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Fervis

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  1. If i understand you correctly, you have a save file (E18) which you want to use for E19? if so, just go to your save file directory and copy the game.rxdata and save it somewhere else with that you can just use your save file in later for E19 release
  2. This refers to the Plates of Arceus mod. Your best option might be either to ask in the reborn discord in #mod-channel or go directly to the forum post of Plates of Arceus :)
  3. Depending on feedback I might keep it as an additon to Plates of Arceus. However it depends on my time schedule later on, as Uranium won't have/need updates (except bug fixes, but no new large-scale story etc.), and i'll need to redo it for every new PoA Episode otherwise. So at the beginning, sadly no, they won't be compatible, rather just a single mod for people who enjoy playing with Uranium nostalgia specifically. But maybe I'll consider continuing it as PoA addition. But, Gen 8 mons will also be implemented, so not just Uranium mons.
  4. Might be an option, sure! However, further implementations will be added after E19 is released, as I will separate the uranium mod as a single one instead of an addition to the plates of arceus mod. For now only bug fixes and game-breaking issues related to items or similar are in focus. Still, I appreciate all ideas that come to mind and will implement them if possible!
  5. The debug mod is implemented, so if you want, you can just change the species of your starter to Paraudio :3
  6. Updated the Links: - Glitch field should work accordingly regarding Nuclear type now. - The S-51ite wasn't in the department store to begin with, updated the Excel file. (Found in Grand Stairway where you rescued Victoria, post-14th badge) - Quantum Leap should work as intended now. (Similar to Phantom Force)
  7. That's a relief that it works now! That's a good point, I'll remove the nuclear type while glitch field is active. I'll check the issues over the day and make a notice for when I update the links. Thanks for your update to the bug fix!
  8. First, Thanks again for the very quick report! 1. Sure, its just the Mods folder that has the debug menu etc, I can keep that in. 2. So, I tried the move relearner first, and I didn't change anything yet: I used the energycore on Titanice, Nupin, Hagoop for testing (all worked) and they do have the moves for me (Nuclear ones and Thunderwave for Hagoop alike). It just looks like the order for thunderwave changes due to different level. 3. Eshouten was my third encounter in Opal ward (restored) I also checked some post-restoration locations and checked the PBS encounter folder, so there shouldn't be an issue. Now comes my very important question: Did you use the Patch or the Full game download? Possibly I made a mistake with the Patch link that might be outdated and lead to those problems. Just to be sure I will update both links today.
  9. Hmm maybe that's already done? Better ask RAWR herself?
  10. I will maybe implement a new "Nuclear" themed trainer you can battle, however I'm not planning to implement specific characters, I stay with pokemon, abilities, moves etc. :(
  11. Thanks for the report! - I'll keep it for the time being (cause I'm sadly a beginner in coding) but will try to let them learn the moves upon transforming. I Have to look into that further, sorry for the inconvenience. However, due to the moves being quite op, for starters I decided that you shouldn't have them in early game to keep the difficulty, so move relearner is a good spot. - I procrastinated the nuclear mon icons but will add them with the next update then! Other Points: - Yes, comparing the moveset of the original Uranium game, I did some changes due to balancing issues ( and also some very weird changes between mons in the same evolutionary line) - The missing thunderwave should be fixed for the next update! -Yep, forgot Paraudio line, I added them to the list! -I changed the moves of nupin/gellin to parabolic and brine for both forms, uranium had thundershock and watergun as original... Thanks again for the report! Update should go through in the next hour.
  12. The Excel file is right inside the Main folder. I updated the links for some bugfixes and also implemented a handful of nuclear altforms for testing, which are listed in the Excel file as well.
  13. Added a Link to the PBS files in the post, have fun :)
  14. if you mean obtainable nuclear altforms, yes. depending on difficulty, i rather propose to add optional nuclear trainer battles to the game in general, so irrespective of disable-function .
  15. I will add several nuclear type versions of all of the generations (so not only uranium), and up to now, i want to add the unreleased ones, however I am missing some sprites of them and I am not good enough in spriting sadly.
  16. Indeed, they are :) all Mega Stones are implemented as well, either by finding them in quite obvious places, or in the department store
  17. Thats quite an interesting idea, though if I decide to implement such, it will not be a gym leader. However I'll keep that in mind!
  18. Pokemon Radiation Reborn Pokemon Uranium Mod Hello everyone! It is time! Pokemon Radiation Reborn, a Pokemon Uranium mod for Pokemon Reborn, updated to Episode 19! Implementations: ALL Pokemon Uranium Fakemon (From Orchynx to Zephy) Pokemon Uranium moves, abilities and items Changes to various Trainer battles, like Gym Leaders The iconic Nuclear Type with nuclear Altforms of Pokemon and Move Tutors New Field effect = Fallout! Generation 8 Pokemon and Legends Arceus Pokemon (New and Hisuian Forms) Gigantamax made into Mega Evolutions with Mega Stones Edit: Added Eeveelutions to the mod with additional nuclear forms Nuclear Altforms: Inspired by the incredible idea of Bluetowels mod Plates of Arceus, I intend to add addtional nuclear forms of Pokemon out of all Generations to the mod! Around 20 Pokemon per Generation will be implemented over time Pokemon up to Generation 6 are done as of now You get an item that can nuclearize specific Pokemon (Energycore, Peridot Ward) Nuclearized Pokemon have their second type changed to Nuclear / get the additional Nuclear type Nuclearized will NOT be able to breed (They can as of now, but there may be issues with them, so better avoid it!) Pokemon that can Mega Evolve can do so by using Fusionreactor as Mega Stone ########### Known issues ############################################################## This mod is by far not done yet, there might be more bugs / issues so please save often and be careful! Also please report them here! No egg sprites (team icons) for generation 8 pokemon yet. Fusionreactor (Mega Stone for Nuclear forms) can be used with non-nuclear forms of pokemon that can mega evolve. -> Please avoid using it on non-nuclear forms! #################################################################################### Save Compatibility: All save files of the original game are compatible and should show no issues. However, don't use save files of this mod for an unmodded game version! Do NOT use the save files of this mod for an unmodded version or other mods! Corruption and crashes will be imminent Mod Compatibility (not yet tested with Episode 19): SWMs Modular Modpack Aironfaar's Mod Box mostly Not compatible with Pokemon Reborn Sandbox mod. Not compatible with BlueTowels Plates of Arceus mod. Not compatible with Memeborn or Pokemon Reborn Redux. ---- Downloads & Installation Pokemon Radiation Guide: - under construction - Full download Episode 19.16 (with PBS): - under construction - Patch download Episode 19.16 (drag and drop, replace files): - under construction - Credits (contact me for missing names, they are all appreciated): - under construction - Bug Report: Please report all bugs you can find related to abilities, move incompatibility, crashes etc. in the comment section or by contacting me in the Reborn Discord in #Reborn-Mods Channel Have fun!
  19. do you plan to change the story overall a little bit or only starting at episode 17? i plan to play it again and if there will be changes form the start i dont want to miss them
  20. I got through till i get the HQ railnet key, which opens me the way to this machine where i need batteries and metal powder? can i buy these somewhere? my head is aching already...
  21. I chose to give the Magma Stone to Cera, but i have absolutely no idea where i have to head now, please help I can only find walkthroughs where they chose to keep the stone ._.
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