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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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    Somewhere in the multiverse
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    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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  1. And FMW stage 53 complete.  This was a strange stage with a rushed start that required using a majority of my collective SP for spell to take down the first boss  followed by a much easier second boss who's mooks almost caused more trouble than her.  Please look at next stage preview at the very bottom.  It took me quite a while to find the trailer again, since the FMW team took down their Youtube channel.

     

     

     

    The first boss was Satori, a mind reading yokai with 2 spell cards.  This is a stage where the skill point shows up immediately: activate her first spell card in 5 turns.   With wall of mooks with fields in the way, it was shaping up to be like other stages.

     

    Spoiler

    EcDblaz.png

     

      I tried something different though, using Sanae and Alice as bait while using Yukari's gap abilities to teleport the ship with everyone in it around the mooks;  it works (though Alice bit the dust quickly because I overestimated her dodging without Marisa's friendship bonus).  Sanae survived and massacred most of the mooks because of her high friendship with her teammate (jacked up higher because of a personal skill.)

     

     

    Fighting Satori was hell and I was scared I wouldn't be able to beat the stage because of how quick I was bleeding through SP.  She has the unique skill Mind Reader at level 9 (basically adds 36% - 40% ??  accuracy and mobility to her, as well as giving her one guaranteed dodge per turn) plus two levels of Predict (+30% accuracy and mobility at 130 morale),  making her near impossible to hit without the Strike spell (100% accuracy for one turn).....or save scumming your >10% hit rate.   It would have been easier if I had Reimu this stage or if Sanae wasn't soloing most of the mooks.   I did manage to defeat her by turn 5 and enter into the next stage of Hell.   I also didn't bring either of the units that can increase my damage inflicted by 10% for a turn..........would have really come in handy here.

     

     

    Spoiler

    jUoTZoh.png

     

    One thing about Satori's canon fight in Touhou 11 is that she copies spell cards from a list of 10 that either you or the other playable character's teams faced/used at some point, and every fight they are random.  While they do something similar here, I found out after the stage that the two spell cards she uses are locked to which Protagonist you chose.     

     

    Since I chose Marisa, I had to face Nitori's spell card from the second game (making everything around Satori water, summoning 4 generic Kappa, and copying Nitori's attack-----and actually dealing good damage).  I just had to waste the one bomb I had to destroy the field and take her out in one turn.  When I tried to fight her, my units would get slaughtered because they have a B rank or lower in Water----which also carries over to the weapons----- and the Kappa similarly can tear through my units on the enemy phase.  I completely lucked out that Mokou was right beside Satori or that Kappa would have been support defending Satori twice a turn.

     

     

    Spoiler

    5DXCwGY.png

    Speaking of Hell, they decided to bring this kind of spell back again.  This time we didn't have to run around the stage for 6 turns trying to follow the safe zones, Satori just made it where she can only be attacked from that zone (and she can MAP everyone not in it). I almost considered just timing this spell card out (missing the item, and the last bit of exp and money), but I had enough resources to deal the damage (mostly because I brought the Prismriver sisters----probably best unit in the game despite the deployment cost of all three sisters.

     

     

     

     

    And the second boss of the stage shows up afterward.  It's Orin.........again.  She was the boss of stage 45 that I covered about a month ago.  She has two spell cards this time, but she isn't that much better.  A complete pushover compared to Satori. 

    Spoiler

    I honestly forgot to get this screenshot during the stage and had to reload the last quicksave before finishing the stage:

    hG7XB55.png

     

    I barely even took screenshots from this point forward, aside from two things.    Right at the start, the bosses from the last two stages come as welcomed reinforcements, for one reason or another:

    Spoiler

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    Spoiler

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    I also wanted to make note of this mook which I imagine will only be around for this stage and maybe the next one: the Zombie Fairy (below).  They honestly aren't that tough, though they almost killed the near death Mokou with their field effect (which inflicts 750 damage onto any of my units in it--Mokou was at 850).   It's funny because canonically, these are just normal faries that are cosplaying as Zombies; they seem to imply otherwise in FMW, but that isn't important.  Still cute though, right @Wolfox

    Spoiler

    NOKVxdG.png

     

     

     

    And that was the stage, with the theme of "poor communication can lead to deep trouble" coming back again......wonder if this theme will continue???   

     

    Normally I don't talk about the story too much, but I have to note one of the first significant lines from the mysterious main antagonist.  So far, we've just had them provide hints about solving incidents, up until we came back from the moon (after ignoring their 'suggestion' of not going).  Yuuka did provide secondhand knowledge to us, but this is first she will provide herself (aside from a vague closing epilogue for the first game which more vague mentioned 'protecting this paradise')

    Spoiler

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    Spoiler

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    Next chapter preview

     

    1. seki108

      seki108

      Posting again just because I want it be noticed:

      Spoiler

       

       

    2. Wolfox

      Wolfox

      that is indeed cute

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