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Everything posted by NickCrash
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It's not a sound tactic. It might work for unprepared opponents or random teams with little synergy. Def invested pokemon and Fairies will get you locked in Outrage and either proceed to setup or revenge kill. That's why most players choose Dragon Claw since they value consistency over risk.
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Scarf with Outrage. I like your passion. In a competitive environment I would never try it, but here anything might go well enough.
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Too jet plane. Needs more shark. Ditch Poison Jab for SD when you get it.
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I saw a lot of confusion as to what moves pokemon get in SM and what changed in USUM. Right now Reborn uses SM content. As the title suggests, I'll be using this as a way to gather all information regarding those changes. Potentially this could help the developers if they decide to implement those changes in Reborn before E18. So far I've only checked 10% but I need to sleep so feel free to contribute. What I have found so far: 1) Venusaur gets the following moves by tutors: Bind, Block, Giga Drain, Knock Off, Outrage, Seed Bomb, Snore, Stomping Tantrum, Synthesis, Worry Seed 2) Charizard gets the following moves by tutors: Defog, Dragon Pulse, Fire Punch, Focus Punch, Heat Wave, Iron Tail, Outrage, Snore, Tailwind, Thunder Punch 3) Blastoise gets the following moves by tutors: Aqua Tail, Dragon Pulse, Focus Punch, Ice Punch, Icy Wind, Iron Defense, Iron Tail, Liquidation, Outrage, Signal Beam, Snore, Zen Headbutt 4) Butterfree gets the following moves by tutors: Bug Bite, Defog, Electroweb, Giga Drain, Signal Beam, Skill Swap, Snore, Tailwind 5) Beedrill gets the following moves by tutors: Bug Bite, Defog, Drill Run, Electroweb, Endeavor, Giga Drain, Knock Off, Laser Focus, Snore, Tailwind, Throat Chop 6) Pidgeot gets the following moves by tutors: Defog, Heat Wave, Laser Focus, Snore, Tailwind, Uproar 7) Raticate and Raticate-A get the following moves by tutors: Covet, Endeavor, Icy Wind, Iron Tail, Last Resort, Shock Wave, Snore, Stomping Tantrum, Super Fang, Throat Chop, Uproar, Zen Headbutt 8) Fearow gets the following moves by tutors: Defog, Drill Run, Heat Wave, Laser Focus, Sky Attack, Snore, Tailwind, Throat Chop, Uproar 9) Arbok gets the following moves by tutors: Aqua Tail, Bind, Gastro Acid, Giga Drain, Gunk Shot, Iron Tail, Seed Bomb, Snatch, Snore, Spite, Stomping Tantrum, Throat Chop 10) Raichu gets the following moves by tutors: Covet, Electroweb, Focus Punch, Helping Hand, Iron Tail, Knock Off, Laser Focus, Magnet Rise, Shock Wave, Signal Beam, Snore, Thunder Punch 11) Raichu-A gets the following moves by tutors: Ally Switch, Covet, Electroweb, Focus Punch, Helping Hand, Iron Tail, Knock Off, Laser Focus, Magic Coat, Magic Room, Magnet Rise, Recycle, Shock Wave, Signal Beam, Snore, Telekinesis, Thunder Punch 12) Sandslash and Sandslash-A get Hone Claws by breeding with Sneasel, Zangoose, Glameow, Purugly, Weavile, Purrloin, Liepard, Drillbur, Excadrill, Zoroark or Heatmor 13) Sandslash gets the following moves by tutors: Covet, Earth Power, Focus Punch, Iron Tail, Knock Off, Snore, Stealth Rock, Stomping Tantrum, Super Fang 14) Sandslash-A gets the following moves by tutors: Aqua Tail, Covet, Drill Run, Focus Punch, Ice Punch, Icy Wind, Iron Defense, Iron Head, Iron Tail, Knock Off, Snore, Stealth Rock, Super Fang, Throat Chop 15) Nidoqueen and Nidoking get the following moves by tutors: Aqua Tail, Dragon Pulse, Drill Run, Earth Power, Fire Punch, Focus Punch, Helping Hand, Ice Punch, Icy Wind, Iron Tail, Outrage, Shock Wave, Snore, Stealth Rock, Stomping Tantrum, Super Fang, Superpower, Throat Chop, Thunder Punch, Uproar, Water Pulse 16) Clefable and Wigglytuff get the following moves by tutors: After You, Bounce, Covet, Drain Punch, Endeavor, Fire Punch, Focus Punch, Gravity, Heal Bell, Helping Hand, Hyper Voice, Ice Punch, Icy Wind, Iron Tail, Knock Off, Laser Focus, Last Resort, Magic Coat, Recycle, Role Play, Shock Wave, Signal Beam, Snatch, Snore, Stealth Rock, Telekinesis, Thunder Punch, Trick, Water Pulse, Wonder Room, Zen Headbutt 17) Ninetales and Ninetales-A get the following moves by tutors: Covet, Foul Play, Heat Wave, Iron Tail, Laser Focus, Pain Split, Role Play, Snore, Spite, Zen Headbutt 18) Vileplume gets Strength Sap by breeding with Morelull or Shiinotic 19) Vileplume gets the following moves by tutors: After You, Drain Punch, Gastro Acid, Giga Drain, Seed Bomb, Snore, Synthesis, Worry Seed 20) Parasect gets Grassy Terrain by breeding with Oddish, Gloom, Tangela, Roselia, Tangrowth or Comfey 21) Parasect gets the following moves by tutors: After You, Bug Bite, Giga Drain, Knock Off, Seed Bomb, Snore, Synthesis, Throat Chop, Worry Seed 22) Venomoth gets the following moves by tutors: Bug Bite, Defog, Giga Drain, Signal Beam, Skill Swap, Snore, Tailwind, Zen Headbutt 23) Dugtrio gets the following moves by tutors: Earth Power, Snore, Stealth Rock, Stomping Tantrum 24) Dugtrio-A gets the following moves by tutors: Earth Power, Iron Defense, Iron Head, Snore, Stealth Rock, Stomping Tantrum 25) Persian and Persian-A gets the following moves by tutors: Covet, Foul Play, Gunk Shot, Hyper Voice, Icy Wind, Iron Tail, Knock Off, Last Resort, Seed Bomb, Shock Wave, Snatch, Snore, Spite, Throat Chop, Uproar, Water Pulse 26) Golduck gets the following moves by tutors: Aqua Tail, Focus Punch, Ice Punch, Icy Wind, Iron Tail, Laser Focus, Liquidation, Low Kick, Role Play, Signal Beam, Snore, Telekinesis, Water Pulse, Wonder Room, Worry Seed, Zen Headbutt 27) Primeape gets the following moves by tutors: Covet, Dual Chop, Endeavor, Fire Punch, Focus Punch, Gunk Shot, Helping Hand, Ice Punch, Iron Tail, Low Kick, Outrage, Role Play, Seed Bomb, Snore, Spite, Stomping Tantrum, Throat Chop, Thunder Punch, Uproar 28) Arcanine gets the following moves by tutors: Covet, Dragon Pulse, Heat Wave, Helping Hand, Iron Head, Iron Tail, Laser Focus, Outrage, Snore 29) Poliwrath gets the following moves by tutors: Dual Chop, Endeavor, Focus Punch, Helping Hand, Ice Punch, Icy Wind, Snore, Throat Chop, Water Pulse 30) Alakazam gets Psychic Terrain by breeding with Beheeyem 31) Alakazam gets the following moves by tutors: Ally Switch, Drain Punch, Fire Punch, Focus Punch, Foul Play, Gravity, Ice Punch, Iron Tail, Knock Off, Laser Focus, Magic Coat, Magic Room, Recycle, Role Play, Shock Wave, Signal Beam, Skill Swap, Snatch, Snore, Telekinesis, Thunder Punch, Trick, Wonder Room, Zen Headbutt 32) Machamp gets the following moves by tutors: Dual Chop, Fire Punch, Focus Punch, Helping Hand, Ice Punch, Knock Off, Low Kick, Role Play, Snore, Stomping Tantrum, Superpower, Throat Chop, Thunder Punch 33) Victreebel gets Grassy Terrain by breeding with Morelull or Shiinotic 34) Victreebel gets the following moves by tutors: Bind, Gastro Acid, Giga Drain, Knock Off, Seed Bomb, Snore, Synthesis, Worry Seed 35) Tentacruel gets the following moves by tutors: Bind, Giga Drain, Icy Wind, Knock Off, Magic Coat, Snore, Water Pulse 36) Golem gets the following moves by tutors: Block, Earth Power, Fire Punch, Focus Punch, Iron Defense, Iron Head, Snore, Stealth Rock, Stomping Tantrum, Superpower, Thunder Punch 37) Golem-A gets the following moves by tutors: Ally Switch, Block, Earth Power, Electroweb, Fire Punch, Focus Punch, Iron Defense, Iron Head, Magnet Rise, Shock Wave, Stomping Tantrum, Superpower, Thunder Punch 38) Rapidash gets High Horsepower by breeding with Mudbray or Mudsdale 39) Rapidash gets the following moves by tutors: Ally Switch, Bounce, Drill Run, Heat Wave, Iron Tail, Low Kick, Snore, Throat Chop 40) Muk and Muk-A get Power-Up Punch by breeding with Phantump 41) Muk gets the following moves by tutors: Block, Fire Punch, Focus Punch, Giga Drain, Gastro Acid, Ice Punch, Pain Split, Shock Wave, Snore, Thunder Punch 42) Muk-A gets the following moves by tutors: Block, Fire Punch, Focus Punch, Giga Drain, Gastro Acid, Ice Punch, Knock Off, Pain Split, Recycle, Shock Wave, Snore, Spite, Thunder Punch ... I'm tired...
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I believe a patch or a .5 version should be made, in order to include move changes added in USUM.
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Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
@Dorcas Hey, Bibs, these are not the current standings. I have voted just above. -
[Game Over/Cult Win!!] Circus Mafia
NickCrash replied to DigitalAmber's topic in Reborn Mafia Club's General Mafia
When do we consider the sign-ups closed?- 448 replies
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- alle will hate me
- first game
- (and 7 more)
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Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Given the pokedex entries are generally made last, the whole "desert spirit" thing was an attempt to cover up why a bug/ground thing became a ground/dragon with the design still resembling a bug type. Make it the "antlion dragon" and you're set. It's technically a new day, and I'll be working till 11pm tomorrow, so... Bulbasaur: 25 Charmander: 10 Squirtle: 3 Cyndaquil: 26 Totodile: 19 Treecko: 5 Torchic: 5 Mudkip: 24 Turtwig: 22 Chimchar: 16 Piplup: 21 Snivy: 16 Oshawott: 18 Chespin: 19 Fennekin: 21 Froakie: 18 Rowlet: 19 Litten: 16 Popplio: 23 -
Radomus' actions (kinda theory or something)
NickCrash replied to Arcinblade3's topic in Reborn City
I would add to that, that Radomus intervenes in the chapel only when he deems it absolutely necessary. He would sacrifice the player without a second thought if he calculated that revealing was against his own interest. It's implied he was the one to give Anna the pendant, and the way he acquired it may be linked to the 'fraud'. He has invested in Meteor enough to be known amongst their ranks as a "swine", who probably betrayed them. His taking the pendant is both suspicious and convenient. He takes an artifact that has enormous potential, but removes the burden from us, keeping it safe while we mindlessly fall into traps and might lose it at any given point. I always thought he took it for safekeeping, as he can fly under the radar. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Butterfree and Vivillon could have been Bug/Psychic but apparently someone thought Flying was a better idea. Flygon being Bug/Dragon is also a thing that never happened. Ice/Bug is so easy to design, yet nobody has so far. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Exeggutor-A is a thing. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
I got some free time and saw what dual types there are for each type. We don't count those exclusive to megas or legends. It seems the list is as follows: Flying: 17/17 (full house) Water: 16/17 (misses Fire) Grass: 16/17 (misses Fire) Ground: 15/17 (misses Fairy, Fighting) Dark: 14/17 (misses Electric, Bug, Fairy) Electric: 13/17 (misses Fighting, Poison, Dark, Dragon) Psychic: 13/17 (misses Poison, Bug, Dragon, Ghost) Rock: 13/17 (misses Fighting, Poison, Normal, Ghost) Steel: 13/17 (misses Normal, Fire, Poison, Dragon) Fire: 12/17 (misses Water, Grass, Ice, Fairy, Steel) Fighting: 12/17 (misses Electric, Ground, Fairy, Rock, Ghost) Ice: 12/17 (misses Normal, Fire, Poison, Bug, Dragon) Bug: 12/17 (misses Normal, Ice, Psychic, Dragon, Dark) Ghost: 12/17 (misses Normal, Rock, Fighting, Dragon, Psychic) Normal: 11/17 (misses Ice, Poison, Bug, Rock, Ghost, Steel) Poison: 11/17 (misses Normal, Electric, Ice, Psychic, Steel, Fairy) Fairy: 11/17 (misses Fire, Fighting, Poison, Ground, Dragon, Dark) Dragon: 10/17 (misses Electric, Ice, Bug, Fairy, Steel, Ghost, Psychic) I would love it if everyone used these colours for each type. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
The whole situation with Psychic in gen6mono was the attitude the mono-council had to favor it. At first they were against removing Hoopa-U from the monotype (!), only backing down on that decision because of the massive negative feedback (by people constantly beating them, thanks to knowing all of them ran Psychic). I was one of those guys using Bug just to mess with the council a bit more. If we speak by the numbers, it suffers from diversity and ability to play more archetypes than the straightforward offensive ones. On it's own Psychic as a type suffers defensively. Resists Fighting and itself. That's it. It becomes even more ridiculous when you find out Fighting is also resisted by Poison, Flying, Bug, and Fairy. While offensively it's only stopped by itself, Steel and nullified by Dark, having only 0 meaningful resistances for 3 widespread weaknesses is far from being balanced. Bug is much luckier in that regard, since it actually gets meaningful resists in Ground and Fighting. Sure, the secondary typing usually removes one or two of those, but provides the ability to strike back. While Bug gets the short end of the stick by being an introductory (somewhat secondary) type and a lot of Bug types are early game fodder, the more Bugs created, the better the odds at diversity. That's where it gets more options than Psychic, and that's probably why main Bug STAB makes no real difference (or sense). I think @Jess was making a point about this in a previous discussion. edit1: @Dragoknight Well, for what it's worth, Leech Life received a 60BP buff in gen7, making some pokemon even deadlier. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
@Dragoknight I have seen your previous disdain for Chesnaught, and that's one factor I made the list. It's great for setting spikes, leech seed and even recover with Drain Punch. Sometimes you see Synthesis with Spikey Shield, and a few times you come across the belly drum set. Certainly the typing is a double-edged sword; great against certain threats, weak against others, while Tangy and Ferro are consistently good against most threats, but that main problem is up for the rest of the team to alleviate. I'm not really sure how well all of them fare in the recent gen7 ultra offensive metagame, but in an environment without megas and too strong UBs, that's the picture I've made. edit1: Here's a Chesnaught set I came up with in Gen6. Proved to be quite the fighter (pun intended) @Wolfox About Fairy, I had the following 2 suggestions. 1) Bug no longer resists Fairy 2) Psychic resists Fairy One of them could be enough to balance the type, and no longer have it be the anti-meta type that was introduced just to nerf others (notably Dragon) I wouldn't go as far as to deem Scizor an insta-kill for most Fairy monos, since i) there have been specific pokemon that destroyed whole monotype teams (see Talonflame against Bug or Grass) and ii) dual-types are there to check the most notable problems. Certainly Fairy, being the new type, is limited in dual choices, but that alone isn't enough to disregard such a possibility. Remember that Scizor defeats the fairies thanks to the Steel STAB Bullet Punch, which is still there, and not because of U-turn or X-Scissor. A Water/Fairy, Fire/Fairy, Electric/Fairy or Steel/Fairy combination with good defense will simply do. edit2: I've seen people propose Fairy becoming weak to Fire. That however would unnecessarily boost Fire more than it actually needs. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
@Dorcas Both points are valid. Yet, Reborn is a bit biased against pure Water types early on, but as the game moves forward it resembles Gen5-Gen6(nomega) in terms of competitive play, just without optimal movesets. I take that also into account, albeit a little less, since things constantly change. We used to get Mudkip somewhat early, and now it's a late-game pokemon. In my opinion, as for the tanky Grass OU (gen6) types, the list goes this way: Chesnaught > Tangrowth > Ferrothorn > Cradily > Venusaur > Torterra >> Meganium In terms of nice design, the list for the grass fella's is more like this: Serperior > Decidueye ~ Chesnaught > Venusaur > Sceptile > Meganium > Torterra Squirtle deserves to survive another day. #saveSquirrelTurtle -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Bulbasaur: 25 Charmander: 10 Squirtle: 5 Cyndaquil: 25 Totodile: 19 Treecko: 9 Torchic: 9 Mudkip: 25 Turtwig: 22 Chimchar: 16 Piplup: 21 Snivy: 16 Oshawott: 20 Chespin: 17 Fennekin: 20 Froakie: 18 Rowlet: 19 Litten: 16 Popplio: 22 @CrimsonDragon21 Popularity is mainly 2 things: Design and Competitive Ability. They are not equal in the eyes of the audience. If someone likes the design, they usually won't change their minds because the pokemon is damn good at what it does. They might use it for a team (to test it), but won't start liking it out of a sudden. Then, you get those for whom combat is the only thing that matters, and design is secondary. In fact, if a design takes a 180 (usually in the last evo or the mega), it becomes unappealing to most people, thus losing "points" for them. I was trying to appeal to both with my comment on Chespin. Those that can appreciate it in a team (and believe me it's pretty good when you know how to play) and those who like both the cutesy first stage design and the more mature last one. At least it's not using its tongue as a scarf. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Why are you even targeting Chespin? It's one of the cutest starters and the final evo is actually strong. Bulbasaur: 24 Charmander: 12 Squirtle: 10 Cyndaquil: 24 Totodile: 18 Treecko: 14 Torchic: 13 Mudkip: 25 Turtwig: 21 Chimchar: 20 Piplup: 21 Snivy: 19 Tepig : 9 Oshawott: 20 Chespin: 15 Fennekin: 19 Froakie: 20 Rowlet: 17 Litten: 16 Popplio: 19 If we try to categorise the starters (and disregard megas), the easy way to do so is this: Monsters: Blaziken, Greninja Very Strong: Feraligatr, Swampert, Infernape, Serperior Strong: Chesnaught, Primarina, Empoleon, Decidueye, Delphox Mediocre: Samurott, Emboar, Incineroar, Charizard, Venusaur, Typhlosion, Sceptile Weak: Meganium, Blastoise, Torterra -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
I got a late vote yesterday. Bulbasaur: 24 Charmander: 14 Squirtle: 14 Chikorita: 3 Cyndaquil: 23 Totodile: 20 Treecko: 19 Torchic: 19 Mudkip: 23 Turtwig: 21 Chimchar: 20 Piplup: 20 Snivy: 21 Tepig: 16 Oshawott: 18 Chespin: 17 Fennekin: 18 Froakie: 20 Rowlet: 20 Litten: 18 Popplio: 17 -
I would as well, had the events of the previous elections not happened. People voted up a meme for president, and Hillary was supported by the media pretty much from the start of her campaign as the democratic candidate. Having a two-party system (courtesy of the winner-takes-all voting system) makes it feasible (at least not easy) for such things to happen.
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Keep in mind that gathering 6 individually strong pokemon and calling it a team is not enough. You want to have them work together to achieve a common goal. This means you might want to assign roles to your pokemon and see how you can combine them offensively, defensively, while looking at type synergy. Some pokemon are better as walls or tanks, others as sweepers or wallbreakers, and then there are those that can take different roles depending on their EV spread and moveset. It's fun once you understand the basics. Make sure you check some guides online, probably videos, probably my signature (wink wink) and make sure to have fun playing.
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That's exactly what's happening when Oprah is seriously considered as a candidate for the presidency.
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I was talking more about how Poison is still behind in the "type race", compared to Fairy. As for the balance of the type itself, it's important to see how changes affect the rest of the typ chart. All things considered, as for the pokemon choices, they were lackluster in gen6 (making the mono teams predictable and incredibly easy to beat) but improved in gen7, and hopefully more type combinations with more balanced mons will follow. As it is, the metagame is seriously infestated by overpowered beasts that make this analysis hard, simply because the pokemon don't face each other in equal terms any more. As for the type itself, I do believe it gets a small unfair advantage because it targets the most commonly used types, and there is no logical justification that covers all facets of the situation. I'll explain that later (and we could elaborate on that if you're interested). I would nerf it in one of the two following ways. You tell me which you prefer (or.. none of them) a. Make Bug do normal damage. If we go by the lore(s), Pixies never had any significant dominance over bugs, rather the opposite, with the latter being portrayed as their predators or even evil counterparts. b. Make Psychic resist Fairy. Currently it resists Fighting and Itself, so defensively it might need a buff. Fairy destroys Fighting and Dark, so it's placed over the triangle of Psychic>Fighting>Dark>Psychic. If the resist comes into play, Fairy gets a bit nerfed (as its counters are now easily dismissable) but not too much, changing the game drastically.
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[Game Over/Cult Win!!] Circus Mafia
NickCrash replied to DigitalAmber's topic in Reborn Mafia Club's General Mafia
/in- 448 replies
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- alle will hate me
- first game
- (and 7 more)
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Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
NickCrash replied to Jess's topic in Onyx Arcade
Chikorita was never meant to live a long happy life. So sad. Bulbasaur: 22 Charmander: 16 Squirtle: 17 Chikorita: 5 Cyndaquil: 24 Totodile: 22 Treecko: 21 Torchic: 19 Mudkip: 23 Turtwig: 20 Chimchar: 20 Piplup: 19 Snivy: 20 Tepig: 16 Oshawott: 18 Chespin: 19 Fennekin: 20 Froakie: 19 Rowlet: 19 Litten: 18 Popplio: 19 -
@Wolfox I'm afraid I have to disagree with your analogy. Poison has always been the "lackluster" type. With 4 types resisting it and 1 being completely immune to it, it had no offensive presence whatsoever for 5 generations. The only type weak to it, Grass, has 4 more weaknesses, all much more common and meaningful, as they do have coverage. Fire is a great response to the almighty steel, Ice was a must-have if you wished to slay dragons and the obligatory part flying type, while Flying and Bug simply had much better coverage, checking the always present in the metagame, Fighting and Psychic, which were dominant until then. If we're being honest, one would use a Poison move only as STAB. This also applied to Steel offensively, but that was a defensive powerhouse, and the only answer to Dragon types, meaning it was a necessary part of almost every team. Then Gen 6 happened, and Fairy was introduced. It was obvious it was implemented as the "anti-meta" type, trying to balance the game, as it was skewed way too much in favor of Dragon, Fighting and Dark types. Guess which types Fairy was super effective against. Guess which types it resists. Even Bug, which makes no sense whatsoever (I guess resisting that U-turn or buffing Gardevoir was too important to miss /rant). Certainly Poison got an edge against the new type, but I doubt it's enough to compare to Fairy's offensive abilities. Don't forget how being immune to Dragons was enough to tilt the hyper offensive playstyle into more balanced or bulky offensive versions. That on its own is a major change. You could argue that both have exactly 2 types they are weak to, but those types themselves matter. Steel and Poison are not primarily offensive to accomplish this goal efficiently, while their synergy with other types is usually limited. At the same time, Ground and Psychic, the ones Poison is weak to, are virtually in every team, and used to be this case for 5-6 generations (depending on how you count Psychic usage). At the end of the day, it's much easier to target the pokemon having Poison/Steel moves (as they are still somewhat limited to STAB options) than to prepare for the omnipresent EQ.