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[OOC/Sign-Ups] Myriad of a Thousand Worlds - Ashes of War


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Name: Jesse Nuscoupe


Race: Human/Demi-Angel


Class: Sniper/Assassin


Primary Weapon: Jesse wields a high powered sniping rifle that helps him take down both humans and monsters alike from a reasonable range.


Backup Weapon: some sharp knives and some garrote wire just in case he feels like delivering a silent takedown to his unsuspecting victim.


Appearance: Jesse appears to be a normal looking teenager wearing a high powered rifle rested on his back. Jesse stands 5'7 tall and has a thin athletically built frame. The demi-angel has a messy dirty blonde hair, blue sharp eyes, wears a printed shirt, a pair of comfy shorts and a pair of trendy chucks the humans of this earth use to wear.


Personality Overview: Jesse's character is a bit childish and overcompetitive even in the smallest matters. He dislikes failure and easy gets frustrated when something doesn't go his way. Jesse likes to prove himself worthy by any means necessary. Other than that, He's quite friendly and easily to get along to if you get past his immature superiority complex.


Skill Level Overview: Jesse is a deadly hitman, a nimble acrobat, an expert marksman, a hand-to-hand combat specialist. His superpowers: x-ray vision,invisibility and ability to phase through solid matter.


Jesse's stealth ability lets him transform himself into a wraith-like figure that slowly fades away from existence. This ethereal metamorphosis has a fade time and requires a lot of concentration before Jesse's powers really kicks in.


Upon achieving full invisibility, Jesse channels into a different dimension, gaining power. He sees the real world different now like some fictional midget wearing a mystical ring of power. Jesse gains unworldly powers enabling him to heighten his senses and phase through non-living solid objects, transforming himself into a formidable unseen assassin. (Literally.) This ability benefits Jesse either in engaging his enemies with his gun or melee attacks.


Jesse is most dangerous with his rifle while in this form. Being invisible lets him go undetected from a great distance while firing and reloading bullets at a breakneck speed, taking out multiple enemies at one go within his line of fire. After unloading and unleashing a hail of lead, His rifle overheats and needs to recharge for another round before using it again. His vision drastically improves as well. Jesse gains the ability see through objects and bypass any obstacles blocking his sight like some sort of an x-ray vision. It has a large range and can detect his enemies within 10km of his vision.


As for melee combat, Jesse can strike enemies while maintaining his invisible form. He moves much quicker and strikes a lot harder.


Also while in this state, Jesse's heart beats slower making him almost untraceable to his foes. the downside is: He can quickly suffer from exhaustion as his breaths get shorter in maintaining this form; or worst, his Heart can permanently stop beating if he stays in this form for too long. Unlike any angels, Jesse doesn't have any wings. Jesse also displays no feats of enhanced strength outside his powers and only relies on his human strength.


Backstory: Jesse is a part of a secret order of angels that swore to protect their race in a different world. A fraternity of demi-angels who blends in with the humans and who takes its orders from their mysterious ringmaster they called "The Silent One". These angels must give up their wings and halo in exchange of becoming part human to join and show their undying commitment to this organization.This angel cult trains their members in mastering the art of assassination the human's practice such as using guns and knives in dealing with their enemies. Some say some members goes beyond that practice as they use a much darker method than demons.


This brotherhood was recently disbanded for reasons unknown. None have seen and heard from the fraternity or their ringmaster ever since.Despite the cult's break up, Jesse remains true to the fraternity's teachings and continues to fight for the angel race in secrecy. Now that the multiple worlds have open. He saw an opportunity a start a new. He travels to Myriad and joins in with the Alliance to help him track and gain information about his possible new 'targets'.


Edited by Ragnar
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Ragnar, your character has a few issues, but nothing too serious. First, in your rifle description, scratch "any distance" and "regardless of race". That´s a bit too OP for a sniper, everyone has limits.

Another one is the secret society thing. Just as I pointed out to Cool Girl, if it is something from outside Myriad and your char changed worlds later than that´s ok, but I´d prefer those things not to have an impact in the story as a whole.

As for the IC, I am waiting for a few people who already contacted me to post their characters, although I do think it is best to set a date for starting this. Sooo, does next Tuesday look good?

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Name: Rhaeza

Race: Werewolf (Monster)

Class: Night Blade (Spy)

Primary Weapon: Khukuri

Backup Weapon: Wristbow

Appearance:

Rhaeza typically wears an open black trench coat with some black, black, and touch of white. He doesn’t look that different from a normal humanoid with the exception of his amber eyes with vertical pupils, and longer canine teeth. He has long dark brown hair, and a short full beard. In his werewolf form his is just over a foot taller (normally just under 6 foot), and has dark brown fur over all of his body, a tail, a canine face, and long sharp claws. Basically a stereotypical werewolf, but there seems to still be an intelligence in his yellow eyes.

Personality Overview:

Rhaeza is more of a listener than a talker, but he has a lot of stories to tell. He trusts slowly, but forms strong bonds when he does. For the amount of stuff that Rhaeza has been through, he is more talkative than most would be in his shoes. He doesn’t usually like to talk about a lot of his previous “jobs”, for fear that he would be viewed as bragging and arrogant, but if you can get him talking he may ramble on for hours about stories of how he survived by the hair on his beard, or how scared a guard so dearly that his heart stopped...

Skill Level Overview:

Not many werecreatures decide to delve into the magic arts very much, mainly because they are full of themselves and think they don't need it. Rhaeza however, saw the potential benefits of using magic to enhance his own abilities at a young age. Rhaeza stronger control over his werewolf transformations than most of his other brethren due to his adept magic skill, he also knows a few simple spells that in his line of work, helped out a lot. Rhaeza never felt that offensive magic would benefit him very much, so he focused on more practical uses, like blink (short range teleport, has to be in view), and a shadow magic which can him quieter and harder to detect.

Rhaeza has earned the reputation as a ruthless assassin that is sent by the military as a last resort when they need something done, someone killed, or someone to disappear no matter what the cost. Rhaeza usually tends to work alone, due to the fact that he is willing to sacrifice his own in order to make sure the job gets done.

Many other demons would laugh at Rhaeza’s small choice of a weapon, that is until they see it in action. Rhaeza’s Khukuri is incredibly light, and allows it to be wielded at incredible speeds, which is further enhanced by Rhaeza’s excellent speed and agility.

The wristbow allows Rhaeza to inflict a lethal blow from the shadows, or a particularly painful blow from normal combat. Being attached to the wrist it is able to be used in combination with the Khukuri in melee combat, to finish off opponents.

Rhaeza is a master of stealth and can move with incredible speed. If you were to be lucky enough to see him, he would probably be gone in seconds anyway. He can climb very well and his blink aids in his climbing and stealth abilities tremendously.

It shouldn’t have to be said, but Rhaeza is susceptible to silver weapons, and he can’t focus enough to use magic if he is being attacked with such. Unlike many other people in Rhaeza’s field, Rhaeza can’t negotiate for shit. Don’t ask him to talk through anything unless you want heads to roll.

Backstory:

Werebeasts are usually taken from a young age and whipped into vicious monsters that the ‘military’ can use as frontline units that can swarm and devour the opposing force. Rhaeza was one of these such children, and he witnessed first hand the horrors that were inflicted upon many were-children. He tried to escape on various occasions, but all attempts were unsuccessful.

That was until the Draconids declared war, and sacked the training camp. Rhaeza’s world was burning around him, the instructors were trying to rally the children to escape and go to another camp. One of them was foolish enough to try to grab Rhaeza. That was Rhaeza’s first kill.

Rhaeza escaped into the wilderlands and was lost for a time, until he found a vampiric civilization and was able to blend in for a time. Eventually the civilians became suspicious of the strange ragged teenager who scurried around the town. He was captured by the city guard and brought for evaluation before a mage, who quickly recognized him for the monster that he was. The town was outraged and wanted the monster lynched. But the mage saw through his race, and saw him for who he really was.

The mage adopted Rhaeza and took him under her wing. Rhaeza was given a proper education, which he greedily took in more than most. He didn’t have much else to do, no one wanted to be friends with the local monster. Even less when he began to outpace many of them in terms of studies.

By the time that Rhaeza was 18 his peers had enough of this freak and he was driven out. Illegally of course. But Rhaeza was a scared child no longer. He was smart, but didn’t really know what to do or where to go. He had no place among these ‘civilized’ people, and he couldn’t have the stomach to return to his kin after what they had done to those other children.

Rhaeza eventually found another city, and decided to try a different approach. He knew a normal life was not for him, so he decided to embrace what he was. Rhaeza walked through the city, and found the count. He told the count his story, and the count was genuinely intrigued. After some time in the military the count gave Rhaeza a place in the military’s Special Tactics and Recon.

The STR gave Rhaeza access to resources he could never get his hands on before. Including magic, which intrigued Rhaeza to no end, especially when he found a way to gain more control over his werewolf transformations. He wouldn’t have to leave town every full moon anymore. The vampires also had a vast knowledge of shadow magic, which Rhaeza decided to draw from. Rhaeza began to hone his skills and began to take on increasingly difficult tasks for the vampiric military. Some of which involved killing his own kin, which Rhaeza did with no mercy.

Edited by M_Cowher
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Figured I'd rework an interesting character I didn't get to fully play out into something... of my own twist. Hope you enjoy Notus.~ Lemme know if it's coooooooool.

Name: Luna "Bom" Bomorial

Race: Primordial One ((Demon))

Class: She Who is One with Beasts, Irathi Hibaam ((Warrior))

Primary Weapon: .Wild Shaping. Luna can transform and shift her form into that of different creatures, some of which may not be natural. ((though she doesn't gain their magical abilities, only their physical traits.)) She is adapt at fighting in the form of a Nightmare Beast, Dire Wolf, and other types of hound. More info below in the Skill Level Section.

Backup Weapon: . Luna has trained herself in the usage of the revolver in her human form. This weapon is typically used as to not reveal her more... demonly nature. It was a simple thing to learn.

Appearance: .Luna takes the form of a rather alluring female woman in about her mid twenties to thirties. She has jet black hair that falls to her waist and eyes that are a deep emerald green. They have reflectiveness like that of an actual wolf when in dark areas with low levels of light. She wears rather heavy clothing that is easy to discard when needed for transforming. or won't get damaged in the process of doing so. This includes a rather dusty and worn duster jacket, black in colour. It has that distinctive odor of old leather. Two small horns crown her head but her wild and unruly hair mostly hides them to such an effect them seem to just be accessories she has placed within her hair.

Personality Overview: . Luna is rather aloof and distant in her emotions. She tends to be an observer rather than one who directly engages. She stand an icy distance away from most, seeming odd or even unapproachable to a lot. She also has a layer of bubbling and primal energy that lingers beneath the surface of this. Emotions can run wild for her in certain situations, especially those of confusion or misunderstandings. Bom, is more commonly seen in animal forms than her human one, as the humanoid form is mostly for appearances and not one that Luna tends to find truly comfortable. She prefers the company of humans to anything else, though she does *try* and remain civil to all.

Skill Level Overview: . Luna can transform into most types of beast that exist. However, this is not achieved through magic, but actual physical ability to shapeshift. To Luna, most of these forms are natural, in fact, her human one is the the least natural in her mind as she doesn't see herself as human, but uses it to blend into society, to watch from a distance... to be a wall flower and observe.

Most Common Forms.

Nightmare Beast: Luna's "true" form as far as she admits herself. How truthful it is is unknown. However, she takes on a large humaniod appearance similar to a werewolf but much more sinister and unnerving. She stands upright on two legs and stands about 10ft tall give or take. On her head are two spindly antlers, sharpened on the end, enough for a good charge. Around her chest are bone like protrusions that stick out of her abdomen. They are jointed in the center which gives them an ability to be manipulated, creating a disgusting cracking sound to unnerve foes. ((though it causes her no physical harm.))

Dire Dog: A large form that takes the shape of a large black dog. ((think Newfoundland.)) She can fight in this form adeptly however this form is more for quick recon and blending in without drawing as much attention. One is less likely to notice a dog then a human wondering into a places they shouldn't be.

Human: Sometimes, being an animal juuuust don't cut it and you need to get information with your own two lips and asking. Well, Bom can talk as an animal but humans tend to not find that normal so it doesn't work very well. Bom can also fight in this form, moreso as a necessity if she cannot afford to reveal her more demonish nature.

Partial Transformations: Luna can transform local parts of her body such as changing her nails into claws etc. This allows her to fight decently will in human form in close quarters however, she lacks the raw power of when she is a beast so it isn't nearly as effective. Human muscles just don't offer as much raw power. The main advantage is that they take next to no time to manifest, unlike true transformations that take some time.

Any other forms Bom isn't very used to being in so they tend to be much less useful for her. However she can shift into them. She isn't as good at holding this shapes either. As a note, Other demons can sense that Bom is something more than she lets on, though can't pinpoint the feeling directly to her. Though, whether they find this comforting... or highly terrifying... depends on the individual. Those that have connections to demonic forces also can sense it, but with no where near as much clarity.

Backstory: Some say that at the beginning of the world certain beings were created alongside the likes of the others. The dark shadow of humanity and those of good faith. The progenitors of demons. The Primordial Ones. The children of another entity long lost to time, and even their own memories. The Primordial were strange odd... and often feared by demons as misunderstood. Though they sired the many races of demons throughout the scattered cosmos... other demons nearly truly understood them and were weary of their creators. They were rumored to have strange natural abilities, that acted similar to magic, some even believing magic was created to replicate their abilities, though,it's unknown how accurate that is. It only remains a crackpot sage theory.

Bom, was one of them. A few Demon tribes of Myriad knew of the one called Bom, the Irahi Habaam. She Who was One with Beasts. An omen, a curse. Irathi Habaam, were rare. Natural Shifters of shape and form, they could change their bodies without the assistance of magic. Some say a power that only manifested in those directly tied to the blood lines of the Primordial Ones. It was for this reason that no Demon tribe in their right mind would allow one of these Shifters into their tribe. They were dangerous, or thought to be. It was impossible to distinguish them from the true Primordial Ones, so they were feared, moreso out of respect than true malice. However, no tribe could deny their power in times of war. They called upon these lone wonderers, heading their ritual and their solitude. They would call upon them by offering something of great value, so that they would fight alongside them, whether against another tribe or, the other races of the world.

Bom, was used to the summonings. Rituals asking for her favor in battle over tribal grounds. However while she did grant the occasional request, Bom had no interest in the affairs of demons. They bored her. They were a boorish people, brutes that pretended to be civil, act as if they had culture, community. It was but an illusion. The state of it disgusted her in all honesty. For the Primordial... were more than this once. She wondered what happened... how it got to this point. However, she quickly came to find something that fascinated her more. Humans.

She watched but from a distance on the new object of interest. She enjoyed their poetry, art, literature, so much she pilfer some of form the edges of towns and cites. But, she never entered their community. She resigned herself to watching from a distance. She was something that no longer had a place in this world... not a true one anyway. So, she would watch her new muse from a distance. Over the many years she did this, she fond herself growing more and more fond of them... moreso like cute animals or one would see a pet, but... a true fondness regardless.

Countless years went by as she watched this race grow into something remarkable. Countless years since she heard of a great threat to this world and many like it. While The Great Presence known as Bom joined the alliance simply, to save the creatures she had become fond of... and well, learn more of them. The Alliance had quite the surprise as a lone shaggy black dog walked into the middle of one of their encampments and suddenly spoke the words "I'd like to lend my aid."

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I thought I'd take part, really. Here's my character sheet for my character.


Name: Karol

Race: Weapon Spirit (Monster)

Class: Gun Specialist (Sniper)

Primary Weapon: Advanced Sniper Rifle. Due to Karol's short stature, she has trouble reloading an ordinary sniper rifle. To make up for this, the Sniper Rifle Karol inhabits has been modified to be able to manufacture bullets out of magical energy. However, due to the nature of the bullet-making process, the rifle can become hot when overused, requiring Karol to wait short periods of time before firing multiple bullets.

Backup Weapon: Attached to the side of the rifle is a small pistol, simple to use for Karol. Similar to her gun, the bullets in her pistol are automatically manufactured with usage, however the cooling systems in her pistol are much better, not needing much time between shots.

Appearance: Near indistinguishable from a Human. Looks about 12-14 in human years. Short in stature, standing only 4 foot, 10 inches tall. Light beige hair, reaching below her shoulders, held together by a light yellowish-green beret. Light brown jacket with black trim, with a heart-shaped pendant, belonging to her "father". Black fingerless gloves Light grey jeans with a black belt. Black leather boots reaching above her shins.

Personality Overview: A happy-go-lucky girl with a love for wit. Karol refuses to give people anything but a smirk, more than willing to insult even close friends to their face, while still somehow being friendly. Whether she's shooting the breeze or shooting the head, she's more than willing to give a remark to belittle, ranging from straight insults to witty one-liners. Despite her acerbic attitude, she cherishes her allies, acknowledging how hopeless she is with only bullets.

While a jerk to strangers and friends alike, her words tend to be more rough with Humans. After fighting for them against her will, she grew a dislike for Humans, especially the more unkind ones. Unless a Human is able to prove their good will to her, she will rarely choose to associate with them.

Skill Level Overview: If she is able to focus, her aim is able to become near impeccable, reaching almost 100% hit rate from even miles away. If given enough time, she is able to quickly move from shooting one enemy to another in a short period of time.

Just as good is her own reaction speed when equipped with her pistol. Sacrificing her aim for quick movement, she can react on a dime to attack anyone that dares get close to her. Sadly, she's more prone to missing from even point blank range, considering how much she needs her focus.

Backstory:


Karol was made by an young gunsmith, deciding to tamper around with Weapon Spirit Stones. Despite her status as a weapon for war, her weapon smith was more interested in the spirit he created. Because of this, her "father" cared for her as if she was his daughter, despite her unkind personality.

When war broke, Karol was taken away, her home weapon used in the battles to come, a tool for the Humans. For the longest time, she secluded herself to her gun, watching as the Humans would use it to kill, some never realizing a consciousness resided in their weapon.

When the battles calmed, she was released, allowed to return home. She never wanted war to come back, and hoped that there was a way to prevent war. Soon rumors of the Alliance reached her, as well as their goals. They needed people who could fight. Guns were made to fight. She could help. With this in mind, Karol picked up her rifle and readied herself.

"I'll see ya again, Creator. Better have a nice feast for me when I get back, though. I'm stopping a war, and all you're doing is sitting on your butt all day," Karol said with a smile as she left home, her gun swinging in its case.



Thank you for your time. I await your decision.

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Niiiice, really nice! Huk Sensei, Bom is in and she was a neat surprise for me! I'm eager to see her in action in that new form XD.

Inno, Karol is looking great as well! Accepted for sure.

Aand just to remember, my goal for postin the IC is this Tuesday! So anyone still needing to edit/submit characters please do so until tomorrow night. The game is almost on!

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Alright, re-submitting my form! Also, I'm a little sick right now (I have stomach flu) so I'll try my best. Just letting you know.

Name: Misara Vorera (this is her full name, you can just call her Misara)

Race: Cambion (Half-Demon)
Class: Warrior
Primary Weapon: Demon Sword. The Demon Sword can also act according to her heart and emotions. For example, if she accidentally stabs someone she doesn't want to, the Demon Sword will not stab to the point of death
Backup Weapon: She has small daggers/knives that she can use as projectiles or in melee combat
Personality Overview: She is extremely cold-hearted to anybody, especially humans. However, for some reason, she starts to want to learn about humans, but she still acts cold toward them telling them that she doesn't really care whether they follow her or not, whether they like her or not. She will show no mercy to her opponents and will not hesitate to kill if necessary. She also acts calm even though the opponent looks very strong and even though she knows she'll lose, she still acts calm. During her spare time, she likes to train and hone her skills. Yes, that includes hunting for food, if she's asked to do it. However, once she joins the alliance, she slowly and little by little starts to interact with her allies and hanging out with them, whether it's an individual person or just all of them. She also loves to fight, so if she likes someone or makes a friend, she may ask for a sparing match.
Skill Overview: She has combat experience where she can fight with her demon sword and she can aim small knives/daggers at you. She even has close combat and hand to hand combat experience. However, she does have weaknesses. Her first weakness is that if she is stabbed by someone she loves, which can be a human or if she is stabbed by another demon or an angel, she cannot heal and could die. Her second weakness is that if a loved one dies at the hands of her enemy, she will go insane. She will pretty much lose her sanity and turn into a full-demon. Pretty much a monster who goes on a rampage and is out of control, which means she could kill her allies. Her third weakness is that if she sees someone that looks familiar to her (like the half-demon that she thought), she will panic and will be unable to move. Pretty much PTSD.

Backstory: It is said that once a year, a demon comes into Misara’s town and takes one woman in exchange for the village’s safety. The women that left with the demon never came back, presumably taken away to be concubines or toys for his liking. Misara’s village lived in fear of the demon, and when she turned 16, Misara, an orphan whose background was shrouded in mystery, was chosen to go as the next sacrifice. Everything she had was to be lost, her freedom, her happiness, destined to live a life where she is illicitly bound, to be at the mercy of a monster. She was not going to take it anymore.

Out of selfishness and fear, she concocted a plan to end her life, ignorant of the consequences of her actions. In a fit of rage, the loathed demon wreaked havoc upon her village, burning it to ashes and killing everyone in it. Misara couldn’t run forever, though; eventually, the monster caught up to her, ready to take her as his own.

Reacting to the demon’s rage, an unknown power awakened in the desperate moment that gave Misara the strength she had never imagined. Bestowed with the sudden gift of demonic lineage, she sparred against the demon that had terrorized her home and with the evil demon’s own sword, sliced him in two, and avenging her homeland. To this day, she keeps the demon’s sword as her trophy and keepsake, as a reminder of her achievement and who she now really was.

Misara’s father was a demon and her mother was human. However, when they gave birth to her, they discovered that she was only human. Her father said that it's possible that her demon powers have not awakened yet. We do not know what happened to her mother. However, it is rumored that her father was killed by someone. But, we do know that they abandoned her to the village that she was at. The information on her foster parents are unknown. It's also revealed that when she transformed, she may have been struck with amnesia meaning that she does not remember some things about her past or herself.

After the half-demon's defeat, she learns that her village has been burned down. She no longer had a home. She then goes on a journey in hopes of finding her place in the world, having lost everything – and longs for acceptance, and, if denied that – domination. She eventually comes across the alliance and learn about the war and why the alliance is formed. She then decides to join the alliance as she believes it may help her find the answers that she's looking for.

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I did a little tinkering, basically gave Raziel slightly more offensive presence with light (through heat). And made him a little more survivable through ice armor (Since as it stands pretty much anything could kill him. I think of this as the "Mage Armor" spells in Elder Scrolls except...not awful.)

Hope this is alright. Can be changed back if need be.

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Name: Lucille Blood

Race: Human

Class: Beastheart (Mage/Warrior)

Primary Weapon: Beastheart- Lucille's innate power to both control beasts and channel their natural abilities to use herself serve as her main weapon. Her constant companion Bora serves primarily as a mount in combat, charging and tearing the enemy apart with incredible strength and vorpal claws and withstanding even heavy blows thanks to his thick hide, though Lucille can also take up the battle directly and fight alongside the bear as partners, given she can perfectly mimic his immense ursine ferocity, strength, speed, and durability, turning what was already fearsome opposition into an even more devastating force as master and beast both tear through the ranks side by side.

Backup Weapon: Sound Magic- Having been tutored in the various ways of magicks, Lucille has learned over the years how to use her knowledge to control and shape the raw power of sound towards a vast myriad of uses, including many combative ends such as slicing targets with condensed blades of sonic energy, emitting ultrasonic frequencies, blasts and screeches to deafen and disorient attackers, forming projectiles and barriers made of pure vibration, etc.

Appearance: 5'6, a lean and athletic young woman in her early twenties. Some might say there's an almost feral beauty to her, with her wolfish grin and visibly pronounced canines and shaggy, dark blonde locks framing her heart shaped face and flowing down to her lower back. Her eyes hold notable defects in the form of featureless, platinum-white irides with no visible pupils. When actively using her gift however, they morph into vertical Draconic slits surrounded by a ring of reflective, radiant verdant.

She's never been a fan of armor, cladding herself instead in naught but vestments of hide and fur that offers far more defensive value than one might think at a glance, soft to the ordinary touch yet nigh damnably tough against assault, flowing from her shoulders to her bare thighs in a cascade of silken black fur, plates of bone mounted to her shoulders as pauldrons. A fang of the purest snow white dangles from her neck on a cord of sinew, and the only exception to her abstinence to metallic armor are the pair of ornately engraved, Elven bracers on her arms bearing the insignia of a Fallen General, worn as trophies and proof of her greatest triumph. She forgoes the use of any gloves or boots, leaving her hands and feet bare.

Personality Overview: Adaptive, pragmatic, and oft times restless, Lucille has been described as closer to beast than human for good reason; though she is ultimately the one in control, over the years the qualities and mannerisms of her bound companions have nevertheless had their impact on her behavior, especially apparent in her tendency to act more on instinct than careful forethought or planning, letting her senses and intuition guide her final judgement above all else the majority of the time.

Just like a predator, Lucille recognizes that there is a natural order to the world, one that is quite simply at it's most basic core: For there to be life, there must be death as well, for they are bound and equal halves of the same coin. Things live, things die, and things move on, that's simply how it is, and there are simply some lines one should not try to cross... hence, those who actively attempt to defy the natural order by enslaving the spirits of the departed to raise undead, or by prolonging their own sad existence through related macabre means will quickly gain her ire. As will those who kill simply for the sake of desire and greed, rather than having some Justifiable reason behind the act.

Likewise, both her compassion and opinion towards non-monstrous races seems to be rather...poor, even towards her own kind, and though she doesn't usually go out of her way to be curt or hostile, she doesn't make much of an effort to be amiable towards them either.

Skill Level Overview:

(~Miscellaneous~)


Having had to often heal her companions after battle, she possesses considerable skill with natural first aid, and can patch most types of wounds aside from utterly dire ones if she can get her hands on the necessary supplies. While not anywhere near the level of recovery provided by a magic-based healer, her work is still effective enough to keep a beast, and likely a person, alive long enough so that they can at least naturally recover from their injury and avoid succumbing to blood loss or infection. Aside from first aid and anatomy, she has an extensive knowledge of the wilds and various flora and fauna that can be found there.

She is completely blind, and as a result her other natural sensory areas have heightened to compensate, granting her superior hearing, smell, taste and touch to the average human, only further compounded by her innate gift, leaving her with senses sharp enough to rival that of any wild beast.

(~Physical Combat~)

Even when not channeling the abilities of her bonded charges, Lucille is at her deadliest when engaged at melee range, acting as a hand to hand combatant with a style mimicking the same vicious efficiency of an predator: Feral and raw in appearance, yet deceptively calculated and adaptive, she combines low, beast-like stances with nimble footwork and agility to close in and strike the foe before they realize it, all the while letting her forward momentum carry her into the next strike and maneuver until her ferocity reaches a fever point and she becomes little more a blurred frenzy of flashing fangs and claws stained with the crimson lifestuff of her foes.

Upon her arms lie the bracers of the fallen general Yuazong Vongth: named The Ivory Towers. Created by the Elven sociopath himself, these bracers sync with the body and mind of the wearer and absorb energy from every bit of damage they both receive and deal in battle, only to use that collected energy to amplify their own speed and strength. The Ivory Towers each have seven "Levels of Agony" to them, symbolized by the seven runes carved into the face of each bracer, and as energy from battle is absorbed, these runes gradually begin to individually flare to life, starting with the first runes at the bottom of the bracers and building up until finally ending with the seventh and final ones at the very top, with each rune providing a greater level of amplification than the one before it.

With the effects of her Beastheart and Sonic Magic alongside her own natural combat skills, Lucille's strength, speed, reflexes and durability are rivaled only by the likes of beasts and monsters, and when pushed even further by the effects of the Ivory Towers, her raw presence on the battlefield can rise to surpass some of even the eldest and greatest echelons of monsters.

(~Magic~)

Hearing and sound are the two facets Lucille uses most often to orient herself, having learned as a child how to use basic echolocation. Over time, through the help and guidance of Old Fox, she managed to hone her rudimentary echolocation technique into true sound magic, capable of finding her way through the world by constantly detecting the ambient noises and vibrations in the air and earth in order to create a Vibration Map in her mind. Of course however, this map is incapable of showing her any color or written text at all, and can only render more minute details such as a person's facial expression if she is very close to the them, but regardless, it is still sufficient enough to prevent her from bumping into walls and enemies on an idle stroll, as well as let her detect when an object is shot or thrown at her.

Practicing since she was just a mere tot, over time she has developed a vast myriad of other applications for Sound, such as projecting her voice to resonate and echo throughout an area and make herself harder to pinpoint while in hiding, accelerating a subject's natural healing process via vibration as either supplement or substitute to first aid, silencing her footsteps and other noises, detecting dishonesty by monitoring someone's heartbeat, affecting the minds of others through the power of psychoacoustics, or even changing her voice to mimic another individual, though obviously she must first hear the person to know what they sound like, etc.

Her aptitude over Sound has it's combat uses as well, often serving as Lucille's goto means for enemies staying out of physical range or when she and Bora are outnumbered greatly, cutting down opponents with blades formed of condensed sonic energy or alternatively forming other constructs such as projectiles and barriers, emitting high frequency whistles to disrupt equilibrium and disorient, Low frequency hums to cause internal damage and great discomfort, and even integrating it into her physical combat prowess through use of resonance and oscillation to increase the damage dealt by her strikes or to increase her own speed, strength, and durability.

While she is by far at her most knowledgeable and powerful when dealing with Sound-related Magic, she also has some familiarity with various other arcane subjects and schools, due mainly to her mentor's insistence that she still put in the effort to become "Well-rounded" in her knowledge pool regardless of whatever she actually chose to specialize in (much to Lucille's annoyance at the time, but appreciation later down the road). Apart of this "Well Roundedness" the Fox insisted she developed included extensive training and emphasis in mental defense...

(~Beastheart~)

Lucille's true power lies in her gift, which grants her the capability to empathically detect, commune, bond with and control beasts without the need for complex spells or devices like most humans would need in order to preform the same feats, and given the fact she was literally born with it, utilizing the ability is as natural to her as moving an arm or a leg. Over time through practice and experimentation, she has honed her power to a razor fine point, capable of calming even the largest and most fearsome beasts from their rampages.

For those beasts Lucille controls, she is capable of sharing their sights, sounds, smells, taste, hearing and memories; their sight especially being something which she uses to help gather the visual-spatial information such as color that her Sonic Mapping can't show her. She can either give them commands to autonomously carry out themselves, or directly take control of their actions herself, as well as channel certain natural abilities from them such as the strength of a bear or grace and agility of a bird, though she is limited to only channeling the powers of one companion at a time. Her gift grants her a wide degree of transmutation over her body, allowing her to change and alter features which already exists, but not to develop entirely new ones, thus allowing for feats such as turning her teeth into fangs, nails into talons and claws, hardening her bones and body, altering her skin to scales, changing hair into quils, turning her saliva glands to produce venom, etc., while rendering more extreme changes such as outright sprouting wings or growing additional organs beyond her capacity.

Her beastheart functions as an natural ability of her body and soul rather than actual magic. It instills a piece of Lucille's own spiritual essence into the minds and hearts of the creatures she commands, forming the anchor for the bond between them and thus granting the ability to consciously understand and obey her by using her own conscious will to awaken a sense of self awareness where before, there was only natural instinct. The actual forging of a new bond is the hardest part of the overall process, requiring concentration and spiritual exertion increasing with the size and quantity of the creature or creatures. Maintaining the bonds formed meanwhile is an completely idle task, and she is capable of staying aware of those she controls in the background of her mind with as little as a mere impulse.

While she has no real limit to the exact amount of bonds she can form, it should be of note that the greater the collective strength of the beasts currently under her command, the harder it becomes for her to form new ones without first breaking off those that already exists, though it should also be noted that a beast whom she has bonded to prior is far easier to forge a new bond with compared to one that has had no previous encounter with her, mostly due to the fact that even when a bond is broken, the piece of herself that served as the anchor for said binding still lingers within the creature; reestablishing the bond is as simple as restoring that severed connection.

She cannot control bestial entities whom are already sentient, given there is no open space in their mind for her own spirit to take hold, however she can still emphatically communicate and understand them, and, if they are willing to allow her, channel their abilities.

(~~Current Companions~~)

The following are those beasts/monsters currently bound to Lucille:

-Bora, Dire Bear {Dire Beast}

A behemoth of a bear, measuring some 13 ft long and weighing in at over 4 tons of muscle, thick bone, and highly durable fur hide. He serves as Lucille's main steed and guardian both in and out of combat, capable of reaching top charging speeds of 50 mph. An absolute force of nature when unleashed on enemy forces, more than a few soldiers over the years have dropped their weapons and turned heel in the other direction at the sight of his roaring, majestic physique charging forth from the cover of the forest in ambush.

He has a stomach stronger than cast iron, and a powerful fondness of honey to boot.

No, seriously, don't get between this thing and honey if Lucille's not around... hell, infact, don't even do it when she's near by...just... just don't do it. Please...we're still cleaning up from the last guy who did.

-Despereaux, Mouse(?) {Mythical Beast}

A small mouse who oft times remains concealed unless he is needed or called, and, despite bora being the one most seen with her, Lucille's longest-running companion, their partnership literally stretching back as far as Lucille can recall. Unlike most rodents, he possesses acute eyesight and can see a full range of color, rendering him as Lucille's main choice for when she needs to have an actual sense of vision. He is most useful during first aid and urban reconnaissance, given he can give an up close and detailed view of an injury site, and can easily eavesdrop from the nooks and crannies of enclosed areas. He is fully literate, capable of both reading and writing text, and appears to have some innate ability to use magic independently of Lucille, given he can scrawl and activate runes as a means of self-defense.

Despite his appearance as naught but an ordinary house mouse, he's lived for well over at least a decade now...and is far smarter than one of his kind should be...

-???, Aquila {Mythical Beast}

An eagle bearing reflective plumage of bright gold and bronze that shimmers in low light like the embers of a roaring flame. Lucille bound her to help locate the other party members scattered across the city. Aside from being stronger, faster, and larger than the average eagle, she seems to have some esoteric properties to herself as well, though whatever they are remains to be seen.

Backstory:

Some come to Myriad as wanderers. Some as traders, Some as explorers and warriors seeking fame and glory. Others still are born

and spend their entire lives there.

And then there are those who come to Myriad in exile; kings who have been dethroned, criminals and pariahs, cast out into a world they've never known.

Some still are sent solely for their own good.

Home World:

Arganor. A world where men and beasts lock their eternal souls in struggle for right to the world; the unhindered, overgrown wilds of the frontier and rising cityscapes of shining steel and glass separated only by towering walls of concrete and stone. Engineered and evolved creatures alike prowl it's sprawling wilderness and trepid seas, enticing only the bravest of fools to venture forth beyond Enclave walls and chase after the dream of knowledge and treasures long since lost to the ages when the world was a more civil place. For centuries, the Arganorians have fought war after war against the very creatures their ancestors once bred as servants and tools, weapons and instruments of destruction and death, wars which, for the most part, have gone far towards forcing it's people into a tentative peace with one another. Bound by the circumstances of their existence and their collective vulnerability, trade and cooperation seems a better alternative to conquest and pillaging.

But even in Arganor, peace is a fleeting and delicate thing, a young dove of glass and tissue waiting to shatter at the first justle. Countless tales abound from after the impact, tales of children born with the power to make beasts kneel before them like the old gods of the forest, tales of how these children were closer to being monstrosities than they were human, and how the Enclaves once used them to wage horrible sieges upon another, commanding the vast variety of predators and creatures prowling the wilderness to go forth and conquer their fellow survivors in a devastating wave of writhing teeth fangs fur and fury, forming an army with virtually no risk of resources or manpower being lost.

Tales of the ones called Beast Hearts, and how they nearly drove what was left of the Arganorians to extinction... and the accords signed by all those remaining, vowing to destroy any child born with the power of the old gods. Of course, arguments were made; arguments of how drastic a measure destruction was; arguments of how useful the children could be in Man's fight to take back the world; arguments of how children yet to even be born should not be damned to death simply because of the ambition and greed of a few men. But the pleas of logic and mercy fell on deaf ears that day, It was the children's very innocence in the overall scheme of things that made them such a danger- so easily manipulable to dark ends, and those dark ends far outweighed whatever good might be possible for them. And so it was made into the law of the land, and autonomous though they were, no Enclave dared to defy the old pact.

None, that is, except one. The first beastheart in over a century to live past her first few breaths, born to the Enclave's very chief, Jonah. The law is easy to uphold when it is not one's own wife who screams and begs as their newly born child is taken, other men who must be held back and subdued... but not so when it happens to oneself. He kept her hidden, at least for a time. But eventually, she would be found out as her power began to surface, and even if the girl was so blind that one could tell it from a glance at her eyes, the demand of the old ways remained unmoved... but there was a way to spare her, even if it meant eternal exile. Knowledge once wielded in the days of old before man's ambition brought his fall from glory... the power to tear apart the very fabric of reality and throw wide the gates to oblivion and the worlds waiting beyond. All he needed to do, was equate sending his child through the gates as the equivalent of death, and none would question it.

Pained by the decision as he was, it was a far better fate than the alternative...

Tutelage of Old Fox

Lucille recalls little of her early years, wandering the wilds of monster-held lands, her memories mostly consisting of scattered sounds and sensations, voices she hasn't heard in years, with what little sights she had being stolen from the eyes of the beasts she instinctively conquered. To this day no one quite knows how she survived for so long, though in all likelihood, she probably leveraged whatever wildlife she came across into providing for her basic needs. Regardless, her presence eventually drew the attention of the area's monstrous inhabitants over time, and with it, the intervention of the Master of the forest, the Kitsune called Old Fox. Old Fox intended to do one thing, and one thing alone: dispose of the human who dared sully the sanctuary of his hollowed grounds... but when he felt the onslaught of fear in his mind the girl had subconsciously projected from her own emotions at the crackle and heat of his fires, he could not help but stay his hand. Truly, how many human children wielded the power to project their thoughts into the minds of another? How many of those who could were capable of such clarity and force that it could cause even one as ancient and wise as himself to pause? Even more, how many children could survive this long in an area so heavily filled with things that would love nothing more than to consume the flesh of men?

There was something more to the girl than a mere intruder, that much was obvious. Those he governed cared nothing though, insisted that she be either sent away or killed...but Old Fox did the unthinkable that day. he not only granted the girl sanctuary, he even took her as an underling and gave her a name, albeit one he had pulled from the deepest corners of her mind during their encounter... Lucille.

From that day forward, Lucille became a permanent part of the Denizen's lives, whether they wanted the little human about or not. They'd all heard the stories of how humans and the other races conducted their affairs with monsters, had fought in the defensive wars to prevent them from encroaching their territory in the name of "expansion" or "cleansing"; whatever self-righteous, entitled horse shit they came up with to justify to themselves the commision of their atrocities against other sentient beings. But accepted or hated her, one way or another, eventually they saw Old Fox's point. The girl truly wasn't like her ilk's stock... Humans did not speak or convey emotion directly into their minds, humans could not bow wild and vicious predators before them and pet them as if naught more than an attention starved dog, and they sure as hell didn't act civilly around monstrous races.

Over time, Lucille grew, and so too did her power under Old Fox's tutelage. Instructed in the ways of the wood, the rivers and streams and the mountain, instilled with the knowledge of the basis and functioning of magic, the endless cycle of life and death and rebirth, and the names of all the beasts that had been, were, and could possibly be, in ten years, Lucille had learned and comprehended more from her mentor than most others Old Fox had tried to teach and groom ever managed... perhaps he had been right about her. perhaps she truly could do it, after he was gone. It was irony at it's finest, sure... but he wasn't getting any younger. And the girl was the best candidate for a stable successor.

Whatever he intended to confer onto her though, would have to wait. For there it came, the summons requesting his presence on the front lines again, just as he had gotten oh so long ago before he was so grizzled and grey. The humans were back yet again, and even worse, they seemed to have had struck a coalition with the Elves... filthy little buggers they were- even worse than the damn humans with how high and mighty their society prided itself as being; their sheer arrogance alone cast the putrid scent of conceited horseshit for miles wherever they went.

But a summons twas a summons, and he had a debt to the powers that were as it was... refusing, even for as valid a reason as old age, would not be wise. Luckily he didn't have to.

Lucille volunteered herself as tribute in his place. Reluctant as Old Fox was to let his best and only underling walk off to war, he knew if he went, he probably would never come back alive... and advancing well though the girl was, she still had yet to become fully ready to take over- she had knowledge and courage and will, but she lacked wisdom, and wisdom mattered most of them all.

And so it was that he sent her in his stead, though not without a suitable companion for the road to war. There was one beast whom both he and Lucy knew well, one who despite lacking the conscious thought and direction as the more active denizens of his lands, still posed a greater force than most of them could hope to match... the Dire Bear, Bora, defender of the heart of Old Fox's sanctuary, a mammoth mountain of shaggy fur and muscle that tore through all who dared wake his slumber like a battle axe through tissue paper. If there were any beasts of his place suitable to ensure the girl's survival, it was him.

In the Father's stead

Just as the Denizens had, her comrades met her with all the initial scorn and distrust a human deserved when their fight began. And just as with them, soon enough she proved their disdain and hate undeserved as her and the dire bear under her command served as pivotal to the squadrons survival multiple times over, breaking tight enemy formations through sheer terror and natural force of muscle and will to create openings for the foe to be picked off like scurrying ants. After just a few skirmishes, they begrudgingly began to appreciate the fact that without the girl and her bear, they would have landed in hot water more times than they would've been able to get themselves out off.

Years passed on the front. Territory changed hands several times over. The monsters had their casualties, but the Humans and Elves had suffered far more for every creature they had put beneath the earth, so much so that they were left little choice but to retreat and regroup. In the four years since she left her mentor to fight in his place, Lucille earned her way up from the likes of being a common soldier to an elite officer in her own right- together with Bora forming a raw force of nature specially assigned to those areas where the opposition was grouped heaviest or forces were in most dire need of reinforcement. His might was her might, and though it was beyond even them to preform complete miracles, they still managed to turn the tide of many a desperate and crucial engagement where it counted most.

And nowhere had it counted more... then when the very sanctuary she had been raised came under assault. The humans had ultimately decided to abandon the war after the flagging public support as son after son came home in pieces, leaving the elves to continue their fruitless campaign on their lonesome. Led by their supreme commander, general and butcher Yuazong Vongth, the forces of the elves had decided to strike where they'd least expect it, into an area with heavy natural defenses, but few actual fighters to hold it... and Lord Vongth was no fool. If Old Fox's sanctuary fell, it could well turn their string of defeats into total victory with one single foothold that they couldn't be shaken out off. And battered and pitiful though his own forces were, they would still be enough to take and hold the place until more arrived and they could finally end it; cleanse the earth of those who went bump in the night and prowled in the darkness where others were afraid to venture.

Of Flame and Thunder

Fire and smog. that was what Lucille and Bora arrived to as the place burned, clashing steel and claws filling the air; Her mentor had been wise enough to build up the few defenders of his territory while she was away, but far from enough to outnumber the concentrated might of Vongth. But if there was any being capable of composing a flame of such great size, it was Old Fox, and Old Fox alone.

She found them beneath the great tree in the heart of the forested lands, the general standing over the defeated body of her master, glaring at her with the same manic enthusiasm he was so famous for entering battle with. Old Fox had fought well, but even he was no match for the Butcher in his old age. Bora rushed forward without hesitation, claws and fangs flaring in violent streaks of scarlet as he rushed the elven lord, only to be paralyzed with a single strike and sent toppling over with all 4 tons of himself spilling head over heels.

And then there were two. Two beasts in their own right, one born of the atrocities he had committed, the other of her inheritance from the old gods of her world and the bonds she had forged from that inheritance... both thirsting for the blood of the other as they circled like lions. Sound and Lightning assaulted the air with resounding cacophony, her feral, unbridled speed and strength against decades of swordsmanship and magic study. Blinded by her fury, her anguish, the world became a blur as fatigue and pain melted away, replaced only with greater drive to destroy the one before her. Vongth was the best of his ilk, but he was the most arrogant to boot. He saw a mere child, small and helpless before his onslaught, but little had he expected a warrior to run wild. With all the instincts of an apex beast of prey, she seemed capable of predicting his strikes before he'd even thought of them himself... or so he thought. In his own frustration at her refusal to die, he had really just made himself that much easier to read. His own damn pride would be his downfall in that final hour, growing weaker in his fatigue as the human child seemed to only grow more vicious. She had the countless memories of all those she fought and had killed for, all those who had been the only family she'd known, the hopes and lives of all she cared for spurring her forward, and what did the Elf have, but a lust for war that had brought his nation and her sons so low?

But low though he had been brought, Vongth was not one to accept fate. The girl had the fury of a thousand bonds, but he had the cunning of decades of experience. All he needed was a single touch, and countless volts of unbridled skyfire scorched across the girl's skin, the old general taking that one moment of weakness to press his own assault, glaring through the blood and gore coating his face and his sole functional eye, electrified blow after blow slamming her with monstrous force as the storm brewed, every strike he had taken from her and every one he made now only making him all the stronger as he pressed the opening, attempting to finish her by turning her own life-stuff into a weapon, hemoglobin and iron condensing into countless needles under his lightning, flying with every arc Vongth launched and impaling her from all fronts, the Beastmancer's body held together only through her bond with Bora and the durability it granted her mortal coil... but alas, not even constitution possessed by the likes of Bora could withstand such a concentrated assault for so long.

but to Vongth's misfortune, it didn't have to. The fool had never bothered to finish Old Fox... the two had interrupted before he'd had the chance. and injured though he was, what little strength he had, he gave to his successor, throwing wide the gates of his mind in invitation of her bond; she could not control those who held freewill of their own already, but she could still borrow their power if they were only willing to lend it... and lend it Old Fox was more than eager to. Mastery over the White Flame, magic he had honed and perfected over countless centuries, untold years worth of knowledge at her finger tips, flowing through her like the heat of the sun as it rejuvenated what left of her resolve and body. She relied on Bora's lingering power no more... no, for the strength and vitality Old Fox had known in his youth was hers now, and hers so long as he could stay alive to provide it.

There was little else Vongth could do, aside caving and fighting like the cornered beast he was. and like a cornered beast, he died, claw and fang blessed with the essence of raw flame tearing across his form and ruining his body, one brutal strike at a time...

Surrender came easy. Those few left seeing no chance for themselves against the mad beast woman standing amongst the flames, covered in blood and dragging the smoldering corpse of their lord commander behind her.

It was over... everything, the battle, the war... Vongth had been the one pushing and pulling the strings of the campaign from the start after all- without a head, the snake's body would be smart to retreat.... the Elves would likely lick their wounds for generations to come.

Years have passed since that fateful battle. Years of relative calm and peace that Lucille has enjoyed as much as she could, in her new role as the Guardian of Sanctuary...but there was always that growing sense in her gut that it wouldn't last. That either a new force would arrive on her doorstep to harm her people or the powers that were would have some need of her service, just as they had of Old Fox before her.

and how right she was, when the very summons she was suspecting all along finally came.

Well... not much she could do. A Summons twas a summons, afterall.

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  • Support Squad

Yeah, I know that. I'm just saying that to your character 'cause I had a gut feeling your character said that.

There isn't anything to base that off of aside from what you as a person knew. Misara wouldn't be able to know unless maybe she gets that kind of thought a lot and is very insecure about it. Doing something like this is known as metagaming, using what you know in an RP when your own character wouldn't have a clue. Metagaming is frowned upon if the host is lax and outright banned if not.

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I handled it, no worries. ((Guess that's one advantage of me being in this RP...))

((also as a note, single line posts are a bit...bleh as well. They aren't typically against the rules or anything just that single line posts give veeeeery little introspect into the character, and are pretty matter of act and tend to be rather... uninteresting. They jsut serve then bare minimum that is needed to advance soemthing but add very little to it.))

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  • Support Squad

What Huk said. Essays aren't expected but start with how a character says something then maybe try some expansion into what the character may be thinking, maybe what their expression or body language is like.

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You know, one of the best points of having experienced players around is that they can make this kind of correction if I kick the bucket and disappear forever am busy in the afternoon XD. Thanks guys!

Cool Girl, what they said is totally correct. Don´t worry too much about it though, everyone makes those little mistakes in the begining. That´s the handy thing about the edit button here. ^_^

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