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Everything posted by Fervis
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where exactly do you get the relation ship point? Or rather do you need a "chatot" from Taka for the points? I can adjust the part for AllGen switch then that will be put behind a difficult event later on! Yep it's indeed a teensy bit powerful lmao.
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There are quite a lot of them actually, but i usually don't use either of them for debugging so i'm a bit out of date. I heard that this one is pretty popular these days. A wide collection of mods not just debug
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The Sandbox mod iirc is an overhaul mod, so it alters scripts and, especially, maps. So it will most likely not be compatible. You'd need some of the debug (or decat) mods for "sandboxing" with this mod.
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got some time today, working on events and giong through alll the reports ~ thanks so much for testing! Fyi: TM lists (and movesets of pokemon in general) will soon be updated as a separate patch when Gelius (one of our Reatomized Devs) finished his work on the TM overhaul. I will still fix the mentioned bugs regarding TMs for next patch! Indeed some mons were given usually unlearnable moves to give them more opportunities (ofc diance misty explosion should be looked at lmao). Regarding A-Raichu, there was an issue with the Pikachu evolution and some sprite display, while pichu's sprites weren't adjusted (but fixed already for next update). The predicament PhD Pika is in will probably be solved with Gelius' overhaul (I also take suggestions for fitting psychic moves~). Happy Hour was seemingly not recognized in the PBS during the latest compile before uploading, so that will fix itself next update. Lumi and Eve will get some updates to their team, Maxwell was probably an oversight :x Edit: Quick question though: isn't Teraform Zero supposed to supress all weather and Terrain as long as it stay in battle rather than only on entrance? Everything Terapagos is really WIP. Still, thank you to check what's working already, but there will be a lot more rework coming to that galaxy turtle! Puppeteer Abilitiy will be expanded to all poisoning moves as well~ Me :3 Go wild!~
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did you start the event as intended ? Or did you use debug to initiate the quest? I was really wondering what would happen if someone didn't get stantler - that looks fine to me x) unbothered like a rock!
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dipplin will be available lapis ward, just like the other apples - so pre shelly g-weezing will also be able to evolve in citae astrae and post resto coral ward, which was initially only titanias castle
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@Javiervr7 Thanks for your report! Now that's the reason why it didn't happen for me x) Though keep on mind that if downloading the patch, you'd have to do this now and then with your own Debuglog! Not sure if en empty Debuglog would overwrite the other as well, if so I can also do that. This is already done for the next short patch! Many Pokemon will be pulled toward an earlier game, like G-Weezing and Tarountula! ~
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have you by chance played on the eevee version previous to the merge? the numbers on the dex would fit that issue.
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Yeah i apologize for that tm wonkiness, but I really appreciate your enormous help in pointing them out! <3 And yea the genies were exclusive now because they aren't fought in a double battle. I was about to do it for the paradox battle too but just separated them into two trainers so that bypassed that. I weren't able to fully test the regi quest, and adding variable counts to the quest may lead to him not disappearing - i will check this out! that is really new to me :o I usually use the speed up anyways, but checking without i don't think it's slower than it has been before... I will see if more people get this problem so i might get a lead on it. yes the doubles mod might not be up to date, was about to to it today! sorry for the inconvenience~ Edit: download for doubles mod has been updated! Check it out and tell me if the error stil occurs! I'm curious about that because I can't directly point that error out...
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the pokemon locations and trainer changes can all be checked up in the docs (excel spreadsheet that comes with the download) you can also look on the front page, there is a link to the excel as well
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Im currently working on some balancing issues with stronger mons, after that i consider pushing some weaker mons into early-ish game!
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It is a very welcoming feeback, thank you! If i'd be more experienced in how to create such a toggle for balance changes that effect the game out of the event itself, I would gladly do it. I will need to do research for that though Yeah basically the base stats literally affect Basculegion and Oinkologne as they are the only instances for mons to have different "stats" based on gender. Indeedee and meowstic mostly differ in abilities and moves. If i remove this single line they are seemingly not aknowledged in the code and show no changes. Certainly if anyone is able to look through the scripts they can individually change it to their desire! While Yang already has this strategic withdrawal from the surges, I may return the surges yet again, as this creates more opportunities for specific combos like surge teams as mentioned. I will wait for a bit more feedback (if at all lol) from others and decide afterwards~
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hmm the only thing i touched regarding base stats was that gender different pokemon like basculegion didnt have their respective changes applied to them. which is this part from pokemonmultipleforms.rb (the first "return" line was missing) without it, Basculegion doesn't have changed stats if it is female... Edit: This was part of Karvanha's overhaul to make the coding more clean so I sadly don't have much insight on how to apply it otherwise, as there weren't any issues reported yet. Regarding the surges: I don't really understand with the "Vanilla" part though :/ Vanilla reborn only has availability to the surges via the Tapu-legendaries. You won't see any actual changes for Vanilla because there were no other Pokemon that are affected by this change. Only the "surges" are nerfed - electric terrain and every other possible terrain creations are unaffected! This ultimately means only these mons were nerfed: Grookey line; Pincurchin; G-Weezing; Indeedee. Edit Edit: Man that was a misinterpretation from my side regarding that single Vanilla word - my bad >.< Had some discussions with vanilla vs modded Reborn for a while so I went quite blind into that sentence lmao. I totally agree to that! At the end, it's all about player choice if they want to use them or not. Which was the reason I didn't take it away entirely. However, many have been reported that the surges intercept with the whole field mechanis that makes Reborn unique. I didn't want to take away the abilities (e.g. Reborn Yang did this because surges are quite op as mentioned) so I reduced their turns to make them dependant on the amplifield rock if you really want to utilize it. I did that on my own account and with feedback that has been gathered over the course of playing the mod, but I am open to increase the turn count a bit. Maybe make it 3 turns and 6-8 with item, so that the Amplifield Rock becomes more appealing. Thanks for the TM reports! They are very tedious to have an eye over with working on everything else simultaneously! The Happy Hour I have to check whats that about. Tbf if Gengar got 100 Speed or more... This could've been quite dangerous!
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For modded teams, mostly the EV spread has been adjusted to the respective Pokemon, but overall you rarely see pokemon that suddenly get Pulse2 EVs if they didn't on vanilla. So if a weavile gets switched for e.g. a salazzle the EVs amount will stay the same, but Atk EVs will go into sp.atk for salazzle oviously. Puplre sunkerns are the excpetions, as well as gimmicky battles that contain a rather weak mon to give it more bulk.
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Alright everyone~ Patch 6.0a is out! Because there were tons of issues in 5.5a, I postponed the events for the legendaries that i wanted to bring with this patch, to the next one for a general overview of what's been mentioned above and of some changes with the patch: -The Sinistcha event now gets an option at the end to choose between the formes -Many partner battles and overworld sprites were corrected -TMs were added to their respective location - TM129 can be found inside the Smoochum cave in Citrine Mountain (docs updated) -Duraludon evolution fixed -Blood Moon error pop-up fixed -many other error pop-ups fixed -Paradox freeze should be fixed too -Psy Blade should already work, though it's just not mentioned in battle -Mighty Cleave (and Hyper Drill) fixed -Kubfu properly holds the correct item -Sprites fixed and new back sprites added NEW things that came (can all be looked up in the changelog and the docs): Balancing: -some powerful mons were pushed a bit more to late-ish game (G-Zigzagoon, Annihilape,,Basculegion,,Finizen,,Greavard) -Surges were nerfed to only stay 2 turns (4 with item) to regulate op-ness of especially Grookey as starter -Pikachu Libre now gets Moxie instead of Huge Power (that was... a bit much) -Partner Pikachus also have secondary types! -Many Dynamax-Megas were changed with more variety (especially for the ones that also get canon Megas) Also (again check changelog and docs for more info): -Zacian/Zamazenta Event in Rhodochrine Jungle (Tier 6 Postgame) -Enamorus were added to the Genie quest -Farfetch'd evo method WORKS! (either by leveling up in battle after 3 crits, or just at the end of battle) -Upper Hand implemented (Tm added to Calcenon Poke Mart) -AllGen's Slowstart were adjusted: 50% defense boost doesn't stay after 3 turns -> on this note, Slaking gets Slow Start as an option~ Changes can be checked on the front page as well. Edit: If possible, for people that like to do some bug testing I always suggest downloading the whole mod! Especially when previously played on Eevee version! (The Audio issue is one of the problems that happens when only patching from Eevee version)
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now that's what i call bug testing! I'll go over all mentiones above and eventually release a patch today! If not, friday ~ @Exsl95 I only forgot to edit the sentence, sorry! Eeveelutions are all available
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I found the problem with all Purple sunkerns not appearing! I am also currentyl working on the switchers anyways, so will check out the ones mentioned <3 I finally got it to work for Pecharunt! had to add a line to all moves that can poison, that was the easiest way to do now. And sadly I don't keep old versions, exept for the latest one previous to the released one if there are any game breaking bug, for back-up.
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I'll go over all reported bugs, thank you all!
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Thanks to @Saslen for responding to so many questions - You're a big help here <3 Hydrappale and Archaludon are available with the recent patch 5.5 - Teach Dipplin Dragon Cheer (TM found in Calcenon PokeMart) If you want Archaludon, use a Metal Alloy on Duraludon (found in LCCC in Mime Pulse area - or Department Store later) The Supersweet Syrup bug is from a mishap while merging some other files - will be fixed! Bee's quest rewards are all the same, except that you get a Kubfu at 600 Dex entries - afterwards the rewards are just pushed up 100 dex entries. Thanks for the reports ~
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already on it! A fix patch is out - download links has been updated! for those who don't want to download it all over again just use this - replace in the /scripts folder! (fyi - it's related to a new glaive rush code cuz in some instances you could become vulnerable longer than intended) PokeBattle_Battler.rb
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On that note - Update is out! ~ Apologising in advance - Eevee version has been removed and Eeveelutions were merged into the AllGen version as totally optional! It's been unnecessary double the work for me updating a nearly idtentical PBS twice ._. Meaning - only the ones playing with Eevee version will have their Gen9 Pokemon shifted around - The Pokedex order was wrong in Eevee version so that's been corrected by the merge with AllGen. Still - have fun with the update (as best as possible)!
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I am certainly not against treastalization if it might've come across as that! As I mentioned on my post, there probably has to a restriction for this mechanic, perhaps allowing either mega or tera - something like that. Mostly for the reason that balancing will get extremely difficult to plan through the game. (Terapagos doesn't count to the mega limit btw, just like ogerpon) The biggest issue right now is generally the implementation code-wise for reborn, as we don't have any yet - Sapphi or Karvanha form reatomized dev team would probably need to look into that. I'm only for the minor parts. I definitely agree that it's a nice bonus to have all mechanics across all generations in the game, but the biggest impact (for me at least) always were the new Pokemon available to you (E.g I disliked gigantamax deeply, only cared for it on difficult battles). My biggest goal was to add in an give access to the fundemental content and make it work properly, and with that goal almost achieved, Terastalization will be the next step!
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@DmonBlu terapagos is still a WIP. As it works now, there is no stellar type yet - only the fundamental form change function (for which the mega evolution feature is used). And it will be like this until there is a proper way to handle the issue, meaning there won't be any unfair advantages for using terapagos related to the stellar type. Generally, I really think terastalization and stellar type would ultimately break Reborn, as it's already very difficult to balance the power of all new gen8/9 mons since Reborn was/is not intended for them to be there. Even though it's a very cool feature, Reborn would probably not be able to take it with z-moves and mega evolutions present as well. I will discuss it with the reatomized dev team also, adding in restrictions and prohibitions might allow it to be there, no guarantee yet how it will feel ingame. Regarding Ogerpon, it NEEDS to hold a mask for it to mega evolve into its respective aspect form, so no item abuse there. This also means that no-mask Ogerpon won't be able to mega evolve at all, as it was intended as a cute gimmick-only anyway. There is no unfair situation/benefit at all and it's thought through thoroughly before implementing such heavy-impact features (if you exclude the strength of gen 8/9 mons overall - and my questionable balancing of teams lmao)
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I'll look into the eeveelution issue and the above mentioned bugs! Thanks for reporting <3 The patch is technically done, but it needs some more testing, and some of the sprites are still work in progress. Currently Terapagos works kinda similar to zacian zamazenta and their forms (upon battle entry it changes to its first forme), while in this form it can "mega evolve" during battle in its stellar forme. the ability will work like damp (ignores weather effects, but still active) and removes temporary terrain simultaneously - though still subject to change!
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The snow defense boost was added to Hail, so having Hail and snowscape (creates snowy mountain field) turns ice types into reliable tanks! New Purple Sunkerns were added! if you want to have the previous battles (vanilla) then just turn the switch back to Vanilla for this fight! There should be a Sunkern right before the battle. The game seems to not find a specific pokemon. This error might come from the latest patch being a bit wonky the first time I released. Have you downloaded again after I fixed the links?
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