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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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  • Location
    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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    https://projectpokemon.org/forums/profile/64674-seki108/

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  1. Stage 68 done after much pulling of teeth over what seems like like a week.  Fuck this stage.........I can not say this enough.  I'll take dealing with Makai bugs again rather than this bullshit.    I'll post the extra stuff here and put my bitching in a spoiler tag at the bottom.    Pardon my language here, but that last bit put me in a bad mood.   Side note:  Might have to consider upgrading past my normal comfort zone, since this series is much harder than a normal SRW game.

     

     Also, very big thank you to @epicNecro for getting me the translations for the boss' Spell card and Danmaku field effects!  Going in confused would have made this quite a bit harder.

     

     

    Shinki's pic and attacks

    Spoiler

    RHOreQW.png

    Spoiler

     

     

     

     

    Interesting note: Most of her attacks are directly inspired by the true final boss of SRW 2nd OG  (and to an extent it's component, the final boss of Alpha 2 and 2nd OG- defualt route). 

    Pretty cool reference overall.  I love what 2nd OG did with this plotline (and how regal the new Gun Edan animations are------though the Adamatron blows it out the water, partly because of references/allusions to past SRW timelines).

     

    Her second to last attack seems somewhat based on End of Evangelion's Unit 1 (third spoiler tab).  @Wolfox Don't know if you ever got around to EOE, so watch with some care.......not that it matters THAT much without context----it's just an attack.

    Spoiler

     

    Spoiler

     

     

    Spoiler

    (timestamped to right spot)

     

     

    Interesting note 2: With her allusions to Satan and being called the "Creator-God of Makai", there seemed to be quite a few people who imaged she would be the final boss of FMW 4 (or at least the final canon character boss)..........this is just going by a few threads I found, but had to mention it.

     

     

     

     

     

     

    Spoiler

    The first part of the stage is basically a mook rush with a mid-boss accompanying them......though this mid-boss is the same menace from stage 65, who can support attack herself in addition to having two moves per turn.    Although I planned on mopping up most of the mooks first, she dashed that plan on turn 3, when she activated her only spell card.  I was considering dropping the skill point of capturing all the spell cards right there, but her gimmick would have spelled doom if I left it, so I spent a good deal of resources to take it out in one turn......might not have been the best move but I didn't lose any units.

     

    Bats return this stage with twice as much HP but still having a terrain advantage and annoying hit/dodge rates.  I tried to send 4 of my dodgest units to solo each of the four sections of bats.....it kind of work.  Nue and Byakuren soloed their sections (including the other bulky boss mooks);  Sanae kind of did it though some bats ignored her; and Reimu took out most though left a few near death (which makes them more dangerous).   The first enemy phase took so fucking long each time because of the sheer number of bats that had to attack; and damned if the same bat didn't hit Reimu on three completely different tries at this stage (at 14-20% each time)

     

    The bulky bosses (large Doofy Ghosts and large Eye Bats).  Both have annoying movement restricting Danmaku fields, with the Eye bats also sapping 1000 HP from whatever units are caught in the field each turn.   While the past few stages the stray large ghost wasn't a problem, 4 piling on at once with post-movement MAP attacks was Hell;  you don't get a chance to counterattack that way, which only prolongs the problem.

     

     

     

     

    I thought that like other harder mook stages, battling the actual boss would be easier.........nope.  Even on the lowest Hard difficulty, Shinki still casts strike every turn..........right before using a MAP attack (though she cast Mercy as well, so none of my units above 10HP died from it);  then she could attack again, though thankfully not with a MAP.  With how pressed my resources were by the first part of the stage, I was running low on SP for most of my units (though not all).     I thought I could get by and capture all the cards still..............until her third spell card.  

     

    Then Shinki started using her NEW  MAP attack twice per turn......and she didn't cast Mercy on the second one.  Pretty much killed half my attacking units in one go.   That was when I said 'Fuck it".    I re-loaded a backup from before I took down her second spell, loaded up most of my units into the ship, and retreated until she timed out her third spell.       Taking down just the final spell was actually fairly simple, since I wasn't trying to be conservative.....I got the item, which is enough for me.


     

    1. seki108

      seki108

      Also, this bat formation forms a Manji, and yes, it's not a Swastica.  Just a minor strange design.  It's not the first manji in the series; that would go to Ran's annoying MAP attack

       

      HDpp39q.png

       

      701b4d5a950c92f62370e93b6f9c42e2b2864861

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