Conquest: you know, the way its battles are more similar to those in Fire Emblem than those in the Pokemon main series, the Link system, the fact that not only can the Pokemon evolve, but its master can undergo a transformation as well, by ranking up... Well, this roleplay would take all these elements and exploit them to create a Pokemon roleplay like there were never before!
The medieval setting would be kept: there would be a vaste region (created ad hoc) ruled by various Warlords: these Warlords would be NPCs, and I would manage them (but since my timezone is different from those of most people on this forums and since I am often busy with university, I would need at least one co-host to manage these NPCs when I am not available for action); under very specific circumstances these Warlords, after being defeated, could be recruited, meaning that the player would get to roleplay and exploit on the battlefield not only their character, but also the recruited NPC(s).
The story would develop through missions: each player would roleplay as a young warrior who, tired of the continuous wars between the Warlords, is trying to take over the ragion, in order to unite it and end the wars in the process (it is important to notice, on this regard, that only ONE player will be able to achieve the ultimate goal of uniting the land, so the various players wouldn't necessarily be allies/friends to one another: actually, they would be in competition with one another...). Each player would therefore try to eliminate the various Warlords throughout various missions, which however would rely more on planning complex strategies than actual fighting (I would personally create the various missions exploiting the game theory, a particular mathematic theory that I study at university): basically, in each missions many players would find themselves fighting together for a common goal (mostly eliminating a Warlord and seizing control on his/her area of influence), however ONLY ONE of the players could in the end claim the prize, while the others, despite having fought valiantly, would return home having achieved nothing; therefore, each of them would be forced to try and find the right balance between trusting the other playes (to cooperate in order to take down the strongest enemies) and acting on their own to try and achieve the ultimate goal, taking home the prize. Creating factions and alliances, joining other players in the fight, and betraying the friends when the right time arises would all be things that every player would do throughout the story.
Just to make an example: in order to achieve a certain mission, players need to collect infos. Every time a NPC (minion of some Warlord) is killed, the player who landed the killing blow obtains a new piece of info. A player has no way of getting to know about the infos in possession of another player, except by agreeing to share them or by trying to take them away from him/her by force (Player A can get to know Player B's infos only by sharing his/her own with him/her, or by fighting him/her with both players' infos on the line). The first player who manages to collect all the infos takes home the whole prize, while the other players are left with nothing: what will you do? Will you trust people and form alliances (maybe planning to betray them later on) or will you work on your own, fighting everybody else as enemies?
From a more technical point of view, each player's gameplay will be influenced by some statistics: Power (which will affect the performances of his/her partner Pokemon in battle), Wisdom (which will affect the chances of making the most from the infos acquired in each mission, increasing the chances of taking home the final prize), Charisma (which will affect the chances of recruiting NPCs) and Capacity (the maximum amount of NPCs that each player can recriut). Upon creating a character, each player will have to specify the values of each statistic, plus of course which will be their starting Pokemon (that is, the Pokemon they will begin the adventure with) and which will be their perfect Pokemon (as in, the Pokemon they can achieve Perfect Link with): they will be given a fixed amount of points to invest in all this stuff. Choosing a very powerful Pokemon will cost them a lot of points, thus leaving them less points to invest in the statistics, also choosing their perfect Pokemon as starter Pokemon (as in, choosing to immediately start their journey with the Pokemon they know they will eventually achieve Perfect Link with, rather than having to catch it in the wild) will cost them even more points, thus leaving even less points to invest in the statistics; therefore, they will have to try their best to find the right balance, using a good Pokemon as partner and at the same time having good statistics. Upon achieving specific goals throughout the game, the players will be able to Rank Up: ranking up will give a player a 50% boost to all their stats, and unlock special capabilities they previously didn't have.
So, this is all: I apologize for the long post but I needed to explain everything in details. So is everything clear? Would you people be interested in joining such a roleplay should I start it in the near future? Do you have comments to make, ideas to share, improvements to suggest to make the gameplay experience even better? And above all, is there anyone that would co-host such a project with me?
Let me know by posting in this topic!