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Fervis

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  1. you need galarian yamask which can be found at the same location like the normal yamask. this will evolve to runerigus at night
  2. And here comes the update! Lanthan map connection fixed Garlikid added to Rhodochrine Tree As mentioned, Fallout field Seed effect should now boost Defensives and supress ability with Elemental Seed Now some adjustments to previous thoughts Slow Start only lasts 3 turns while active, defensives are doubled, speed halved and attack only reduced by 25% when slow start ceases, defensives boosted by 50%, and speed and attack going to normal Crush Grip: When used with regigigas has a BP of 200 but still loses power depending on targets Health (tell me if thats over the top) Rivalry Ability does not reduce damage against different gender, only boosts against same gender by 50%. Gale Wing now works up to 75% health (instead of only full health)
  3. Alright, it's been a while! I will be fixing the issues mentioned above later, but firstly I'm gonna bring a new update that was way due time! added the meltan quest! you will need the "Rusty Box" and bring it to Silph co in Obsidia ward. You can find the box in the Magic square puzzle room after solving it! toxtricity should now be able to breed with other human-like egg groups (was undiscovered) Please tell me if there happens to be a problem with the quest line! I did not fully test it yet (but its quite short nevertheless).
  4. Hey I'm back! Mostly at least. Still some things to do but now way more time to go into Pokemon again! @futuresushi thats A LOT! But thanks so much! I will try to look at all the things one by one! @Indigo3359 Good point with the map connection! And silly me again, I forgot to add Garlikid to the Rhodochrine tree... It will be located at the same area as Zarude. By the way, Are you even able to catch the Pokemon in Rhodochrine Tree? As they are above 100 and I am (still) not through the game... @CURIE I believe that it's been like this for a previous update. I did a lot of tinkering with the field and ultimately went with defensives and supress, which will be the case as of the next update then. BUT! I also take suggestions for the Field's Seed effect. I am not 100% satisfied with it anyways. I will bring an update today with things mentioned above (except furturesushis ones, that will take a bot longer) and report back!
  5. that's a very good suggestion! I was thinking about a good place for Baton Pass TM, maybe I'll add it into that.
  6. I forgot to mention it here! I will take a break until the end of the next week due to university. So I will mostly write the things down that will be mentioned here, but updates gonna have to wait for that while. I'll fix that issue after the break, thanks for the report!
  7. Sounds plausible! Then I'll experiment with crush grip and its base stats a bit. Edit: Also, starting this weekend, working on the mod will be a bit slowed down over the next 2 weeks. So I won't be as active here in that time
  8. @Ultimas Prime I really like your insight into this! Particularly because I very rarely use legendaries overall, and you seem to have competitive experience as well. I understand your point in making it a continent towing powerhouse, I suggest to keep its defense doubled while slow start is active, but lowering it to 1.5 afterwards. Gigas definitely is crippled in its movepool and typing, still being able to hold an item as you mentioned as a great plus for it. Its also a good synergy with Body Press as its unaffected by attack drops. To outline its Normal type, I also had the idea of buffing its signature move crush grip. Another option might be to boost the base attack in expense of sp.atk. I only believe its quite unsual to use it as a special attacker at all so it could be reasonable (only my personal opinion though).
  9. That's an awesome summary! I quickly went over the Ability, the only thing that changed over the last 2 updates I beleive is Yatagaryu now having Stormbringer (it wasn't implemented until now) I also edited your mentioned typos, Gave Jerbolta Lightning Rod, and gave Coatlith Leafguard as second Ability, making Chlorophyll its HA. Thanks overall for that effort!
  10. the encounter rate for each individual pokemon on a map is defined by the place you put them into the list. I'm not quite sure what the percentages were exactly, but it the first on the list should be ~50 -40%. this goes down to the last pokemon on the list with 1% encounter rate. With the apophyll beach example, you would find palossand at a level of 37 to a ~1% chance, the previous one at level 36 ~5% Sandygast would have the highest chance then of around 50%
  11. that would also be a good step to make pokemon viable ( especially giving variety in early game perhaps). I wouldn't add items to change their stats though (like with the energy core), but directly change them. And that's again up to all of you to decide if you want that. Oh i don't think that is a problem. At least a counter to hazard (except stealth rock). I can add that!
  12. I don't think I will change gale wings (if you mean this) as it already is quite a good ability and has synergy with terrain (mountain field etc.) I'd also like to make stat changes to stats. However, it depends on wether people want that or not. I would mostly switch points around and keep their base stat total. For instance, I changed Empoleons stat on another test copy for myself (changed Atk and Sp.atk for better synergy with its many physical moves and also Defiant), but again, some may not like this so a survey or a poll would be necessary.
  13. Generally it is a realy unfortunate ability as a whole. How about this: 3 turns, does not reduce attack stat at all (2 turns on electric terrain) while slow start is active, halves speed but doubles defenses adding protect to its learnable moves With this you have a slow fortress with high Attack (a bit similar to conkeldurr but way more bulk) that's able to at least stall one turn. Afterwards it is on a legendary level regarding its stats, as it properly should. It could be a bit too much defense in this time window though. I will also take a look at Archeops ability probably while I'm at it. I doubt to touch Slaking though.
  14. for adding encounters, the encounters.txt file should be sufficient. I expect you did, but did you look at the time (morning/day/night)? and by chance, did you compile it while being on that map without refreshing (leaving map once)? Also, specifically for Opal Ward, did you change the Post-restoration Opal Ward or the pre-restoration one? To know which map has what number, I open the project via rpg maker and in the bottom right corner there is the respective number of the currently opened map.
  15. Hey! Sadly, I cannot tell you what exactly I changed. However, most of these changes I did were rather uncomplicated. I would really appreciate if you share your reference doc for a good overview! Growthrate changed for some Pokemon. I recall having errors due to an evolution having a different rate, giving it negative experience after evolving The Movepool (as you mentioned) was mostly for Reborn's balancing issues EV changes for some Pokemon that have rather unfitting ones (Metalynx I believe gives 2 Sp.Atk EVs, despite Sp.Atk being quite low of a stat for it. I also recall always forgetting changing it specifically for Metalynx o.o) I changed the order of some Pokemon (example the bugs and Seikamate to have them all together) I gave some Pokemon different abilities. I like to have different, and particulary similar in efficiency, abilities for Pokemon to allow different playstyles (Corsoreef as example) I think that's all I can think of right now. I also removed the lvl 45 restriction for Seikamater evolution (but placed the item into mid-game/ department store)
  16. Oh right! I will add an overview to the docs.
  17. And a new update is up ~ titanice can now be found in azurine lake when using dive (in the kelp underwater) missing icon / sprites added for the dojo issue, please tell me if it works! i have no available save file to reach there so i cannot try it out myself right now. Other things: Some changes to the pokemon teams of Shelly, Cain, Ace and Taka Ability adjustments/ additions (please tell me your opinion wether these might be OP or bad) Slow Start lasts 4 turns, and while in effect the defensives are doubled until it gets itself together Lightning Rod also boosts Attack when triggered Battle Armor raises Defense by one after a stat drop Shell Armor raises Sp. Defense by one after a stat drop Sniper crit damage boost doubled (from +50% to +100%) Tangled Feet doubles evasion while confused (rather than 50%) Forewarn doubles Speed on Psychic Terrain (like Telepathy) Big Pecks also prevents Sp. Defense to drop and Wonderguard doubles Speed as long as it is Shedinja
  18. its all managed via the PBS file 'encounters.txt' all maps that contain pokemon you can encounter (grass, caves, etc) are listed there, with each pokemon that is located. taking apophyll beach first, name of the map with the number next are numbers that determine the probability of an encounter for each type (a bit unsure about those) then, the specific type of how to encounter the pokemon listed below it (all of these types have a certain amount of slots) then the pokemon with level-range you may encounter them if you want to make a new one, you have to look at the map's name and add these steps accordingly. lastly, of course you need to compile data for these changes to take effect. I hope that helps!
  19. Thanks so much for your feedback! I'm really happy that you all enjoy it and that the distribution of pokemon seems fair. Of course, if there are suggestions I want to hear them! For the bug reports: Will be fixed with the next update! Does the guy reach his spot or is the game freezing while he is walking? Will add the missing sprites! The Grookey Egg is / should be in the Chrysolia Forest's train. It's directly beneath the fountain, behind a tree that disappears when you touch it. So where the Maractus / Cacnea Egg was previously. Titanice actually is not obtainable in the encounters list o.o . A mistake from my side (yet again). Will be added! Will update the guide with Harylect, thanks!
  20. sure! I'll see what i can do about that! Is it generally not working or jsut when it is in its non-original from?
  21. A small hotfix is out, sorry for the inconvenience! Links are updated. That is absolutely true! I did mix them up this time (I usually work on my mods simulateously). I properly did the changes for the right file with the new update. I can read Agate Circus in the first error. These were the previous "placeholder" for the Stones. I forgot to remove them after adding the Urshifu Event. You will get the right stone(s) from the Event in Azurine Cave appropriately. Regarding the other two Errors, I hope the new update will fix them, please report if they still happen afterwards! I tried it before uploading, The Event worked for me (got the scrolls and the stone). Also: The new Move Tutor now gets Mimic rather than Megahorn
  22. Possible from the radiation mod, whne dittoceus tries to use judgement, and due to the crystal cave area randomizing its type it's not findning the item. Does it always happen or only sometimes? Or did you perhaps downloaded the radiation mod before at some point? I'll look into that issue later and see for a fix. Edit: sadly the issue is not happening for me, is anyone else having the same issue? If not i recommend you re-downloading the mod, at least if you don't have the most recent yet. Maybe that helps already!
  23. There shouldn't be one at the circus anymore, I possible forgot to remove them before uploading. You get the new one on Tsukinami village when you beat the fight in the Temple (Access to Tsukinami in front of Grand Hall, triggering an Event.) Could be that the Event only triggeres with all 18 badges obrained, but i believe i did not add that restriction for testing purposes
  24. There shouldn't be any iirc. I actually saw that the moment after I implemented the tutor... I will add a different move :D
  25. Thats very weird. It is working for me though, did you download the whole game or just the patch? Is anyone else having the same issue with picking up the Mega Stone In the Sanctuary?
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