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Everything posted by Lord Chespin
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Thanks! Yeah, Michael is making a strong showing for all Aromatisse everywhere! Thank you, Jan, for putting a link heart vendor and a sachet vendor on Route 3! <3 Speaking of which... Update #22: Kingdra Come I led with Mickey, and the Kingdra statue led with... well, itself, obviously. Mickey managed to tank a field-weakened surf and paralyzed the Kingdra with a nuzzle. Unfortunately, after that, he was only able to get off a single parabolic charge before fainting to a second surf. Then Michael came out, and he quickly made short work of the statue, dodging a thunder, firing off two moonblasts, laughing at the statue as it was immobilized by paralysis, and then finishing it off with a single echoed voice. And so, I earn the right to enter the settlement in Akora Forest! Time to stock up on Moomoo milk! The team so far: Oh, by the way, my mystery egg? It was a Pawniard. ;_; -
Wait... it's only temporary? Aw...
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #21: I Have No Strings to Pull Me Down Well, Marianette was easier than I remembered her being. I led with Hathor- now a Pyroar- and Marianette led with her Heliolisk. Despite getting paralyzed and slammed with an electroweb by it, Hathor managed to two-shot it with two echoed voices. Marianette's Cinccino came out next, and I sent out Goku, who managed to outspeed the Cinccino and one-shot it with a close combat! Marianette sent out her Porygon2 next, and I sent out Vesuvius; sadly, she fainted from a single tri attack. Luckily, Goku went suer saiyan on Porygon2's polygonal rump with a mighty close combat, again one-shotting it. Marianette then sent out her Chatot, and I sent out Mickey. Despite being slammed with a super-effective hidden power, Miickey held on with just seven hit points and paralyzed it with a nuzzle, allowing him to do massive damage with a parabolic charge. Sadly, it wasn't enough to finish off the Chatot, and it took Mickey down with a hidden power. Luckily, Karat came out next, and managed to not only make Marianette waste all of her hyper potions, but also managed to take it down with a field-boosted ancientpower! Marianette sent out her own Pyroar afterwards, and I kept Karat on the field. Despite getting weakened by a noble roar, Karat managed to tank a snarl and a hidden power to wipe it off the face of the earth with three ancientpowers. All that stood between me and Marianette's badge was her ace, Slaking. I sent out Michael, and he managed to tank an earthquake fired off two moonblasts, almost knocking out the Slaking. Fortunately, I was able to heal Michael with a berry ice cream before he fainted, allowing him to withstand a retaliate and finish the sloth off with one last moonblast! And so, Hecate earns the Normality Badge, and Marianette's mansion is revealed to be a timey-wimey oddity that doesn't actually exist... I guess... Anyway, back to Route 3 and Goldenleaf town! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #20: Ren For Your Life Well, Ren was... Hell, if I'm being honest. I led with Michael- now a mighty Aromatisse- and Ren led with his Sableye. Despite getting confused, Michael managed to one-shot the Sableye with a critical-hit boosted moonblast. Then came the toughest 'mon on Ren's whole team, the one 'mon that pulled off a total party kill on me on all of my previous attempts: his ace, Frogadier. It took Michael down with two gunk shots, but he still managed to weaken it severely with a mighty moonblast. It proceeded to tear through most of my team, but they did manage to get Ren to use a hyper potion, as well as buying me enough time to heal Michael with a funnel cake. Michael survived a gunk shot and a water pulse, and took the dreaded Frogadier down with two moonblasts. The Scraggy proceeded to wipe out what remained of my team, but Karat was able to hold on long enough to set up a reflect before fainting, as well as giving me time to heal Michael, who came out swinging and one-shot the Scraggy with a moonblast! Ren's Houndoom came out next, but Michael managed to tank two flame bursts to 2HKO it with two moonblasts. All that remained was Ren's Murkrow, but it went down from two moonblasts as well, earning me the right to enter Goldenleaf town... or, well, not, because Ren decided to be a big baby and locked up the gate with a metal barrier. Seriously, though, where did he even find the metal barrier?! The team so far: -
Just beat hardmode Xavier in Pokemon Insurgence after about a week of fighting him. I think I've died a little inside.
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #19: Rirrom Image Well, Rirrom B. was a little underwhelming. I led with Karat, and Rirrom B. led with his Yanmega. It got off an ancientpower and a pursuit, but the attacks only did scratch damage to Karat and xyr impenetrable defenses, and Karat took it down with two smack downs. Hathor came out next, but after getting off a fire fang she got confused by a confusion and injured herself twice, weakening her enough to get taken out by a psybeam. Fortunately, a very angry Goku came out swinging and unleashed a mighty flame wheel, taking the bagworm down. With the Wormadam history, Rirrom B. sent out his shadow Vivillion, and I switched out to Michael. The Vivillion went into hyper mode almost instantly, weakening itself enough for Michael to 2HKO it with two draining kisses. All that Rirrom B. had left was his Accelgor, so I sent out Vesuvius, who managed to survive two mega drains and wipe the Accelgor off the face of the earth with two lava plumes, ending the fight! With the shoddy Mirror B. reject out of commission, it's time to continue our excursion through Route 3! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #18: BURN! BURN! BURN TO THE GROUND! Well, Amaria was a lot harder than I remembered. I led with one of our newer team members- Vesuvius the Numel- and Amaria led with her Ninetales. Vesuvius tanked two incinerates with just eight hit points remaining, and unleashed a barrage of earth powers, doing serious damage to Ninetales and even making Amaria use up her super potions! With her Ninetails running low on health, Amaria switched it out for her Ponyta, which just barely survived an earth power and took down the weakened Vesuvius with a headbutt. Karat, however, decided xe wasn't having any of Ponyta's s#@% and came out swinging, shrugging off a flame charge and taking the Ponyta out with a smack down. Amaria's Magmar came out next, and it did a surprising amount of damage to Karat with a hidden power, prompting me to switch xyr out for Nim, who tanked a hidden power much better, survived a thunder punch with 23 hit points to spare, and (despite being confused) took the Magmar down with two psybeams! Amaria sent out her ace, Braixen, next, and I sent out Hathor; sadly, she was only able to get off two headbutts before fainting to a flurry of psybeams. I sent out Michael next, but he did even worse, only missing a sweet kiss before fainting. Goku did better, getting off two mach punches, but ultimately fainted to a flurry of psybeams. Fortunately, Nim managed to outspeed the Braixen and take it down with a psybeam, leading to Amaria sending out her last, weakened Pokemon: Ninetales! Poor Nim fainted before she could take out the Ninetails, but Karat (who I spent a turn healing) managed to tank several incinerates and finished Ninetales off with two smack downs! ANd so, we head on out to Route 3! What adventures await us next? The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #17: Soul Eater I really need to watch that show... Well, Keta was tricky but I think it went pretty well. I led with Michael, and Keta's Soul led with Primeape. Michael tanked a thunder punch, then retaliated with a mighty field-boosted draining kiss that did massive damage to the Primeape and healed back all the damage he took. He led off another draining kiss after Keta healed Primeape with a super potion, but then fainted because I'm an idiot and used calm mind instead of going for the kill with a draining kiss. Luckily, one of our newer team members, Nim the Mr. Mime, managed to tank a thrash and finished off Primeape with a psybeam! Keta's Soul sent out his Hitmontop next, but it idiotically used counter instead of finishing Nim off with any other attack, allowing Nim to trap it in counter with an encore, giving her time to heal up and set up a reflect before she finished it off with a psybeam. Keta's Soul sent out his Pangoro next, but Cupcake (who I switched out Nim for) managed to tank a feint attack and a night slash, then set up a fake tears and one-shot the panda with a fairy wind. Keta's Soul decided to stop messing around and sent out his ace, Hawlucha, so I decided to up my game and sent out Mickey, Destroyer of Worlds (that's his name from now on, guys). Mickey took a wing attack with stride and paralyzed the Hawlucha with a nuzzle, then finished it off with a parabolic charge and a volt switch! Keta's Soul, running out of options, decided to send out his Scrafty, which went down pretty similarly to his Pangoro: fake tears, dodge a counter, fairy wind, ???, profit. Anyway, all that remained was Keta's Sawk. It got off a brick break, set up a bulk up, and let loose a reversal; Nim, however, had the type advantage, tanking hits like a boss while setting up a reflect and letting loose two psybeams, taking the Sawk down! And so, Hecate earns the Diamond Punch Badge (for real this time!) and Keta can finally rest in peace... The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #16: Shoot the Dog... er, Volcanion Well, Volcanion was a lot harder than I remembered. I led with Michael, and he managed to tank a magnet bomb and do serious damage with a smack down! Karat MVP! Sadly, he fainted the next turn to a water pulse... and, well, that pretty much set the tone for the whole battle. I'm not sure if Volcanion has mega launcher or something, but a water pulse from it is practically a one-hit kill. Anyway, with Karat dow, I switched out for Cupcake, who slowed down the Volcanion with a cotton spore, and then lowered its special defense with a fake tears before fainting. I sent Michael out next, and he did serious damage with an echoed voice; unfortunately, the Volcanion got smart and used flame charge, allowing it to outspeed Michael and take him out with two water pulses. Luckily, it wasn't fast enough to outspeed Hathor, and she managed to take the Volcanion down with a headbutt that pierced the heavens... or at least that orb-thingie on Volcanion's back. And so, with Volcanion dead and the Xen base in ruins, it's time to keep our promise to Keta's soul and meet him in Amethyst Grotto! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #15: Sha-D'OH Well, Shadow Mewtwo went down easier than I expected. I led with Karat, and he set up a reflect while tanking a shadow fire with roughly half of his health left. He then got off a smack down and survived a shadow blast, holding on with about a sliver of health left. Fortunately, Shadow Mewtwo went into hyper mode, causing it to start hurting itself! From there on out, it was just a manner of force-feeding Karat super potions, Chinese food, and soda pops until the Mewtwo eventually collapsed from self-inflicted injuries! ...and yet this was even less rewarding than the Dimensional Rift Gyrados, because at least with that I got some experience! Seriously, Jan, why?! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #14: My Body Is Ready Well, the Keta battle was close, but I think it went pretty well. I led with Karat, and Keta led with his Hawlucha. Hawlucha did chip damage with an aerial ace and Karat set up stealth rocks, but then Hawlucha took him down with a forest-boosted gale strike. I took off the kid gloves and unleashed Mickey, Destroyer of Worlds, and he began spamming parabolic charge, healing off two brick breaks and making Keta waste his super potion before finally taking out the overused wrestler hawk. With the Hawlucha down, Keta sent out his Pignite. Mickey charmed it, causing its already-not-very-effective gale strike to do even less damage, even if it did raise his attack. Mickey kept spamming parabolic charge, healing off damage from another gale strike, but then the Pignite got crafty and began using rock tomb and flame charge, allowing it to outspeed Mickey; luckily, when Keta stopped to use a super potion, Mickey managed to land a critical hit with parabolic charge, allowing him to not only take a huge chunk out of Pignite's health but allowing him to heal back enough health to survive a crit-boosted thunder punch and a third gale strike! He even managed to make Keta use up his third and final potion, and just barely hung on with five hit points to defeat the Pignite! Since he was so weak, I switched out to Michael, and Keta sent out his Machoke. Michael set up a calm mind, tanked a rock slide and two thunder punches, and then annihilated the Machoke with two draining kisses; sadly, he was paralyzed by the thunder punch. Keta sent out his Gurdurr next, and despite his paralysis, I kept Michael on the field. The two began recycling each other's health with a flurry of drain punches and draining kisses, but ultimately Michael won out, recovering all of his health in the process! Keta sent out his ace, Lucario, which was shiny. Impressive! Slightly less impressive was Keta's decision to have it use ice punch, of all moves, on Piper (who I switched Michael out for). This backfired on it when Piper managed to burn it with an ember. She did get taken out by an aura sphere the next turn, but Goku, who I sent out next, managed to just barely tank an aura sphere and took it down with two mach punches. With Lucario down, Keta sent out his last Pokemon: Medicham. I switched Goku out for Cupcake, but she fainted after two thunder punches; fortunately, she managed to get off a fake tears before fainting, allowing Michael to... get immobilized by paralysis, do nothing, and faint. (sigh) Running out of options, I sent out Mickey again, and he managed to tank a thunder punch and take down the Medicham with two parabolic charges! And so, Hecate earns the Diamond Punch Badge... or she would, if Keta hadn't run off. Time to follow him! The team so far: -
Pokemon Location Guide (Rejuvenation) [V11 Updated]
Lord Chespin replied to Jan's topic in Rejuvenation
It appears towards the northern end of the Radio Tower.- 1493 replies
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
A mostly fairy-type team and a whole lot of prayers. -
\ Well, for the whole "Evolve during strong winds" thing I was thinking that strong winds would happen somewhere in the overworld, like how it can be one of the major overworld weathers in Pokemon Reborn.
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #13: Arachnophobia Well, the Dimensional Rift Galvantula was harder than expected. I led with Karat, Venam led with Whirlipede, and the Dimensional Rift led with two Joltik. I had Karat set up stealth rocks, while the Joltik attacked with an electroweb and a fury cutter on Karat and Venam did massive damage to the weaker of the two Joltik with a Venam's kiss. The next turn, Venam ended the weakened Joltik with another Venam's kiss while Karat got hit with a gastro acid and a bug bite, then retaliated with a smack down. The big guns came out next, as the DImensional Rift Galvantula stormed in with a vengeance and did serious damage to Karat with a bug bite and an electroweb while the other Joltik suppressed Whirlipede's ability and swung away with an electroweb (which, fortunately, missed Karat). The two stood their ground, however, and Whirlipede took out the Joltik with a Venam's kiss and injured the next one that came out with a venoshock while Karat wailed away at the Galantula with smack down after smack down. The two ulltimately fainted to a second electroweb by the Galvantula, but they managed to take a huge hunk out of Galvantula's health. I sent Piper out next, but she fainted from a single electroweb by the Galvantula. Unfortunately, Venam's Weezing didn't fare much better, fainting almost instantly as well. Hathor and Venam's Seviper came out next, and together they managed to take out the Galvantula with a fire fang and two Venam's kisses (although Hathor fainted before Seviper managed to carry out the kill; RIP experience). Venam's Seviper went down the next turn, though leaving me stuck fighting a two-on-one battle. Cupcake went down from the combined efforts of the two remaining Joltik, but Goku managed to finish off both of them with two flame wheels, ending the fight! With Zetta disposed of, it's time to finally head to Sheridan Village! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #12: Too Zetta Slow Well, Zetta was underwhelming. I led with our newest team member- Karat the Carbink- while Venam led with Whirlipede and Zetta led with Sneasel and Croagunk. Whirlipede managed to one-shot Zetta's Sneasel with a bug bite, and Karat set up stealth rocks while Croagunk got off a feint attack on Whirlipede. With his Sneasel down, Zetta sent out his Absol (whicch got damaged by the stealth rocks), which smacked Whirlipede with a feint attack... and got poisoned, and then walloped with a Venam's kiss. Bravo, Zetta. Anyway, Croagunk did minor damage to Whirlipede with a feint attack, and Karat ended the Absol with a smack down. Zetta sent out his Quilladin next, and it managed to set up a leech seed before getting slammed with a Venam's Kiss, and Karat set up a leech seed while Croagunk did pitiful damage with a revenge. Quilladin did serious damage to Karat with a mega drain, but Karat survived with tons of health to spare and Venam ended it with a Venam's kiss. With Quilladin down, all that remained was Zetta's Croagunk, which went down fast to a barrage of smack downs, Venam's kisses, and venoshocks. With Zetta down, all that stands in my way is the Dimensional Rift... here we go! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #11: Nim-esis Well, Nim was harder than I expected. I led with two of our newest teammates- Michael the Spritzee and Cupcake the Swirlix- and Nim led with her Solrock and Lunatone. Poor Cupcake fainted from a rock slide and a confusion before she could do anything, but Michael managed to dodge the rock slide and set up a calm mind. I sent out our other newest team member- Mickey the Dedenne- and he paralyzed the Solrock and tanked an ancientpower while Michael did serious damage with a fairy wind. Mickey then tanked another ancientpower (which, unfortunately, raised all of the Lunatone's stats) and paralyzed the Lunatone with a Nuzzle, while Michael left the Solrock with just a teensy bit of health remaining and endured another psywave. Mickey then injured everyone on the field with a parabolic charge, taking out the Solrock and taking a sizable dent out of the Lunatone's health; sadly, he wasn't able to heal enough health back to survive a confusion from Lunatone, leading to his demise. With Mickey down, I sent out Goku, but he was only able to get off a single mach punch before fainting to a confusion; Nim, meanwhile, sent out her Espurr, which almost knocked out Michael with a psybeam. I sent out Hathor next, and she managed to take a rather large chunk out of the Espurr's health. Unfortunately, Espurr knocked out Michael with a psybeam, leaving me with only Hathor and Piper. Luckily, the tide started to turn the next turn, as Piper and Hathor were able to knock out both Espurr and Lunatone, respectively, with an ember and a headbutt. With the two of them down, Nim sent out her last Pokemon, Inkay... and it went down to a headbutt and an ember without much fanfare. Time to head on out to Amethyst Cave and stop Zetta! The team so far: -
So, um, on Route 2 in the morning, I encountered a Flabebe on a rock surrounded by Kricketots. Is there something I can do here, or is it just scenery?
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Solrock, Lunatone, and the Dial (Pokemon Feature)
Lord Chespin replied to Dragon God Goomy's topic in Rejuvenation
After you get rock climb, you have to go into Amethyst Cave and talk to April near the big patch of water towards the end of the cave. Then, you have to go to where Ren got stuck in the Galvantula's web and use rock climb to get past it; you should find a special item. Take the item back to April (who should be next to the giant door you can reach via surf) and give it to her; she'll combine it with another item she has to make a new one that should open the door. From there on in, it should be pretty straightforward. -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #10: Thug Life Well, Karrina wasn't too bad. I led with PIper, and Karrina led with Vullaby. Piper tanked a critical-hit air slash and a gust, then proceeded to unleash a mighty stream of embers, taking out the buzzard baby. Karrina sent out her Audino next, and I switched out to Goku, who mach punched the Audino, and then got locked into an encore... of the one move I had that was super effective against it. Bravo, ten points to Gryffindor. Anyway the Audino was only able to get off one charge beaam before Goku took it out with two more mach punches. Up next came Karrina's Grovyle, and I once again sent out Piper. The Grovyle set up an agility and slammed Piper with an energy ball, but Piper managed to hold on with just three hit points remaining, and then retaliated with an ember, KOing the Grovyle! All that remained was Karrina's Venonat, and Piper did serious damage to it with an ember; sadly, she fainted from a bug bite that same turn. A very angry Hathor came out the next turn and unleashed a devastating ember, finishing off the Venonat and earning Hecate the TM for Rock Smash! Time to head to Route 2! The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #9: D-O-G-A-R-S Well, Venam was kind of easy, but I may have just gotten lucky. I led with Hathor, and Venam led with her newly-caught Trubbish. Trubbish only got off a single Venam's kiss before fainting to two headbutts, leading to Venam sending out her Quilfish. Unlike my previous attempt, in which Qwilfish was able to get off a seriously-damaging water pulse, Qwilfish flinched from a headbutt, then went down to a second headbutt. With Quilfish down, Venam sent out her Grimer. Grimer once again flinched, and despite Venam's use of a potion the next turn, it still fell to a mighty headbutt. Hathor, now a mighty moxie-boosted killing machine, proceeded to tank a Venam's kiss from her Whirlipede, then took it out with two headbutts. Venam's ace, Seviper, came out... and flinched, going down from two headbutts before she could even get any attacks off. Kind of anticlimactic, eh? Anyway, all that remained was her Stunky, but Hathor had become overleveled from defeating Seviper, so I switched out to Goku. He went super sayian, tanked a Venam's kiss, and proceeded to wipe the Stunky off of the map with a mach punch and a flame wheel. And so, Hecate earns the PoisonHeart Badge! Time to rescue Melia and make some new friends along the way! The team so far: -
Choose My Pokemon Rejuvenation Monotype Run
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Thanks, but I already started my monotype. You can find it here. -
Just got back from my first day of work as an unpaid intern. It... was actually kind of fun. Got plenty of time to think.
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Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #8: Gyra-D'OH-s Well, that went better than expected. I led with Piper, and the Dimensional Rift led with the Gyrados. Piper tried getting off a couple embers in an attempt to burn the Gyrados, but only did chip damage before fainting to a dimensional thrash. Hathor came out next, but she fainted before she could even do anything. Goku came up next, but he fainted after only firing off a mach punch. With Goku down, I sent out the Shadow Duskull... and things began to turn in my favor. Duskull managed to tank an ice fang and got off two shadow waves before fainting, taking a huge chunk out of the Gyrados' healh! Shadow Tympole came out next, and managed to carry out the kill with a mighty shadow wave! ...and yet nothing changes, story-wise. (sigh) Jan, could you change that? The team so far: -
Rise of the Lampads (A Fire/Fairy Duotype run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #7: Dimensional Throwdown Well, Zetta alone wasn't too bad, but defeating him while trying to make sure your Pokemon don't faint was a little tricky. I led with Piper, and he led with Murkrow. Murkrow got off a peck and a pursuit, but Piper managed to shrug it off and took it out with three embers. Zetta's Weezing came out next, and I sent out Hathor. Desite getting poisoned by a smog, she managed to hold on long enough to take it down with three embers. Zetta decided to send out his shadow Duskull, and I sent out Shadow Tympole. (Yes, I know using hadow Pokemon is kind of cheating, but I didn't really have a choice.) The two traded shadow waves, and eventually the Duskull went into the second Great Ball I threw at it. With Duskull out of commission, Zetta sent out his ace, Sneasel. It went down from a single mach punch. How anticlimactic. Oh well; time for the real challenge: the Dimensional Gyrados! ...I am so not looking forward to this... The team so far: