Tartar Posted June 2, 2016 Share Posted June 2, 2016 Incandescent RoarType: FireCatgory: Other Power: 0PP: 15Accuracy: Effect: -1 priority, Switches the opposing Pokémon out when used and Burns them. Quote Link to comment Share on other sites More sharing options...
jzgamer48 Posted July 4, 2016 Share Posted July 4, 2016 ECLIPSE FINISH TYPE: GHOST POKEMON WHO CAN LEARN: LUNALA POWER: 130 PP: 5 (8 MAX) DESCRIPTION: the user charges up lunar energy and releases it on the second turn. 10% chance to confuse. 1 turn charge up if used when moon dance is active. MOON DANCE TYPE: PSYCHIC POKEMON WHO CAN LEARN THROUGH LEVEL UP: LUNALA, CRESSELIA, GOURGEIST, ZOROARK, UMBREON, GENGAR POKEMON WHO CAN LEARN FROM TM: VARIOUS PSYCHIC GHOST AND DARK TYPES AND ALSO SOME OTHERS POWER: N/A PP: 10 (13 MAX) DESCRIPTION: user summons a full moon to power up dark psychic and ghost moves. also damages every fairy, fire and fighting type. (fairy because well its a fairy fire because fire uses sun, and fighting because fighting represents good and dark and ghost represent evil.) THOUSAND STORMS TYPE: DRAGON POKEMON WHO CAN LEARN THROUGH LEVEL UP: ZYGARDE, MEW POWER: 140 PP: 5 (8 MAX) DESCRIPTION: user manipulates air and energy around it to make a storming blast. lowers special attack harshly. 10% chance random status condition and a 10% flinch. move typing is both dragon and ground. Quote Link to comment Share on other sites More sharing options...
DemICE Posted July 4, 2016 Share Posted July 4, 2016 (edited) Starburst Type: Fire Category: Special Power: 250 Acc: 100 PP: 5 Description: The user channels all the heat it can muster and lits itself ablaze, essentially becoming a miniature star, then combusts it creating a nova. The user faints, and intense sunlight lingers for 5 turns. Any survivors are burned. Hits all targets in multi-battles. If i ever take the big decision to create the fan-game i have in mind, this move will be in. I just hope i will be able to somehow get it to have a cool animation. Edited July 4, 2016 by DemICE Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 4, 2016 Share Posted July 4, 2016 Oh hey, this is alive again.Frost FlakesType: Ice Category: SpecialPower: 60Accuracy: 95PP: 10Descriptions:The user launches freezing snowflakes at the opponent, sinking the harsh cold into their body. The opponent will be frozen at the end of next turn. However, if the opponent uses a Fire-type move, or is hit by Scald or other Fire-type moves, the Freezing effect won't activate.Learned by: Cryogonal only Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 4, 2016 Share Posted July 4, 2016 (edited) Beatdown type: dark Physical(makes contact) BP: 90 PP: 10 Acc:100 The user holds down the foe and has an ally beat them up, using their attack stat to determine damage. In singles the user chooses a random non-KO'd ally, in doubles it uses its current teammate instead(unless its teammate was just KO'd in which then it chooses a random ally). In triples and rotations, the teamate with the current higher attack stat is chosen. If the user is the only pokemon left, this attack will fail. Learned By: Scraggy/scrafty, Pangoro, Murkrow/Honchkrow, pawniard/Bisharp, poocheyna/Mightyena, Nuzleaf/shiftry, Durant, Krokorok/Krookadile, Houndour/Houndoom, croagunk/toxicroak, purrloin/Liepard, Meowth/Persian Riposte type: fighting Physical(makes contact) BP:---- PP: 5 Acc: ---- The user takes a defensive stance. If the opponent attacks with a physical contact move, the user parries the attack and counterattacks, causing the opponent's move to fail completely and receive 75% of the damage the attack would've inflicted. learned by: Keldeo, Cobalion, Virizion, Terrakion, Gallade, Samurott, Farfetch'd, Escavalier, doublade Suplex type: fighting Physical(makes contact) BP: 95 PP: 15 Acc: 100 The user delivers a devastating suplex to the opponent. Has a 10% chance of inflicting paralysis. Learned by: Machop/Machoke/Machamp, Hawlucha, Heracross, Throh, pignite/emboar, Puppeteer type: psychic status(no contact) BP:---- PP: 10 Acc:----- The user employs psycho manipulation to take control of an enemy's substitute. The opponent cannot make another one until the controlled substitute is destroyed Learned by: shuppet/banette, grumpig, Malamar, elgyem/Beeheyem, Drowzee/Hypno, Jynx, Zorua/Zoroark, Mismagius, Mr.Mime, Gothita/Gothrita/Gothitelle, Spiritomb, Duskull/Dusclops/Dusknoir, Cofagrigus, Azelf, Clobber type: fighting Physical(no contact) BP: 110 PP: 10 Acc: 95% The user clobbers the opponent with a pair of heavy objects. This move loses power when used on the same opponent multiple times, being reduced by 20 BP each time. If the opponent switches out or faints, the counter is reset. Learned by: Conkledurr Edited July 4, 2016 by Monochrome_Complex Quote Link to comment Share on other sites More sharing options...
zimvader42 Posted July 4, 2016 Share Posted July 4, 2016 Puppeteer type: psychic status(no contact) BP:---- PP: 10 Acc:----- The user employs psycho manipulation to take control of an enemy's substitute. The opponent cannot make another one until the controlled substitute is destroyed I don't quite get what this one does. You prevent the target from using moves behind a substitute? you only prevent it from setting more subs? Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 4, 2016 Share Posted July 4, 2016 (edited) Takes control means it takes the substitute away from the opponent and uses it as your own. They can't make another one until the one from before is destroyed. Now a different pokemon on the opponent's team could make one(but not the same pokemon, even if they switched out and came back in, because you still have THAT pokemon's particular substitute) and if you already have a substitute out on your side, stolen or created, this move will fail if used, obviously. If you baton pass the stolen substitute, it will still act as if the sub was stolen on whoever you pass to. For example: You have Mismagius vs whimsicott. Whimsicott uses substitute, and you use Puppeteer. Her sub is "stolen" from her and is used for Mismagius now, leaving whimsicott not only open, but unable to create another sub since she already has one on the field. Now if she destroys said sub then she'll be able to make another one, but until then she's subless, even if she switches out and switches back in, as long as that stolen sub remains on the field. Knocking whimsicott out won't remove the sub either, it has to be destroyed, or mismagius would have to switch out, which erases the stolen sub like it would any other. Hopefully it's clear now, yeah my previous description was a bit vague. Solar Blade Type: Grass BP: 100(normal weather),120(sunlight), 50(hail, rain, sandstorm), 30(heavy rain), 150(harsh sun) PP: 10 Acc: 95 Physical(contact) The user manifest the solar energy absorbed in its body into a spectacular blade of intense sunlight and strikes the foe. This move has a 10% chance of inflicting burn. The weather affects the intensity of the attack: in clear weather, sandstorm, and hail it affects single targets; in sunny weather the blade hits adjacent enemies and in harsh sun it hits all enemies and has a 30% chance of burning. In rain and heavy rain, it cannot burn enemies at all. Learned by: Leafeon, Sunflora, Virizion, Leavanny, Sceptile, Shiftry, Solgaleo Warmth Type: fire Status BP---- PP: 20 Acc: ----- The user radiates a gentle heat from a small flame, defrosting any allies while preventing freeze and negating hail damage so long as the user is in battle. Learned by: charmander/charmleon/charizard, Heatmor, Flareon, fennekin/braixen/delphox, litwick/lampent, cyndaquil/quilava/typhlosion, torkoal, chimchar/monferno/infernape, darumaka/darminitan, Moltres, litleo/pyroar, ponyta/rapidash, solrock, vicitini, magby/magmar/magmortar, slugma/magcargo, Gourgeist, Reshiram Crystalize type: Rock Status BP:---- PP:15 Acc ----- The user' transforms their body into a shimmering, hard crystal that drastically raises special defense. Basically the special version of cotton guard. Learned by: boldore/gigalith, carbink, diancie, Onix, Regice, Avalugg.Cryogonal Cable Whip type: electric physical(contact) BP: 110 PP: 10 Acc: 85% The user lashes full force with an electrified whip. This move has a 20% chance of knocking off an opponent's item. Learned by: electricvire, Raichu, Eeelektross, Thunderus, Edited July 4, 2016 by Monochrome_Complex Quote Link to comment Share on other sites More sharing options...
zimvader42 Posted July 4, 2016 Share Posted July 4, 2016 Oh ok I get it now. It is like a permanent snatch for the substitute, just that it also prevents the use of sub again until the snatched one is destroyed. Cool. Is it speed based tho? as in, you know how encore fails if you move before your target? was wondering if it is something like that. Quote Link to comment Share on other sites More sharing options...
Ojama Yellow Posted July 4, 2016 Share Posted July 4, 2016 Suppressing Grip Type: Fighting Category: PhysicalPower: 70Accuracy: 100PP: 15Effect: The user holds its opponent in a devastating sumo grip, negating their ability.Learned by: Poliwrath, Machop, Machoke, Machamp, Makuhita, Hariyama, Regigigas, Pignite, Emboar, Throh, Chesnaught, Hawlucha Quote Link to comment Share on other sites More sharing options...
Guzam Posted July 4, 2016 Share Posted July 4, 2016 Was expecting a wonk move. I'm disappointed in you. Quote Link to comment Share on other sites More sharing options...
Lugruf Posted July 4, 2016 Share Posted July 4, 2016 Name: Phantom Kick Type: Ghost Category: Physical Power: 85 Accuracy: 100 PP: 10 Contact: Yes The target flinches if it's going to use a status move. Basically a one turn taunt that deals damage. Phantom Kick because it was the signature move of a Fighting Ghost fakemon I created. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted July 4, 2016 Share Posted July 4, 2016 Icy Wave: Exclusive of Empoleon Basically Surf but with a 20% chance to freeze Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 4, 2016 Share Posted July 4, 2016 (edited) IntoxicationType: Poison Category: StatusPower: --Accuracy: --Priority: +1PP: 15Descriptions: The user secretes a special toxin that punishes any draining move on the user by badly-poisoning and reducing HP. Essentially a move-based Liquid Ooze, with an extra Toxic effect.Learned by: All Poison Types, All Grass Types. (Tutor Move) Gastro PoolType: Poison Category: StatusPower: --Accuracy: --PP: 5Descriptions: The user releases a huge amount of gastro acid to cover the entire field. For 5 Turns, all grounded Pokemon's abilities and stats boosts are overridden. All hazards are permanently removed as well. Any Pokemon affected by Gastro Pool won't recover their lost abilities back when the effect ends.Learned by: Muk, Victreebel, Swalot. Chance FlareType: Normal* (Actual typing is randomized) Category: SpecialPower: -- (100~120)Accuracy: 100PP: 10Descriptions: The user randomly picks the move's Power, Typing, and the status aliment which has 30% to be inflicted.Power Pool: 100~120 (21 possiblities)Typing Pool: 18 TypesStatus Pool: Burn, Paralysis, Poison, Freeze, Sleep.Learned by: Chansey, BlisseyMeteor Type: Fire Category: SpecialPower: 300Accuracy: --PP: 5Descriptions: The user uses half of its HP to summon a Meteor. Two turns later, it will fall on the batlefield and cause a great explosion, damaging both sides, and guarantees a burn. Hits through the invulnerable phase of Fly and Dig, but only has halved power against Dive. Hits through Protect and Substitute as well.Learned by: Clefable, Jirachi, Deoxys, Delphox. Edited July 4, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Raviel the Phantom Posted July 4, 2016 Share Posted July 4, 2016 Meteor Type: Fire Category: Special Power: 300 Accuracy: -- PP: 5 Descriptions: The user uses half of its HP to summon a Meteor. Two turns later, it will fall on the batlefield and cause a great explosion, damaging both sides, and guarantees a burn. Hits through the invulnerable phase of Fly and Dig, but only has halved power against Dive. Learned by: Clefable, Jirachi, Deoxys, Delphox. It seems like it is an awfully overpowered move, especially it doesn't knock out the user like Self-Destruct and Explosion do, which have a lower base power. I like the idea of the two turns later, just make it like a fiery Future Sight. Name: Zen Punch Type: Fighting BP: 80 PP: 15 Accuracy: 100 Physical Attack The Pokemon focuses their inner mind to deliver a cosmic strike. Calculates with the target's Special Defense instead of Defense. Quote Link to comment Share on other sites More sharing options...
Samalet Posted July 4, 2016 Share Posted July 4, 2016 Corrosive Acid Type: Poison Special BP: 80 PP: 20 Accuracy: 100% Hits Steel-type Pokemon for super effective damage, has 10% chance to badly poison the enemy. Freeze-Dry clone (to level the playing field, Freeze-Dry would be buffed from 70 to 80 BP too and be available to all Ice-type Pokemon). Learnable by every Poison type Pokemon and most Grass types (Move Tutor). Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted July 4, 2016 Share Posted July 4, 2016 Bacon Scent category: other type: fire power:- accuracy:- pokemon that can learn it: Emboar line, Grumpig line The user infatuates the target regardless of its gender. If the infatuated target kills the user, at the end of the battle its happiness will be maxed and the trainer will receive the item 'fresh hot bacon' which fully restores a pokemon's HP but leaves it a burn (can be used as a held item too at bellow 25%) 1 Quote Link to comment Share on other sites More sharing options...
Lugruf Posted July 4, 2016 Share Posted July 4, 2016 Name: Rolling Stones Type: Rock Category: Special Power: 110 Accuracy: 85 PP: 5 Contact: No 30% chance to make the target flinch. Rock needed a special attack, serously. Right now rock has 10 physical moves and 2 special. So, here goes a rock type Fire Blast. Quote Link to comment Share on other sites More sharing options...
Amanojaku Posted July 4, 2016 Share Posted July 4, 2016 Ancient Wave Type: Rock Category: Special PP: 10 Power: 90 Accuracy: 100 Effect: 10% chance of lowering Special Defense Learned by: Fossil Pokémon, Probopass, Rock-types that need Special STAB in general, prehistoric Pokémon like Yanmega Shadow Strike Type: Ghost Category: Physical PP: 10 Power: 100 Accuracy: 100 Effect: Breaks Reflect and Light Screen Learned by: Golurk, Dusknoir, Banette Elven Dance Type: Fairy Category: Physical PP: 10 Power: 120 Accuracy: 100 Effect: Fairy-type Outrage Learned by: Mawile, Granbull, Xerneas, Gallade, Slurpuff Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 5, 2016 Share Posted July 5, 2016 It seems like it is an awfully overpowered move, especially it doesn't knock out the user like Self-Destruct and Explosion do, which have a lower base power. I like the idea of the two turns later, just make it like a fiery Future Sight. The thing is, it bites hard on both sides. Even if you send in a Fire-type Pokemon to tank the explosion, it may still very well KO. Since team preview is on, the opponent can read that you're going to switch to a Flash Fire Pokemon like Heatran and punish accordingly. I've changed it so it hits through Substitute as well. Derision Type: Dark Category: Status Power: -- Accuracy: -- PP: 20 Descriptions: The user mocks the target, sending them into a furious tantrum. Targets under the effect of Derision gets 1.3x boost to their moves, but is locked to one move, akin to the side effects of Outrage. Once Derision ends, the affected target becomes confused. While being locked into a move, the Pokemon cannot switch out. Learned by: Any Pokemon that can learn Taunt can learn Derision. Evil Surge Type: Dark Category: Special Power: 60 Accuracy: 100 PP: 5 Descriptions: The user lets out a vicious storm of energy, depleting one of the target's moves' PP completely. All of the user's stats fall by 1 stage after use. Learned by: Any Pokemon that can learn Dark Pulse can learn Evil Surge. Disorient Type: Dark Category: Status Power: -- Accuracy: -- PP: 10 Descriptions: The user distracts the target, interfering with their concentration. The target's Accuracy, Evasion and Special Attack drops by 1 stage. If the target has used Calm Mind, their Special Attack and Special Defense drop by 3 extra stages as well. If the target has used Meditate, their Attack drops by 3 extra stages as well. If the target's in the charging phase of Focus Punch, the target won't be able to pull off the move and will also be confused. Learned by: Any Pokemon that can learn Snarl can learn Disorient. Exploit Type: Dark Category: Physical (Damage is calculated using the target's weaker defense) Power: 80 Accuracy: -- PP: 10 Descriptions: The user strikes the weak point of the target with a harsh blow. If any of the target's stats are lowered, this move will guarantee a Critical Hit. Damage is calculated using the target's weaker defense. Learned by: Any Pokemon that learns Night Slash can learn Exploit. Poltergeist Type: Ghost (Typing depends on active hazards/screens) Category: Physical Power: 50 (Multi-Hit) Accuracy: 100 PP: 15 Descriptions: The user sucks up all active hazards and screens, then fires them at the opponent. Typing depends on sucked objects. Spikes: Ground (Hits Flying-type Pokemon and Pokemon with Levitate!) Stealth Rocks: Rock Toxic Spikes: Poison (Inflicts Toxic on the target) Sticky Web: Bug (Lowers target's Speed by 2 stages) Light Screen/Reflect: Psychic The objects are fired in the order of "Spikes -> Stealth Rocks -> Toxic Spikes -> Sticky Web -> Light Screen -> Reflect". Tallying up to a maximum of 9 hits. Learned by: Gengar, Cradily, Swalot, Dusclops, Dusknoir, Cofagrigus, Hoopa Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 5, 2016 Share Posted July 5, 2016 Reboot Type: Normal Status BP: ---- PP: 10 acc:---- The user resets its operating systems, wiping away any of its current stat buffs/debuffs and removing status ailments. Learned by: Porygon/2/Z, Genesect Terra Shift Type: Ground Status BP--- PP: 5 acc: ---- The user shifts the battlefield's terrain, switching the current field hazards between players. For example, if the user's side has stealth rocks + 2 spike layers and the opponent has toxic spikes, after using terra switch the user's side would get the toxic spikes and the opponent would end up with rocks + spikes. Note that using terra switch does not activate the hazards' damaging effects, the new hazards are still limited to taking effect on switch in. Learned by: Torterra, Tyranitar, Groudon, Regigigas, Quote Link to comment Share on other sites More sharing options...
zimvader42 Posted July 5, 2016 Share Posted July 5, 2016 Reboot Type: Normal Status BP: ---- PP: 10 acc:---- The user resets its operating systems, wiping away any of its current stat buffs/debuffs and removing status ailments. Learned by: Porygon/2/Z, Genesect Terra Shift Type: Ground Status BP--- PP: 5 acc: ---- The user shifts the battlefield's terrain, switching the current field hazards between players. For example, if the user's side has stealth rocks + 2 spike layers and the opponent has toxic spikes, after using terra switch the user's side would get the toxic spikes and the opponent would end up with rocks + spikes. Note that using terra switch does not activate the hazards' damaging effects, the new hazards are still limited to taking effect on switch in. Learned by: Torterra, Tyranitar, Groudon, Regigigas, These two moves are insanely good. I like them. Quote Link to comment Share on other sites More sharing options...
SilverJakler Posted July 6, 2016 Share Posted July 6, 2016 Overdrive Type: Electric Base Power: 120 Accuracy: 100 Description: The user charges up a massive amount of electricity and rushes the opponent with a barrage of attacks. Lowers Defense and Special Defense by one stage per use. Notable Users: Electivire Luxray Eelektross Zebstrika Typhlosion Granbull Emboar Lucario Electric Close Combat let's go Quote Link to comment Share on other sites More sharing options...
SJMistery Posted July 6, 2016 Share Posted July 6, 2016 Royal Meteor: Dragon Type move Priority -7 PP:5 Status move perfect accuracy It stats a count from 20 to 0. when the count goes to 0, the team that used the move wins. Using the move again while the count keeps going down cancels the effect, regardless of wich team uses it. The animation of the move mimics Draco Meteor, but a LOT bigger. Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 6, 2016 Share Posted July 6, 2016 (edited) Kinda overpowered, to be honest. Most matches exceed over 20 turns easily, even without stall. Every team will be forced to run a Royal Meteor user, and the entire metagame will be circling around removing the enemy's Royal Meteor user and getting your Royal Meteor up. Edited July 6, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Alex Posted July 8, 2016 Share Posted July 8, 2016 Name: Freezerburn Type: Ice Category: Other PP: 10 (16) Power: --- Accuracy: 70 Effect: Burns the opponent. Name: Plasma Whip Type: Electric Category: Physical PP: 15 (24) Power: 90 Accuracy: 100 Effect: Has a 10% chance of lowering the opponent's Defense by 1 stage. Name: Heartbreak Type: Dark Category: Physical PP: 5 (8) Power: 100 Accuracy: 75 Effect: If the user is infatuated, the effect is lifted and the power is doubled.. Quote Link to comment Share on other sites More sharing options...
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