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To have a waifu or not have a waifu, that is the question.................
.......that's been delaying me starting Stage 73 of FMW.
Sorry, I had to try clickbait once.Yes, this is a mix between game mechanic discussion and a slight amount of shitposting to embellish it.Behold, as I waste more than a hour of my life typing out and getting pics for a post basically no one will read.....or fully understand since I'm explaining a game one other person on the site has played and I'm not very concise with my explanations.
Since the first game in the Fantasy Maiden Wars series, you earn WP points each stage: 10 for completing the stage (without getting a game over???) and another 5 for completing the Skill point for each stage. Yes, WP stands for 'Wife Points'.
Starting from the second game, you could use these WP points as a layer of upgrades (getting an extra bar in every upgradable stat), though each subsequent layer would cost more WP. They are a good alternative if you are strapped for cash for reason. Each time you invested a certain amount of points in a character, they would gain a Wife Level.
Overall, it can be either a way to show favoritism to your favorite character or way to make all your units usable without worrying as much about money. But is having multiple waifu's really the correct path? Shouldn't your One True Waifu get your love exclusively? It turns out, if you are diligent enough to get 1000 WP points, you can max out one character to Wife level 10.
She then becomes an unstoppable killing machine.........as long as she has a modicum of offensive capabilities and you don't play completely stupid. Let's check the bonus for reaching that coveted title. Do note, these bonus are the icing on giving that character 10 upgrade bars (assuming you don't also invest regular cash for basic upgrades)
SpoilerBase bonuses:
-Unit gets one extra action
-EXP, PP, Points obtained +50%
-Max SP +100
-Max Power +30
Additionally, any 2 of the following can be applied, from top to bottom:
-Item slot +1 (does not exceed 4)
-Final damage +10%
-Weapon range +2 (except MAPs), movement +2, focused movement +1
-Unit restores 50% MP and ammunition on every turn
-Unit restores 20% SP on every turn
To get a hint of the upgrade stat difference, let's look at the new unit Hisoutensoku, the one true waifu. The first pictures shows the base level of upgrades (which are high, considering how late in the game it is). The second pic will show how maxing out Hiso's Wife level will change it's stats, with the last showing Hiso's almost full potential as a wrecking ball
SpoilerSpoilerSpoilerHowever, power is not everything. If their is one thing I learned during my SRW W playthrough, it's that over-upgrading a unit makes you (or at least me) less likely to use it, lest the game become too boring. This also applies to uprading too many units just a bit too much. This is why I haven't gone over 5 bars in any units weapon upgrades. Therefore, if I'm not going to distribute WP points to my "mostly upgraded as much as I want them" roster and I don't want to max Wife level an offensive unit, what will I do with them?
The answer is maxing out a pure support/utility unit with no real offensive capabilities. Shinki and Yuyuko were out automatically, since they are credible offensive threats. Lily White, while a funny prospect, is inferior to Daiyousei.....even if creating an offensive Lily Black is hilarious. The two choices were then Dai or Kurumi.
Dai has 5 great support spells, four of which I use almost every stage. Kurumi really only has 2, sharing one with Dai. However, her other spell is the whole reason I chose to Wife Kurumi.....she's one of only two units that can restore other unit's SP. With an extra 100 SP and 20% SP recovery for the whole stage, Kurumi's viability as an SP recovery battery skyrockets.
It's funny how Kurumi, who was next to useless in the second and third games (except for niche circumstances), has now become an incredibly useful unit in the last leg of the final game (since getting her to level 65 earlier than Stage 68 was a bit of a chore). Enjoy your new spotlight Kurumi........and the prospect of actually doing more than 100 damage to bosses (seriously).
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