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Fantasy Maiden Wars update. By God stage 52 was some Hell. After some resistance from the mooks (with the most effective group trying to gang up on one unit----I knew to be cautious of MAP attacks this time), their came the main task of taking down the two bosses for the stage.
Like the last stage which I did more than a week ago, this stage paired two bosses with complementary gimmicks. First there was Parsee, the more dodgy/accurate one with her initial field lowering the evasion rates of any of my units that got caught in the field:
SpoilerSpoilerThen, Yuugi, a straight up tank meant to last withstand a constant assault (helped along with her mostly unique skill) and become more dangerous the lower her HP got. Her initial field had a straightforward buff to all melee attacks---which brought up her attack enough to oneshot most units who got hit without Defending.
SpoilerSpoilerTo make matters more complicated, the skill point for this stage wanted me to take down the final HP bar of both on the same turn without using any bombs (item that destroys danmaku fields). This wouldn't be so hard if they separated, but I couldn't get them more than 4 spaces apart. Any bait I used to lure one away failed, with Parsee usually coming close to Yuugi again next turn........I would just have to deal with their overlapping fields.
With Yuugi having two spell cards to Parsee's one, I had to focus on her first while also taking shots at Parsee. Yuugi's first spell card buffed up her field's effect to add 700 damage to all enemy attacks (including Parsee's ranged attacks) while also reducing the damage of all of my ranged attacks if a unit was in the field.
After taking down most of this spell card's HP bar, I decided to activated Parsee's spell......which produced probably the most annoying effect of any spell card so far. Basically, the more I've upgraded a unit that attacked her, the less damage it did to her and the more damage it took in return (with Parsee also getting a similar accuracy boost). This made killing her one spell card Health bar almost as annoying as all of Yuugi's. It also gave her a MAP attack that reflects still goes by this effect.
-----------Apparently, this Parsee is after a substantial nerf that the FMW gave her early on----she apparently completely stonewalled most player's units in the initial release and first few patches.
Activating Yuugi's last spell also meant trouble. For this one, she auto-cast both Strke (100% accuarcy---except if you cast the 100% dodge spell) and Fury (bypasses all barriers, skills, and Support Defend). This allowed her to effectively oneshot any single unit.
I didn't have the heart to try going though everything again, so I kept going back a little to the backup saves I kept making until I finally found a way to beat them on the same turn. I can't even appreciate the added character depth of the chapter right now because of how frustrated this made me. At least I got the skill point........just 3 stages left for this game.
As irritated as I am at Parsee, I do have to say she probably has the best attack cut-in of any character so far (top) and one of the best themes (bottom). I guess these are two things she doesn't have to be jealous of (.......that's her main character trait, btw)
SpoilerJealous rage:
Spoiler