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HAWmaro

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  1. Grass: 29 Electric: 9 Steel: 8 Ground: 15 Ice: 27 Fight: 17 Normal:14 Ghost: 24 Dark:20 Bug: 23 Flying: 2 Rock: 16 Poison: 19 heal grass hurt ice
  2. Ash greninja is just awfull in every possible way. takes away all that's unique and fun about greninja(Protean), is a mega evolution that doesn't cost a mega slot, is based around a lame character.
  3. yeah i don't hate it either, but i much prefer scyther. i think part of it could be that since it's introduction EVEYONE is using it, hell even in reborn, Titania, Fern and Solaris have one.
  4. Eviolite scyther. PS: GIFF mega scyther Nintendo. PS2:Scizor sucks.
  5. Grass: 29 Electric: 11 Steel: 8 Ground: 17 Ice: 27 Fight: 17 Normal: 18 Ghost: 21 Dark: 19 Bug: 25 Flying: 9 Rock: 16 Poison: 20
  6. Grass: 27 Dragon: 5 Electric: 13 Steel: 8 Fire: 1 Ground: 19 Ice: 25 Fight: 18 Normal: 18 Ghost: 21 Dark: 18 Bug: 27 Flying: 11 Rock: 16 Poison: 20 Psychic: 7
  7. Fools SWAGsire is where it's at!!! looks at those eyes filled with determination how could you not admire them!!
  8. Grass: 30 Dragon: 8 Electric: 13 Steel: 8 Fire: 10 Ground: 19 Ice: 25 Fight: 20 Normal: 16 Ghost: 20 Dark: 17 Bug: 26 Flying: 13 Rock: 18 Poison: 19 Psychic: 10
  9. As bad as some Water mons are, It's not as bad as fairys.
  10. It depends, you can't get stuck without it of course, but in some hard battles you might want to have 6 usefull mons, it's up to you i think. If you get a metagross yeah it's probablly better than gardevoir IMO, but it depends if you a want physical powerhouse, or a faster Sp atker with supportive moves. in terms of match ups, metagross wills struggle with some upcoming gyms so keep that in mind but it'll also be very good in later ones.
  11. it jus needs to know it so it can evolve, that's it. then you can change it.
  12. Yeah as far as usefull TMs Go, you can get Toxic once you can use fly. at that point lots of tutors become available that teach usefull stuff liek elemental punchs/Stealth Rock/Tailwind/Gigadrain and a few more.
  13. Yeah Ludicolo seems to plug whatever holes your team has perfectly, but am not sure where to get it as i didn't use one, sorry.
  14. I too endorese Golisopod, my favorite alolan Mon by far, i think you'll need to be able to use Dive in azurine lake to get it which is pretty late, am not aware of another way to get it early. Swinub(Mamoswine) is a random encounter in certain areas of celestine mountain(the ice mountain, i might've butchered it's name) but if you catch it high level you might need to reteach it ancient power so it can evolve. I'd also recommand getting a Roserade Or a Venusaur, as they're IMO the 2 best classic grass types available(although Venusaur is only available extremly late at low level if you didn't pick it as a starter)
  15. My most common strategy used, is Venusaur Sleep powder into blaziken setting up to sweep or a Mon using sunny day so venusaur comes in, sets up and sweeps. Simple but depending on the bosses team one of those usually works Perfectly or takes down most of his team. with greninja or garchom plugging any holes I need(got them both in wodner trade fairly early in this run) and Jolteon providing support moves as needed(replaced with Togekiss next episode probablly). Otherwise I change sets occasionly depending on enemy, for example i used petal blissard venusaur with choice band against Amaria in Doubles and it compeltly destroyed her team.
  16. Welcome, Blaziken is probablly the strongest starter if it has speed boost so have a good time
  17. Heal lizards, murder fire Water: 5 Grass: 28 Dragon: 12 Electric: 15 Steel: 11 Fire: 13 Ground: 21 Ice: 24 Fight: 19 Normal: 16 Ghost: 18 Dark: 17 Bug: 26 Flying: 13 Rock: 20 Poison: 19 Psychic: 14
  18. I dunno if there is another way but what i did, was throw away all other food options, that way she'll be forced to get the icecream, she'll refuse at first but keep insisting and she'll take it (that sounded wrong lol)
  19. Water: 8 Grass: 28 Dragon: 11 Electric: 17 Steel: 11 Fire: 15 Ground: 21 Ice: 24 Fight: 19 Normal: 16 Ghost: 18 Dark: 19 Bug: 23 Flying: 15 Rock: 20 Poison: 18 Psychic: 14 Hurt Grass, heal Fire
  20. I dunno about that, Minoir's never posed a threat to me even when it was used on multiple teams this episode, land a hit on hit then finish it with a priority move. on the other hand if you don't outspeed archeops it can rampage through many teams and it's harder to finish off a full HP archeops with a prioty move than a >50% HP minoir(it really does nothing before it's HP drops), just my 2 cents based on my experiance.
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