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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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  • Location
    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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    https://projectpokemon.org/forums/profile/64674-seki108/

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  1. It's funny how Super Robot Wars has so many mission's skill point be time based and most of them are simple enough (usually with a good turn or two of leeway unless you drag your feet---or are doing a 'no upgrade' run), but FMW makes the few stages where the skill point is on a timer complete hell.

     

     

    First the stage with Letty in the second game (so far the only Skill point I've failed to get because I got frustrated after 3 time restarting back then), then the boss rush stage and the second Moonbitch stage in the third game, and now just the second mission in the forth game..........   Mixing a partial water stage (complete with "we're awesome in water" mooks) with other mooks that are deploying fields that absolutely kill movement is not making this fun.  

    Spoiler

    IUZ66PM.png

     

    Why can't my Kappa be anywhere near as useful as the generic mook ones???  Dammit Nitori, power creep already doomed you by the time you appeared in the second game.

    Spoiler

    vsFZ2OH.png

     

     

    I've already taken it out of Hard-standard mode, since the time I tried it the boss outright killed two of my best units with the help of spirit commands (spells) before they could do any damage.  I completely don't know how to deal with bosses using yet, though I might try Hard-standard difficulty again on a less rage-inducing stage. SRW games might be more challenging if they actually let bosses use spirit commands freely on higher difficulties (instead of making them tied to events or a "cast every turn variety).  Might be too much of a spike though............

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