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Everything posted by Fervis
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This is intentional. The movepool, as of patch 0.7.0 has been updated for the pokemon to their canon most recent appearance (either gen8 or 9). The previouis pool was a compilation by Gelius which will be exclusive to the Reborn Reatomized Mod (where AllGen will be the basis). And as of this patch, terapagos was also fixed.
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Randomizer is not working yet, that's still a WIP
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new update is out! patch 0.7.0 updates all move learnsets by pokémon to their most recent (gen 8/) depending whether they appear in these generations! also several minor and major fixes and two new megas! Links on the front page are updated!
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update the main game! it is totally necessary now to update the game via the ingame updater (the green text where you choose your save file) i will mention it on the front page. Also for clarification: most informations can be taken from the guide (it comes within the patch folder), so optimally check there before asking! It's prolly taking some time to answer on the forums so you might get quicker solution with it. The Pokemon Locations tab explains most events of specific pokemon aquisitions, and there are also mentiones about changes of move like Primeape's Rage Fist.
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oh my god, that looks gorgeous too! Do you do them yourself? currently my favourite!
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looks amazing! Really curious what it stats will be
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front page is updated! please be mindful of the purple coloured note, and also the instruction of how 19.5 AllGen is applied! You only need to copy paste the settings.dat and game.dat from your new savedgames folder to the old one after you finished setting up your options!
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Heya! Been a while~ Progress has been going so smoothly, that I decided to update the Forum page to 19.5! Please remember that it still is a WIP, though in its current state it is most likely even more stable than the pre-19.5 version... If there are inconsistencies with move learnsets, encounters, or whatever else may come up during your runs, always grateful for any reports! (Also on discord) Also, PLEASE be mindful of the patching instructions that will come on the Front Page 19.5 Reborn is not a full download, you will need a clean 19.5 reborn folder and just add the patch folder into the main directory! I will start redoing the front page in a minute, check it out later! I will keep the legacy downloads there too, if anyone may need these.
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provide me a front and back sprite (Gen 5 style), and ideally icon sprites (you see in the pokemon menu window) and I can put one in! Sadly I don't add any megas just because I feel like it, or I want them implemented. I can only add megas that I have sprites for, which is the only restriction. I can only do minor edits on sprites, I myself am not a spriter, so I'll need the permission of others for their sprites being used if some catch my eye. Do you use Abysseon? Where does the error pop up under what circumstances?
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There should be a discord reference in the FAQ under the home section of the Reborn forum that you can join with! https://www.rebornevo.com/pr/gamefaq/ Once my playthrough is finished (up to elite 4, currently at adrienn) I will most likely update the Forum with a 19.5 download as well
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Sorry for the late response! The mod is in a stable 19.5 version for some weeks already, but since there is still a lot of finetuning to do (trainerteams, encounter distribution, even testing etc.) it is yet discord-only. The development is fairly slow this time because i want to reduce bugs as much as possible before Forum release (only 2 people actively working on the mod) If you want "early access" you can join the discord and download the patch there!
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If I recall correctly, they should be available in pre-19.5 as well, either as relearner moves or in Nyu's House's upper floor, the drawers. I am rather busy with 19.5 and with so many changes happening I might be wrong about that though. Eviolite and Light Ball work for the Partner version as well, yes!
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sorry for the late response, i'm rarely active on the forums as of late. the 19.5 version is only available via reborn discord server in the specific AllGen thread. I'm keeping it there because i am more active on discord and thus can easier and faster fix bug reports. when the version is stable enough (which it quite decently is already) i will also update the forum post! so if you want to play the beta of 19.5 AllGen you will need to join the discord!
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Which part exactly? Is he already repeating the riddles? The switch necessary to trigger the dialogue and continuing into the quest is only beating adrienn. Afterwards you'd need the Variable [Gimmighoul] set to 1. However, before that, try it out with replacing this map in /data. Map591.rxdata After replacing, leave the Peridot Station once (if you left the game on this map) and re-enter, then talk to the hiker again. They are only available as posts in Discord in the AllGen channel! This has sadly been the case for some players and I don't know what exactly this caused. Some mention that it depends on the Map you are on where you pick up the items. If you really need them I actually suggest to debug them in via "Add Items".
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the test version is currently available on the reborn discord in the AllGen subthread of #reborn-mods! For testing its just more practical in discord because I'm way more active there and can react more frequently.
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I am currently on a testing phase for a 19.5 version. we comb through the game and look for errors and evaluate difficulty of trainer battles. There is still a lot to do though, and since minor reborn updates come out sporadically there is always an uncertainty that it might crash something. 19.5 also has a small event for terapagos, but the currently released version its a Gift Pokemon that just sits around in the Ogerpon Cave (atop Ametrine Mountain), but I am unsure when it's obtainable in terms of postgame progression currently.
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at some point when the merge of scripts is done across all reborn games then that might be a possibility! barbaracle specifically (and some others) get an overhaul to their megas, and its gonna be physical again. Asking for other not-yet-implemented megas though needs sprites, which is always the only choke point to make them happen. the base scripts/engine for gen8/9 will be implemented in the code, but it would still need some work to directly add them into the game functionally. so you cannot just debug it in later unfortunately.
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i am working on another optional switch that will remove the ability changes that are added, yes! however, this will only change the direct changes to the abilities, not changes to available abilities of pokemon.
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there is no real decision, i was referring to the pokemon that were not available in gen8 and are not available in gen9, thus they only have their latest movepools of generation 7. The ones that do exist in Gen8 / Gen9 will get their respective movepool updates (TM learnsets etc will be updated for all of them of course, just their Lvl up pool)
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oh sorry. Hmm Zirconeon is a tricky question... I did an overhaul to a bunch of Eeveelutions, including Zirconeon - replacing it for Basaleon. You can look at it on the front page under the Eeeveelution section. If so, you will need to let eevee hold lagging tail and lvl up to evolve it into the new rock type
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The movepool compilation was intially planned for Reatomized (the other mod im'm affiliated with). There was a majority of consent for adding them to AllGen at that time too. However, except for some minor changes (balance wise), this will be reverted when 19.5 drops (im currently playtesting it). Movepools are really really complicated (and tremendously time consuming) because so many mons are missing from gen 8 / 9, thus leaving a hole for TMs and such. With the current project in WIP to integrate a Gen9 engine into the base game by Reborn Devs, I will be using that when it releases (19.6), until then I will make only important changes to the movepools to add evolution methods (like Hyper Drill etc) to respective mons. Tl;dr For now AllGen will keep this movepool compilation (but I also grew a bit opposed to it for AllGen anyway), but except for some balancing reasons (like Primeape learning Rage Fist later) the upcoming 19.5 version will contain gen 7 movepools for most mons. I might work on them for important mons though. (like dunsparce, said primeape etc.)
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i'm only active in the Reborn circle, i doubt AllGen as that exists for Desolation. Not sure if there are other gen8/9 mods though. Yeah some Pokemon became quite different in their movesets, mainly for balancing reasons (especially gen8/9) or so that all moves can get squeezed into their learning pool You can check out the Movepool Compilation Link on the front page by Gelius, it's under the Features list! I did some minor changes here and there, but overall you can use that sheet as a guide
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after beating Adrienn (14th Badge in Coral Ward), you can talk to an NPC in the Peridot Ward Train Station (a Hiker). He will give you a puzzle, you need to visit the areas in a specific order: 1. at the entrance of the Teknite Cave 2. near the location Corey's PokeBalls are 3. inside Sugiline Cave, in the Garchomp statue room - the left path
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its evolution Appletun is found in the area "Once upon a waste of time" in grass, not headbutt, I was mistaken on that! I also added Applin to neo obsidia ward in the morning, but im not 100% sure if that's already in the latest patch. For charcadet its evolution method currently is level up during night/day (respectively) and holding the armor instead of an on-use effect. I will change that on a later patch. So let it hold the auspicious armor during day and lvl up (Armarouge) or Malicious Armor during night and lvl up (Ceruledge)
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if you mean what I said about the gen 9 engine then yes, it is already planned and a work in progress to incorporate the gen9 content. Post restoration you will find it as a headbutt encounter in the area before Titania's castle (Once upon a somewhere)
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