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Everything posted by Fervis
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
uhm, whoops forgot the "A" (so right now s-51 preevo should be able to evolve :x) I'll bring an update wthin the next hour anyways, so i will fix this too! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it! Yeah! he's also the only nuclear mon where its pre evo does not have a nuclear form. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
it should be right behind hinata and kaito, the two "glass windows" on each side. If you mean kubfu in general, you get it for the pokedex completion quest in agate city (sorry i forgot to mention) -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I believe there has been a report that the mining mod wasn't working. But i'm generally not up to date with mod compatibility, will need to look into this some time. After you beat Sabrina you should get an invitation in front of the grand hall in opal ward that leads you to tsukinami village. you will need to beat the people in the temple to get past them, there are two rooms, each for the urshifu combat style. I will add it to the docs as well! I will need to add some more codes to the ai, definitely. it's more like they don't recognize the abilities, but i will take a look at the ai what i can improve. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
nop :) I have a sound type mod planned, but these mods have priority before i start a rather big project -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
~ New Version is online! ~ Quick Charge now gives +4 Priority on first turn Ceaseless Edge, Stone Axe, and Chilly Reception should work now Redo of Excel file (more clear, hopefully) Most Gen 9 things are now implemented (removed the experimental version) All Pokemon can be encountered (Except for some WIP Events) Slight adjustments to trainer teams over time A tiny "Teaser" for an upcoming mod I'm working on (third one...), that also will be implemented in this mod Moves and Abilities that do not work as of now: Revival Blessing Commander Protosynthesis / Quark Drive Zero to Hero Supreme Overlord Opportunist Cud Chew Even though it has a larger download size, I recommend to fully download the mod once instead of using the patch this time. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
it ain't be there any longer! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'll soon be uploading an update that has these issues fixed, and gen 9 pokemon will be catchable in the wild! Most of them still have no backsprite though. I'm testing some things right now and probably upload the new version this evening (for me in around ~6 hours) -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I will keep the issue in mind! As long as its really not gamebreaking then i'll play through and fix it then! it works like primordial sea from kyogre. It has all features of rain ( like thunder 100% acc etc.), weather cannot be changed as long as it stays in battle, and additionally all electric moves are boosted by 50% -
I'm not at my pc for some time, but i look into that! possibly i forgot to upload the right version.
- 1864 replies
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- eeveelutions
- gen 8
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(and 3 more)
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'd need a screenshot for that, as i didn't change anything for post-game, and haven't been there myself as well. And if it's not gamebreaking, I'd rather not spoil myself right now >.< Oh yeah, i forgot to remove that teleport form the statue(i used it for testing) I'll remove it with the next update. Wow. I recommend you downloading the mod fresh and try it again. I can't playtest right now as i'm not at the the pc today sadly. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
i believe all of them are, except for wave crash, it will stay 80 but keeps its speed increase. at least for now -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
ah yes, i actually might do that! probably by addinh a move tutor for eevee and pikachu! the document will be updated once all pokemon (sprites etc) are also done! So most likely with the next update, (except if there are some game breaking errors) -
i'll do an overhaul sooner or later to make it more clean. But for now, if some pokemon are missing in the list, that means you can't encounter them in the wild, rather you need to breed/evolve them, or via events. The Hisuian Pokemon are all implemented already!
- 1864 replies
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- eeveelutions
- gen 8
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(and 3 more)
Tagged with:
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it wouldn't be THAT much of an effort, though 90% of the work would be the learnable moves of the eevees. Starting tomorrow i'll be having university course for 3 weeks so i don't think i can manage that while preparing the other mods :(
- 1864 replies
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- eeveelutions
- gen 8
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(and 3 more)
Tagged with:
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
For murkrow appearing you also need the 5th badge, perhaps that was an issue? Zorua shouldn't be in the beryl gym at all though? It starts on the rooftop in beryl ward only at night ( i think). I actually had no problems with finding these. The mining for rich seems to be having an issue yes, maybe i find something for that! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
yep! Currently all pokemon do have front sprites as their back sprites. Though they do not have any icons yet, so they will be shown as eggs in your party/pc if you debug them now. I look up the icon sprites and add them when they are done! -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
These two here are overhauls. So they replace quite a lot of files of the original reborn, instead of just adding a file into the /mods folder. You can either download the whole mod (my recommendation) and start the game via its own game.exe. Or you can download the patch, unhzip, and drag and drop it into an existing original reborn folder, then hit replace. For safety measurements, i suggest you back up your game file (if any) from your /savedgames folder (default), because the mod uses the same game file directory, and you wouldn't be able to play original rebon with this mod's game file -
Hi! if you download the full mod you won't need the patch. You can just start the game via the game.exe inside the game folder of the mod. Done! It uses your current game save just as original reborn (usually /savedgames folder), so if you want to make a backup of it, you can copy paste your game file elsewhere. the PBS are optional if you want to do personal changes to something.
- 1864 replies
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- eeveelutions
- gen 8
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(and 3 more)
Tagged with:
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
shiny stone! other eveelution methods are listed in the excel file (either inside the downloaded game folder or on the first page of the thread) -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I'm happy that it works now! The most part. All new moves ( except Revival Blessing) are there, all items (except Mirror Herb), and most of the abilities work. On page 14 there are also pokemon listed that have some new abilities changed, and gained some additional moves from gen 9 as of now. All Pokemon are implemented too, but only available via debug for now. Some of them still miss sprites, and the ones that do have them only have front sprites. Might cause crashes when debugging them. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
I instantly sse the problem, though i hope i do find the related code. Seems to be a syntax error. The problem is, i do not have that length of a script it is telling me where the issue seems to be (it say Pokebattle_Battler:5223, but the current downloadable game only has 5197) Tell me wether the downloaded mod i provided helped, though I still look into it before that. Edit: i found the line that causes your glitch field issue, which is also present in the download link i provided If you already downloaded the mod with the link, please replace this folder inside the main game folder (unzip of course): Scripts.zip Sorry for all the inconvenience. As i am testing a gen 9 version right now (with new moves etc), there might be complications with the older version. However, much testing has been done and I will most likely remove the old download link and replace it with the current Mod version i am working on (so with almost all gen9 moves, abilities, items and pokemon). I refreshed the download link on the first page to have this issue fixed as well. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
This looks like a more in-depth issue right now. If that's alright, I'd like you to try and download this whole mod folder and try to play from there to see whether the problem is still happening. https://drive.google.com/file/d/1q0unA5VJzrPJGGkJ5iZVyd8eacy2jQUf/view?usp=share_link remember to refresh the map after starting the game ( so enter any building, like poke center). Also try to open the pokedex. If any of the problems are still happening, I'd like to try it with your game file. There might be issues on it that may be the cause.