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Everything posted by Fervis
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
nuclear eevees i think were implemented month ago :x actually the moment i added them they already had them :> -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'd need more details about it, there can be a lot of issues when debugging :< mostly some typos can result in an error message. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
for anyone having issues with an error that lists "Intromessage" (when starting a fight) I already uploaded a new version *again* to fix this issue. Sorry for the inconvenience. caused by the fallout field most likely. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
they already have one! that's actually a good idea! I consider changing that after testing around with it. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
Quick update again! Sorry for anyone that already downloaded! There is no game-crashing error similar, just forgot to open certain areas (forgot to remove restrictions) generally, urayne event is now accessible after the 18th badge. Seed effects on fallout field do not work as of now, i'll look into that tomorrow. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
ah right. i added some lines to the code that SHOULD prevent mons using weird moves in situation like you gholdengo example. Though I'll need feedback on that. very grateful to you too for all the work on the tm lists etc! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
Follow-up update ~ some trainer team adjustments s51-a should be able to mega evolve now New Vendor for TM's inside the Nature-Changer's house New Events! (Detailed info on the excel file): Sprigatito (Spinel Town) Fuecoco (Ametrine City) Quaxly (Neo-Peridot Ward) Charcadet (Titanias Castle) Got a lot in my plate past days, maybe forgot something to address. But as always, bug reports appreciated! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
uhm, whoops forgot the "A" (so right now s-51 preevo should be able to evolve :x) I'll bring an update wthin the next hour anyways, so i will fix this too! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it! Yeah! he's also the only nuclear mon where its pre evo does not have a nuclear form. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
it should be right behind hinata and kaito, the two "glass windows" on each side. If you mean kubfu in general, you get it for the pokedex completion quest in agate city (sorry i forgot to mention) -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I believe there has been a report that the mining mod wasn't working. But i'm generally not up to date with mod compatibility, will need to look into this some time. After you beat Sabrina you should get an invitation in front of the grand hall in opal ward that leads you to tsukinami village. you will need to beat the people in the temple to get past them, there are two rooms, each for the urshifu combat style. I will add it to the docs as well! I will need to add some more codes to the ai, definitely. it's more like they don't recognize the abilities, but i will take a look at the ai what i can improve. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
nop :) I have a sound type mod planned, but these mods have priority before i start a rather big project -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
~ New Version is online! ~ Quick Charge now gives +4 Priority on first turn Ceaseless Edge, Stone Axe, and Chilly Reception should work now Redo of Excel file (more clear, hopefully) Most Gen 9 things are now implemented (removed the experimental version) All Pokemon can be encountered (Except for some WIP Events) Slight adjustments to trainer teams over time A tiny "Teaser" for an upcoming mod I'm working on (third one...), that also will be implemented in this mod Moves and Abilities that do not work as of now: Revival Blessing Commander Protosynthesis / Quark Drive Zero to Hero Supreme Overlord Opportunist Cud Chew Even though it has a larger download size, I recommend to fully download the mod once instead of using the patch this time. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
it ain't be there any longer! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'll soon be uploading an update that has these issues fixed, and gen 9 pokemon will be catchable in the wild! Most of them still have no backsprite though. I'm testing some things right now and probably upload the new version this evening (for me in around ~6 hours) -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I will keep the issue in mind! As long as its really not gamebreaking then i'll play through and fix it then! it works like primordial sea from kyogre. It has all features of rain ( like thunder 100% acc etc.), weather cannot be changed as long as it stays in battle, and additionally all electric moves are boosted by 50% -
I'm not at my pc for some time, but i look into that! possibly i forgot to upload the right version.
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'd need a screenshot for that, as i didn't change anything for post-game, and haven't been there myself as well. And if it's not gamebreaking, I'd rather not spoil myself right now >.< Oh yeah, i forgot to remove that teleport form the statue(i used it for testing) I'll remove it with the next update. Wow. I recommend you downloading the mod fresh and try it again. I can't playtest right now as i'm not at the the pc today sadly. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
i believe all of them are, except for wave crash, it will stay 80 but keeps its speed increase. at least for now -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
ah yes, i actually might do that! probably by addinh a move tutor for eevee and pikachu! the document will be updated once all pokemon (sprites etc) are also done! So most likely with the next update, (except if there are some game breaking errors) -
i'll do an overhaul sooner or later to make it more clean. But for now, if some pokemon are missing in the list, that means you can't encounter them in the wild, rather you need to breed/evolve them, or via events. The Hisuian Pokemon are all implemented already!
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it wouldn't be THAT much of an effort, though 90% of the work would be the learnable moves of the eevees. Starting tomorrow i'll be having university course for 3 weeks so i don't think i can manage that while preparing the other mods :(
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
For murkrow appearing you also need the 5th badge, perhaps that was an issue? Zorua shouldn't be in the beryl gym at all though? It starts on the rooftop in beryl ward only at night ( i think). I actually had no problems with finding these. The mining for rich seems to be having an issue yes, maybe i find something for that!