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Busti

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Everything posted by Busti

  1. In that case, an animation would be pretty awesome while transitioning to the new field. I think that has added value. Going underwater might show a stream of water entering the screen. Setting a grass field ablaze will have fire quickly spreading out. Etc
  2. Well, there IS so much that Patreon can do about it. That's the point of my argument. So I squarily disagree with you out there. You can easily think of a few - 1. reduce paypal fees by bundling transaction fees (like they were doing previously) 2. Find a different model to prevent double-charging. I suppose a reduced subscription pledge for the first month is one I like. 3. Yearly subscriptions. You want to pledge 1$ per month, but not pay paypal fees 12x a year? Then do a yearly pledge of $12. What a concept ... You may think of your own preference, but one thing is for sure : Credit card payments of 1$ is an expensive thing and inefficient way to support a creator. And your argument that they are growing and need more fees is true - they take a percentage of everything. So they get more funding as they grow without increasing rates. EDIT: I just read a cool idea about buying Patreon credits. One transaction for Paypal, but you determine how and how fast these credits go towards creators.
  3. I dislike Patreons new fees policy. Please let me know your opinion on my new topic

  4. So Patreon sent me an email regarding updates to the pledge system - extra fees. In short - An extra 2.9% + 0.35$ is added to each pledge you do. Patreon has always boasted that its creators get 95% of their pledges in their pocket. Then there are fees, so it may be between 85-93%. That sounds like a reasonable percentage. I recognize that most pledges are very small and creators can earn a good amount of money by appealing to more patrons. There will be very many transactions to process and providing a stable, pleasant platform is crucial. I think they do a good job, I like to be a patreon. Now I make small pledges myself, being in college and all. I take comfort knowing that each bit helps and a large percentage of my contribution helps my favorite creators. Now that changes: Pledge - My cost - Creator Receives - Percentage going to creator $1.00 - $1.38 - $0.95 - 69% $5.00 - $5.50 - $4.75 - 86% $10.0 - $10.64-$9.50 - 89% $20.0 - $20.93-$19.0 - 91% So my small pledge is suddenly making much less of an impact! I now know not to bother with small pledges. Patreon takes 31% of your 1$ pledge. For me to feel like I have a real impact, I need to 1) Spend at least 5$ per pledge. This means I spend much more 2) Choose which creators I still want to support. I have always chosen 1$ pledges, because as a student, I think 60$ a year is too much. Manageable, but with multiple pledges just too much. Now I feel the Patreon system is cheating on our promise of 95% going to the creator. In the end, I personally will not increase my pledge for this reason. I just feel worse about being a patron. People that already spent 5$+ per pledge might feel less cheated about losing 10% of their pledge in fees. What is your stance on the matter?
  5. Welcome. Have a wonderful time playing and chatting and browsing and perusing
  6. Ame and the gang are spending weeks destroying this game during Beta, so you can bet lots of things are to be fixed for public release haha!
  7. Busti

    E17 Redone Intro

    Not available for me either - USA
  8. Man, I totally clicked over the story spoiler. Sounds fun! I stand by my previous statement, Once you get a demo out I'll be sure to try it out!
  9. There is a nintendo Switch exhibit at the mall where I work. Why only Mario games and Pokken? Missed chance, they could show something new and exciting instead. Mario stuff sells, but is hardly "new"

    1. Show previous comments  3 more
    2. Alistair

      Alistair

      Well, I personally wouldn't have expected something other than Mario or Pokémon, but I would probably have appreciated something new, if I had had the opportunity to witness the event firsthand like Busti did. Although a mall exhibit is hardly the place to introduce brand new ideas, I'll grant you that.

    3. Busti

      Busti

      Alistair has got the right idea. It wasn't bad, but I just couldn't be bothered to go out of my way to play Pokken or Mario. I would gladly play those games anytime in a home-setting, because I know they are fun. And I know that these games will sell well. But if I am going to wait in line while watching people play on a "brand new console", it needs to be something fresh.

       

      Now to be fair, it was a smaller exhibit with only 15 Switch's on display. What is the plural of the Switch anyway? Earlier this year there was a much bigger one that took up the entire hall with perhaps 50 stations showing much more variety. That is way more exciting!

       

       

    4. Wolfox

      Wolfox

      that might be why this one was smaller. those exhibits cost money to run, the bigger the more expensive. so if you already had a pretty big one then why risk more money by throwing another big one. I get what you're coming from, but look at it from Nintendo's eyes: Everyone knows Pikachu, Everyone knows Mario, Pikachu, and Mario sell games and merchandise better than fricking Spongebob sells merchandise, so WHY risk showing something new like Skyrim or burn Out for example?

  10. Cool stuff! Once you get a demo up I'll be sure to try it out. And indeed, the visuals look very sleek. You didn't tease the story, so I wonder... Your character looks like it would make a cool evil boss, actually.
  11. All gen VII pokemon seem to have something interesting to them. I don't really find any mundane pokemon. They all seem to have something interesting - Ability or Graphic wise. Maybe that is why there are so few new pokemon. I wish there were fewer legendary pokemon but rather more "regular" pokemon in the generation itself, but they add well to the mix of pokemon from earlier generations. Enjoy using them, fighting alongside them, you'll see. My only gripe with the latest two generations is the addition of mega evolutions, that were then "dropped" in favor of Z-moves. While I do not think they are bad concepts of themselves, I hate that GF choose just a group of pokemon to get some special treatment.
  12. We should make the move attract so that it allows same sex infatuation!

    1. Show previous comments  14 more
    2. Jess

      Jess

      They are, but whatever, let's argue just for the sake of arguing. 

    3. Alistair

      Alistair

      Lol, your level of butthurtness is intriguing. Did I hurt your feelings by daring to contradict you?

    4. Busti

      Busti

      Trollolol. Guys come on.
      It was a silly thought. It is non-canon, so merely a cheeky quirk of my imagination. I do think "attract" is a powerful status, and I like the current system.

      Besides, attract and confusion are similar in having a chance factor, but they are very different in effect and longevity. The severity of each status depends on the situation and therefore " equivalent" doesn't seem to be the right word to capture this nuance. You can even choose the female gender of your pokemon just to reduce the chance of being attracted to male-dominated species.

       

      Alistair wins.

       

  13. No not at all. You aren't making their pokemon too overpowered, you just give them a onesided challenge-mode. Cool idea, really makes you plan for redundancies to win the battle. Are you going to have a plot to go with this adventure? Or is it really just a carefree roaming adventure?
  14. Will we be allowed to use multiple Z moves per battle? Just spam all the Zmoves!
  15. Very cool. I think your backsprite and walking animation are your strong points there. What is that fabric connecting the legs?
  16. Hey cool idea. I love to know more about the dev concepts. I find most fun in the how and why. So you tell me why we have these concepts, great! Now how is this implemented? You already mentioned a variable that the game keeps track of for each trainer. I suppose simple boolean commands (if statements) will determine critical aspects in the game's progression. Is there more to it? Also, illustrate! So many cool options to talk about. Tales of Symphonia was great at it. You can bring depth in each topic by comparing how the relationship variables are implemented in various genres or even games within a genre.
  17. Good luck with making your own fangame. Whether you plan it all out at the beginning or just explore every part of the program while doing it, it's going to be great! I'm a little disappointed with the harsh criticism flying at you so quickly. You deserve a chance. It's really easy to bash a beginning developer, but it's really hard to start a good fangame. If you stick with it and you have something cool to show, you would probably get more positive response, and then still people will bash you. I would only suggest right now you not ask for advise/ideas from others until you have a rigid framework you want to work with, that's all you! This includes especially the name of the game, haha.
  18. Ah the joys of experimental science. You make one mishap and you are set back days or weeks. I've broken some stuff in the lab too that required a lot of work and time to fix. Everybody makes mistakes. They are especially hard for experimental scientists, but that's why everybody plans for it. You think ("I can do this in a week!"), and you plan three weeks for it. You just learned a lesson and you turned into a better scientist. Props to you. And like every good scientist, you try not to repeat that same mistake, haha! EDIT: Oh what chances did I miss? I was crushing hard on this student big band. I tried to join, but I wasn't good enough to make the cut. I learned from that lesson though, and practised. I later joined a different band
  19. I would have much preferred a free to play (F2P) game to have a paid and free version. Like, free with limitations (ads, timers), but then paying once you like the game removes limitations. That would be fair. If you don't like timers, you don't have to play the game nor spend money. I rather appreciate that anyway, it kind of forces me to be less on my phone. Shit goes wrong when you have a game like Candycrush. My wife spent 40$ on a game that at most I would deem worthy of 5$. Why? Well, you pay some to remove the limitations. You play a while. Then your benefits stop, you basically have the F2P game again. So if you get frustrated, you spent money AGAIN to keep going. What is 0.99$ anyway, right? Consider the low cost of developing these games and the low quality that is possible on the phone, that 0.99$ may well be a fair percentage of the value you get from this game. It's a kind of evil. When you are lucky enough that people find your game totally addictive, they just pay and pay without you actually giving them the game. It's still limiting these players. DLC is not like that. You buy extra content, and developers work (I hope they work hard) to offer that for sale. Of course, that DLC needs to be -- extra -- on top of the regular game. Nothing worse than buying an (expensive) game, then they tell you you need to pay extra to finish it. I also second Wolfox on everything he said. Pay to win and Pay to finish are hardly moral.
  20. After a failed career as a (team) rocket scientist, I would totally work as an engineer at the railroad company. With all these trains missing, there is plenty of work for me to do. Until the unfortunate explosion at the station, I've been doing research into advanced safety mechanisms to deal with the hazardous path through the desert: tracking systems for trains and inter-train communication systems. With the closing of the city, I have been more involved with the structural repairs of the new stations, effectively improving the reliability and user friendliness of the system by 50%. Also includes more applications of rocket science. I used to proudly own a little house at the waterfront in Peridot ward. The value of the house plummeted when the lake got polluted. With no significant savings to fall back on, I buried myself into my work, but at the present time, I feel very accomplished with my work in the Peridot ward. I still enjoy the company of my trusty Magnemite from my (team) rocket science days. Since then, I have become friends with an Abra that always beats me at chess (he gets into my head) and a Klang. My greatest dream is still to get permission to commission my own train. Aircraft shaped - Carbon fiber reinforced body, Titanium reinforced undercarriage, Minimalistic functional design so that a single Ampharos or Raichu could power this train all the way to the next town.
  21. Darn you threw me on a total curveball for numbers 3 and 5. Very nice. Only got 10.5 points haha
  22. I find it hard to have a team build just for a playing style. To quote: "Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best." - Karen from G/S/C/HG/SS I usually take one very tanky pokemon, and one sweeping pokemon. The other 4 are simply my favorites from different types. In Insurgence for instance, Slowbro and Tyranitar were my tanks and Gyarados/Volcarona were my HO sweepers. It just matters very much when you decide to stall or sweep.
  23. Man, I remember playing Yohoho! Puzzle Pirates for years (2005-2007 or so). I was really good at that. It is a swashbuckling game where pillaging, looting, naval battles, gambling, craftmanship, fighting, etc. are all done with minigames in a very popular MMO. It was great fun, I was captain of a 100+ player crew. Does anybody here know that game?
  24. I would say to add an item: - a matchbox Light up that field!
  25. In that case I would love to soar over the reborn map with a flying locomotive!
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