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Stage 67 complete. I've now caught up with the translation Let's Play.........which isn't good in terms of knowing what an enemy spell card is doing. I guess I'm going to have to hope that forum has the relevant translations for the next stage.
This was basically just a mook rush stage, with the main difficulty being having the 4 initial squads survive the first 6 turns (assuming that you actually fought some, instead of moving them to a corner). Even more than last stage, this one helped greatly with having units unlock their final spirit command or personal skill.
The only thing of note is this funny movement quirk most of the enemies had. It's taken from the movement pattern of the enemies from the canon rendition of this stage (in Touhou 12).........and in that stage it was a cool reference to Space invaders (which this is too). (image 'borrowed' from the translation LP):