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Fervis

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Everything posted by Fervis

  1. I have sadly no experience with how the game works on joiplay >.< If the problems consist, the best option would be to ask on discord directly. there might be more people who know of issues like these
  2. Well, i do believe they do, they are weak to water so they at least should take damage. If not though, I'll have to add that :3
  3. as of E18, it is actually quite early. You will need the Energycore item (i believe its sitting next to the blacksteam factory in upper peridot ward). With that you can change various pokemon to nuclear versions. They should be listed in the excel file that's in the game folder, i don't quite know which mon is the earliest. With E19 update I will fancy up the excel file, so please bear with the current one >.<
  4. I was quite concerned at the beginning o.o good to know that it works again :>
  5. Thank you all so so much for everything. I began playing it back in 2014 and since then, it has been my number 1 pokemon game, period. The joy and excitement i had playing it and see its development proceed was a one time event. From the bottom of my heart, thank you all so much for your incredible effort into creating this masterpiece! Congratulations with the final release and the well-deserved rest!
  6. Good idea, maybe an unlockable item later on to change nucleons form to another with original stats!
  7. Now with E19 having a LOT of new areas ,I will make all mons available to catch in end-game content at latest! Meaning that fossils and starters will be catchable without events. This will of course be my intention, to have them as separate mods to begin with! With advanced progress on Uranium mod I'm only planning on releasing combined mods of these, which doesn't mean that you can only play the combined mod later on, they will have different threads. Thanks for you kind words! Excited to start working on E19 when PBS is available :>
  8. Sorry that I can't give a certain date, but yes it's gonna be a while until all is set and ready to release. Regarding the nucleon, I intend to adjust the stats to typical Eeveelution distributions: BaseStats=95,60,60,65,110,130 (It's read Hp/Atk/Def/Spd/SpAtk/SpDef) This is what I will go for, at least for starters. Meaning that it's gonna have a crippled 65 Speed and "only" 110 in Sp.Atk, decent Hp bulk and very good Sp.Def as a niche. But for that I am also open for suggestions to balance it out! Really enjoy your nuclear journey so far!
  9. Hello Everyone~ Quick update on whats to come for E19. First of all, summer is gonna be very time consuming with university, so depending on the Open release of Episode 19 (and therefore the PBS), i cannot yet estimate finalizations of the mod yet. Also, I decided to make it separate to Bluetowels Altforms mod - at least for the beginning - and maybe combine them again later on. So the mod will mostly focus on Uranium mons and the Nuclear Type at first (Abilites, moves etc. as well of course). Oh and Gen8 mons, That's a standard. Additionally, I'm working on 2 smaller mods which are also quite done already, though still in need of the new E19 PBS yet again. 1. Eveelution Fakemon Mod: Eveelutions for all Types, therefore adding the 10 missing types to the existing 8. 2. Sound Type Mod! Around 58 Pokemon will have Sound type, either changed or added depending on the pokemon. Also with move type changes and NEW moves to have a wider variety. At last. I also intend to kind of combine them with the Uranium mod sooner or later in E19, so there will be more flexibility (and Paraudio would obviously fit perfect into Sound Type). Thank you all so much for enjoying the mod so far! If there are any issues or questions, do not hesitate to ask! :>
  10. Yes very! But it feels kinda out of place with how big it is and with a lot of details compared to the other/ original eeveelutions, so the other one is much more fitting! However, maybe I will add it as a kind of enemy form of encounter or similar. Like a Pulse or such... Coming up with E19 full release later on, I will open a new thread with the full mod and download.
  11. Oh this might happen to other mons that have altforms as well, I'll look into that later. Well a positive surprise until I overhaul the spreadsheet then :> Thanks for reporting!
  12. Finally, the last one has been found, an extraordinary design made by Mykel Ryan: Drekeon! (Sprites by me)
  13. Okay I found the issue regarding Houndoom and fixed that already Items are updated in the excel File. Updated download is gonna be live in around an hour. Now I'm gonna read chapter 5 of the Nuclear story :>
  14. Regarding items, sure! There will be a full overhaul of the excel file with the E19 release as well, but i can quickly add these later. Oh, looks like I missed the houndour line then. I can do that and the items with the next update. Thanks for reporting! Hopefully other issues like the Vulpix line move-issue has been clear up?
  15. Nope :> but I'm already thinking about it with the next release. hough it's everyones own decision to use it or not, so I will either keep it as original and maybe make end content fights harder or deminish it to Eeveelution standards with some restricting stats like 65 in speed. Thank you very much for playing it and I'm very happy you enjoyed it :>
  16. Going forward, we have Bug-Type: Ephemeon! Concept and Sprite Credits: Unknown, found here Three left! Poison-Type: Toxeon! Concept Credits: Dazed Flame Spriting Credits: The archived Eeveelution Thread And the last one yet! Awesome Ghost-Type: Kitsuneon! Concept Credits: OnyxBlock Sprite Credits: Kriyanceldt As it stands now, only Dragon-Type is missing to have 18 Eeveeelutions and to complete the mission :> I'll be on the hunt!
  17. It's been... QUITE a while without any updates, so I'll give a review of all new decisions that has been made for the Eeveelutions! Names, stats and abilites etc can still be changed and are not yet set in stone! Also, Tutor moves will be added later on. Let's Start up with Normal-Type : Eeveon! Concept Credits: MirthfulArtist Next, Fighting-Type: Maneon! Sprite and Concept Credits: Cachomon Following up with Flying-Type: Hawkeon! Concept Credits: Eleanor Brick Another one! Ground-Type: Bristleon! Concept and Sprite Credits: Kiiro-Nee san Now one of my favourites, Rock-Type: Geodeon! Credits for Concept: Off-ColorDarkrai Next, Steel-Type: Titaneon! Credits for Concept: Unkown Credits for Front sprite: Badman (Reborn discord Community)
  18. Flager can be found next to route 2, the path leading to fiora mansion, just a regular encounter :>
  19. I don't have the encounteer list in my head unfortunately, but these will changge with Ep19 release anyway again. Cooatlith and orchynx are both wild encounters in their respective areas. :> And of course I am planning to update it to Ep19! It depends wether or not I will keep it as a mixed mod with PoA from Bluetowel or makee it a mod on its own, which would be my preference to be fair
  20. Looks like I totally forgot to uplaod the fix regardiing some nuclear forms having no learn moves, sorry for that! I'm way too distracted this month... Hopefully I didn't create any other issues with this update, but the Movesets should be fixed for several nuclear Atlforms that also have other PoA Altforms (Like Vulpix line or Gligar line) Have fun! And again sorry if there are other bugs occurring, reports are appreciated as always!
  21. That's a nice goal :D Next time I'll also try to make a living dex. Tracton can be found in the grass on route 3 :>
  22. yep :> it's in the sableye cave, so you will need night daze or dark pulse or similar. But it is a very rare encounter.
  23. Ahh, that might be due to vulpix line having so many altforms, I will add these as a quick bug fix later. Yeah I look into the nuclear altform mons that also have additional PLA-Altforms, there might be interference with these forms. - Gargryph is only a very (very!) rare encounter in vanhanen labyrinth, I will adjust the encounter rates with the next episode release. At best, just debug it for now if it takes way too much time. - Ragarding Alpico, i generally adjusted some mmovesets, as sstrong moves such as Ice Beam and Moon Blast are learned with later levels. I believe Moon Blast is at Lv 57, Ice Beam I have to look further into. Same goes for Dramsama, but I will change around the movesets and make a whole overview of what moves are changed for each pokemon later (mostly because of balancing reasons in reborn). - The Alpico evolution thing indeed is strange, I look into that. - I believe Calm Mind TM is not yet implemented sadly, but maybe I will add it into the Lvl-Up moveset later, its fitting for Luxelong :> Thanks for reporting and enjoying the mod so far!
  24. Nice progress so far! Just a quick reminder, the team aqua reward mon is Chimical, it's also mentiooned in the Excel file. I previously had flager in there but changed it rather early. Also sorry for the hagoop surprise, i knew it was there but forgot to add it to the list. Hopefully, the icons should be fixed as well now, AND i added more gen 2 nuclears to the kit. I'd vote for the shiny ninetails btw, just because there will be plenty of green nuclears and its a pretty change of colours in my opinion.
  25. New Update ~ -Fixed some missing pokemon icons in team view (if there are more missing please report! ) Added new Nuclear Altforms! This time Generation 2 mons: Have fun! and as always, feedback is appreciated :>
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