Well that took a lot longer than anticipated. Let's see Radomus now has two team, the level cap has been fixed (gdi Ame) for Luna and Samson, and a few team changes here and there. A couple like Craudberry's have been implemented in 1.9, but some haven't. Anyways, I'll make a quick update from what I remember on the run.
Episode 11: Darkness is love
Vs Bennet
Well this fight changed a bit because some ding-dong put the wrong ability on his last Pokemon (that ding-dong was me). Anyways Bennett lead with Volcarona who died to a Head Smash from Emboar which all Volca did was Quiver Dance. Pumba lost about half his HP which is a little scary. I believe Venomoth came out next so I sent my own Venomoth to fight him, but Gypsy eventually was taken down by either a Bug Buzz or a Sludge Bomb so Manectric came in to finish it off. Up next came Bennett's Heracross and I'm trying to remember what I did to him. Oh yeah, I sent Cologne out who hit Heracross with a Moonblast, but was taken down by a second Stone Edge. I think Manectric came in and finished it off (he likes to do that a lot). Anyways, Mega Pinsir came out next and it only put a big dent in Manectric before dying to a second discharge (yay para hax). Scizor came out next, but Pumba finished it off with Flamethrower. Next came out Bennett's new Ace, Vivillon. Just imagine something with 100% accuracy hurricanes putting dents in my team until Manectric finished it off or something. I hate that thing.
here's a pic of that team for the battle:
Hopefully new Bennett is a bit better. Since I know we're fighting him at least one more time, that's when I'll make him full power (this is about half as hard as I could make him). Luna also got a minor team change, but it's still more or less the same. It can just handle things a little bit better.
Vs Luna
I think I lead with Emboar using Flamethrower to waste all of Luna's Hyper Potions before KOing Bisharp with Super Power. Great Pokemon, terrible lead. Anyways, she decided to send out Spiritomb next which I had Armo...Cologne out to handle it. Both used Calm Mind and after a tense battle, Colonge remained victorious. T-tar was coming out so I quickly switch out to...ah! Sir Robin the Gallade. That T-tar didn't last long thanks to Sir Robin's Close Combat, but I believe it lived and countered with Iron Head or something. Sir Robin the KO'd it next round. Up next came out Sableye...which I sent Gypsy I believe to weaken it down so Pumba could finish it off with a Flamethrower. That thing is both scary and annoying when it knows what it's doing. Next came out Mandibuzz...who pretty much started plucking my team one by one seeing how hurt they were. Eventually I took it down, but all I had left was a Lilligant and Aroma...Cologne in the the red. I lead with Colonge who managed to land a single Moonblast before dying. Shing pretty much went in all types of directions and kept barely living in the fight and missing Sleep Powder. I had to spam giga drain just to live through some of those Dark Pulses and this was with X2 defenses. It took some work, but I eventually got it down to the zone where I could KO it with Petal Dance to end the fight.
Here's a pic of the team...again (I used the same one for Bennett):
Again, sorry if the updates seem lackluster, but I've actually been busy with about 5 previous fights including the two above to try and adjust the Pokemon a bit. Radomus now has a Singles that rewards calm mind, but his trick room team will be my main focus. You have the option to face either though and I will probably keep it that way. The only fight that is kind of sucky in 11 now are the Magma/Aqua boss fights, but I'm not going to spend time on that one. If somebody wants to revamp their teams they can. Just PM me and I'll give you the format and explain how it works.
Next, I'm going to edit Samson a bit now that I know how to do level caps. (If he's too hard, I'll adjust Luna's level cap to 67 to give some leeway).