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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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  • Location
    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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    https://projectpokemon.org/forums/profile/64674-seki108/

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  1. FMW update:  "Ah, a flller stage after those three non-stop sequence three stages with Ms. OP.  This will be a good chance to catch up my units that are behind in levels.  Since some of them are the more expensive units, I should be ok deploying them, even with the 5 turn time limit and the space between the enemy groups; shouldn't need too many teams. The less dodgy ones can just be a backpack for Mouku, Sanae or some other dodgy character till they catch up ..............................Wait, why is literally every mook deploying a field!  Why do those bigger mooks have MAP attacks and why are they so accurate?!!!  *Three units die first enemy phase* "

     

     

    Pretty much my experience the first two times playing this stage.  I just wanted Marisa to catch up on kills and have many of the lesser used characters catch up in levels.  It was fine on most fronts. 

     

    First time: Mokou was ganged up on by the top left group and even with focus cast (+15% acc/evasion for turn) all the enemies have 70% or above on her; she used up both of her regenerations first turn and was killed completely.  Marisa continued to show she isn't as dodgy as I want.   

     

    Second: Just had Reimu (the ultimate dodger) take care of that section Mokou couldn't.  Even with focus, two enemies always seemed to hit her, but it was close.  Then I got surprised when too many units got close to a large mook, and it unleashed a surprise MAP, killing two of mine.    I just want some levels here people

     

    Third: Thankfully, just slapping a support defender that needed levels onto Reimu was all I needed for her to survive.  Then it was just a matter of having only one or two units in range of the larger mooks.

     

     

    Spoiler

    After some of the mooks were cleared out first turn, things become much more manageable.  In other news, the other two immortals from last arc joined, one of whom is also probably our only dual Repar/Resupply unit.  Too bad she's so expensive to deply.

     

    And after disappearing at the epilogue of last game, Letty (the cool lady) finally returned mid-battle.  I really didn't use her much (twice) during the second game, so I was pleasantly surprised they gave her a good many levels to catch up (12 in my case)----she was ahead of the two lowest level units I brought to the stage.  While she couldn't do much this stage, she at least caught up with the two or three kills she did get.   She got a new theme as well (top), though I like her old one better (bottom)---thankfully, I figured out how to change themes:

     

    Spoiler

     

     

    The Aki sisters (the gods of autumn) gave her their usual hilarious style of greeting her (a winter youkai):

    nVW3MJ9.png

     

     

     

     

    5 Stages Remain in third game

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