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FlygonFreak

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by FlygonFreak

  1. I wanted to play Redux with the Battle Music pack, so I made a PBS file that mashes both. Posting it here so it's in one place and yall can get it easily. I got both the .dat and the .txt files. To get this into the game just change the .dat file included with the music pack with this one. Have fun! EDIT: I've been told the version I posted is a bit older, so I'm in the process of editing it. EDIT 2: I've updated the PBS and .dat files! trainertypes.txt trainertypes.dat
  2. Escape Ropes don't seem to work... anywhere. I've tried them in the volcano, silver rise, route 4's mountain, a couple of the smaller caves scattered around the map, the sewers...
  3. Hey! Uh, so, I'll put this in a spoiler as it concerns E5 content.
  4. 2 reports! Firstly, this tile in Helix Cave can't be walked through. Secondly, the description for the Premier Ball has one (1) buggy character at the beginning.
  5. Hey yall So basically if you catch a mon and input certain characters in the nickname screen it outputs an error, closes the nickname screen and you lose the caught mon (and any stuff you used during the battle) Been testing, characters affected by this seem to be letter modifiers (^ ` ´ ¨). Sometimes it errors after a typing a few, sometimes it happens right away. I have a spanish keyboard so I keep hitting those accidentally :<
  6. I had the idea to try and make a full spritesheet to add a custom trainer to Reborn, ended up wasting a day and a half on it :x ((hope it's okay, but I used some of the original player sprites as reference. Mainly with the small sprites, they're a pain to make)) They look kinda wonky, but I'm pretty happy with how they turned out, considering they're my first "serious" pixel-art project. I also made a custom Kartana shiny, cuz I'm going to do a run with this character and Kartana as a starter. May be op, I know, but I love my origami boi. EDIT: this was a
  7. A bunch of buildings in GDC completely lack tile collisions, mostly in the Residential District/Main Street/that place with the café. Also, there's a weird bug where, if a Pokémon uses Wish, the game will skip the animation completely, cut to your turn, and next turn it will play the "X used Wish!" scene again, heal, then do it again for the new move. Finally, I've noticed some really weird things with the battle terrains. Sometimes the opponent's pokémon won't attack at all, giving you basically endless free turns. I don't recall exact examples, sorry, but I do remember i
  8. I'm testing the pack (kinda, I can't test stuff like the egg/pickup/mining mods right now) and most mods work perfectly. I've only noticed problems with the Unreal Time mod, there's no clock and no option to change the time (though, that might be intentional, not sure). Also, the game feels a bit laggier, but that might just be bad luck? Uhhh, hopefully this helps : >
  9. Hi! I've got a few dev-related questions, hopefully they're not too many/too boring for y'all : > (( and I also hope no one's asked these before, if so, sorry : < )) 1) How long have you been working on Rejuvenation, roughly? 2) How hard is it to optimize RPGMaker so the game doesn't lag too hard? 3) Rejuvenation feels like a very big project, so how do you manage to stay focused while making it? Have you ever had to take long breaks to recharge dem inspiration batteries? PS: thanks for making such an awesome game!
  10. I think I've found a couple of bugs... First, with NoTMXNeeded installed, opening and closing the Fly map from the "Use TMX" option (without flying anywhere) crashes my game with this error (and only from that option, using Fly like normal doesn't crash) And when using the ShowStatBoosts mod, sometimes (I haven't been able to reproduce it consistently, sorry) certain moves and stat changes will freeze the battle after your turn is over, and then give you an "extra" turn (for example, if you defeat a poké and the battle freezes, the sprite will still be there, the HP b
  11. Just two very teeny tiny tiling errors...
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