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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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    Somewhere in the multiverse
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    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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  1. FMW Stage 63.   I started this two days ago and finally completed it yesterday (Saturday) after a few attempts.  Damned skill point         

    This is a stage where the boss wasn't the frustrating part of the stage.  Sure, she had some annoying stuff, but earning the skill point for this stage is what caused so many complete resets.  For this reason, I'll post about the boss first before I spend the last bit complaining.

     

     

    Compared to the skill point, this boss fight was straightforward enough.  Koishi had an initial gimmick of having to hit her long range, but it was simple enough.  The main slowing factor was the fact that I couldn't use Alert (100% dodge) throughout her fight it was manageable.  I didn't do this one on Hard-standard because of the skill point, so it would have been more of a challenge with her casting spirits and being able to attack twice.  The only bad part was with a spell that teleported her somewhere else and required rushing her to attack.................that and her MAP attack.

    Spoiler

    GtGdU93.png

     

    As much as I rag on her for her intense popularity that I still don't fully understand (#3 consistently in popularity polls), at least Koishi's theme is catchy and her attacks are cute enough (even though she doesn't have them all yet---since this is her boss version.

    Spoiler

     

     

     

     

    For the skill point, you have to finish off two specific enemies to obtain their bombs before the end of turn 4.  The main problem is the map is huge (at least for one you have to traverse so quickly and enemies are at two opposite ends.  I'll post the overall picture from the translation LP, so the lines drawn aren't mine, but they show the way.  The enemies we have to get to are the top right and middle left enemies with a B by their icons

    Spoiler

    8.png

     

     

     

    Going in, I though dealing with the underwater furball further away at the top right would be the bigger challenge.  That was the only enemy I reached every time, though I didn't plan right to kill it until the third run.  I was surprised, but I did have a good underwater unit with an item that lets them move twice a turn if they kill an enemy with the first move.   

     

    By using how Night terrain works, giving Nue an item that increases her water ranking to S boosts it to the FMW exclusive SS ranks (+20% modifiers to EVERYTHING in water) transforms her into one of the best units I have right now.....potentially OP.    She's the real MVP of this stage, since she solo'd the top portion repeatedly.  @Yonomori Benio  Night terrain boosts can be quite gamebreaking at times.  While limited in some ways, Nue can become quite the broken unit; the person doing the translation Let's Play now put Nue as one of the top 5 units in game actually. 

    Spoiler

    j9o8VSX.png

     

    The only bad thing is the A.I. for the bomb enemies are set to not attack and will defend every time you attack.  I had to savescum two critical to get it down in time

     

     

    The other side was what kept causing me to fail.  All the big enemies on the left cliff cast huge movement slowing fields, so I knew that was was impossible after the first attempt.....at least with the units I had.  Then I went ahead and went with the strategy I used the rest of the time (fly over the area beside the cliff, just out of range).  Even with this, only three units could make it in time to do any damage, and then I had to savescum to keep them all alive.

     

    Then, the next problem came in:  not only was the rabbit with the bomb bulky as hell, but it had something to support defend it (taking the damage every, though reducing all damage by half) every turn......and the rabbit support defended it's partner twice a turn...............now I remember why I hated this mook from the third game.  If it weren't for the spirit that lets you bypass Support Defend, this would have been a bust.........though it was still work keeping the three alive long enough.   Naturally, neither of these two attacked me on the enemy phase.       

     

    Of special not is the rabbit's field, which increases the attacks of all enemies within it by 25%.  It wasn't the only one on the stage though, and two more with regular A.I. came to stack fields and make the enemies capable on oneshotting two of the three units I brought up their........and some eniemes were fairly accurate (thus the save scumming). 

     

     

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