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Well, FMW 4 certainly pulled off something interesting. Instead of doing the same 'route split based on Main Character' thing from the past three games (and SRW games in general), these three missions are all mandatory, but we choose what order we do them in. The roster is split up between the three, but the first stage was fairly simple......if frustrating because the terrain provided a 15% evasion bonus
SpoilerThe teams
The main boss of this stage was Medicine Melancholy, a doll(?) yokai. Even if she's a bit creepy, her theme sure is good---someone on Youtube commented it reminded them of a Kirby level theme.
Screenshots:
SpoilerSpoilerAttacks video (with theme):
SpoilerYuuka appears for the third time as an optional boss of the series. Still OP as all hell and near impossible to kill on any Hard difficulty or higher (especially since you only have 1/3 of your roster), though she does give good money if you succeed. With both sword and shield defense along with bunshin skill (auto-dodge) all at 65% activation rates, 2200 armor backing up who knows how much HP, and the terrains 15% evasion bonus, killing her would probably completely exhaust your resources (or your patience/sanity) before you beat her. I really dread when we are forced to fight Yukka. So much pain will probably be had, all of it mine.
Sidenote to above: Has anyone else noticed quite a few killer character (not necessarily psychotic, but possibly) use parasols as (melee) weapons. Aside from Yuuka as an older example (I think she used it all the way back in TH 4), we have more recent examples from animation such as Harime Nue (Kill la Kill) and Neopolitan (RWBY). Anyone have any other examples? @Wolfox