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Major/Fatal Bugs


Posty

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Right uhhhh, I'll get straight to the point.

My game crashes at three specific sequences.

1. In Blackview when I try to start the teal panther boss quests

2. In Celia North when I try to start the ranger quest, not the one with Clarke, the pre-requisite

3. In Celia Prison when I enter and I'm forced to talk with Ryder

Seems like this isn't a rare issue, and an easy fix at that. I don't expect a fix, just thought to let you know as the third one is locks you out of a pretty big part of cellia. 

Edited by banananaa
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2 hours ago, banananaa said:

Right uhhhh, I'll get straight to the point.

My game crashes at three specific sequences.

1. In Blackview when I try to start the teal panther boss quests

2. In Celia North when I try to start the ranger quest, not the one with Clarke, the pre-requisite

3. In Celia Prison when I enter and I'm forced to talk with Ryder

Seems like this isn't a rare issue, and an easy fix at that. I don't expect a fix, just thought to let you know as the third one is locks you out of a pretty big part of cellia. 

 

Update your game. All of these have been patched in updates, game should be 6.0.10

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  • 4 weeks later...
  • 2 months later...
  • 2 weeks later...

My game crashes and traps me in the battle or constant error loop where regardless of the move I use it does not register. This Happens when:

1. I Summon my Houndoom on the field.
2 I take the Item off of my Houndoom and the game freezes.


This happens before and after I used the PATCH 6.0.12 update. This is a new save I just started.
This issue occurred after the battle in

Spoiler

the Lava cave of Mt.Vejyr  after THAT  Traumatizing event.


For some reason My Houndoom is holding a Data Chip and I have no idea why. Andthe game refuses to let me take it off of her, Making the game crash in the process (Tried taking it off in my party and a Pokémon center PC and it wont remove it either.)

All my other Pokémon are fine. Its only my Houndoom with this issue.
If it was a random mon I wouldn't care, But since Houndoom was my shipwreck rescue starter choice, it Kind of sucks if I could never play it it again on this save.

I Posted My save and error log below

Pokemon Desolation Houndoon error.png

Pokemon Desolation Houndoon error 2.png

errorlog.txt Game.rxdata

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  • 4 weeks later...
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On 10/3/2023 at 12:25 AM, reygunpocket said:

My game crashes and traps me in the battle or constant error loop where regardless of the move I use it does not register. This Happens when:

1. I Summon my Houndoom on the field.
2 I take the Item off of my Houndoom and the game freezes.


This happens before and after I used the PATCH 6.0.12 update. This is a new save I just started.
This issue occurred after the battle in

  Reveal hidden contents

the Lava cave of Mt.Vejyr  after THAT  Traumatizing event.


For some reason My Houndoom is holding a Data Chip and I have no idea why. Andthe game refuses to let me take it off of her, Making the game crash in the process (Tried taking it off in my party and a Pokémon center PC and it wont remove it either.)

All my other Pokémon are fine. Its only my Houndoom with this issue.
If it was a random mon I wouldn't care, But since Houndoom was my shipwreck rescue starter choice, it Kind of sucks if I could never play it it again on this save.

I Posted My save and error log below

Pokemon Desolation Houndoon error.png

Pokemon Desolation Houndoon error 2.png

errorlog.txt 38.72 kB · 0 downloads Game.rxdata 189.31 kB · 0 downloads

 

Hiya, little late to this report I do apologise!

 

Few questions for you

1) Did your Houndoom evolve in the middle of a battle?

2) Did you start playing on 6.0 and then update to 6.0.12, or did you immediately update to 6.0.12 when you downloaded the base game

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Hi,

I'm playing on Linux and getting sporadic crashes.

 

The Game crashes becomes unresponsive for ~1 second and then crashes with a Segfault.

It crashed three times so far. The segfault was always at address 0x78.

The crash also always occured in the overworld, not in a battle, but I don't know if it can only occur there, or if I just spend the most time there.

It did not occur in any special area or when speaking to an NPC, it just crashes while I run around.

 

I have uploaded the crash info, that was printed to the terminal when the Game crashed.

If you want, I can also provide a coredump of the crash.


System Info:
OS: Arch Linux

CPU: Ryzen 1700

GPU: GTX 1060

 

Some Info from the Coredump:

 

Backtrace:

#0  __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at pthread_kill.c:44
#1  0x00007f93551b38a3 in __pthread_kill_internal (signo=6, threadid=<optimized out>) at pthread_kill.c:78
#2  0x00007f9355163668 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
#3  0x00007f935514b4b8 in __GI_abort () at abort.c:79
#4  0x00007f93554f9947 in rb_bug_for_fatal_signal () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#5  0x00007f935565adbb in sigsegv () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#6  <signal handler called>
#7  0x00005574460eedd0 in Bitmap::width() const ()
#8  0x0000557446115ae2 in SpritePrivate::prepare() ()
#9  0x000055744610b8a2 in GraphicsPrivate::redrawScreen() ()
#10 0x000055744610597e in Graphics::update(bool) ()
#11 0x00005574461a5de3 in graphicsUpdate(int, unsigned long*, unsigned long)::{lambda(void*)#1}::_FUN(void*) ()
#12 0x00007f93556a28a8 in rb_nogvl () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#13 0x00005574461a5396 in graphicsUpdate(int, unsigned long*, unsigned long) ()
#14 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#15 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#16 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#17 0x00007f93556fb35e in loop_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#18 0x00007f9355504ac3 in rb_vrescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#19 0x00007f9355504d0a in rb_rescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#20 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#21 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#22 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#23 0x00007f93556f052a in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#24 0x00007f93556fb35e in loop_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#25 0x00007f9355504ac3 in rb_vrescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#26 0x00007f9355504d0a in rb_rescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#27 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#28 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#29 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#30 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#31 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#32 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#33 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#34 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#35 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#36 0x00007f93556f0be3 in rb_yield_values2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#37 0x00007f93554e934c in each_with_index_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#38 0x00007f93556e6200 in vm_yield_with_cfunc.isra () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#39 0x00007f93556f1b8d in invoke_block_from_c_bh.constprop () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#40 0x00007f93556f2264 in rb_yield () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#41 0x00007f935546292c in rb_ary_each () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#42 0x00007f93556f2c43 in vm_call0_body () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#43 0x00007f93556f46aa in rb_call0.isra () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#44 0x00007f93556e2dbb in rb_iterate0 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#45 0x00007f93556e316d in rb_block_call_kw () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#46 0x00007f93556e319b in rb_block_call () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#47 0x00007f93554e2af4 in enum_each_with_index () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#48 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#49 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#50 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#51 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#52 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#53 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#54 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#55 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#56 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#57 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#58 0x00007f93556f1c43 in invoke_block_from_c_bh.constprop () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#59 0x00007f93556f2264 in rb_yield () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#60 0x00007f935550501b in rb_ensure () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#61 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#62 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#63 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#64 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#65 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#66 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#67 0x00007f93556f2c43 in vm_call0_body () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#68 0x00007f93556f5037 in rb_funcallv () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#69 0x000055744618ef86 in evalHelper(evalArg*) ()
#70 0x00007f9355504e44 in rb_protect () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
#71 0x0000557446195b0d in mriBindingExecute() ()
#72 0x00005574460a7dc0 in rgssThreadFun(void*) ()
#73 0x0000557446489f7c in SDL_RunThread ()
#74 0x00005574464c88a9 in RunThread ()
#75 0x00007f93551b19eb in start_thread (arg=<optimized out>) at pthread_create.c:444
#76 0x00007f93552357cc in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78

 

I don't have debug symbols for most of these functions available, so I sadly can't provide any more specific info.

 

crashlog.txt

Edited by da_alex_
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  • 2 weeks later...
On 10/28/2023 at 11:32 AM, Posty said:

 

Hiya, little late to this report I do apologise!

 

Few questions for you

1) Did your Houndoom evolve in the middle of a battle?

2) Did you start playing on 6.0 and then update to 6.0.12, or did you immediately update to 6.0.12 when you downloaded the base game


To answer your questions.
1. I don't recall when they evolved. But I believe it was after a battle, not during it, Though A few of my mons did evolve in the middle of a battle though. just not sure if my houndoom did aswell.

2. The Glitched happened before the update.
I updated the game after to see if it fixes it. however it did not. The glitch occurred to me both in 6.0 and 6.0.12.

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11 hours ago, Ark_Verse said:

can't even get a working copy already tried mediafire and google drive and the patcher does nothing

bandicam 2023-11-11 01-03-09-817.jpg

 

First of all, please do not spam the forum with the bug over and over again. Someone will get to you eventually, I've gone ahead and deleted every other one of your posts because its just spam.

 

Secondly, this is a converter issue, your file seems to be unable to be properly converted, meaning your save is most likely screwed and you'll have to restart, you can chuck it my way if you wish and I can have a look at it.

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  • 3 weeks later...
  • 4 weeks later...

Just started today, playing on Mac OS Silicon and the game crashes, a lot. Can't find any specific cause, it'll happen when I start a battle, pick up the potion in the beginning of the game before the forest, just running around. Applied the game and the patch I think, from the 'Additional download for Mac' link. No idea what to do.

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On 1/1/2024 at 10:45 AM, L0wK3Y said:

Hi,

I recently updated to ep 6 and patched the game afterwards.
Currently I'm "stuck" at Hardened Mountain. When arriving at the top the battle against Hardy isn't triggered:

793498558_HardenedMountain.thumb.png.a9656dbd5f965c10ebbd36e8195dc749.png

Game.rxdata 175.13 kB · 0 downloads

 

Hi so, you didn't follow our conversion guidelines. When updating to Episode 6 from an older save you must have completed Episode 5 and save in the Bedroom of the Cellia Manor, that way you can start Episode 6 and go through the ingame conversion, you are stuck due to variables not being aligned properly. I have teleported you back to the Bedroom in the Manor, to continue Episode 6 and not be stuck, please interact with the Bed. 

 

Game.rxdata

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