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ArcBolt27

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Everything posted by ArcBolt27

  1. it seems im having the issues a few other people are having (the colter cave softlock and the first trip to malachite city softlock) also is the cave where u enter into malachite city from supposed to constantly flash after the initial shenanigans are done? getting *insert seizure warning here* vibes from it it flashes that much EDIT: also not sure if its worth noting or not as im not sure if it is part of the reason behind the aforementioned issues but when booting up the game i get the episode 2 title screen not the episode 3 screen (not even sure if there is one but still)
  2. if they was in the void............... do ya think they ran into doctor W.D. Gaster from undertale? sry couldnt resist that one especially considering undertale's birthday is saturday
  3. u didnt know about the possibility of that happening im guessing?
  4. not entirely sure if u can or not as i dont recall ever seeing a magnezone, let alone using one
  5. generally it is recommended tho iirc to start fresh in case other story changes may have been made and in those cases u can always use that shared PC mod to stash whatever squadmates in there to nab later on
  6. ur just NOW finding this? oooooooooooooooh boy ur in for one hell of a ride with this game to say the very least....... its on my personal top 3 favorite pokemon fan games of all time, oddly enough my entire top 3 are from this site
  7. @BRS swag ikr, lets not forget that in the OST there's a remix to the theme of John Cena from WWE
  8. not by default but if you look back a page or 2 u should be able to find a link to an edited file that enables both speedup and debug mode
  9. considering that they said its not as high as reborn i would say more along the lines of the 1/4000 range somewhere as ive seen no shinies with the exception of the mudkip i got early on but again idk if that is scripted to be shiny or if i just got lucky so take that as u will
  10. not off the top of my head no, idk if i got lucky or what but when i picked my "true" starter when the chance was given (mudkip because i liekz teh mudkipz) it was shiny and i didnt even reset spam for it to be that way either and thats a first for me because ive never had a starter in any of the main series games be a shiny without the use of action replay/gameshark codes so when i saw it i was like wtf
  11. give it a king's rock after evolving it to poliwhirl then use a link stone...... you can get a link stone relatively early on in side quest
  12. not sure if it was mentioned or not but it seems the move fell stinger may be bugged as whenever i try to use it it "fails"..... figured i would mention it just in case EDIT: now mere moments later its functioning as if it were sticky webs..................? something definitely seems off there
  13. sturdy doesnt work as decimation has a mold breaker esque effect which bypasses sturdy........... stuff like focus sash, protect, endure and the like will still work tho............... i would recommend a leavanny and meditite at the least as leavanny can learn protect, and meditite can learn detect/endure.............. also if u can snag a focus sash (idk if its possible by then as i cant remember for certain) consider slapping it on something that has leech seed but NOT protect that way u can get a decent heal off that while weakening it further................. or u can use an old classic being focus sash + destiny bond do note nothing changes outcome wise wether u defeat madame x or not save for a little bit of dialogue currently............ maybe itll have influence in v11 or later but idk yet
  14. alolan muk is a godsend, especially if it has poison touch........... tbh my team is lacking a solid wall.......... i'd toss in my sabeleye from reborn if mega evolution was coming in v11 as i love mega sabeleye as a defensive wall, at least in the main series games........... not sure about in rejuv or reborn tho
  15. this is the team i will be bringing with me into v11..... might make a few changes but not entirely sure as of yet
  16. not exactly, see the zekrom path is essentially a "everyone possible is alive and well and happy" as per ur usual typical fairy tale story, but the reshiram path takes a more dark turn where more people may end up dying and some do a complete 180 with their attitude compared to how they behave in the zekrom path................... and the kicker there is the path u end up walking is all decided on if u battle 1 very specific person or not.............. if you battle them, you walk the zekrom path, if you refuse you walk the reshiram path.............. as for who: i wont say even with a spoiler warning just in case people browsing the forums havent been there yet
  17. clearly u didnt look at the changelog because if you did you would have noticed 1 was added
  18. you dont need walk through walls, just warp to an adjacent room in the same zone and u should be fine.............. also bear in mind when you use warp to map where you end up post-warp depends on where you are pre-warp, i found this out when i was in a similar situation............... in short walk thru walls is completely unnecessary EDIT: plus there's also these handy things called escape ropes, dig, teleport.... stuff like that
  19. no v11 isnt out yet, jan's just giving us stuff to keep us in suspense just like they always do.............. it should be pretty obvious anyways that v11 isnt out cuz if it was there would be a lot of v11 topics asking questions or for bug reports of which none such a topic currently exist and wont until it does
  20. and it looks like mosely from the corrupted timeline to boot............... foreshadowing mayhap?
  21. will there ever be plans to port these mods over to rejuvenation when v11 gets released or................?
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