-
Posts
2993 -
Joined
-
Last visited
-
Days Won
22
Single Status Update
-
Having to fight a boss with HP Regen-Large (Heals 30% of HP each turn) is annoying enough. Having that boss have a field that boosts that Regen up even higher (it seems to be 50% on Hard mode) would be complete torture if not for armor debuffs.
I would say that also having Level 8 in both the Prevail (defense and crit rate increase as HP decreases) and Instinct (Accuracy and Evasion rates go up as HP decrease) skill is just overkill, but the fury spell does bypass Prevail so it isn't too bad (and I had enough SP to cast 100% hit if a unit needed it).
I hear having both is standard practice for bosses in the last game (but combined into one conglomerate skill), so I guess I better start getting used to it (though thankfully no more absurd HP regen past these next two stages............hopefully.)
Admittedly, I didn't bring all my heaviest hitters (mostly units that needed levels), since I thought it wouldn't be that difficult. Still, I know both the next two stage bosses have HP regen-Large (since they all follow the same immortality plot device??), but I just hope neither has a field that makes the regen larger.