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MDM1 Beans

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Everything posted by MDM1 Beans

  1. I've started a new run and I'm only up to Route 4, but my biggest surprise so far has been how good Charmander is as a starter. I'd never used it before in any of these type of games, but early Dragon Rage is super useful, especially to help chip away at rift pokemon. And Charizard with Flame Burst absolutely wrecked Narcissa, who is supposed to be very tough and I had no strategy for now that the field mechanics have changed. Honorable mention to Boltund, who has quickly become one of, if not my favorite electric type. Very good speed, learns Spark, Nuzzle, and Strong Jaw boosted Bite early.
  2. Ya, you can reduce accuracy. That's how I ended up beating Giratina, turns out I just got super unlucky the first time.
  3. Ok, thank you! This is helpful information for sure. Do you happen to know if Flinch is effected at all? And are stat/accuracy drops effected at all? I had Giratina at -6 accuracy and it missed all its attacks until the shields were broken, then it hit 6 moves in a row. That seems like awful luck.
  4. Basically my questions are about any of the Pokemon that have these shields and all. I haven't played Sw/Sh, but my understanding is that the shield mechanic comes from those games. My first question is, how is the amount of damage required to break a shield determined? Like is it different for each Pokemon and effected by their stat totals? My other question is about status on these Pokemon, basically does it work? I'm currently fighting Giratina and I've attempted it ~15 times. I paralyze it first turn every time, and it has yet to miss a single turn to paralysis. Am I insanely unlucky or can it not be fully paralyzed?
  5. That's what I was leaning towards, I just wasn't sure if people thought the extra defenses + quiver dance made Bellossom more useful.
  6. Hello all! Like the title suggests, I am debating what to do with my Gloom and was hoping to get some thoughts on which is the better choice. My situation: I'm playing a new game and not resetting for Ivs/nature/ability, so while I understand there may be better grass types in a vacuum, my Gloom has by far the best combo of those things. I'm also at the point in the game where I go to Wispy Tower, with Narcissa soon to follow. I already have a Sun Stone, I don't know when a Grass Stone is available in this new version. My thoughts: Vileplume has better much SpA, gets STAB on poison moves, has fewer weaknesses, and would have Effect Spore when I evolve it, but I don't know when that will be. Bellossom has better Def and SpD, learns Quiver Dance by level up and I can evolve it now, which is appealing knowing how tough Narcissa is going to be now that Flash doesn't change to the Holy Field anymore. Does anyone have any thoughts or preferences?
  7. That's so interesting, I dropped them into my mods folder and they worked just fine, like any other mod.
  8. Oh, I'm sorry, I misunderstood. My pc opens .rb files with notepad (so as to edit them) so they show up with the little symbol that makes them look like text docs but they are still listed as RB files. Not sure what would cause those files to download as text files.
  9. So it is a .rb file? In that case, all you have to do is make a mods folder inside your data folder (if you don't already have one) and drop it into there.
  10. No, someone else had this problem on the thread. It should be a .rb file. Try removing the .txt
  11. If I'm not mistaken, the secret starters haven't been available since v11. The random starter machine only gives starter pokemon now. But here's a debug someone made for v13
  12. I actually had the same issue after coming out of the Marianette gym fight/cutscene. It was there for a while, don't know what made it go away.
  13. I came to ask the same thing. It doesn't unless you modify it as mister swift explained above.
  14. So I'm doing a new playthrough and I never played Sw/Sh. I just picked up Mime Jr. and I was debating which evolution I wanted... Am I crazy or is regular Mr. Mime better than Mr. Rime? Mr. Rime has more HP, but trades SpD for Def and trades Speed for Atk which is useles... Am I missing something here? Also, is there any sort of consolidated list on the Aevium for pokemon's stats, learnsets, and abilities? And do all Aevium form pokemon have their new typings for all stages of evolution, or do some evolve from regular form pokemon like some Alolan and Galar forms do?
  15. I see, so they are only added in if they are entirely new moves, not if the moves are learned sooner or later. Thanks!
  16. So I had a question about the second part of the Hidden Library quest: I know that in the previous version it was good to wait to complete this quest and turn the Garufan book over to the guy because keeping the book would allow you to get a Gothita at Indriad's mansion. I've seen that in v13, Gothita is acquired in a new way, so my question is do I still need to hold onto the book or can I turn it over and complete the quest earlier now?
  17. Really? That's so interesting. I wonder why my Charmander has both Dragon Breath and Dragon Rage?
  18. So I've started a fresh run of Rejuv with the newest update and I'm about through Sheriden now and haven't been able to figure out what is going on with movesets for Pokemon that appear in Sw/Sh. Some of these Pokemon seem to have some kind of blended Gen 7 & 8 moveset (ex: Charmander learns Dragon Breath and Dragon Rage) while some still have only Gen 7 movesets (ex: Swablu caught at level 20 has Natural Gift and no Dragon Breath). Has anyone found any rhyme or reason to the movesets that Pokemon have, or know how to figure that out? I only ask because I feel like it effects the viability of some Pokemon as well as how I train and evolve them. Also, is the move relearner in Sheriden no longer accessible at all until the sister is found?
  19. It's still available early, but not as early. Has been moved from the hotel rooftop to route 2. Edit: Also, Lillipup is another pokemon that's been moved to later in the game.
  20. Ya, I've been wondering about this too, none of the key cards seem to be sold there anymore.
  21. I know the team puts a lot of effort into revamping earlier parts of the game, so I'm definitely going to start a new save file to see all the changes. The only debate in my mind is whether I should wait for v13.5 to come out, as I don't know if that will have more changes to earlier parts or if it will only add more content on to the end...
  22. Did you buy the Golden Hammer already? If I remember correctly you can use that right away if you buy it.
  23. So I can't get past the Vileplume in the Safari Zone. I use spice powder, I get the encounter, and no matter what I do the Vileplume sits right back in my way after the encounter is over. It doesn't matter if I run, throw rocks, catch it, or wait for it to run from throwing balls, it will not move out of the way. I don't understand, I've definitely gotten past it on other save files. Please help, I'm losing my mind, I just want to catch a Salandit.
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