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It almost seems the FMW decided to make the
canonfanon joke that Kaguya (the stage 6 boss of Touhou 8) is easier than her subordinate Erin (Stage 5 boss of Touhou 8-----also midboss of Stage 6). Compared to the last stage, this one was much easier, mainly because there was massive waves of mooks that I had to waste my HP on. While having more than the 14 to 16 mooks would have raised my unit's morale more, I have a bard for that (who is also 1/3 of possibly the best unit in the game).Surprisingly, Erin was both harder and easier than last stage. Her one HP bar higher this time than any of them last stage (but it was only one) and her field gave her an additional 40% recovery each turn (on top of her default 30%). Of course, that 70% recovery rate isn't a problem when you have enough units to deal that much damage in turn.
As the final boss of this adaptation of Touhou 6's storyline, Kaguya had the traditional 5 spell cards to go through (in addition to her first HP bar). Considering I brought 2 units that could inflict a 10% defensive debuff to her, I usually only needed about 2/3 of my units to tear though a spell card a turn. Of course, she could certainly dish out damage like a final boss (and almost took out 3 of my units with her first MAP attack) and I had to use most of SP just to keep my lighter units from getting one-shotted.
SpoilerHer overall theme seemed to be to exhausting my units herself, with a pretty good shield buffing her defenses from the 3rd spell card onward, 2 of her spell cards raising either my SP or energy costs, and 2 others buffing up her defenses (one making her immune to 5 attacks per turn and the other giving her the shield I mentioned while she defended for the rest of the card).
SpoilerThen, after her fifth card was done with (and thus her boss fight), she pulls another spell card out of nowhere and gets an awesome track to end off the fight. Now she switches to offensive as well (though compensating with her highest HP bar and a new ability that limits damage from each attack to 5000 max), with a deadly accurate MAP attack and and a field that nullifies a different defensive SP spell of ours each of it's three turn.
SpoilerWhile it was certainly easier than the last fight, I found this one much more enjoyable. It was more a task of resource management than anything else and all her gimmicks were reasonable (not like a spell card that completely disallows you to do anything).
Next up is a stage I know about and one I'm looking forward to:
SpoilerFlan Gets PISSED 2: Electric Boogaloo