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Octavius

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  1. Full eugenics breeding in its current state is a pain. You have to jump through hoops (and many mod their game or use speed up methods) to hasten the process of getting that sweet, sweet 5 IV mon. The process needs an update, even more than the one they did in gen 7. And don't get me wrong, splitting the two day care roles (breeding and training) into two different things is a good start. But there's so much more you could do. Why not have multiple day cares (so you can be breeding multiple things at once), or perhaps an egg hatcher or two as well? That way you can be hatching more eggs than you could normally carry. Oh, and definitely more efficient ways of maxing out pokemon IVs. So like a new item that helps breeding better IVs or a buff to the destiny knot, etc. Or we could revamp the system completely and have items that grant flat IVs or convert EVs into IVs. So many options to explore, but we're stuck with this annoying, inefficient system.
  2. lmao here's a poll for those interested: http://www.strawpoll.me/14446347
  3. Eviolite and protector are both available. Protector is in Iolia Valley. Assuming you have all four crystal plugs, go to the upper right cave in the valley, and use the purple crystal to change the path towards where the sableye event is. It should be right outside the cave, right before the sableye event cave. Eviolite is in Azurine Lake. It's available via diving. If you haven't begun unlocking the various buildings/rooms down there, bring your itemfinder and get to work. Eviolite is in building F10, but you'll have to open a number of other buildings and get a bunch of other keys/items before you get there. And I'm sure there are youtube guides to help you figure out exactly where both of these items are. Good luck!
  4. So basically what I'm gathering is people like dragonite as a standalone mon because of its own attributes, but think dragonair should really evolve into something that looks like itself. Thanks for the feedback, everyone!
  5. Ame replied to a similar topic. feel free to check it out:
  6. I was curious about the community's opinion on this: Do you love the way Dragonite looks, or do you wish it retained more of the slender beauty of Dragonair? I came across this image recently https://www.deviantart.com/art/Dragonite-V2-411629213 and thought it was a really great illustration of what could have been. I personally love Dragonair and wish it evolved into something that wasn't so drastically different, but that's just me. What would you prefer?
  7. You and me both, man. Tried playing it through twice. And while I love the maps and scenery, way too many things about that game just end up driving me away. RIP
  8. @Awesome_One Isn't that what stacking shot does?
  9. Credit to @Katiafor this idea: "Perhaps in the interest of saving coding time, a guide could be written explaining what each move does would be in order? That way if people want to know what they are facing they can look it up and for those who don't want to know, they can simply not read it." Found in:
  10. Growlithe doesn't learn anything by level up after level 45, so definitely evolve it into arcanine. I'm pretty sure a fire stone is available to the player at that point in the game. iirc, there's one in the bottom floor of the apophyll volcano, I think by the heatmor event? And if not, you can soft-reset until you get one by mining. Other than that, everyone has given good advice here. Not sure if you're dead set on using kricketune for the entire game, but by Aya it has probably already seen its best use and just won't be as powerful as other options. But that isn't a reason not to use it, of course! Good luck with the rest of your run!
  11. There are Hardcore and Extreme mods for Pokémon Reborn, but Reborn sticks closely to the canon games as far as balancing is concerned. But if you're looking for a re-balanced project that gives old Pokémon better unique identities through better base stats, movepools, abilities, and even evolutions (like for corsola, dunsparce, sudowoodo, etc.), while maintaining the Reborn-style of gameplay and story, then the only game in development right now that's doing that is Pokémon Empire. They're still in development, but they're taking an approach like the one you're talking about. Here's the link to the thread in case you're interested:
  12. Thanks for the mention @U-M. Hope you all find the guide helpful! I am also currently working in development for a fangame where many of the current annoying features of Pokémon games are going to be remedied. For example, items replace tms/hms like cut, strength, and surf for outside of battle use. Other features include but are not limited to: a day care system that does not override your Pokémon's current moves with level-up moves it learns while in day-care (and hopefully a script that allows day care to EV train Pokémon for you). being able to access the PC storage device anywhere on the map using your Pokégear. With modern electronics going mobile, we figured the PC system should too. items that convert EVs to IVs a Pokémon breeder, which can be upgraded over the course of the game to allow for breeding multiple sets of Pokémon at a time changing key mechanics like the Freeze ststus effect: so instead of Freeze completely immobilizing the Pokémon and making you want to break your screen, it instead halves Special Attack and has a 25% chance to cause the frozen Pokémon to be 'fully' frozen and unable to take any action that turn (so Freeze becomes kind of a synthesis of the burn and paralyze statuses, which is much more intuitive and interactive). radiant rewards: similar to mystery egg events, some special events in the game, instead of having a fixed reward like a Pokémon or item, will have a radiant reward instead. This reward will be determined at the start of the game and the player will get 1 pre-determined outcome (from among a few different possibilities) that cannot be changed by soft-resetting. These will make each playthrough feel completely unique! positive changes to current Pokémon that should already be in the game, such as Luxray becoming an Electric/Dark type. and many more! Feel free to check out the thread if you are interested:
  13. @TamarJaeger, You might find this useful for teambuilding.
  14. @Noctelis Not necessarily. If the game is balanced properly and the player has access to similar pokemon or pokemon with capabilities/items/moves, etc., that can compete with a mega, a pseudo, and 2 legendaries, then that would not be a "crap game". It would absolutely be beatable. And besides, if this 'Carnelian' guy is literally the game's final boss, which he appears to be, then he should theoretically pose a greater challenge than any other opponent in the game.
  15. I am currently pulling together a Dev Team for Pokémon Empire: (feel free to explore the forum for details about it at your own behest) Currently everything is in place (mappers, writers, etc.)--except that we need one very ambitious Spriter interested in creating unique content, mainly Fakemons (although any contributions to overworld, tilesets, character models, etc. would be appreciated). These fakemons include evolutions of pre-existing Pokémon as well as brand new species. Below are two technically three sample Fakemons to give you the idea of what you would be responsible for: Claycotta & Claymorde: Rock/Fighting type. Description: based off of the Terra Cotta Army, this evolution line has similarities in body structure to golett/golurk. Thinner than golurk and more angular, but still reflecting its nature as a clay golem of sorts, Claycotta/Claymorde should be fully clad in armor (no face shown) with the breastplate bearing the traditional checkboard pattern. Furthermore, the helmet should be plain, fully veiled, and reflect traditional Chinese dynasty influences. Again, nothing fancy. Claymorde holds a two-handed sword (called a claymore), while Claycotta holds a simpler short sword. Again, nothing fancy. Overall, they should both assume poses that are passive and defensive, but almost as if they are inviting an opponent to duel them. Color scheme should be earth tones, specifically dark brown, as well as dark blue. Further details can be provided per request. Cherraphim: Grass/Fire type. Evolves from Cherrim in Sunny Weather after it learns Ancient Power Description: Cherraphim is a portmanteau (pun) of the words Cherry and Seraphim (Cherubim is in there too I suppose), essentially bringing Cherrim's "sunlight" form into full bloom as a fiery angel. Using the Sunlight Cherrim's base leaf patterns, red cherry orbs, and color scheme, you would be tasked with creating a human-like body structure (think Tsareena, Lilligant, etc.) while introducing more fiery art that sets this Pokémon apart as strikingly beautiful and powerful (milotic-tier) without just being another female humanoid Grass-type. She is an angel, after all. Cherraphim should be serious, but very kind and graceful, with her posture reflecting her confident but somewhat whimsical nature. Again, further details can be provided per request. Please PM me if interested. If your work proves to be above and beyond expectations, the dev team will offer certain incentives for your hard work. Thank you and I hope to hear from you soon!
  16. Talk about getting blown back. Geez, your argument just flattened me! I was looking at Crawdaunt from an objective standpoint, but your subjective standpoint of placing it the context of the meaningful Reborn fights is far more telling. Also, that's a lot of information you accessed for this reply, and I appreciate you posting it. But while Crawdaunt certainly struggles to 1v1 things, as you point out, that isn't really its role. Instead, it usually serves as a nigh-unparalleled revenge killer with adaptability aqua jet. That is what puts it above most, if not all, of the C tier--and over other Water types, of which there aren't a whole lot to choose from (that aren't terrible, at least) in Reborn. I really like the point you make about Simipour, though. It's very fast and actually turns Cal's team into a joke. Not sure it warrants A rank considering its frailty, lack of KO power, and general lack of usefulness after a certain point, but it definitely stands as the best very early game Water option (outside of some starters). Maybe that's the B tier Water we all deserve. Lastly, I really can't see Lilligant or Leavanny as B tier. I haven't actually used either in Reborn before, but Lilligant legitimately having zero coverage moves and not getting Petal Dance until 46 does not sound like a B tier mon to me. Easily low C tier or worse. On the other hand, Leavanny has horrendous typing, doesn't get it's powerful dual-stab until 39, and doesn't offer anything in terms of utility other than Sticky Web. It has good offensive stats, but again lacks any sort of coverage. It's better than Lilligant, though. *Invites giant fact from someone to cement these two as B tier*
  17. Azumarill: A +Excellent typing +has Huge Power and good bulk +Ridiculous early stab in Aqua Tail and Play Rough +Available very early as mystery egg +One of the best Water-types throughout the course of the entire game -Tricky to evolve -Needs Aqua Jet bred onto it to compensate for poor Speed Staraptor: B +One of the best offensive Flying-types in the game +120 ATK/100 SPE +Close Combat/Brave Bird plows through just about everything +Excellent abilities -available too late into the game to do much with it Alakazam: C +135 Sp. ATK/120 SPE is a lethal combination +Excellent revenge killer -Lots of Fighting- and Poison- types in Reborn, but you don't get Zam until after most of them -Horrid movepool in Psychic, Charge Beam, and Hidden Power, only alleviated somewhat by Grass Knot and Dazzling Gleam end-game -Magic Guard not as useful in playthroughs as it is in competitive battling -Lucky to ever survive a single hit -Generally outclassed by movepools and bulk of the other Psychic-types in the game Tangrowth: A +Great physical bulk +Top Tier Utility with Knock Off, Leech Seed, Sleep Powder, Grassy Terrain, Infestation +Regenerator, Leech Seed, and Giga Drain make it very difficult to bring down +Decent coverage in ancientpower/rock tomb, nature power, and later tms like bulldoze and brick break +Can go mixed offensively +Available early on -Bad special bulk -Pure Grass-typing isn't the best -other Grass-types like Roserade or Amoonguss are situationally better Yanmega: C +Excellent abilities in Tinted Lens and Speed Boost +One of the strongest available Bug-types +Available on Azurine Island -Doesn't get its dual-STAB moves until Level 54 and 57 without the move relearner -Poor typing, is vulnerable to most coverage moves -poor special bulk Luxray: C +Guts makes it the bane of Corey's existence +The one true savior for Corey's Crobat +Did I mention the hardest gym leader in reborn bends his knee to this beast? +Available early and fully evolves at Level 30 +Very powerful in the early game -Slow and not particularly bulky (especially without Intimidate) -Terrible movepool -Quickly feels useless and outclassed Whimsicott: B +Prankster is OP +Unique Grass/Fairy typing gives lots of useful resistances +Priority Stun Spore, Leech Seed, Substitute, Tailwind, Encore and Nature Power (and even Double Team *shudders*) is really disgusting +Learns Moonblast and Giga Drain/Energy Ball by Level up +Can evolve as early as level 26 (after Giga Drain) if you have a Sun Stone -Obliterated by Reborn's many Poison-types -Held back by poor damage and bulk -It's fast, but already has Prankster -Bad case of 4 moveslot syndrome -Only useful in it's ability to 'cheese' or hax opponents Also I would certainly give Crawdaunt at least B tier. You don't have a single Water-type in B tier or above that isn't a starter or Clawitzer, and Crawdaunt is (arguably) better than Clawitzer. You get Crawdaunt way before Clawitzer, on Apophyll Beach, and Adaptability Aqua Jet gives Crawdaunt guaranteed viability, especially if you don't have another priority move on your team. This is especially prevalent late-game, where people like Blake and Charlotte are carrying a lot of coverage moves (Solarbeam and Energy Ball on multiple members of Charlotte's team). So if Clawitzer is B tier, which I don't disagree with, then Crawdaunt should certainly be B tier. I would also argue Swampert and Heracross for S tier. Swampert is the best Water starter you can take: insane natural movepool, insane defensive typing, able to 1v1 just about anything without a grass move. It's hard to go wrong with Swampert. And for Heracross, the only downside is that ridiculous quest to actually obtain it. Close Combat, Megahorn, and Moxie are S tier traits, and it isn't outclassed by any other Bug or Fighting type in the game.
  18. First off, when replying, if you are going to say something about end-game content (especially if certain characters are killed off), please use the 'spoiler' feature. Not everyone is finished with the current episode. Other than that, these are really useful and insightful replies. I largely agree with what is stated here, except I love Melia's character. Maybe that's only because she kind of reminds me of Melia from Xenoblade Chronicles.... hm. Anyways, like most agree, the mapping in Rejuv is top tier and probably the game's best feature. Areas are open, diverse, explorable, and connected in intuitive ways. I personally love Valor Mountain because of how inventive and interesting it is (as far as mountain areas go). A few characters are actually interesting. Crawli has certain traits that make me not hate him. Narcissa is an excellent leader, probably the best-developed in the game. And my personal favorite, dropping a goon like Texen into the middle of Sheridan was wonderfully entertaining. It finally makes that place feel like it isn't just an Apophyll Beach ripoff. But there are too many characters that are more annoying than they're worth. Discount Tera from Reborn Saki is the worst offender, but I honestly wouldn't mind letting Xen just drop Nim into a swimming pool of lava while I resumed my quest for badges. And Keta feels like the disappointing love-child of Corey and Kiki from Reborn. And while I like the Goldenleaf Town arc, I guess it is pretty edgy to have the townsfolk literally lynching someone when you first walk in. I think the rest of the townsfolk need to demonstrate more directly violent actions toward outsiders, otherwise that part is a bit over the top. Good for shock value, though. So I would keep it in the game. But the whole deathwing invasion in Akuwa Town was absolutely bizarre. How is the disappearance of an entire town's population not being investigated right now??? You have terrorists in Goldenleaf Town, terrorists kidnapping the entirety of Akuwa Town, and terrorists in the town Angie was in. That's an awful lot of terrorists and somehow no one is stopping them or even really investigating them. At all. Lol. Lastly, did anyone else get completely murdered at least 20 times in a row by the 'steal from the Kecleon' side quest? That dungeon escape 'mini-game', if you can call it that, was nothing but a soft-reset palooza for me. I had a better chance of beating the lvl 100 Kecleons than I did escaping from them.
  19. Midday is the preferred form for competitive battling due to the reasons everyone else has listed. And I personally like Midday's look better. Midnight looks like a discount Zoroark. And I normally love Dark-types. Speaking of which, why isn't the Midnight Form Rock/Dark type? At least that would help differentiate the two forms more. As it currently stands, it just feels like Midnight is a much, much slower, but more accurate version of Midday that doesn't have enough bulk to compensate for its lack of speed.
  20. Commander, you're smarter than this: You're an ace member who's been here forever. I'm a newcomer. Me prefacing my comments are a sign of respect. So much for that lol. And oh please, no one in their right mind is going to think that "I am unable to respond properly" after looking at any of my well put-together and highly-detailed responses (not to toot my own horn, but come on). That's not even a reasonable thing to say. And I only hit back at you because you criticized me--which is great, don't get me wrong--and because I thought a lot of what you said was incorrect. So I responded for the sake of everyone reading this being able to expand their insights and maybe think about things in a way they hadn't before. That includes you and me, so it's a win-win in my book. But hey, you got me! I did not do my research on Douse. I've never taught it to a Pokemon or used it in game. I admit it. But apparently, you didn't either, otherwise you would've called me out on it before. You made the same mistake I did, so don't give me this tauros-crap about how you did the research and I didn't lol. Heck, you never would've looked at the data files for Douse if my comments hadn't prompted you to do so. But your discovery actually brought to light an oversight made by the Rejuv Dev Team! That's fantastic! So if anything, we (ok it was you, but whatever...) identified a bug for the next episode. So that's great to see! Other than that, yep, it's circular reasoning from here on out, so thanks again for the replies! I enjoyed the discussion. Take care!
  21. I could list more, but here are some of my favorites: Ghoulish: when this pokemon faints, makes PP of opponent's last move used become 0 --- various ghosts Indomitable: takes x.5 damage from moves with base 100 power or higher --- aggron, tyranitar, incineroar, bastiodon, abomasnow, regirock, gigalith. (This ability is balanced when applied; feel free to run some calcs on the Pokémon I listed if you don't believe me. At best, Indomitable turns earthquake into a 2HKO, which sturdy already does) Duelist: When the user lands a Critical Hit on an opponent, raises the user's Defense and Sp. Defense 1 stage --- escavalier, gallade Shatterproof: takes x.5 damage from Rock and Fighting-type attacks --- cryogonal, avalugg, gigalith Blood Sucker: contact moves heal the user for 1/4th of their damage dealt --- crobat, ariados, araquanid Vicious: after damaging an opponent with a contact move, all healing effects on that pokemon are reduced by 1/2 (applies grievous wounds) for 3 turns These are all originals. I'll post some of GF's pre-existing abilities that I've reworked in a follow-up post. And here are some abilities that are already in the games, which I have reworked to have completely (or mostly) new and original effects: Battle Armor: when below 50% HP, user takes x.5 damage from attacks, but can only use attacking moves Healer: has a 30% chance to heal another random party member’s status condition at the end of each round, or 50% chance if that party member is also active (for doubles) Klutz: causes the user’s contact moves to knock off items when the user isn’t holding an item Symbiosis: after fainting, heals 1/4 Max HP of your next Pokémon switched in Anger Point: now raises the Critical Hit Ratio by 1 stage when an opponent uses a status (non-attacking) move Telepathy: takes x.8 damage from non-contact moves
  22. @Commander, *Pardon my tone is this response. I mean no disrespect: this is not intended as any sort of personal attack; I simply disagree with you and am explaining why/defending myself* I appreciate the response. But if my posts are 'personal' in nature or are about 'personal problems', I invite you to please tell me how. In my responses to @Alex and @Wolfox, among others, I have been nothing but congenial and respectful. While my rhetoric can be too strong at times, I admit, you are the one who is levying accusations. You accuse me of making this thread all about me and trying to force my ideas on people (I think), while I affirm my ideas are here only for the good and improvement of Rejuv, not for whatever personal gain I would supposedly get from this. Again, no offense. But if you're going to dish it, I expect you to take it without 'pinging' me just because you disagree with me. Now then, in philosophy, criticism is defined by two main appeals: the appeal to power, and the appeal to goodness. Appealing to power is saying someone is subjectively correct because of their privileged position or 'godlike' qualities. Appealing to goodness is saying someone is objectively correct because they appeal to a higher set of guiding principles. So as far as forcing my ideas into Rejuv is concerned, I am not suggesting that Rejuv updates its custom moves because I believe I am a 'godlike' creative content designer. That would be the appeal to power. I am suggesting that Rejuv updates its custom moves because that is what is best for the game from a design perspective. That is the appeal to goodness. If Rejuv uses my custom moves, fine. If not, fine. But those moves should be updated and improved just the same. Hopefully that makes sense to you, because I am not here to offend anyone or because this is some kind of personal ego trip for me. I am here to offer constructive criticism, and if I am doing that incorrectly, please PM me with how I should improve my forum etiquette. Sincerely, thank you. Also, while I disagree with you on most of your points, I think we are both very intelligent people and that makes for more growth and interesting discussion. As such: First off, just because a point has been made before, it doesn't mean that point has been made in the way me or anyone else new makes it. Most posts on this forum are about topics many people have posted about before. That doesn't mean they shouldn't be posted. And to that extent, just because custom moves in Rejuv haven't changed for years doesn't mean they won't change in a future episode. Thing are patched and changed all the time. Terajuma Jungle was remapped after being the same way for a long time. Florinia in Reborn (second gym leader) gave grass knot as her tm since forever, then one episode it changed and her tm became nature power. Next, if you think "feedback and criticism isn't made to fix stuff", then I again respectfully disagree. Many extremely lucrative games patch and change pre-existing content regularly (League of Legends, Hearthstone, etc.) based on player statistics and feedback. And besides, fixing pre-existing issues makes a game better because it builds a stronger foundation off of which to build future endeavors. You yourself said you aren't a fan of Rejuv's custom moves, so I reason to say those can be improved, however that may be. And when you say, "I would focus your attention more on what doesn't exist since it's easier to change," I honestly don't understand what you mean because you can't change what doesn't exist yet. Are you suggesting people should post about what they think should happen in future Rejuv episodes rather than trying to improve things in past episodes? I don't want to read into this further without your clarification. Meanwhile, your point about "You can't just outright get up and change something just because a few people hate it because then you have a brand new group of people who hate how you made changes" is objectively incorrect. Just because a decision is unpopular doesn't mean it's not the right decision. And besides, I don't believe either of us has statistics regarding how many people think the custom moves (for gym leaders and as tm rewards) in Rejuv should be changed. And besides, I'm not saying I dislike custom moves and that they should be removed altogether. I'm saying they should be improved. So your point about Ame removing field effects doesn't translate well. And if you don't think custom moves and custom tms are a large part of the game, then I disagree with you there also. Gym leader fights, boss fights (where the boss has a custom move), and TM rewards are an important part of the game in my opinion. And then we get back to Douse. And since you pointed the finger at me first, here's my counter-point: since you don't know Douse's BP, PP, nor its compatibility with Pokemon, that should give you an idea that maybe it's you who isn't looking at the move right. *Again, I apologize for my tone and mean you no disrespect. But if you're going to dish it, I expect you to take it.*
  23. Everyone hates Melia, but I personally love her character. She is mistreated, misunderstood, and often acts emotionally rather than logically. But her dialogue isn't annoying (like Venam or Saki, for example). So I enjoy seeing how she is going to continue to progress and develop. And believe me, there are a lot of things I dislike about Rejuvenation, but Melia isn't one of them. And, go figure, I dislike Karen. She turns people into mind slaves, has unnatural powers, and acts like she's queen of the universe. I like the story in Goldenleaf Town. It could be more developed (the townspeople change their minds pretty quickly there), but it has strong elements of realism and intrigue (radio tower stuff has unsolved mysteries). And I love Valor Mountain. Even though having it change from volcanic to snowy is absurd, it's implemented in such a great way as far as level design is concerned. So I actually enjoy it because it's unique. Mountain/Volcano areas can kind of be monotonous, so Valor stands out to me in a positive way.
  24. @Katia Thanks for the catch. Edited. I don't remember what I was going to say there, if anything, so that's unfortunate! It seems as though I was probably just transitioning into my second point, so I don't think I omitted anything crucial. @VitaniDaReal Yeah, the point you are making with incineration is absolutely valid. Incineration should be obtained earlier in the game so it doesn't feel obsolete and a step backwards in TM quality progression. That, or Magma Drift should be designed so it isn't simply a better version of Incinerate. The fact that you get Drift first is just silly (and poor game design, imo). ..... Douse is still the worse offender in my book, though. Oh, and @ISNorden, I like your ideas for Holy Water (and have already implemented augmentations to its strength given certain fields). It could definitely also serve as a 'Freeze-Dry' esque move, which means its base power would likely be 70. Although I don't like the idea of giving Water-types access to that sort of utility coverage move because Water is already one of the stronger types in the game (thanks, scald). As for my concept of making it more of a 'Heal Bell' esque move, this is because Holy Water--lore-wise--doesn't really affect anything other than the dark and demonic (which in Pokemon are Dark- and Ghost-types). We're not blasting pressurized holy water out of a cannon here lol. So that's the reasoning behind that. As far as what Pokemon could learn it, you make a fair point about there being no priestly Water Pokemon. Pretty much all the Water-types are some sort of fish or sea creature. But I imagine things like Starmie, Milotic, and Primarina, then maybe Alomomola, Slowking, Jinx, or Gothitelle or a few others being compatible. Perhaps that's a bit of a stretch, but Wooper can still learn Ice Punch, after all. And hey, I have a whole arsenal of custom moves, so feel free to pm me if you'd like to check them out or discuss anything Pokemon-related.
  25. Bear with me because I'm going to list quite a few: name: (hopebringer) Morty theme: ghost, using the past to make a better future; also a gym leader ace Pokemon: probably gengar description: name: (viking lord) Nolferth theme: bug/ice, drinkin' mead and fellin' trees; also a gym leader ace Pokemon: avalugg description: name: (dragonslayer) Strauss and Ansa theme: fairy and ice, respectively, rival sisters and renowned dragonslayers ace Pokemon: two fakemons of mine, Solipsia and Colosswhal, respectively description: name: Thor (Duke of Levington) (Thor is his stage name, his real name is Gerald Carver) theme: electric, a self-absorbed showman ace Pokemon: Thundurus description: name: (aspirant) Thorson Carver theme: wetlands, a hipster environmentalist ace Pokemon: Skymin (eventually) description: name: (ace trainer) Allisyn theme: balanced, a girl with something to prove ace Pokemon: Seraphair (fakemon for dragonite, which has art that looks more like dragonair than orange Barney) description: name: (master trader) Ma'iq (also known as Ma'iq the liar) theme: sandstorm, grass, the leader of a kha'jiit merchant caravan; also a gym leader ace Pokemon: Cacturne description: More to come, eventually. Don't want to get too far ahead of myself here.
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