Introduction
Howdy, people of Reborn. Since my last RMT, I've continued my adventures in the NU tier for two reasons: firstly, it is a tier relatively immune from overly long suspect discussions, or at least, from frequent ones (and considering that I strongly believe that most suspect discussions are full of crap, that's great news); secondly, I recently developed a strong liking for Malamar, a Pokemon that really caught my attention in many ways (more on this in the in-depth description) and well, the guy just happens to be in the NU tier. So yeah, I decided to work a bit around the concept of "Contrary sweeper", and this team is the result.
At a glance
It took me quite a while to decide on this line-up. Initially, the team only included Malamar as a Contrary sweeper, and was geared around spreading paralyzis (Granbull aside, the first version of the team also included Regirock and Qwilfish with Thunder Wave) in order to allow Malamar, back then sporting an Assault Vest set, to sweep. After a while however it became evident that Serperior was becoming more and more ubiquitous in the tier, so I was forced to include a counter for it: after an initial (and quite pitiful, I'll admit it) attempt at using Eviolite Sliggoo to fit the bill, it was soon clear that every team that included both Serperior and a fire-type special attacker (Mega Camerupt in particular) had a chance at breaking through my defenses: my usual NU semi-stall strategy, reliant on Audino to keep everyone healthy, just didn't work together with my attempts at clearing a path for a sweep. And the moment I decided to use Miltank as an anti-Serperior, I found myself once again facing the chronic problem of most of my teams: the lack of a special sweeper. So yeah, in order to fit the Contrary theme I decided to run a Serperior myself as a special sweeper, and that required to completely re-think my team with a new, more offensive mentality. The end result stands before you: of the original members of the team, only Granbull and Malamar were kept, and of them only Granbull kept its original moveset and EV spread. However, I am quite satisfied with the final result, as the test battles seem to indicate that this team is fairly good (do keep in mind that the displayed rating also accounts the many battles I lost with the original line-up, this version is currently on a winning streak...). So yeah, let's see in detail what each member is about, shall we?
In-depth analyzis
@ Steelixite Ability: Sturdy EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Stealth Rock - Earthquake - Heavy Slam - Dragon Tail
There has been a moment in my life when I, too, had that hipster mindset of "if everyone run a Pokemon, I shall not!". Nowadays however I have a different mindset: "if everyone run a Pokemon, there must be a damn good reason". And indeed, there is a damn good reason why Mega Steelix (couldn't find anywhere the animated sprite of the Mega form ;-; ) is rapidly becoming NU's premier Ground-type and Stealth Rock user. A Pokemon so bulky it is basically guaranteed to manage to use Stealth Rocks when used as lead (unless your foes run some Fire-type special attacker as lead that is)? A Pokmon so bulky you can invest all of your EVs in offensive presence, because its bulk is immense even uninvested? Yes please! The two STAB moves hit really hard, and Dragon Tail provides some useful phazing to get rid of mons that might try to set up in the big guy's face (SD Feraligatr comes to mind). A set with 31 Speed IVs and Heavy Slam was chosen over a set with 0 Speed IVs and Gyro Ball to have a chance to outspeed Mega Camerupt (whose base Speed is even lower than Steelix's) and OHKO it with EQ: do remember however that, on the turn Mega Evolution occurs, attack order is determined with the stats of the regular forms, and regular Camerupt outspeeds regular Steelix, so be careful. Granted, without Gyro Ball you are trading away the ability to OHKO defensive Xatu as it attempts to switch in to bounce your SR, bu Heavy Slam is still a comfortable 2KO regardless of Roost attempts, and you can still OHKO the offensive set, so yeah...
@ Leftovers Ability: Intimidate EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Play Rough - Thunder Wave - Protect - Roar
In a tier where many Fighting-type physical attackers dwell, a Fairy-type mon with Intimidate is highly appreciated. With Roar to phaze out set-up sweepers, THunder Wave to cripple key threats on the switch in, and Protect to help with prediction and to provide some form of recovery in combination with Leftovers, you will rarely be attacking at all, but should you need to, Play Rough is still a fairly powerful STAB attack with a handy chance to lower the opponent's attack, meaning physical attackers that resist the Fairy type, for example Muk, will have to be careful upon switching in. All in all, there is a reason why Granbull is the only Pokemon I never replaced nor altered since day one!
@ Leftovers Ability: Water Absorb EVs: 248 HP / 252 Def / 8 SpA Bold Nature - Scald - Protect - Defog - Toxic
This thing is bulky. Like my God, if you time your switches right, it never goes down. It's base Special Defense is so high that, with full HP investiments (gotta keep those HPs in an odd number because of those SR), Mantine will become one hell of a special wall even without investiments in Special Defense. And this allows you to dump those EVs in the physical side, making Mantine very hard to bring down. Immunity to Ground and Water and resistance to Fire make our manta a great switch-in for a plethora of offensive threats, including Feraligatr (whose Ice Punch variant will struggle to deal significant damage, while the EQ variant will be shut down completely), Typhlosion, Magmortar (watch out for Thunderbolt!), Mega Camerupt and even Mega Steelix (Stone Edge is kinda rare on the guy), and most of these threats will be OHKOed or otherwise hurt badly by Scald (and there is also the fact that virtually nothing can switch safely into Scald without Water Absorb, because nothing likes to be burned)... Or you can just use Toxic to put a timer on them. This team isn't particularly weak to Stealth Rock, but Defog is here to keep away more dangerous hazards like Toxic Spikes.
@ Leftovers Ability: Sap Sipper EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Body Slam - Earthquake - Milk Drink - Heal Bell
Having to pick a Pokemon to counter the ubiquitous Serperior, I went for Miltank because of the greater staying power it boasts over Bouffalant. This set handily beats down any variant of Serperior while also being able to put the hurt on Steel types that think they have nothing to fear from a cow. Miltank's attack is nothing to sniff at, particularly at +1, her bulk is excellent even uninvested (provided you have full HP investiments of course), and between Milk Drink and Heal Bell, it will be hard for opponents to cripple her and force her out... Too bad she cannot touch Mismagius, considering that I have a STAB EQ and a key Superpower in my team I'd rather have a Dark move on Miltank to hit Mismagius rather than EQ to hit Steel types I can kill anyway, but sadly she doesn't learn any good Dark-type move...
@ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Dragon Pulse - Hidden Power [Fire] - Substitute
Here it is, the special sweeper of the team and the first half of my Contrary offensive core. Serperior is very difficult to take on if you don't pack a Pokemon with Sap Sipper: once behind a substitute (and given the switches it forces, it isn't hard to get behind a substitute) it can essentially Nasty Plot while spamming an immensely powerful STAB move, which will hurt even Pokemon that resist it... And that will most likely be finished off by a coverage move. As Ground-type Pokemon are destroyed by the STAB and the rare Dragon-type ones are dealt with by Dragon Pulse, HP Fire was preferred over HP Ice to OHKO Ferroseed and other Steel-type mons that think they can take a Leaf Storm (they can, but they'll net me a +2, and I pack HP Fire...). It is important to notice that, with these investiments, Serperior is one of the fastest mons in the tier, so you will have plenty of chances to get behind a sub in order to scout your opponent's moves. This is particularly useful when facing a slower Pokemon that packs Sucker Punch, for example Pawniard.
@ Choice Scarf Ability: Contrary EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Superpower - Knock Off - Psycho Cut - Switcheroo
And here is the reason why I went through all this just to make a Contrary-themed team. I cannot really explain why I grew to like this guy so much, and in such a short time: maybe it's the look (it looks badass, admit it), maybe it's the fact that it was specifically designed around the Contrary ability (not just in terms of stats and movesets, but also in terms of appearance, Pokedex entry and even evolution method), maybe it's just that everything is squishier with squids. All I know is that I like the guy, and I wanted to make a team that could allow me to end as many battles as possible with a Malamar sweep. Originally, I had a bulky Assault Vest set, but the problem with that was the lackluster moveset: Malamar only has 3 useful attacks, so I was forced to run the worthless Night Slash in the fourth slot (God, how I wish Malamar could learn Sucker Punch...). The Scarf set has multiple advantages over that: for one, it can outspeed stuff and keep on bulking up while spamming a 120 bp move, but there is also the fact that it can actually make use of the fourth move slot, in order to cripple stall-oriented teams with Switcheroo. Knock Off is used to destroy Pokemon that are weak to it and don't expect Malamar to be faster (for example, this makes Malamar a decent check for Mismagius), while Psycho Cut is usually used only after trading away the Scarf, because its lackluster power, its lack of cool added effects (sure it has enhanced crit rate, but you cannot just rely on hax) and the sheer amount of mons that resist it in NU make it a terrible move to lock yourself in. I guess you can use it to catch the opponent's Poison-type on the switch as they predict Superpower, but even then, I'd rather cripple them with Switcheroo (you can always give that Black Sludge to some Eviolite user later...).
Conclusions
So yeah, here is the team. I hope people will post here to provide feedback, and not to pick a fight with me like in some past occasions... Please do keep in mind that this team, as the title should make sufficiently clear, is all about Contrary Sweepers, so no matter what you do, please do not suggest to remove Serperior/Malamar, or to run them with some non-sweeping set...
Importable