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Make your own Pokemon moves and comment on others.


Ayumu

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Some more type changing moves:

Refrigerate

Type: Ice

Category: Non-Damaging

Power: --

Accuracy: 100%

PP: 20

Description: The user sends a chilling breeze that lowers the targets body temperature and changes the targets type to Ice

Available by Move Tutor: Yes

Can Be Used By:

Articuno

Cryogonal

Kyurem

Regice

Amaura Evo Line

Snorunt Evo Line

Spheal Evo Line

Vanillite Evo Line

And

Toast

Type: Fire

Category: Non-Damaging

Power: --

Accuracy: 100%

PP: 20

Description: The user sends a extreme wave of heat changing the targets type to fire

Available by Move Tutor: Yes

Can Be Used By:

Heatmor
Heatran
Torkoal
Cyndaquil Evo Line
Fennekin Evo Line
Litwick Evo Line
Magby Evo Line
Numel Evo Line
Slugma Evo Line
Tepig Evo Line
Vulpix Evo Line

I would think that Rotom might be able to learn these moves seeing as it can become a refrigerator and an over (toaster oven?).

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I would think that Rotom might be able to learn these moves seeing as it can become a refrigerator and an over (toaster oven?).

Those are good move ideas for sure, while you're at it why not go further and create a Flying and a Grass one for use by the other Rotom forms. Even though those moves are generally useless, at least for the gimmick I'd like it.

Skill Shuffle

Type: Psychic

Accuracy: 100

--

Skill Shuffle rotates a target's current ability with its secondary ability or dream world ability, at random. It will fail if the target only has one ability.

Bonus: if the target is mega-evolved, Skill Shuffle will rotate its current ability to one of its non-mega abilities.

Since abilities are so important in competitive play nowadays, this move could have an impact in battles, especially if it was a widespread move (by TM or Tutor perhaps). What makes this stand out over Entrainment, Simple Beam, etc. is that you could effectively cripple an opponent based on their abilities. I added the mega clause just because it would be pretty sweet to force a Mega Lopunny to be stuck with Klutz, unable to use its mega stone.

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Still, Klutz won't prevent Lopunny from Mega Evolving, though it will lose it's Scrappy ability being replaced by either Klutz or Limber then, right?

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Noxious Plume

type: poison

special

BP: 85

acc: 100

PP: 15

Range:all pokemon adjacent to user

Description: the user releases a plume of burning toxins around them, inflicting poison and fire damage. May also inflict burn.

Learned naturally by: koffing/weezing, skuntank, swalot/gulpin, Houndour/houndoom, Heatmor, Magby/Magmar/Magmortar,

detail:Like flying press, this move has a secondary fire typing. While you still aren't able to hit steel types with it, it can be a useful option for poison types against other grass/poison or bug types as well as ice type pokemon. In addition, this move has a 20% chance to inflict burn.

Backstab

type: dark

physical

BP 60

acc: 100

PP: 10

Range: one target

Description: the user stealthily attacks the opponent from behind. This move always results in a critical hit.

Learned by: greninja, skorupi/drapion, zorua/zoroark, purrloin/Liepard, Pawniard/Bisharp, honedge/doublade/ageislash, sneasel/weavile, spinarak/ariados, beedrill

detail:Dark's answer to the ice breath/storm throw, this one has a slight buff in power due to critical's nerfage in gen 6(non STAB'd it'd deal 90 BP on critical). Plus cheesing crits is very much fitting with the nature of dark types. Drapion would no doubt get a serious buff off this move as the combination fo sniper and STAB brings its power well over 200 and is more consistent than night slash.

Spellbind

type: Fairy

status

BP: ---

Acc: ---

PP: 5

Range: all enemy pokemon

Descripton: the user creates a magic sigil that suppresses all opponents' abilities for 5 turns. Does not negate mold breaker.

Learned by: Mismagius, smoochum/Jynx, Clefairy/Clefable, Gardevoir, Flabebe/Floette/Florges, Kadabra/Alakazam, Delphox, Xerneas, Darkrai,

Detail: exactly what it says, it prevents enemy pokemon's abilities from working. Even if the user is KO'd, the effect remains although it can be eliminated via defog/rapid spin.

Edited by Monochrome_Complex
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  • 3 months later...

Aquatic Resonance

Type:Water

Damage:60

Category:Special

Description:The user attacks the target by emitting a high pitched sound that stimulates the water in the opposing pokemon's body. 30% chance to paralyze

Edited by Skullgasher
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Stalactite Barrier

Type: Ice

Category: Status

PP: 15

Power: --

Accuracy: --%

Priority +1

Similar to Spiky Shield, but with 10% chance to freeze.

Mons that can learn it:

Snorunt line

Vanillite line

Cubchoo line

Cryogonal

Bergmite line

Swinub line

Shellder line

Lapras

Snover line

Learned by Move Tutor

Ghost Slam

Type: Ghost

Category: Physical

PP: 10

Power: 70

Accuracy: --%

30% chance to flinch

Mons that can learn it:

Basically all ghosts that have hands

Edited by Loyalitie
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Seismic Shift

Type:Ground

Category:Physical

PP:10

Power: -

Accuracy:95

The user slams their gear into the ground and starts spinning. This move always deals 100 damage.

Available to

Klang

Klinklang

I just feel really bad with the lack of moves these guys get, if they can't get earthquake then I feel like this is the next best thing.

Edited by Swampellow
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Lucky Shot

Type: Normal

Category: Physical

PP: 10

Power: 90

Accuracy: 100

- This attack is super effective against Fighting Types.

Learned By:

Level - Meowth, Persian, Farfetch'd, Sentret, Furret, Aipom, Ambipom, Spinda, Bunneary, Lopunny

Breeding - Skitty, Bidoof, Bibarel, Minccino, Cinccino, Bunnelby, Diggersby

Dizzy Ray

Type: Normal

Category: Special

PP: 10

Power: 85

Accuracy: 100

- There is a 30% chance of confusing the target.

Learned By:

Level - Psyduck, Polliwag, Eevee, Hoothoot, Noctowl, Girafarig, Spinda, Audino

Breeding - Stantler, Glameow, Purugly, Patrat, Watchog

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  • 2 weeks later...

Rock'n'Roll

Type: Rock

Category: special

PP: 10 (max.16)

Power: 90

Accuracy: 100%

"The user makes loud music with rocks for 3 turns. During that time, no one can fall asleep."

A rock-type uproar. Thanks to the fact no other type is immune against rock, this move offers STAB 90bp damage that will last 3 turns unless interrupted. It is intended for a specific rock type of mine with a high special attack, but in the canon games I suppose Roggenrola and Lilligant could learn it, the first because it has it on its name, and the second because she's all about music (plus imagine this rock coverage after a few quiver dances holy shit). Like uproar, it prevents sleep status for the 3 turns it lasts. Being a sound move, it can't hit a target with the ability soundproof, but it can hit through substitute.

Edited by zimvader42
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Name: Geyser

Type: Water

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Description: Sends a pressurized stream of water at the opponent. Deals damage.

Learned by: Lots of water type pokemon.

Basically a non HM water thunderbolt/flamethrower/ice beam etc.

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  • 4 months later...

name: final void

type: dragon

pp: 5

power: 150

accuracy: 95%

description: user summons a black hole damages the opponent severley. user must recharge after using. 10% chance to flinch

learned by: cresselia, darkrai, palkia, dialga, and giritina.

name: magic wall

type: psychic

pp: 15

power: 70

accuracy: 100%

description: user creates a wall out of magic power and launches it at the opponent. raises def and sp. def by 1 stage.

learned by level up: gengar, cresselia, meowstic, gothitelle.

learned by tm: lots of psychic and ghost types

:ph34r::unsure:

3 new tms:

tm 101: tsunami

type: water

pp: 5

power: 120

accuracy: 90%

description: user summons a wall of water that crashes down on the opponent. users sp. def falls by 1 and users def falls by 1.

tm 102: thunder-storm

type: electric

pp: 10

power: 50

accuracy: 95%

description: user summons a storm to hit opponent for 2-3 turns.

tm 103: volcanic blast

type: fire

pp: 7

power: 70

accuracy: 90%

description: user blasts a gush of lava at the opponent. if it is day time, power doubles.

Edited by Rosesong
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huh. this is fun.

well, here's a custom move, then, tailored for Magnezone, which, as we all know, is clearly superior and deserves a better signature move than dumb ol' Magnet Bomb.

Name: Brilliant Bolt

Type: Steel

PP: 10 (16 max)

Power: 100

Accuracy: 90%

Secondary Effect: 20% chance to raise user's Sp.Atk

Description: The user charges up its light energy and fires a dazzling bolt at the foe. The residual energy may boost the user's Sp.Atk stat.

Basically a stronger version of Flash Cannon with a better side effect, rather like a Special variant of Meteor Mash. I prefer moves that aren't outright broken and yet have a realistic enough implication.

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Name:tyrant wings

Type:flying

PP:5

power ---

accuracy ---

effect:doubles the power of the flying moves the user uses next turn

Learned by:many flying types and some exceptions

Notable users:salamence,dragonite,rayquaza,swellow,staraptor,talonflame,fearow,braviary,pidgeot,tornadus,masquerain,crobat etc.

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Name: Tribal Dance

Type: Normal

Category: Other

PP: 10 (16)

Power: ---

Accuracy: ---

Effect: Raises Attack, Special Attack and Accuracy by one stage.

Name: Spirit Trap

Type: Ghost

Category: Special

PP: 20 (32)

Power: 20

Accuracy: 100

Effect: Constricts the opponent, dealing damage over time and preventing them from escaping.

Name: Electrolyte

Type: Electric

Category: Other

PP: 10 (16)

Power: ---

Accuracy: ---

Effect: Lays a charge on your side of the field. Being switched in raises speed by +1, +2 if Electric Terrain is in effect. Removed with Defog and Discharge used by any Pokemon, and Rapid spin used by an ally. Sticky Web negates this effect.

Edited by Nyalicirno
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That electrolyte thing is broken. Simply put, maybe it'd be less game-shattering if it only boosted the speed of electric or steel types, since I don't see the logic behind it doing that for all types.

(Also because Magnezone at +1/+2 speed is going to destroy souls)

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Name: Concealment

Type: Dark

Category: Special

PP: 10

Power: --

Accuracy: --

Effect: The user hides out of sight of the enemy for 1 turn.(same effect as 2 turn moves such as fly and bounce) If the opponent switches into an attack coming from a concealed opponent, the attack will do double damage.

Example: Greninja used concealment! Greninja is hidden in the shadows.

The opposing trainer switched pokemon.

Greninja used water shuriken; it's a sneak attack!

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So Concealment is basically an overpowered Substitute that can't be broken and doesn't consume your health, but lasts only one turn. Any faster Pokémon can basically conceal itself, avoid the next hit and use whatever move it wants with impunity the next turn, punishing switch-ins in the bargain? And keep doing this indefinitely?

That can be so abusable!

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Bear Hug

Type: Fighting

Category: Physical

PP: 15

Power: 90

Acuracy: 95%

Effect: Grabs the opposing Pokemon and crushes it with full power against the users chest.

10% chance to paralyze the opposing Pokemon.

Notable Users:

Machamp

Ursaring

Haryjama

Emboar

Beartic

Chestnaught

Pangoro

--------

Power Bomb

Type: Fighting

Category: Physical

PP: 10

Power: 95

Accuracy: 85%

Effect: Grabs the opposing Pokemon while turning it upside down, make a small jump, and slams them into the ground with full power.

30% chance to lower the opposing Pokemons Defence.

Notable Users:

Poliwrath

Machamp

Haryjama

Emboar

Chestnaught

Pangoro

--------

Water Punch

Type: Water

Category: Physical

PP: 15

Power: 75

Accuracy: 100%

Effect: Punches the Target with a fist spouting with water. Chance of 50% to lower the Speed of the target by one stage.

[just a Water-Type Elemental Punch]

Notabale Users:

Poliwrath

Hitmonchan

Swampert

Ludicolo

Empoleon

Barbaracle

(typical elemental-punch users)

--------

Thorn Punch

Type: Grass

Category: Physical

PP: 15

Power: 75

Accuracy: 100%

Effect: Punches the target with a fist wrapped in thorny vines. chance of 30% to entangle the target, so that it may not flee or be switched out.

[Grass type Elemental Punch]

Notable Users:

Hitmonchan

Ludicolo

Breloom

Shiftry

Simisage

Chestnaught

(typical elemental-punch users)

edit:

added Water Punch and Thorn Punch

Edited by Cepheus
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Harpoon Shot

Type: Steel

Category: Physical

PP: 20 (max 32)

Power: 25

Accuracy: 95%

The target is impaled with vicious jabs of a long born or arm. This move may hit 2-5 times on each use.

Basically a Steel-type version of Icicle Spear, Bullet Seed, Rock Blast, Pin Missile l, Arm Thrust and Spike Cannon.

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