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Fervis

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  1. We already decided in the reborn discord for our steel type eeveelution! Battaleon! Credits go to Badman in the discord! Stats and all other things are to be determined, but this is the one we will use! Steel, check.
  2. Sure! there are various imaginations for being a bug type, so that might be cool with the idea of having attack order, defend order etc as moves for it (like Vespiquen)! For now i held to the Sprite i found in a Eeveelution community on Amino, However i don't know the exact Owner, so i have to look it up some more (backsprite by me, not that experienced hehe)
  3. Here maybe some ideas of other Types: Hawkeon (Flying) - Credit of concept: eleanor brick Eeveon (Normal) - Credits of concept: Villiam Boom Another Eeveon? - unknown artist, if anyone knows, please tell me!
  4. Hello Everyone~ Lately I've been roaming around in the forums to get some ideas for my Uranium Fakemon Mod and my W.I.P Sound type Mod (coming E19). However! As i've been reading a LOT of threads around the Pokemon universe that Eeveelutions are quite popular discussions, I'm thinking about doing an Eeveelution Fakemon Mod (either implemented into my Mods or as separate one, depends). I came across an archived thread from Bazaro about Eeveelution ideas, and if everything goes according to plan (permissions and credits etc.), I'd like to add these (awesome) ideas into a Mod for Reborn! So my biggest shoutout: Ideas for all kinds of Eeveelutions and (if possible) Front-and Backsprites! I have been working on some sprites from other Pokemon fangames (which i will of course give credits to) regarding Gen5 backsprites and so forth, but maybe there are some ideas in our community which I would prefer before adding works of different fan games into Reborn. So, if anyone is having ideas and /or own works that one would like to share, please do! For starters, we have the ideas of a Dragon-Type according to The archived Eeveelution Thread and respective Sprites (Credits go to their appropriate creators, I do not own aall of these sprites) I will be updating furtheer ideas over time as I will find them and get permission!
  5. Thanks! I'm glad you like it :) Expect some good updates when E19 releases, like additional Nuclear types across all generations (planning of roughly 7 Evo-lines per gen) Also don't forget it is based on Bluetowels Plates of Arceus mod, so you have the benefit of all these features as well!
  6. Oh right, you can find it in "once upon a somewhere" so this fairy-tail area before Titania's castle, lying around in the bushes :)
  7. No worries :) 1) yep you use royal jelly on a female tricwe/smore/sponee to get seikamater Due to it being fairly strong i added the royal jelly to the vendor of all other evo-items (like electrizer etc), so department store floor 11 However, I added it to another location where you can find a single one earlier. I'll look that up later and tell you when i found it :)
  8. Really. Really. Awesome. I'm excited how it will continue! I'm happy that I decided to add the nuclear alts to the game before E19 releases! Wish you best of luck!
  9. the TM list is from the Plates of arceus mod so you have to look there for it. Don't know where the list is myself though^^'
  10. if you mean debug mod then it's already implemented, you just need to enable it in options.
  11. No worries about askin :) Baashaun is in the upper left house running like the mareep (have to talk to the panic man before to trigger event) Minyan is a random chance to get after you give the streetrat the 50 pokedollars 5 times or so (either minyan, minccino or espurr). but you can catch them all later so no worries of missing event mons (baashaun on route 1, minyan in byxbysion wasteland)
  12. sponee should be a normal encounter in one of the forest near jasper/beryl and in the peridot ward iirc
  13. you can get it by headbutting the trees, so it can either be day or night, doesn't matter :>
  14. the masking was the point, I have a gist now what the egg issue might be. :> I actually don't know if you can get a voltorb via the devon corp, at least not implemented via the mod.
  15. Hmm that is weird then, might be an issue with an egg tile Do you perhaps remember or still see the colour of the egg? this might help a lot.
  16. I quickly jumped to your mentioned issue and it worked just fine for me. 1) Did you use the patch or the whole download? 2) Maybe you fully activated walk-through-walls mod and accidentally walked into the egg with this?
  17. Oh i look into that, thanks! Owten can be found mostly in the headbuttable trees around opal ward and beryl ward, but also in Onyx ward on the rooftop (it's quite rare for Headbutt encounters) You can look at the excel file in the main folder for other locations :>
  18. Okay I lied. I just felt like it and added some more before E19 releases. First off, thanks for the report! I changed it so both have Nuclear types. Secondly, yes, I put the Core into Peridot Ward (just next to Blacksteam factory) and the Move Tutor is now in the Tanzan Mountain Wastes. Lastly, The Fallout move, I REALLY want to add that, but this will take me more time as I'm not that experienced with field effects (Just like the Sticky Terrain from Uranium, I try to add these both later on) Now Updates: First of all, All nuclear typed altforms from Uranium original are implemented. (At least mostly the ones with Battle Sprites) All are mentioned in the Excel File. Also changed Events/Eggs etc. (some do not have Pre-evolutions and some do not have Icon Sprites, I will add these some time later as it isn't that neccessary) As always, I appreciate all bug issues and recommendations to changes if there are some!
  19. Updates as of January 30, this will be the last Update until E19 releases (except bugfixes etc.): - added Legendaries: Baitatao, Leviathao, Aotius, Mutios, and Zephyr - Zephyr can be found as Egg in the hidden room in Agate City (Department Sticker 11) - other legendaries only via Debug (No Tutor Moves for Legendaries implemented yet, but all have a full moveset) - removed Nuclear-moves from Move Relearner - added Move Tutor for Nuclear-moves in Water Treatment Center (Shards needed) - added Nuclear-type Plate and Memory for Arceus / Silvally - added new Mega-Evolution (Gargryph, mentioned in Excel file) - changed Arcade Mons and some Mystery Egg mons (Excel) - changed some event encounters to Uranium mons - fossils can be exchanged in 7th Street or chosen in Spinel Town with the usual Event (Meteor Grunts in museum) - relocated Energycore to Tanzan Wastes (corrupted area before the Big Steelix fight) Hopefully I didn't forget a thing. Anyways, bug reports (if there are any new ones) are always and very appreciated!
  20. Oh, I'm sorry , I think i didn't add that to the excel file I changed fallengel only evolving when female, just like vespiquen (with having a fairly low female rate) This is just an experiment, as the sprite kinda looks more female to me, but I will change that later when E19 releases.
  21. hmm i look into that, i actually didn't know that the map changed after resotration
  22. If i understand you correctly, you have a save file (E18) which you want to use for E19? if so, just go to your save file directory and copy the game.rxdata and save it somewhere else with that you can just use your save file in later for E19 release
  23. This refers to the Plates of Arceus mod. Your best option might be either to ask in the reborn discord in #mod-channel or go directly to the forum post of Plates of Arceus :)
  24. Depending on feedback I might keep it as an additon to Plates of Arceus. However it depends on my time schedule later on, as Uranium won't have/need updates (except bug fixes, but no new large-scale story etc.), and i'll need to redo it for every new PoA Episode otherwise. So at the beginning, sadly no, they won't be compatible, rather just a single mod for people who enjoy playing with Uranium nostalgia specifically. But maybe I'll consider continuing it as PoA addition. But, Gen 8 mons will also be implemented, so not just Uranium mons.
  25. Might be an option, sure! However, further implementations will be added after E19 is released, as I will separate the uranium mod as a single one instead of an addition to the plates of arceus mod. For now only bug fixes and game-breaking issues related to items or similar are in focus. Still, I appreciate all ideas that come to mind and will implement them if possible!
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