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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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  • Location
    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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    https://projectpokemon.org/forums/profile/64674-seki108/

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  1. Sylvans prevented another level up........hatred for this archetype is real.  I guess if I actually ran something specifically to counter them, it would be better, but damn have I grown to love the Alien playstyle too much to run something else for long.  They can counter Sylvans if I get the right cards, but they never come when I need them.

     

    In other DL news, Zane has given me more than 3 of everything, except for the Repair Plant.  I guess he doesn't want me to do maintenance to the 7 Chimeritechs he left in my care; he's not a reliable guardian.   Seriously, this is almost getting as ridiculous as Crowler's obsession with not giving me a single Knight despite investing a crapton of green keys..........at least Zane  doesn't cost anything.

    1. Wolfox

      Wolfox

      Six sams can, actually, beat Sylvan's kinda reliably if they either go first or start with Grandmaster and Hand. hand can pop the facedown they require for milling while grandmaster can swing. depending on the rest of the field that's either OTK on unrecoverable for them within the next turn

    2. seki108

      seki108

      Aliens can sometimes do first turn effective swarming if you start with Overlord, though everything goes down if they play the mushroom have luck at nuking your field, then summoning 3 monsters (one at least being immune).  Even if I get lucky with Divine Wrath in the opening hand for dealing with the mushroom, Aliens can still lose if you don't also get good backrow support......which is what happened yesterday. 

    3. Wolfox

      Wolfox

      almost sounds like Zoodiac was in the TCG a while ago

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