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NickCrash

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  1. I suppose there will be some limitations as to where it can be used. If not, the battles against Titania and Adrienn are going to become really easy, since the most defensive types will instantly become the worst, even for 3-5 turns. Sad that only the Malamar line knows Topsy-Turvy. Suggestion: How about the move disable to turn off any "player created" fields?
  2. For the time being, all I can do is wish you the best in your endeavors and admire your skills. Make sure you post these commissions in other internet places as well, because here the major part of the community consists of students who do not have much money to give.
  3. I don't really buy it for Ace, because he is a pirate who had shown no hints of even using his Haki, bar the mere incident in the Grey Terminal. Therefore, I do not believe he sought more power in one form or another, thus granting him his wish for awakening his devil fruit. It is shown that certain Logia users have more capabilities than others, like Aokiji freezing whole tsunami waves, while still away from both of them, or the sea below him, but no mention of "elevated power" was made at the point. One can only assume awakening is involved, but at the same time, it could just be their immense training of the fruits, since they displayed powers of just a higher caliber than what common logias do (eg Caribou). At the same time, you see DD, who did something unthinkable by just using his Paramecia fruit; turn the environment into the fruit's properties. I agree that the weather is something normally not changable by normal people or even DF users, but is it not a weak boost for a class of fruit considered to be the strongest?
  4. Ok editing my post. I meant it with lefties. I started with something else (namely Conkeldurr but the idea was scrapped), and the AV part was left there. edit: Did you take anything else into consideration, or did you just jump to the last one because you saw the mistake with AV? You know, such mistakes can happen when one tries to look for many different options and messes up their text trying to compile their findings into a single comment. I'll just take it that you went for the "humourous response" and not the condescending one. Rant over.
  5. It appears my previous wall of text has been ignored, yet any change made in the original team so far is inclined towards being even weaker to the already mentioned threats there. I wonder why. Your first line-up may help deal with set up sweepers but Mandibuzz kills your momentum, and I thought you wanted to force switches, not be forced to switch around yourself. It may enter as it pleases and defog away the hazards but i) it will receive a 25% damage from rocks, immune to others ii) will possibly lose a turn by using either defog or roost, meaning you either let an opposing wallbreaker run wild, or you are forced to switch before defog iii) losing pursuit means they can move freely, without thinking twice before entering a psychic type, or even a ghost type, since Gengar is a formidable foe for your whole team, since it outspeeds. It gets wrecked by Mandibuzz, but even the vulture cannot take too many Sludge Waves before going down. I've even seen it use Dazzling Gleam lately, so if you're weakened enough (by a ... let's say Raikou/M-Manectric + Gengar core) you are pretty much dead, since half the team is weak t electric, and Lando is done with HP-ice. iv) By the looks of it, the following pokemon still give you trouble: Weavile, Conkeldurr, opposing Keldeo, sub/CM Raikou (beats magic guard Clef) etc The second line-up seems nice enough, and the use of 2 AV users is not bad per se. The problem is that everything can and will be weakened after a while. This means that opposing stall will ruin your game early on, even if you make the smart predictions required to bring them to approximately the same level. Pivoting won't really help, because determined stall brings dedicated counters to the game. Apart from that, what I see is i) Dark types do not have anything to stop them, and you will be forced to bring Keldeo in, which will sustain damage, either from attacks or hazards. If you decide to sacrifice a mon to bring Keldeo in safely, you always risk a game of whack-a-mole from the other side. Crap like Bisharp and Weavile will cause damage. ii) Tyranitar here probably needs a choice scarf to be most effective, which in turn means that you'd have to take EVs from HP, making it less likely to survive. This in turn makes it vulverable to being steadily weakened and then dead, which will turn worrisome since it's your main check for multiple common threats. Anyway, most common suggestions have already been proposed, so I'd like to present some uncommon alternatives. 1) Lefties Scizor (NOT AV) - this one provides you hazard control with defog, priority will bullet punch, and pivoting with u-turn when needed. Final move should be roost to keep your defogger healthy. Give it a specially defensive EV spread, and you have a long-lasting pokemon that fits many roles and is threatened only by fire. Alternatively you could try leftovers. I suppose this one lacks the offensive power a Raikou would have, but it has enough survivability to do it's role when need be. It will remove the hazards when you need to, and has nice synergy with your wallbreaker-combo. 2) Another pokemon that gains access to Healing Wish is Celebi. This little guy can have both physical and special bulk, tending to the team's needs in any way the builder sees fit, and forms a nice FGW core with your wallbreakers/sweepers. If you decide to combine it with the above mentioned Scizor (essentially taking Mew's and Raikou's place) you also have a check against electric types that threaten your main members, lure M-Manectric into the game for the other members to dispose of (other members being T-Tar) or even outstall Magnezone or even Slowbro with flamethrower/fire-blast. I have doubts on this option because it makes opposing Talonflame sweeps kinda easier and gets trapped by opposing T-Tar and Bisharp, but it does stop Keldeo, and scarfed Lando-T that has already made a move cannot touch it, so it can even baton pass a boost to T-Tar or Lando-T (if SD or agility). If you go for CM, it can boost Keldeo and ZardY and go for a sweet sweep. The 3rd solution seems the better of the 3, even if Manectric can take less hits than Zard and you'll have problems with sand turns. Here T-Tar does not need to invest too much in speed, but if you see that fast threats are not dealt with Manectric well enough, you can try to scarf it (it will outspeed base 115 threats with full speed investment) in order to punch holes in your opponent's team. Again, move-lock causes problems, but you have enough fast threats to deal with this. If you decide to use Scizor, this line-up is also suitable and can do the job just fine. If you are content with those team-mates, you can always try using AV Bisharp. Will not live as long as T-Tar does, but this helps you keep Pursuit, while getting a reliable check for any fairy around (even Clef with flamethrower cannot kill you, Diancie can be dealt with the other pokemon since it has no recovery), and it's always nice to get a +2 from an opposing Defog, or a predicted intimidate switch. This way, you can still have Stone Edge on Lando-T, and give it EQ, Rocks and U-turn to also have momentum. I still suggest you give Mew WoW if you decide to keep it. So, final line-up suggested: Lando - Mew - Clefable - Bisharp - Keldeo - Manectric Another alternative:
  6. Why yes, Dwarves ARE the children of a lesser god.

    1. Eternal Edge

      Eternal Edge

      Depends on your lore

  7. Does anyone know where I can find and play the Ace Attorney games?

    1. Juniper

      Juniper

      You can find them in a video game store.

      I don't imagine they'd have a problem with you playing them there either!

      ^^

    2. Omega_Ra1der

      Omega_Ra1der

      there is the trilogy on the 3ds/ipad/iphone you can play but on the ios, you need to buy the games.

  8. This is interesting. I wonder where one can find such a cute, yet useful creature. I can only wonder what the HA ability would be, but I suppose it's something that gives the little tic some serious fighting potential, because it looks quite frail in the very early stages of the game. The levels I chose to end my run on after I defeated Mary did not allow me to evolve it, but I suppose it does around lvl20. An issue I have with this one is that I cannot say which stats will be bigger than others in the final evolution. I mean, based on the movesets most of these fakemon get, you can make a guess on whether they are physical or special attackers, more or less bulky, faster or slower threats. This one, I cannot put my finger on. It's a trend, not only because it's so rare to find unless you are grinding in the area, but also because you cannot know what it's going to be in the end. The only thing we know so far is that it's inclined towards special attacks, but still, the dev team might just be trying to trick us. Who came up with this one?
  9. If you no longer believe set-up is the way to go, then why is one of your more successful teams built around a SD Gliscor? Regarding this theory, it can work the same way that semi-stall does. The recipe is not new. You weaken the most prominent threats with hazards, cripple them with burn/paralysis, force them to switch around with your bulk, since they cannot touch it, and while they do, you make sure to attack to weaken whatever comes inside. In your case, it is not dedicated stall, which means that offensive power is what forces the switches, because the opponent still plays with a win condition they do not want to lose. Following the same train of thought, the mindset is not to bring any obstacle down with brute force, but to focus on how you can make your win cons appear with as little damage as possible. Sometimes people focus too much on those, creating a team with only 1 win con (like D-nite proposed above) or no dedicated sweepers/wallbreakers which creates holes in the team that cannot be rendered with a simple switch in moveset, EV spread or item held. Here it happens that your team works, without using the most optimal sets for any situation. Mind you, smogon shows the most common sets for certain pokemon, so as the "copy-paste" will be the best answer to the widest array of teams ie the usual set for Mew includes WoW to deal with physical threats too, and honestly, if you decide to make the changes and have no need for a volt-switch physically defensive pokemon (which means ground types won't appear to tackle you), you can always make small changes to the moveset and keep the pokemon. I too begin from a single pokemon change and end up with a completely different team when I build, simply because some roles are lost and they might be crucial for the purpose of the team. Here, you do not need to change many things. In my opinion, keep Clefable as it is, because the Magic Guard also assists in weather, whereas residual damage in other walls like Latias do not enjoy this, especially since most Latias nowadays hardly keep Roost for themselves, meaning your bulky wall (since you as well use generically bulky mons) will not live long enough to bring a teammate to life. I have built a similar team with ZardY, T-Tar, Latias, Excadrill, Ferro and Keldeo, meaning half the team has the same members, albeit with somewhat different roles (since my team focuses on tanking hits and responding with speed), but yours is not far from mine in terms of what the different members to, perhaps yours focuses more on pivoting around. The point of this mention is that you may find suitable members to take certain spots, so building around won't be difficult, especially with all those bulky mons that can take several spots. My only worry is on move-lock, because you have neither priority nor scarfers to deal with a pokemon that will gain the luxury of setting up on Keldeo's face. In this way your team lacks in versatility, only because you can't expect to always make perfect plays. While Specs nets you enough KO's you need to make the win easier, a team that's more defensively orientated will be able to pivot around Keldeo, or even bring a setup sweeper forcing you to lose a couple of members to deal with it. For example, a weakened Lando-T (I think <70%HP) can be OHKOed by ZardX at 0 boosts (DD & intimidate after) which proves problematic for the other members as well. It basically destroys your Clef, which will need to come in and T-wave it, for you to bring it down easier (since some variants cover EQ>Roost to deal with T-Tar easier). Said variants make use of clerics to stay alive, and have enough bulk to do so. Scald won't do enough to harm it, and if you insist, you might lose your Keldeo for nothing. Other examples include M-Pinsir, M-Altaria (both physical and special), Azumarill and even Serperior (the sub variant cannot be dealt with Clefable - not really a setup sweeper but you get the idea). In my opinion, this change is most optimal. Even if it's harder to play with setup, it's more common than multiple wallbreaking, and if you let your opponent set-up once, you might lose more than you gain with sheer firepower.
  10. Eat all your chimichangas

    1. Another Felix

      Another Felix

      But they aren't pancakes

  11. I've been out of practice that I make so many sub-optimal plays. It feels like I'm starting from many squares back again, and it is kinda frustrating

  12. First I'd like to respond to Arisato. Yes, my thoughts on the matter were similar to yours, but I believe that they had no way of defeating Youpi afterwards. He had just received an awakening of his powers and could either live as a being of enormous strength among humans or become a monster that kills them and have the zodiacs chase after him. Funny note: Youpi was the only Royal Guard who was not made with humans, but with magical beasts, yet he was the only one to display human qualities, ethics and a sense of honour and justice. Pitou had some honesty and then you have Pouf, who was everything bad in this world combined. Regarding Gon, it appears Nen plays a more important part in human vitality than simply extra energy boost that other shonen have. Gon's covenant forbids him from using Nen and he sacrificed it all to gain immense power on the spot. Yet, he wasn't just powerless, he almost died. Afterwards, when Alluka heals him, he simply turned back to square 1, when he couldn't get Aura out of his body. This will be reversed at some point and Gon will gain back his powers. Speculation part: when Gon reaches his previous levels, Killua will be a step ahead, having to protect Alluka for a while, until he finds someone to hide her. Then they train, decide to meet Leorio and Kurapika in the Dark Continent, but then many things will have happened. Hype-wise, I am excited to see the Dark Continent saga, and when the mangaka returns from his everlasting sleep/hiatus, we can see some things about the great clusterfuck that they are preparing us for. Even Leorio gained some awesome powers (as demostrated by Ging). We have yet to see: the Zodiacs, the vigilantes hired by Beyond, the princes of Kakin, Beyond himself, a whole new world of another level of toughness, and Don Freecks the legendary 300yo.
  13. Yes he did. Aparently Zoan get increased vitality and regeneration, while Paramecia get the ability to interact with their surroundings in a way that makes them gain properties of the fruit the user has eaten. I suppose that Pika also had a form of awakening, because otherwise his fruit had no "awakening potential". That said, what happens in the case of Logia? Do they also get connected to their environment the way DD did with strings?
  14. True, Zoro is a beast. I'd like to gather opinions on the Awakening. Do you believe it's a state that has a time limit, or is it something like a huge energy boost that drains vitality?
  15. About team 9, change your Empoleon to a set with Salac Berry, Substitute and 252SpA, 252+Spe pending on the others
  16. Will try to do so, which means Clef might be changed for Latias with Healing Wish and ... I'll find something for Chesty to do. Perhaps I'll try a belly-drummy-salacy sweeeeeeet sweep. Bisharp is not problem. It cannot kill M-Aero and when weakened, even clef can kill it. Also it cannot touch Chestnaut
  17. I am sorry for the double post, but I've noticed a problem in the team that is not stopped by either change I tried. Lack of priority. Is there any change I can make so that I solve this with the least amount of changes possible? Hopefully if a pokemon is changed the role stays as it currently is, or if that is not the case, perhaps a second change could fix this issue as well. Usually I do not come across such problems when teambuilding, but this time, I am facing a dead end. The solution I tried to make was to change Zam's life orb with sash, but this does not net me the OHKOs the previous set did. Another was to give Clef T-wave instead of SR, but then spikes do not give me enough hazard to punish constant switch ins to my pokemon in various volt/turn cores. I know the team is unusual in terms of picking members, and I pay for this with a bad win/loss ratio, which is still positive, yet not as much as I'd like to. If I want to make it high up the ladder with said team, I need to make ultimate plays or change something. Question is... what?
  18. Zoro is the most anticlimactic character in the series. You know he is never going to lose, especially when you do not even see him shed blood, after a skirmish all around the country he is supposed to be saving. Luffy is directed at a complete opposite. He goofs around and puts himself in dangerous situations, which he could avoid just by using his devil fruit or haki abilities. Now that we see a new world in the form of awakening devil fruits, it's hard to imagine normal humans stand a chance against that sort of thing. In my opinion, it was redundant, because it puts the df users in a higher position. I mean, Oda nerfed them by introducing Haki, but now he's making them OP af.
  19. Well, if the dev team decides to put more character options, they will need to do all the combinations from scratch. Essentially this announcment tells us that similar features are indeed too much time. The costumes are really nice. If we can make requests, I'd like one in a tuxedo, and another in a pokemaniac costume (remember the ones in FR/LG ) What I basically meant was a little redo on the tentacles that come forward from the male protagonist's head.
  20. Ok One Piece thread with new poll (that is now fixed)

  21. Poll added to One Piece section. Fav Strawhat!

  22. Well, wait till you reach Zoo! There is more fun than Dressrosa!
  23. Ok I meant the dingo thing, the other red pokemon didn't occur to me initially. Btw, now that confusion is over, I enjoy the Team Rocket costumes, but am not familiar with the second pair. Also, since you find time to do cosmetic additions, how about giving our player a hairdo? Or optional different hairstyle?
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