Jump to content

Egzample

Veterans
  • Posts

    431
  • Joined

  • Last visited

  • Days Won

    2

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Egzample

  1. Yeah, well, do you guys remember the anagram from within the void? I T W A S A N N A. Wonder what's the connection between them, and the fact that Anna's field can transform into New World field got me thinking.
  2. The only thing I hope to NOT see, is another repetetive team. Like, no more Garchomps, Garevoirs, Gallades and quite a few overused others. While the game forces us to utilize underused mons and various teams since the very beggining, the opponets tend to use cliche, strong teams over and over again.
  3. Definitely Aventurine Woods is the worst. There is just too many little things that make you waste time, go in circles, wait to refresh... maybe without the need to wait for the bugs to appear after we spread honey would make it better - instead of going in circles, the screen goes dark with something like ''Now let's wait...'' dialogue box and then heracross/pinsir fight is next to us. Ah, and a little tweak to Mirage Tower due to contrast/brightness issues would do a lot of good work, I didn't know what to do when I first entered there. The rest is more (Subseven Sanctum escape, I liked it, something unusual) or less (Iolia Valley) cool.
  4. I'm not sure what hit me more, the fact that you remember all of these, or the fact that I can recall every of these moments, circumstances, etc.
  5. Hey, that applies to basically any match up, doesn't it?
  6. Do you still have any with decent stats?
  7. Could you tel me where is the railway entrace in the Byxbysion the scientist mentions?
  8. To my suprise, my Meteor Mashing Metagross wiped him with ease. Maybe it was AI that forced him to try rock slide down my other mons from the team (Gengar, Hydreigon, Ampharos, Gallade, Goodra)?
  9. Guys, I cannot command Glaceon/Espeon to wait in the lower section of this hall (under the molten raw glass stream) - is this bug or on purpose, to make it harder? I guess the latter, but wanna be sure. Trying to reach this: EDIT: Nevermind, I figured out how to make them stay where I want, but still, isn't it a bug that I cannot command them to wait there, instead of swapping between them?
  10. ''remember that time i said i was done updating the availability list for E18? i directly lied. I miscalculated the days and wanted to cover it with trolling and a suprise I'm known of''?
  11. There is a shared PC box mod - you can transfer mons between save files using the shared box. I believe links are outdated for now, but upon every episode's release modders update them for current version. Also, you can try opening two game instances at once to trade with your other save - it requires some ju-jitsu and juggling with save files in between opening instances, there is a stability issue (one bad click, boom, game freezes for good), but it is doable.
  12. ''It's comin` up, it's comin` up, it's comin` up, it's comin` up, it's comin` up...''
  13. I think he will die either way - maybe later, maybe in not-heroic circumstances, but he's dead, so or so.
  14. She needs us, obviously. Or uses us, that's why Lin didn't get us killed earlier in one of the many opportunities, not to mention letting us grow stronger. Maybe there is some ''magic'' in these stones preventing her from taking them on her own, maybe she needs a rival too (you know, ''the balance'' stuff, she has to have an equal enemy that she will beat or sacrifice, or she just wants to have a fair fight for once. Who knows.) or she needs us for some another magic trick that wouldn't allow her into the Arceus's domain alone - with this being the most probable.
  15. Yeah, I know that, was just wondering what it takes to make one of these areas. On the technical side, what about places like Shade's gym? Lighning the area doesn`t need an event-tile?
  16. Guys, from minor tweaks, would it be possible, to make the area near the sister's cottage burnt after we burn the field in-battle? Just the strip between the fighters. Personally, I like such small details, but I'm not sure how much of a work effort it would take.
  17. Thx for your answers guys, this gives me some insight into how the whole thing looks - doesn't seem like something I would regret, and giving a feedback and reporting isn't much of a problem to me.
  18. Can't decide now if I should apply - I like the technical side of any process, testing, creation, but on the other hand I know it will take some part of the joy out and will kill the atmosphere, and this episode is story-driven. On the other hand, some kind of a new experience.
  19. Really, difficulty of those fights depends too much on your team and your playstyle, it would be hard to distinguish easiest and hardest leaders. For me, Ciel, whom most of the people find easy, was often a nightmare, when I was fighting Amaria for the first time, I only wanted to do a test fight without chosing specific mons and tactics to see what she is up to, and accidentaly I wiped her without a lose of a mon, but again I struggled with Noel. There are very few leaders of which we can say everyone beats easily, like Samson or Luna, but I wouldnt be so sure about Radomus or Kiki.
  20. Bennet (bugs), El (normal), Anna (psychic), Laura (grass), Heather (flying) are possible and strong candidates for E4, maybe Arc (electric) too. To me, the final roster will depend on our choices, but who knows. There are fields, like starlight arena, that looks just perfect for Anna and her Jirachi, or this one with plants growing under certain conditions and changing the effects, that would fit Laura or Bennet. I'm not expecting any of them to be fixed very strictly to their typing. That's pretty much all we know, I can recall stuff like Ame not liking the need to beat all E4 members in a row without stops, but I'm not sure about it.
  21. She is behind all of the dead (both people and mons) in Wards destroyed by plants, in the earthquakes or by pollution - her killcount is higher than those few killed directly by her hand. Also, I'd take into account not only outright kills, but overall 'being prone to murder' stance - Lin or Sirius have no problems with it, Titania will hurt anyone who stands in her way to save others, same goes for Sapphira (means justify the ends, right?), while Solaris seems like not willing to kill anyone on sight, rather only when he thinks it is neccessary. I'd put Amaria on this list too. She is destructive as f*ck.
  22. Since it's the time for some unraveling, I guess the story/sidequests will throw us all over the map - also in order to make it easier for us to explore rock-climbable areas, similar to what we saw after the renovation of the city. For example, Iolia Valley has this one pretty long rock-climb path that by-passes the the entry via Castle garden and we know Luna will play big role soon, maybe it is her time to shine at last - what means, Radomus et al. will appear again.
  23. Exactly, hard and interesting puzzle isn't equal to tedious and repetetive (like tauros/heracross in aventurine woods and I'm bashing it at every opportunity, I know). But let's put pessimism and critique aside until we see it in action - I hope the programme used by Marcello used some kind of 'brute force' to try out random 'moves' until one combination works or something like that, instead of finding an algorithm or a key.
×
×
  • Create New...