Hello Rebornians!!! Given it's Christmas time and everybody is caught up in the holiday cheer, people start playing pokemon even more aggressively. So... I thought "Why not make a team... that's AGAINST the most fanatics of religion?". So, here's a team that consists of 3 pokemon coming from space, one relic from the ancient times, one pokemon practicing voodoo/magic, and an x-men. Not really. It's just 6 pokemon I rarely or never use in the game and wanted to try them out in the new meta. With Hoopa around it may prove difficult, but It's worth a shot.
Surpisingly the team is somewhat decent, however I might need to change it a bit to make it stronger. And where would I find a better place to do so than here? Comment, judge, criticise, help me, like and subscribe! Without further ado, here are my lovely pokemanz.
There is no spoon (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
This guy is smart, good-looking, and hella fast. He's there to break your stallers, outspeed and kill your faster threats, all while not caring about hazards or status or anything in particular. Sometimes he cannot make the needed kill without the life orb, so I put it there over sash to boost his killing potential. When enough of the enemy team is weakened, he can work as a late game sweeper so it's my off-chance win conditon. Usually he's brought mid-game to kill the stalls, and that's it.
The Juggernaut (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 108 Def / 148 SpD
Impish Nature
- Spikes
- Spiky Shield
- Drain Punch
- Leech Seed
Alright, this one is partially a tribute to Chase, who I know loves this pokemon. He's the x-man of the company, and as the name suggests, he is the physical wall. The moveset is self-explanatory. It works as a Ferrothorn that can actually fend for itself against Keldeo and slower threats like Conkeldurr, all while keeping some momentum for the team. Given it has trouble with birds, the other members ie Aerodactyl and Magnezone come to his aid, while he checks the common enemies of the meta. The sand-team spam is walled all together in front of this creature, as it stops Ground, Rock, Water, Electric and Dark attacks with minimum damage. It stops the choiced mons and gives me a chance to seed them while regaining strength with drain punch. There is the belly drum possibility, but unless you use it with a salac berry, you will be just ruining chestnaught for the game.
Classic Rock (Aerodactyl) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost
Now that's a mega you don't see often. Aerodactyl is a beast not used much in OU, simply because it does not have enough moves to do the trick while others can alternate and keep different sets. However, it not being so much used can confuse the opponents who did not come prepared and thus net me kills I wouldn't even dream of before. It is very afraid of Steel types, since I didn't give it EQ, but it stops fire, flying, and the occasional u-turn, which is nice as it is. Tough Claws helps boost his awesome power without a life orb, and all two of the moves become stronger than ever. Stone Edge is the obligatory nuke STAB, while Roost helps me stay alive. Contrary to other megas, Aerodactyl's main role is not sweeping but punching holes in the opponent's team early and mid game, so the others could demolish them. It's speed helps net some kills no matter how you play with it, which is nice. You could stop certain threats in their tracks and work as another win-con if you are lucky.
Space Invaders (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Reflect Type
- Rapid Spin
- Recover
It's been a while since I used Starmie, and this set is the first one I make with Reflect Type, so bear with me. Classic spinner with some defenses, gets the job done and throws some random burns if he wants to. Works mostly as support that does not die immediately. This is the only member I consider changing, but it works well so far, so wynaut keep it? Really there is not much to say about this one, apart from that it's cute, I love it, you love it, and has soooooo big potential to kill you if you choose to give it analytic that is.
U.F.O. (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Another mon I rarely use. Straightforward set. Magnezone kills Steel types that bother Alakazam and Aerodactyl. Sometimes I need to double switch to lure them in, however it nets me enough kills against the likes of Ferro, Scizor, other Magnezone using Flash Cannon against my beloved Clefable, Jirachi, and weakened Metagross and Excadrill. Sadly it cannot kill Bisharp due to it Sucker Punching all the time, however it can lure the attack for me to bring in Chestnaught safely. Also, Skarmory has become rare. Again, role is to get rid of the obligatory Steel types of the opponent, while weakening the other members as much as it can. Cannot touch Heatran, but I have others to do so, like Aero and even Starmie.
Apollo 13 (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind
Last but not least, the specially defensive pokemon. I gave some Def EVs to keep it safer from physical mons attacks. Only 1 offensive move, to keep SK which is much more needed than Flamethrower, and I already have HP-fire on Magnezone. Moonblast for some damage, and CM to keep the damage racking. Soft-boiled is there to keep me healthy while I roll. Even if this is not the most optimal set in terms of killing the steel foes, it weakens the enemy pokemon not only with hazards but also with spamming moonblast. Cannot touch other set-up sweepers, however you wouldn't stay in on those anyway. It can stop Zard-Y and stall the sun rounds, without buffs. I was wondering whether I should change it to a wish-protect set to provide health to the other members, but in hindsight, the others can self-heal while those who cannot, wouldn't stay alive long enough even if they wanted to.
So thoughts? I'd appreciate comments and suggestions, since a 3rd person's view matters most, because it points out things that I, the creator, may not be able to pinpoint due to my excitement of creating the team in the first place. Take a break from Redemption and come back for some classic old OU, which we all love and serve.
Importable
Here are a few replays for you to see the team in action. They don't show much, but they are nice to watch. Low ladder, all of them
And if I offended any of you, I am sorry. The intro was a joke. I realized the possible symbolism only after I made the team. I had no intention of offending anyone's beliefs. If I don't speak with some of you, happy holidays, merry Christmas and happy Hanukka.
May you live and prosper.