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andracass

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by andracass

  1. The way it was implemented, the newly added stones will have the same drop rate as the other evolution stones. There was some pretty dramatic imbalancing between some items (show of hands- how many of you have more than five oval stones) so the probability of finding everstones and oval stones have been slightly reduced in order to allow the addition of the new stones without changing any of the other items. Heart scales are also now slightly more common.
  2. hi i just wanted to say that i like your signature

    ok have a good day

    1. AZzy

      AZzy

      Thank you! Have a nice day as well~~

  3. dear god no i've had enough of that thanks
  4. @Dave9 It's a double pun. One of them is the Mine in the title.
  5. I'll just leave this here.
  6. im sorry i didn't mean to :c i was just trying to help :c also ali is on your team now oh, and uh 7
  7. wow y'all are really getting up there, huh? i just wanna mention how proud i am of everything you've all accomplished. you're doing great. 687
  8. Ooh, that's actually a really good point- I didn't explain how EVs and IVs work with overleveling at all. Thankfully, it's not too complicated: every 4 EVs and every 1 IV will get you 1 stat point every 100 levels. MegaMeech would be getting a grand total of 15500 points from its 31 attack IVs by level 50000.
  9. It's probably worth noting that this is effectively what PULSE mons- just buffed normal mons. I think the two biggest reasons that we'd raise the level cap would be to A.) Make fighting legendaries actually somewhat difficult when you have access to everything and B.) Keep your team growing with you as you complete more of the in-game content. With the canon pokemon games, level 100 is a sensible maximum since you're not even going to be anywhere near that level through the main story and only barely approaching it for the superboss fights. In any case, if it just makes grinding man
  10. So one of the things that I'd be considering would be changing the EXP curve entirely. And, uh, math warning. The formulas for the EXP growth types that I showed all basically involve the following components: A * (Lv) x where A is just some multiplier and x = 3. I'm looking into making it so that X either drops dramatically at Lv. 100 or decreases over time using some other kind of function, like say having x = (300 - 2 * Lv) / 100 . This would dramatically decrease the EXP requirements, for example if you need 1,000,000 EXP to reach Lv. 100: for x = 3, total EX
  11. i had to subdue it using my full power. the battle was not something meant for mortal eyes. it was KO'd at lv95 and it just carried over augh i'm so sorry it should be a bit better now yikes no most of the point of this post was showing how stupid increasing the level cap can be. like, it's already difficult to level up in the late game of current reborn. imagine that but 8 times worse and you'll get leveling up at lv190. when implemented in reborn there will definitely be a way to mitigate that, though.
  12. Hi! Me again. So, as many of you noticed, the last post I made (featuring the lovable Meech) was actually just a cleverly disguised teaser for the level cap increasing. This post is going to be a bit more about the level cap itself, why increasing it can make things annoying for anyone actually trying to level up past 100, and probably some nerd stuff on top of that. First: the level cap. Changing the level cap is incredibly easy. In the game files, there's this single line of code: Increasing that number increases the maximum level. It's really that uncomplic
  13. meech was, at a time, afflicted by the fabled Pokerus
  14. this dev post was actually literally only for the purpose of hiding that the rest was just filler/semi-relevant info
  15. straight 30's buddy and a 10 in sp. atk
  16. Hi! I'm Cass. I'm a little new to the dev team- I kinda started in January but the timing didn't quite work because of school and life and stuff so then I left and I came back in like June or so and started doing animations but recently I've started doing more things like breaking things when we get weird bug reports that no one else can figure out and a little bit of spriting and just kind of observing ame's creative process and also being her girlfriend But anyway, that stuff is not what's important here. I wanna talk about Meech. dis is meech. meech ma frand. W
  17. i changed some stuff to make that work
  18. and mountains! don't forget mountains
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