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seki108

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seki108 last won the day on November 21 2024

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About seki108

  • Birthday February 7

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    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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    https://projectpokemon.org/forums/profile/64674-seki108/

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  1. Well, I finally completed that FMW level I started over a day ago.  After my initial failure that I posted about on here, I restarted with a better team.  With the number of mooks (and with the bulkier ones having Support Defend to make killing them and the bosses hard), it was a slow process that I couldn't do all in one sitting. 

     

    You want to know the one thing more annoying than an enemy with a 30% HP-regen skill?  Having that enemy regenerate all their initial HP bar in an event the first time you take them down, then ending the event with them at half health.......with only one unit left to attack with.   Considering I timed it so I had just enough time to take out her initial health bar, then her next two (each Spell Card counts as a separate bar, with the amount of HP usually increasing).  Thankfully, I was somehow still able to reach the end of the next spell card on time (thanks to  Hatate's damage buffing personal skill, Hermit Purple----yes, that's a Jojo reference)...........then her last card.

     

    A gimmick can be challenging if you are able to fairly counteract it.  Making a field where everyone caught in said field can't do any actions, doesn't really fall there.  The effect is simple enough to counteract, just having to use a unit outside the field to use a bomb to get rid of the field (assuming you didn't blow the two bombs you got) and maybe another to free up the rest of your units.  This falls flat on it's ass if every one of your units is trapped in said field;  I even went to the last turn for the skill point and she kept the field in the same place.

     

    It might seem cheap, but I had started making backups mid stage all the way back in the second game, after having to repeat a mission 3 times because of RNG bullshit.  It almost didn't work, since the placement of the field is kind of random, but sending one of my units just outside of what the field's range did pan out the last turn........though I barely had enough attacks to beat her last HP bar (since my highest damage dealer, Marisa, was outside of the bomb range and couldn't do squat.

     

    *Sigh*  Just one more stage with these HP-regen immortals.........just one more.  At least her attack animations were pleasant to look at (first),  as well as Lockon Reisen's themes from earlier in the stage (second)

    Spoiler

     

    Spoiler

     

     

     

    It wouldn't be a hard level if 1) I didn't have to worry about on type of mooks having S terrain ranking on this stage, 2) the skill point didn't force a time limit,  3) if the bosses didn't have 3 support defenders (damned rabbits) each that had to be taken out before dealing with them directly.  Like most spell cards in the game (except on the 'final' bosses of each story part) the last one could have been timed out,   but that would have cost me the skill point, any exp and money for the final kill, and her great item drop..........plus, it just feels cheap unless you have to.

    1. seki108

      seki108

      Also, have to give props to Reimu for asserting her main character status by soloing/weakening an entire front of mooks with S terrain ranking....though I did give her a dodgy item to help out.  Even though this game introduced the continuous targeting penalty (evasion decay) from more recent SRWs, Reimu can still dodge when 1/3 of the enemies all target her in a turn (only with some investment, though).

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