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Amethyst

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Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

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Everything posted by Amethyst

  1. And so is Cain. what Thanks to a very talented friend of mine we've gotten some 'official' art up in here, starting with one of Reborn's most popular characters! As a result, I'm proud to announce that for the first time we actually have a wallpaper for users, both PC and Mobile, to download and use for themselves! Click the above image to go to the page, or find it on the main site or at this link. This wallpaper comes in a total of 12 resolutions, so your machine's size is nearly guaranteed to be covered. Unlike him. Cain fans, do try to control yourselves. Do enjoy the wallpaper or at least the art! And, stay tuned, because Cain isn't going to be alone for too long...
  2. Different modes will be practical only after the game's been finished.
  3. I've merged these files with the main branch in case that helps anything.
  4. yeah yeah charlotte's strong i get it speaking of hax queen serra i'd wager she's gonna be getting that title back reaaaaalllllll soon.
  5. the best way to evolve budew is to release it.
  6. Actually it's Illusion. Somehow.
  7. 46, darling. Good luck. (you do have a cool base though. meeting you makes me feel all 'bam!' too. <3)
  8. I set the capslock button to toggle every three seconds, huff a can of paint, beat myself with a frying pan repeatedly, and write down everything that comes to mind in the process. But there's really no trick. I don't want to say "it comes naturally" because I'd hate myself a little more if I did, but writing dialogue for different characters isn't too difficult for me. #justtheatremajorthings
  9. what's Simon's least favorite spice

    1. Show previous comments  3 more
    2. Felicity

      Felicity

      Only here could such a joke be made. So very specific...

    3. Deleted User

      Deleted User

      I prefer Terragon

    4. Shing
  10. Ah, that makes sense. I don't care that much, but you're 2/2 on things I didn't expect people to find for a while. It's not as fun~
  11. 10- Glittering Cave Umm crystally mirror pretty purple place hello how can I not like this area 9- Blackthorn City I'm not one for Dragons, but the area is very out of the way, and somewhat pleasant. I don't mind mountains, and it gives the impression as sort of a closed-off, calm place 8- Snowpoint City Super gorgeous snow for days and miles is my dream... It would be higher but I'm forcing myself to *sigh* be realistic, and I'd never want to go outside which is bad. 7- Dendemille City This is kind of a compromise with the above. Snows a bit, but doesn't get crazy. On top of that we have a nice ocean view. I can dig it. 6- Ecruteak City Really pretty and atmospheric even in Gen 2. Even though it's a central location I've always loved the traditional feel of this place. 5- Laverre City Much to the same, but having the whimsical twist of frozen time, fairy stuff, and cutesy mushroom glow things, as well as being more out-of-the-way gives it the edge up. 4- Reverse World As seen in the Giratina anime movie. This place is rad. I feel like I'd never get bored here, even if it were just fighting to live because like woah. The other huge selling point is its (lack of) population. 3- Alto Mare As seen in Pokemon Heroes. Pretty ocean city with lots of technologic-y stuff and managing to look really cool all at the same time? Sign me up. 2- Mount Quena As seen in Mewtwo Returns. The water is pure, the air is sweet, and the atmosphere is calm. Plus it's nearly impossible to get to so there wouldn't be many others there. Which is a good thing for me. 1- Forina As seen in Jirachi Wishmaker. The truth is, I dislike open-sky. Between the towering pillars of stone and flora and the arching half-caves that line the environment, this tropical area feels both sustainable and fascinating, not to mention being totally out of the way. I don't think I have any complaints at all for it.
  12. bluebomberdude did you just like check every event in the game or like that was fast
  13. The AI is actually not -that- difficult to edit, even for me But there's still a ton to do even with everything implemented. The AI is on the radar, but we want to get battles functional first because it's less problematic to have dumb opponents than to have a player frustrated by why the fuck didnt mienshao at 1 hp die from its life orb Not to mention battle/AI incongruity is going to lead to other silly AI problems in itself. Like, I get it. Believe me, I do, and I cringe every time a Pokemon that has an SE move for a target uses an NVE move instead, but we can't revert to E13 AI (it isn't even that structurally different from E14's though) and we need to actually make the game work before anything else.
  14. Last one hypehypehypehypehypehypehypehype As a reminder, even non-spriters are encouraged to offer feedback and ideas. I have not sorted out any of the shinies posted in the giant shiny thread for 5th gen so if people have previously created 5th gen shinies for consideration please migrate them here.
  15. You guys are very welcome! And thank you all for playing and supporting it! I'm glad you've been able to enjoy it.
  16. after years of illusion being broken and underpowering zororark as a result we decided to buff it. or something. 2illusion4u change of plans. woobat's going to be removed from the game. i don't just mean not available i mean im deleting all traces of it. @ pumpkaboo, it's not interesting at all it just means i failed to transfer something
  17. confirming a 'couple' is 2. 3 total presently. make me. besides, i already gave you all a pretty good hint on how to find them. that's all you're gettin' from me.
  18. So something not in 14.5B, I actually finished up and snuck in the custom 4th gen shiny sprites*! This way we can jump straight into 5th gen now and have it all in by the E15 release. I'll be making that topic in a few days, but in the meantime, as with the previous gen, have a peak at some of my personal favorite shinies from this round! *woobat is now a 4th gen pokemon because i'm tired of y'all posting reports about its shiny backsprite not displaying q-q On the subject of spriting, and while I've still got half-a-post's space blank, I want to make an offer to some individuals in the community. With Kurotsune and Jericho now additionally holding down the scripting-half of this operation, it's become apparent to me that the biggest remaining time-sink in terms of actual development, is making graphics. I have tried to abate this issue in relation to the bulk of spriting (see above showcase- the community has been a big help!) but with anything beyond mass recolors, taking it to the public is an impractical solution. I have in the past avoided recruiting a dedicated spriter for the team and site (that includes the sprite shop too!) because no one was really up to my standards of quality. However, as Kuro has demonstrated by example in teaching Jericho to script, that's a solvable problem. As such, as of now, I'm opening up the floor to the spriters around here. I'd like to take on one person and have them help out each week, be it on the site or the game. If anyone is interested, please send me a PM, and include some sprites you've done- preferably work from scratch, or significant edits rather than recolours. Having contributed to the shiny threads will be a plus. In return, I'll personally work closely with this person to help them improve as a spriter in any way that I'm able to. Since I am intending to help teach the person regardless, you don't need to be a perfect- or even a good spriter- to apply. While present ability will be a factor, I will ultimately choose based on who I feel will be an effective fit for the project's goals, which will require commitment, aptitude and interest before existing talent. I hope to be able to begin work with this person after next weekend (~3/9) The 5th gen shiny topic will still be open to the public regardless as normal. Thank you everyone, for your support, and to anyone who might wish to take me up on this offer.
  19. Finished the rest; they're in 14.5. Great job everyone!
  20. About time. So in case you've missed the dev blog post about it we've got a 14.5 update coming out. Like our past X.5 updates, this is NOT a content release (sorry). However, we had to make a number of significant changes: ORAS content Essentials v15 update Additional anti-lag map adjustments All moves/items/abilities implemented ...All of which you can read in more detail about in the dev blog forum and linked topic. In any case, some of this stuff (especially the last two bullets) can be pretty dramatic changes in which simple oversights will cause fatal crashes. Although we've already ironed out the worst, please DO NOT consider this a stable release. We will appreciate any reports of issues in it, hence the public release, but all players in 14.5 are advised to save frequently. For these reasons, this download will not be replacing the links on the main game page. Additionally: PLEASE do not save outdoors in any of the following areas before updating- You will have a bad time. Indoors is fine: Reborn City Chrysolia Forest Spinel Town Route 2 Additionally, consider visiting a Center in the update -before- using moves like Teleport. Again, please remember that this is an unstable, non-content release and adjust your expectations accordingly. The download link is below the hulking change-list. Please consider keeping your base E14 file until the E15 release, in case there are any major issues in 14.5 you need to work around. Your save file will be compatible with either version, except in cases of saving in the above-listed areas. Click here to download!
  21. It was an oversight and has been corrected for the next update.
  22. I had to make changes and simplify it to reduce lag. There really wasn't another option.
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