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For those of you who use Unreal Engine 4 as well, I just made a blueprint class that creates a post-process, cel-shading effect. It's pretty neat-o!
Don't mind the clashing environments, I'm just playing around with foliage and testing the lighting of the scene XD But yeah, the cel-shader, post-process effect is pretty rad, however, the trees look a little... odd, compared to it's non-cel-shaded form.