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Fervis

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Everything posted by Fervis

  1. yeah the thing is...the space of the event in rpg maker is restricted, I cannot add any more lines, hence more starter mons to the quest. I need to see how i can bypass this issue another way. I'd love to add them there, but not right now.
  2. i recall someone saying they are using a windows simulator or something like that. Sadly i don't know how to launch the game on mac :( try to download the newest mod version (not the patch) and report if the issue is still there. did you otherwise try to changes something on the game yourself? Like compiling anything?
  3. i just downloaded the mod myself to see if theres and issue with the link, but, at least for me, there were no issues anymore with scrafty being able to mega evolve. the issue you have seems to be due to an outdated script and pbs file. the line "ItemNight" does not exist in the current update, neither in the PBS (evolution method for ursaring) nor in the Pokemon.Evolution.rb file. I replaced the method to just using the item rather than having a specific time (i have NO idea why its not working, so just for anyone able to evolve it i just reversed it)
  4. hmm try to download the newest version and see if its stil there. I just tested victory dance and there was no issue. I'll look at the other moves later as well. Though the error message does not come from the move itself i believe. I had to remove one move from the list, as i had it twice in the pbs (Rising Voltage), so if you have issues while opening a summary or the PC, try to reset the movelist of the pokemon via debug, or try if the error is also present with a freshly captured mon. There were many (but small) adjustments to the order of moves etc, so this might be one issue that leads to this. Sorry for the inconvenience! >.<
  5. New Update ~ fixed an issue with gigaton hammer fixed indeedee/basculegion sprite issue (note: debugging the gender may not change their stats!) scale shot fixed! (Thanks to sapphiada on discord) Kubfu added to the Pokedex Completion Quest in Agate City added some missing sprites and added some gen 9 back sprites corrected a few excel file entries New Mega = Kingdra (thanks to Jordanos on Discord!)
  6. at all circumstances or only in specific terrain or similar?
  7. Hey there!~ Been a while, sorry for the long absence. Working on the All Gen mod has been quite fruitful, so i will start this week to make a new version with all the uraniums things in it! there will be additional content later on, as we are working on a team with many more ideas for now! Thanks! Would be verry helpful to have a specific bug tester! You can look up the issue Here.
  8. i believe for pbfieldeffects, you would need to enable the debugging for it in the compiler.rb. unfortunately it has been over a year so i can't recall exactly where the code was it was just removing a hashtag somewhere.
  9. If that's okay for you, may i use them directly in the mod? Original shinies are meh and yours looks really suitable for reborn!
  10. hey hey! some time for me here~ sorry for not being active as much ._. still some things to do with uni, but i will go through all the things that were reported here and try to fix them within the next update (probably today or tomorrow then) thanks for all your help!
  11. Hm hm, i will add the missing sprites etc with the next update! do they only show the wrong sprites or are their stats affected as well?
  12. the item appears when you caught all 3 birds. in radiation reborn however you can buy it in tsukinami village after the 18th badge from a vendor.
  13. These look very nice! always envying people who can make good (back) sprites! I'd love to use some for the gen 9 mod here.
  14. new update~ Xatutite, Scraftinite and Chimechonite should be fixed Dialga Palkia Zacian and Zamazenta encounter should be fixed for anyone trying to start the gimmighoul event, try to interact with the ticket counter beforehand (this should trigger the event) Mirror Armor fixed Supreme Overlord implemented Protosynthesis / Quark Drive implemented (not entirely the same right now) Reversed Ursaluna Evo method to just using the item (no idea what the scripts want me to do right now with this evo method >.>) applin is now in the trash bin in obsidia ward changed a code for starlight arena that might fix the issue (unsure whether that was the reason) changed a code for tauros which could fix the issue added some missing sprites sorry with all the "should", i can't playtest myself right now due to game file progress and generally less time with uni at the moment! still, have fun and thanks for all your patience and bug reports!
  15. sorry for all these issues, but thanks for all your help and reporting! i will go through everything mentioned starting monday. i even got most of them done already, except for the starlight arena bug , the dialga/palkia thing, and the tauros breeding. Thanks @Saslen for all your answering while i am not here btw! really cool
  16. sure! i happily take suggestions for move changes as long as they don't change the move itself entirely. For this mod i've not planned to add entire new moves though for now.
  17. i didn't update the hisuians movesets for gen 9 yet! in Legends: Arceus they had very few moves in general and it's not in PokemonMultipeForms but in just "MultipleForms"! There are two, the first was the old one that's not used anymore for other forms
  18. I uploaded a fix! this includes: grassy glide the tm vendor in 7th street the florinia issue other issues related to double battles revavroom can be found in celestinine cascade area (google doc updated too) (There are no Tanzan Wastes in this mod ._.)
  19. wasn't even aware of this. i look into that! STILL?! Geez i thought i fixed that dang it.
  20. new update is out~ added missing icon sprites added Gimmighoul Event (Google Docs - can be started after Adrienn) added Tinkatuff early game Event (Google Docs - can be started after Serra) Gems boost the next respective type-move by 50% (was 30%) Iron Fist and Punching Glove boosts punching moves by 40% (was 20%) Tangled Feet activates on Big Top arena Custom Mega Stones are now available ingame! (Google Docs) Changed Onyx Arcade Prize Pokemon a bit Trainer Battles are adjusted to gen 8 / 9 implementations (and some Custom Megas) also: Patch is now up, less download size, drag and drop into the new folder Only use patch with the "new" mod! Do not use it on the mod version that was previously taken down! Also Also: I will upload a "Vanilla" Patch that keeps everything in but excludes Trainer Battle changes Bug reports to me! ~
  21. All good, I will change the trainer battles to an extent. Many didn't seem to like extensive changes, so i will make them less intrusive -> Most likely 1 different pokemon, and trainers who have a pokemon with an available new (custom) mega, i will probably give it to them as well. I'll only go further than that if suggestions for more are recommended.
  22. I tested a complete new playthrough and I didn't have this issue, victoria works just fine with the character.
  23. I'll update the front page for this: Due to the overhaul from base, items like TM's, as well as Moves will be switched around or having no value! I'm really sorry that i oversaw this without mentioning! Sadly, there is not way around it in old save files, except for debugging and removing the items from the bag = "empty bag" (and afterwards putting them back in) If you were already in a playthrough, I highly recommend first completing your playthrough with the older version, and afterwards going to the new version with a new save file! Really sorry for the inconvenience in that regard! There was a lot to clean up in the data that led to a lot of reordering.
  24. It will be some time, as we are thinking about the events. I cannot accurately tell when, sadly..
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