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Fervis

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  1. thanks! yes, there might be some stones i overlooked. I'll remove them from the location! I came to the idea to make ogerpon able to mega evolve with each specific mask - meaning the mask work two ways. once for the form change and secondly for a "replica" of its terastallization forme
  2. yup, found that bug and will be fixed on release! Incineroar lvl 25? hmmm I am very hesitant with implementing terastallization mechanic into reborn. The mod is already quite difficult to balance properly aqs it is with just gen 8/9 additions, and i fear tera looks quite overpowered considering zmoves and megas are usable simultaneously. Regarding Ogerpon i'm still thinking about the whole mechanic about its tera-forme. maye i'll find an alternative somehow. I will discuss this most likely with the reatomized devs and see what ideas we get. Reatomized wouldn't have a problem to have terastastal, but again, i think AllGen might suffer a bit from that heavy powercreep without giving NPCs ridiculous teams to counteract that.
  3. randomizer can be very unstable yet! i had a little playtesting some months ago and it "should" work fine if you dont change anything about the characteristics of moves, meaning BP/PP and type. if you only shuffle them it should work though.
  4. Heya~ Alright, the next patch is gonna be a huge one (dlc content inclusive), but this time i'd like to have some participants playtesting! there will be two versions (Eevee and non-eevee), whereas the focus will be on the Non-Eevee version which wil be called AllGen when the update releases. So I'd like someone to test the AllGen Version, which needs a new game anyways, cause the pokedex was reordered, and some moves were swapped around. I usually dont do that, but since the past was filled with bug reports that were sometimes mentioned at least thrice over a couple of months, i'd like to take more precautions this time and reduce workload for fixing bugs between two version now! (just like radiation reborn times back in the day...) I will link the download in here. Please check the Changelog to know whats going on! Also, a new /SavedGames folder will be created called /Pokemon AllGen. https://mega.nz/file/n4AHAKBB#1qCVgJC8FSgk7s1bbSZ_Fz-avTxWabgP85JakXSZ1pk Of course anyone can download and play it, but be mindful if you just want to play or playtest! Download the folder completely and start a new game from it. After some time, probably next week, I'll post both version on the front page then!
  5. if you modify the pbs, you have to use the debug function and "compile all data" to make the changes! though be careful with personal changes. okay, seeing that all mons do have a dex number at least excludes one issue. Ill check with your data file later and see if i can find anything!
  6. i probably found a reason, you mentioned you caught the paradox mons, can you check whether you can access the pc and check their pokedex numbers within the box? the very last thing i can suggest is for you to send me your game file if thats alright for you. i can test things better when seeing the issue directly.
  7. Damn, free-time is not on my plate these months! Sorry for not replying for so long! I am currently on hauling over trainer battles for the no-eevee version of the game , as many voted for a more natural gen 9 reborn alternative! i will add a docs that will contain the most important trainer changes with the upcoming patch as well, plus some other minor bug fixes and new implementations! I will look at request-possibilities mentioned here and also try to check the mentioned bugs ! also @TailsDoll2537, do you have additional infos about the error? If i read that right it looks like it happens when opening the game and the game cannot find a certain pokemon species. First thing i always suggest is, try to download the latest full-mod version and see whether the error still occurs (given you didnt do any personal changes for your game)
  8. i understand that point, though i already made adjustments to the game so that custom megas will only be optional to the player, with a specific vendor you can buy the stones. eeveelutions had a more direct impact, cause they were shoved into the dex and were needed for bee's quest and similar, but the custom megas can be completely ignored and won't even be realized if you dont look for the vendor. I'll do it like that cause i dont want to update both version each and every time i release a patch, cause some things were re-ordered in the newer version, and that will take quite some time to port the patches to both versions. I want to focus on one of them more, and as i use the same one for testing and individual playthroughs, id like to have custom megas in there. its selfish, but i will do my best to make them as subtle as humnaly possible!
  9. i also put it directly into the mod for future patches! so with the next update you wont need it as a separatef ile, but for now just keep it!
  10. @TrainGhidoran on the forum here offered me an AllGen Mod version without the Eeveelution fakemon, and also properly reordered the dex accordingly! therefore, ill put a strawpoll here, please make your vote for all who are interested in this! this will ultimately change close to nothing except for a more canonical mod version regarding gen 8/9. it also doesn't mean ill put down the eeveelution version, but i want to mostly concentrate on one version which is preferred ( and update the other not as often except for game breaking issues) Also, eeveelutions surely stay in the Reatomized mod so if anyone wants to see fakemon i guess it could make more sense to play that mod anyways! https://strawpoll.com/e2nard4RpgB
  11. ehh sanctum seems to direct people to the wrong place, my bad on that! he rather means citae astrae, when he mentions the ruinous pokemon you can go there and start the event! a little while ago i adjusted some teams again, she got mega dugtrio later so i removed the mega torterra the last error seems to be due to a missing mod in the /data/mods folder. Mega_Bandaid_v1.2.rb you will need this to work! I'll see to add it directly into the game!
  12. the easiest thing you can do is directly when choosing your starters. were there all starters up to gen 9 available for you? the second matter you can check, are there any sunkerns inside the pokemon censters, for example in the peridot center. the last thing that comes to mind is the doxy trainer right above the fence in peridot (the street left next to the house with the whismur) non-story trainer battles are altered without using the sunkern switcher, and this doxy got a milcery, which would be the sign the mod works otherwise: you just need to download the full mod and play via its own game.exe
  13. New update (3.5a) is out with some bug fixes! ~ Check out the download link on the front page! hm hm hmm. the only thing that comes to mind is: -start the game on an old version of the mod so that you can access everything, this will be necessary else i dont think Ill be able to help! -use debug to empty your item bag if you have errors popping up while inside the bag -and for each pokemon from gen 8, or mons that you believe have gen 8 moves learned, via debug you have to reset the moves of each individual pokemon! this can be very tedious depending on how much you've been using the gen 8 additions! but as you said, the moves and items have been changed around so theres no other way around it that i know about ._.
  14. Map698.rxdata @Unknown101 drag this map into the /data folder and replace! this should fix the Knight vendor for now.
  15. damn! will fix that with a quick patch later. hmm without the doubles mod i have not encountered any of these issue, nor has there been anyone mentioning something similar iirc. i know that dragon darts specifically is still a bit bugged out when use in a double battle, but that might just be all ._.
  16. its in the game now! after beating hardy you can get the appropriate mega stone (voidstone) inside the black hole in the glasswork station! nope! thats not intended lol, will fix that! sure! shiny rate is as always for sprigatito
  17. New update is out! ~ changes can be checked out in the Changelog.txt! also added the most current version into the titel above the download links!
  18. I cannot garuantee anything, i may tweak some things around but if I can't get it to work i will keep it as it is in vanilla ._. yep that was a mistake on my part! I missed the "second post-azurine island map" (the map changes when you completed the resotration quest for it specifically). I will add flamigo during daytime! The sandaconda however, try to interact with an oasis -> this will "change" the dessert map and then you may find sandaonda. I think this also applies to raboot, as it shares its encounter slot with it, except on another "instance" of the Dessert map. I also found a good summary for move addition form gen 9 (will be added with next update)!
  19. if that's alright with you, can you send me your save file? i can then try it out with my current version i'm having and maybe i already fixed something about that but didn't release it yet sadly removing the eevees would take a huge effort considering they are inbetween gen 8 & 9 pokedex wise. though i do consider making the modded battles have none of the costum implementations! if you are on a current playthrough you can talk to any sunkern you can find (mostly in any Pokemon center). Sunflory is only at the start of the game who is then replaced by the sunkerns. Have you downloaded the latest verison (2.5va)? Also, have played with allgen from the start on your save file or did you by chance complete the game and jumped into the mod afterwards? Many tm issues were caused due to that. 1. I will take a look at the rewards! However, have you already been rewarded by some of the milestones of bee? it is the reward for 600 dex entries. 2. It's a long process regarding movepools. the question always is whether to just take gen 9 pools or add the new ones to have more variety for every mon (cause some moves get removed out of movepools for many) though i want pokemon to have the gen 9 additions, yes! I'd need a total list of additions of older moves to new mons but i dont know if i can find any. 3. I am in post game on my save file i'm checking and can still talk to the vendors: I also found mystical fire (picked up already) in the belly of the beast on the ride side: For the subseven sanctum however i will consider adding a vendor as i recall there being issues. 4. It does seem the tutor has a wrong switch that removes him after certain progress in the game, will fix that! 5. Flamigo is relatively rare, but it is also only obtainable during the day and morning, i did find it after some encounters. 6. that's true! i will add them to post restoration as well! 7. I will think about a way! probably add it to the poltergeist tutor.
  20. sorry for that! though i cannot reproduce this bug on my side. have you tried either of these: - download the FULL mod (not just the patch) and see whether it works out - quite unlikely, but did you try to speak with a sunkern and choose either of the switches? yeah it seems the level restriction is not considered for its evolution, will see what i can do! and which ability do you mean me helping with?
  21. i believe someone tried it and it worked, though i am not 100% sure anymore if it worked throughout the whole game hawkeon is at lvl 25, i will update the excel file with the correct level requirement! many on discord suggested to revert the change to baxcalibur, so fern got his haxorus line back! i'm kind of working on it, though its gonna take some more time with continuous changes coming slowly to adjust battles.
  22. hotfix is out and download links are updated! you can find all changes now in the txt file "changelog" within the main folder!
  23. Arcanine does not have Guard Dog! only growlithe does (cause of police dog etc) Please list me the broken abilities on older mons you encountered! I can see what I can do to revert them if necessary! due to the bug with Pikachu not evolving to Alolan version i had to adjust the form list of Pikachus partner forms -> i had to push them all one up, so if you had a libre pikachu it will most likely be a popstar pikachu! though you can easily change their appearances back at the dresser or via debug. (please also take a look if the sprites of pikachu also changed in the graphics folder! this might be the reason for a swap between abilities.) i will look at the error immediately! Edit: Already found the issue, i will update later today!
  24. New Update! ~ Links on front page updated! v2.0a -Booster Energy now one time use, and can be bought infinitely from the Hiker (thanks to Valentine @discord) -Triple Arrows now has an Animation (Sinister Arrow Raid) -Aura Wheel properly increases Speed now -Fixed some positionings of Sprites during battle -Fixed Tidy Up -Gigaton Hammer fixed when used by AI -Pika Papow and Veevee Volley added + Animations (Parnter Pokemon signature moves) -Partner Pokemon can now be chosen as Starters via Passwords: partner, lgp, lge, partnerpoke -Added Events for Treasures of Ruin Pokemon -> Talk to Elias after finishing Victini Quest to initiate the Event -Randomizer partly functional -> Moves show issues when choosing type/pp randomizing for moves i recommend downloading the full mod when a big update comes around! ~ (this will also fix the issue with hisuian forms mega evolving which was fixed a while ago)
  25. you have to talk to a sunkern switcher when on an active playthrough! you will need a certain switch for the game to continue altered battles. I will mention it on the front page. this has been fixed a while ago! Are you sure you have the most recent version? (and not just patched the game) sometimes (quite often even) only patching does not seem to update the game fully, leading to missing stuff yes i thought as much! i don't know why but while testing tinkaton never wanted to use gigaton hamemr so i couldnt test. i will work on the AI for the gigatonhammer.
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