Jump to content

Fervis

Veterans
  • Posts

    499
  • Joined

  • Last visited

  • Days Won

    36

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Fervis

  1. not directly! But you can debug them by changing the "form" of the bird to 1 if you have a debug menu activated.
  2. Ah! I didn't know that! I have to admit that i didn't even play throuh the whole game yet, only up to victory road (mostly working on it, less playing it). so any suggestions due to story implementations are very appreciated! (Don't worry about spoilering as i spoilered myself way too much already with graphics etc) For Corey, sadly, that makes sense! Though i really like shade having antarki, guess i'll rename another mon (Chainite maybe?) or replace something for Gengar back.
  3. This looks familiar... I recall fixing this a while ago. Did you download the latest version of the mod? It works for me with the version I have uploaded.
  4. Thank you for your input! Regarding Shade and Corey, I thought of Antarki as it is called the Guiding Star Pokemon, like a guardian, as Corey was to his daughter all this time due to his anxiousness caused by Team meteor and his previous losses. Ace is a good point though, I actually thought of zoroark being their "ace" (heh). Maybe I'll take a shot at changing some teams, i like to experiment with this anyways. I also like to make it more difficult! (just happen to lose to Ferns Sneasler like, 12 times before Aya...) And Mega evolutions even for casual trainers might be a surprising element.
  5. Hi everyone! Back from my two weeks of absence! Thank you so much for all of your activity here and for enjoying this mod! I will address the above mentioned issues with an update tomorrow! (It's 11 AM for me right now, maybe this evening): Centikorch' sprite, as mentioned, has empty space for nuclear forms, I will adjust the form number in the script and it should work properly even without the nuclear form for the time being Thanks for so many clarifications! Hisuian Backsprites will come, depending on when they are available I never looked into animations for moves. I'd love to make some (simple) animations, but that depends on how easy to understand the process is Electruxos stats will be fixed! Some Dyna Forms will be adjusted as well: D-Blastoise with Shell Armor D-Lapras with a bit more bulk and Refrigerate instead of Storm Drain D-Orbeetle having Psychic Surge instead of Levitate Possible adjustments to some Dyna Form stats overall (but later) Sorry @Nucleon_for this late response!! I will also adjust the map for your mentioned issue so this softlock won't happen! If you still can't proceed or have been waiting this time, you can try either warping via debug mode or try to use a walk through walls mod by Aironfaar or Waynolt! That was one of my intentions! :D The double battle mod would lead to a surprising adrenaline rush! By the way, feedback for gym leader fights, other hard encounters, and dynamax stats/ abilites etc are well appreciated!
  6. Hello everyone, I'm back from my two week slumber~ i'm quite happy to see no game breaking issues mentioned! I will address the following issue from above with the next update (probably tomorrow): Steel Beam 50% recoil Inteleon Sprite repositioning The Excel file tells what eggs are changed (Growlithe exchange, Malchous Forest, Onyx Ward and Obsidia Slums) Gulp Missile's defense drop affecting target rather than Cramorant Grassy Glide Prio on Grassy Terrain and Forest Field Frosmoth Stats fixed Very nice input! I will add some of these ideas into the enxt update as well Dyna Blastoise with Shell Armor (it cannot learn amnesia btw!) Lapras' stats changed a bit (More HP bulk, a bit less Atk and more Sp.Atk for more move options) and having Refrigerate Orbeetle having Psychic Surge as Ability rather than Levitate I will take a look at randomizer and Terras / Takas Team setup too! Thank you all for enjoying this mod! <3
  7. kubfu should be level 72 to evolve as of now. applin can be found in a house inside a trash bin in upper obsidia! afterwards its before titanias area. thanks for the gengar feedback! ill about your idea about duraludon with your idea. im not against op suggestions, one can just lower speed as a compensation for example
  8. ashy is not in, sorry :{ that was my general approach for dynamax form stats, though it would be boring if i use the same/ similar distribution for all. especially mons like gengar, maybe having a niche, but mostly you would want the speed increase of the mega rather than hp. (at least i think so?)
  9. you might need to change the map with these little oasis events and use magnetic lure. these lead to different pokemon in this area to fill in new mons without replacing many.
  10. ## Quick announcement! ## starting tomorrow i won't be able to look into the thread as often or work on the mod / issues for two weeks. so I will bring up an update later today with some mentioned issues, though oonlly minor ones will be added cause i don't want to break anything complex any further without the chance to fix it! Eternatus had some issues when fighting it in the wild due to its eternamax form - changed Eternabeam to a level 1 move rather than lvl 88 (like rayquazas dragon ascent). an issue with the grookey egg was fixed added the toxtricity dynamax changes. (i'll take feedback or ideas for other dynamax forms! just post them here) changed Coreys team mainly back to his originial pokemon. Only changed skuntank to Overqwil when battling him, at the bridge event, and as the encounter in citrine mountain. changed the dialogue of the mareep / baashaun owner appropriately (info: this is a choice event - taking either Baashaun or Mareep will lock you out of taking the other). I ACTUALLY forgot to implement Laser Pulse from the previous episode! Added! Thanks so much for enjoying this mod. Please don't find game breaking bugs in these two weeks! :D (still report them nonetheless) Also, I'll be taking dynamax stat ideas as literature in my free time if there are any suggestions.
  11. ## Quick announcement! ## Tomorrow onwards I won't be able to look into the thread often and work on the mod / on issues for two weeks. I will update the download before tomorrorw one last time with minor issues discussed, but i will postpone other like the scale shot/ dragon darts things. as i don't want to break things even further! This means, during today I will update only minor things: Eternatus 'Eternabeam' will be moved to a level 1 learnable move (just like rayquaza). Maneon evolution method ( discussed some days ago) will now be in the mod download as well. fixed the mentioned grookey egg issue (wrong name led to break) Coming from the radiation mod, I'll change the stats of Toxtricity's Dynamax form (from 75,123,95,139,70,100 to -> 75,108,90,149,80,100) furthermore, I take feedback and opinions to other dynamax forms! As they don't have changed stats by themself in original pokemon, they can be decided as desired I thank you all so much for enjoying this mod and hopefully you won't find game breaking bugs in my absence >.<! Edit: regarding dynamax ideas, i'll take them as literature when i have some free-time so you can surely post them here!
  12. Thanks! Then i will need to make adjustments to the move pool of eternatus so that it does not know the move in the level span it can be catched.
  13. ahhh i see. yeah i can look at that and i believe i read somethin about that already somewhere. regarding dragon darts, i also believe there was an updated script in pokecommunity for this issue, I'll take a look at that thanks for enjoyingg the mod so far! it sounded like that yeah, maybe an issue with the way it eternamaxes (with havingg the move) sorry but could you possibly try it against a rayquaza (ideally with knowing the move dragon ascent)? if it's also happening in that kind of situation i may have an idea already. i think rayquaza can learn it with level 1 in this mod
  14. As mentioned, if should lower defense and increase speed by 1 after the multi turn hits end, so basically not necessary to kill the target. um that's new to me dang. is it only happening when fighting eternatus and only when you want to start a fight? (so choosing a move, or generally allowing eternatus to act in some way)
  15. good point! though as it works now, you still can get mareep, but if you choose it you won't be able to take the other - so it's a decision between these two. But i'll adjust the dialogue! Regarding crobat that's true. However, for the other mons i recall i also changed their overworld sprites in this specific event? Maybe it's in the other mod and i forgot to add it here. I'll take a look at it. Thanks for the feedback! really weird, it worked quite fine some time ago, I will test it later, thanks! I'm open to feedback of dynamax stats, as they generally have no changes in canon games. Maybe change it from 75,123,95,139,70,100 to -> 75,108,90,149,80,100? [Hp,Atk,Def,SpAtk,Spdef,Speed]
  16. no particular reason :> just kept them in as i chose them for myself actually.
  17. I don't think so :/ at least not in the intended way, I recommend you debug it in this particular case. You have to evolve Koffing while in the 'Once upon a Somewhere' area, the one leading into Titanias castle. I'll add it to the excel file!
  18. the main download is a full game folder with this mod! You can start right away. and yes, i gave each gym leader at least one different gen 8 pokemon or eeveelution.
  19. Thanks for the report! I actually overlooked the method of adding the maneon method in the scripts >.> I'll make a quick update later today, but for less download size, just replace this one within the /scripts folder and it should work! PokemonEvolution.rb
  20. Here is a quick map-replacement download, just drag and drop it into the /data folder and the grookey issue is at least solved. The next donaload links will have it, but its faster for all who downloaaded before this post. Map250.rxdata Regarding eternatus, as mentioned it does not need a stone but Eternabeam as move, just like rayquaza needs dragon ascend. Thanks a lot for the fast testing!!
  21. Oh im really sorrywith the chimpep mix up! was quite in a hurry and it didn't feel german-like like other obvious names lol.will change the egg event and add it to the download i think i need tio change that in the excel as well.
  22. It's been a LONG time since the last update! Sorry for that, only had short breaks for some issues, so i put them all into a bigger one. #### Update #### Dialga / Palkia have their Origin stats added They need Adamant Crystal / Lustrous Globe respectively, purchasable at Dep. Store Zacian and Zamazenta Have their Crowned Stats added (Items also at Dep. Store) Sinistea can be found in its false form now too (antique) and it can evolve via Cracked Pot rather than Chipped Pot (same location) Beliaddon evolves at Level 72 now reardless of being female Kubfu was added to the Dex Completion quest in Agate City! (800 Pokemon in dex reward) - there might be some issues with numbers though, needs testing Added Double Iron Bash Eternatus can Dynamax now by having Eternabeam Frosmoth had its Sp.Atk as Speed mixed up (so it had 125 lol) - changed it to its original stats (65 speed, 125 sp.Atk) Obstruct now has a 4+ priority Eeveons abilities were swapped to fit Eevees ability order Added a Grookey egg to the Chrysolia Forest Train (Where Maractus/Cacnea were) Phew. With the new update, please tell me if there are some other issues or if above mentioned are not working. Regarding Petrify and Lazy, maybe the update helped. If it still remains I'll have another look at it.
  23. ## Updated the links quick! ## Double Iron Bash implemented Sinistea evolution works properly with respective forms Eternatus Dynamax Form Stats added (but not the form change with its move yet) - nvm added too Added Kubfu to the Dex completion quest (700 Pokemon) - needs testing wether all numbers work properly Added a Chimpep Egg to the Chrysolia Forest Train (instead of Maractus / Cacnea) and hopefully the breeding issue will solve itself now too! Hopefully I didn't forget anything, but if so please report!
  24. I got a normal mawile form 0 out of the incubator. But as I mentioned, it may be that i made soome changges and did not uploaad them yet Therefore I will update the link today, so maybe this will ssolve your issue. And yes, i am planning as to where i should add the galar birds or if i will add them as a regular encounter in the wild.
  25. Thanks! Happy you enjoy it :> I will make these changes with the next update. Although Lazy is working quite fine for me. It falls asleep for 2 turns (as if it would use rest). In what kind of situation did it not fall asleep for you?
×
×
  • Create New...